
This build is not about speed. It’s about walking through danger like you own the place — and letting your totem do the punching. Imagine strolling through a T15 map while your trusty turtle-spirit flings fists behind you. That’s the approach.
With 88% block chance and around 400 life regen per second, this warrior doesn’t blink. Hits? Blocked. Spells? Blocked. Dot effects? Okay, not everything’s perfect — but nearly everything else just bounces off. You drop the totem, walk away, and the enemies conveniently handle their own funerals.
PoE Way of the Warrior: Gear Up Like a Brick Wall With Muscles

Let’s talk gear – the kind that makes enemies question their life choices.
Weapon | High Physical Damage (2H Mace/Axe), + Levels of all Melee Skills | Used in 1H via ‘Giant’s Blood’. Needs high Strength (~350+). |
Shield | Unique: Valen’s Power Shield (or similar name) | Grants ‘Lucky’ block chance, reduces Max Block Chance. Crucial for reaching high effective block. |
Helmet / Gloves / Boots | High Maximum Life, Resistances (Elemental & Chaos), Strength | Life Regen, Armour Rating / Evasion Rating are good bonuses. |
Chest Armour | High Maximum Life, Resistances, Strength | ‘Impulsive’ mod for massive Life Regen based on Max Life is ideal. High base Armour Rating helps. |
Amulet | + Levels of all Melee Skills, Strength, Maximum Life, Resistances | Anoint slot! (Psst! Don’t waste oils like *black oil** or prismatic oil trying to anoint ‘Way of the Warrior’ – it ain’t real! That specific Prismatic/Black/Opalescent combo gives Ravenous Horde for minions. Useless for us!)* Aim for useful Totem/Block/Life nodes instead. Enchant ‘Flash Deflection’ for block chance. |
Rings | High Maximum Life, Resistances, Strength | Dexterity or Intelligence if needed for gem requirements. |
Belt | High Maximum Life, High Resistances | Strength, Life Regen, Armour Rating are valuable additions. |
Jewels | Increased Block Chance, Increased Life Regeneration Rate | Maximum Life, Resistances, Global Physical/Melee Damage are strong bonuses. |
Defense and Survivability: A Fortress Wearing Shoes

Let’s talk defense – not the flimsy ‘mitigation’ kind. No, this is the kind where you block so much, enemies wonder if you’re even real. This setup rocks an effective 88% block chance. That’s not a typo.
Lucky Blocks & The Unique Shield: Cheating the Cap
It starts with the basics: block cap is 75%, but the unique shield used reduces the maximum by 10%. The trick? The setup utilizes lucky block chance, which pushes the effective rate up to 88%, even with the penalty. And lucky crafts or finds with only a -8% or -9% reduction push the total block towards 90%. This isn’t just a tank; it’s a wall with opinions.
A simple enchant called Flash Deflection (yes, it’s cheap) tosses in another 12% block chance. Stack that with passive tree nodes and shield mechanics, and the only thing missing is enemies taking the hint.
The Tree: Built Like a Redwood

This build’s passive tree wastes no time on fluff. It’s rooted (pun intended) in Strength, life, block, and totem support, often starting near the Duelist/Marauder centre of the tree. The path naturally drifts toward juicy notables that grants increased melee damage, life regen, and defense, offering a solid foundation of martial experience. There’s no acrobatics here — just a straight warrior path to becoming unshakable.
The path travels south in the passive tree to pick up additional attributes and reduce gear and skill requirements. If gear picks up the slack on attributes later, refunding points becomes possible, perhaps removing points that no longer grants life or attributes as efficiently as desired endgame nodes, and look toward richer areas by taking the following clusters—like regeneration, physical damage, or block/damage clusters.
Extras and Trinkets: Staying Alive, In Style

You don’t need much when your base is this solid, but a few finishing touches round out the build. First off, flasks: Look mostly for recovery rate and increased charge capacity. Flask spam isn’t the goal — just tapping them occasionally, mostly during bosses. If reliance on them occurs in regular maps, something’s gone wrong.

A Soaring Charm provides some sweet anti-freeze action. Block won’t help with chill effects, and being frozen mid-fight is just embarrassing.
Finally, jewels prioritize block chance and life regen. If global melee or physical damage is found as a bonus, great — but honestly, regen and block are the core priorities. Crit isn’t the focus; dependable tankiness while the totem handles business is.
Ascendancy and the Art of Not Dying

