Every new WoW Mythic season brings some new features in the form of seasonal affixes and unique rewards. Every season One represents expansion dungeons as well.

There are usually eight new dungeons to explore and conquer, represented at the beginning of the expansion. This time, however, the developers separated dungeons into two parts. Season One represents four new instances; the other four will come from previous expansions.

A new seasonal affix is called Thundering, and we will talk about it below. A new affix rotation and rewards are here as well. Apart from achievements, we are given a beautiful but, surprisingly, ground mount.

We welcome you to the Season One Mythic+ dungeons overview. Settle down as we begin.


Dragonflight Season One Mythic+ Dungeons Guide

As mentioned above, only four out of eight Dragonflight expansions included in the Mythic+ rotation are actually new. Another four are borrowed from previous expansions. Here is a complete list, including entrance zones and coordinates:

Dungeon TitleExpansionZoneEntrance coords
Ruby Life Pools DragonflightWalking Shores60.00 75.77
Algeth’ar Academy DragonflightThaldraszus58.28 42.35
The Azure Vault DragonflightThe Azure Span 38.89 64.76
The Nokhud Offensive DragonflightOhn’ahran Plains 62.01 42.44
Halls of Valor LegionStormheim68.3, 66.2
Court of Stars LegionSuramar50.7, 65.5
Shadowmoon Burial Grounds Warlords of DraenorShadowmoon Valley31.9, 42.5
Temple of the Jade Serpent Mists of PandariaThe Jade Forest56, 57.8

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Depending on the Keystone level, the loot in the dungeon will be of different value. Check the table below to learn all item level combinations for Season One.

Keystone LevelEnd of Dungeon Loot IlvlGreat Vault Ilvl

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WoW Affixes Description

Dragonflight Season One Mythic+ Dungeons Guide

Affixes for dungeons of a Mythic+ difficulty change every week. In addition to the ones we know, a new one appears every season. Hence, we already have the following:

FortifiedNon-boss enemies have 20% more health and inflict up to 30% increased damage.
RagingNon-boss enemies enrage at 30% health remaining, dealing 50% increased damage until defeated.
QuakingPeriodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
TyrannicalBosses have 30% more health. Bosses and their minions inflict up to 15% increased damage.
BurstingWhen slain, non-boss enemies explode, causing all players to suffer damage over 4 seconds. This effect stacks.
SanguineWhen slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
SpitefulFiends rise from the corpses of non-boss enemies and pursue random players.
BolsteringWhen any non-boss enemy dies, its death cry empowers nearby allies, temporarily increasing their maximum health by 15% and damage by 20%.
GrievousInjured players suffer increasing damage over time until healed.
VolcanicWhile in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
StormingWhile in combat, enemies periodically summon damaging whirlwinds.
ExplosiveWhile in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.

The First Seasonal Affix for Dragonflight: Thundering

Dragonflight Season One Mythic+ Dungeons Guide

The new affix is called Thundering. The description stays: “Enemies have 5% more health. While in combat, players are periodically overcharged with primal power from Raszageth’s unending storm. This power comes with great risk, and failure to discharge it quickly can have stunning consequences”.

This technically means that in combat, some players will receive a positive charge, Mark of Lightning, and others – a negative charge, Mark of Wind. All players deal 30% increased damage and healing for up to 15 seconds while being overloaded. If a player with the opposite charge happens to be within 100 yards distance, you will be affected by the Primal Overload debuff that stuns and deals damage for 5 seconds. To remove the effect, run through the player with the opposite charge. Better do it sometime later to make use of a 30% increased damage buff that you get while affected by the debuff.

Luckily, you won’t have any debuff if no one has the opposite charge. There are five people in a party, so one of you will always stay alive.

Dragonflight Season One Affix Rotation

The new expansion changed the rotation of affixes over ten weeks. Now it will look like this:

Week #Affix 1(Keystone Level 2+)Affix 2( Level 4+)Affix 3(Level 7+)Seasonal Affix(Level 10+)

The Thundering affix will be present in every Mythic+ dungeon with a Keystone 10 and higher till the end of a season.

A blue post states that players will get an extra two scores for each Mythic+ level starting at Keystone +11 in Dragonflight Season 1! So it makes sense to go further.


Dragonflight Season One Mythic+ Dungeons Guide

Valor Rewards in Dragonflight Season One

The Valor system was transferred to Dragonflight from the Shadowlands. Players may use Valor points to upgrade their Mythic gear. The better gear you want to have, the higher the Mythic+ rating you need to obtain. Below is a comparative table.

Upgrade LevelItem LevelRating Requirement

Profession Items

Since professions were severely remodified in Dragonflight, some reagents became valuable. Taking this into consideration, here is a short list of the most interesting profession-related loot:


Dragonflight Season One Mythic+ Dungeons Guide

A new season brings multiple achievements, including very limited ones. Below you may find a complete list with brief information about each.

Keystone Explorer

Dragonflight Keystone Explorer: Season One: Attain a Mythic+ Rating of at least 750 during Dragonflight Season One.

Keystone Conqueror

Dragonflight Keystone Conqueror: Season One: Attain a Mythic+ Rating of at least 1500 during Dragonflight Season One.

Title reward: [name], the Thundering

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Keystone Master

Dragonflight Keystone Master: Season One: Attain a Mythic+ Rating of at least 2000 during Dragonflight Season One.

To go that far, players have to pass all eight dungeons with a Keystone 15+ difficulty in time each week. The specially designed system counts all scores for a specific dungeon and uses the highest as the basis. The lower score is then added at half of its rating.

Mount reward: Hailstorm Armoredon. This is a ground mount, and the description says: “Born in the middle of an ice storm, this Armoredon prefers its meals partially frozen.” We know little about this mount, apart from the fact that this is a great-looking Kodo remodel.

EpicCarry offers a Mythic +15 Boost, where you may not only raise your rating and get closer to the Keystone Master achievement and the corresponding mount but have a chance to obtain 398 ilvl gear from the dungeon and a 411 ilvl gear from the Great Vault in a week’s time.

Keystone Hero

Dragonflight Keystone Hero: Season One: Attain a Mythic+ Rating of at least 2500 during Dragonflight Season One.

Item reward: Gleaming Incarnate Thunderstone. This item changes the appearance of Season One class sets.

Apart from this, you will gain unique achievements and the ability to teleport to the dungeon entrance for completing a Mythic Keystone level 20 or higher within the time limit.

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