When it comes to picking your Ascendancy path, the Way of the Warrior Ascendancy path is all about durability with a side of “don’t even think about touching me.” First up, Answer the Call. This isn’t just a motivational slogan—it’s the opening move into the tree, unlocking the foundation for what comes next.
After that, the build leans into Wooden Wall, granting flat damage reduction and opens the path to Ancestral Spirit. While that spirit doesn’t exactly do your taxes or babysit your totems, it’s still a solid perk for survivability.
Then it’s time for Reny’s Training, which pushes the block chance toward the coveted 75% cap. That isn’t just ‘nice to have’ – it’s the difference between watching your health disappear and watching enemies bounce off you like nerf balls. It also grants additional defensive layers through consistent blocking.
To finish off the Ascendancy, Turtle Charm is taken. This node blocks hits from just about everything: spells, attacks, awkward small talk—except for DoTs, of course. Its block chance is slightly lower, but that’s no issue. The approach here is to stack passive nodes to push that block percentage right back up.
Tree of Strength, Blocks, and Big Damage

Now, let’s talk passives. The passive tree path followed in this build is rooted in strength, literally and thematically. A hefty amount is needed to wield a two-hander in one hand (because reasons), thanks to the Giant Blood notable which helps facilitate this unusual setup by tripling attribute requirements. That means strength stacking is common all over the place.
The path travels south in the passive tree to pick up additional attributes and reduce gear and skill requirements. If gear picks up the slack on attributes later, refunding points becomes possible, perhaps removing points that no longer grants life or attributes as efficiently as desired endgame nodes, and look toward richer areas—like regeneration, physical damage, or block/damage clusters.
Some juicy options? One notable offers 88% grants increased damage based on block chance, but pathing there may require dropping other block nodes, and it comes with a global defense penalty (translation: less armor). Alternatively, powerful but distant notables like this are prime candidates for an amulet anoint later on, possibly using valuable prismatic oil combinations if the node is worth the investment. Choose wisely whether to path directly or save it for anoint.
Defense and Survivability, a Love Story

This isn’t just about big weapons and flexing strength—defense is a central pillar of this build. Block chance, regeneration, and armor all form a triangle of safety that keeps the character upright in chaos. Building a high armor rating, possibly adding additional rating from gear affixes, is key.
The survivability package starts with clusters that boost block (with several smaller nodes around them), some that give life regen on block, and others that scale damage per block chance—yes, that same 88% bonus pops up again. An amulet enchantment adds 12% more block, resulting in impressive safety.
Blood Magic: Life is Your Resource
Regeneration is the third big theme on our passive tree, with key nodes often found near the Marauder and Scion starting areas. Every relevant node is taken where possible: passive regen when stationary, regen from stun triggers, and regen based on max life. This provides the confidence to use Blood Magic, where we cast from life instead of mana. With a solid regen engine running, mana becomes irrelevant. And if regen is still ramping up, Rise of the Phoenix (with its sweet 3% regen based on maximum life) is a great early-game backup. This steady healing contributes to the build’s adamant, unyielding nature.
Totem Tech and Jewel Goals

This is unapologetically a totem build. Passive tree nodes that improve totem damage (some granting 16 increased damage or more), totem placement speed, and attack speed are all crucial on the path to Ancestral Artifice. This node grants additional totem support by giving us one more, and aiming for at least two +1 totem nodes before switching over to the full totem playstyle is advised.
As for jewels, look for jewels offering life regeneration, block chance, and possibly resistances or raw damage. A particularly effective node reduces incoming crit damage using 2% of our armor rating and grants additional 15 strength.
Iron Reflexes: Turning Dodges into Dents (in Armor)
Iron Reflexes is also taken to convert evasion into armor rating, allowing double-dipping into hybrid gear with both stats. Just watch dexterity requirements—the tree provides most requirements, but it’s worth keeping an eye on. We won’t be pathing towards dexterity-heavy areas or picking up accuracy nodes like Ophidian Aim, as Resolute Technique handles our hit chance.
Level 88 Milestone: Dominating T15+ Maps with Confidence

Level 88 marks an important milestone, and the build feels quite strong. With 2,600 maximum life and 50 Spirit (though aiming for around 100 is optimal for the long haul), cruising through T15+ maps becomes feasible. The stats are solid, with high armour rating contributing to your total physical damage reduction (aiming for 40% or more through increased armour from gear and nodes), and an impressive 88% chance to block, providing inexorable tankiness. Elemental resistances should be capped, which is a huge win, though chaos resistance likely still needs attention before it’s truly bulletproof.
A key feature at this stage is the power of the Giant Blood notable. It allows wielding a two-handed mace in one hand, a potent choice for this build. This demands a hefty amount of Strength, but the rewards are well worth it. Crucially, placing your Ancestral Warrior Totem on the ground, it not only does the heavy lifting in terms of damage but also grants around 382 life regeneration per second—passively. A build designed for tanking while the totem takes care of the fighting.
Totem Gameplay: Let the Warrior Totem Do the Work

At the core of this playstyle is the Ancestral Warrior Totem, which uses Sunder to attack, creating satisfying kinetic impacts. This setup excels in simplicity: once you drop the totem on the ground, it automatically handles the attacks for you, leaving the player free to focus on surviving and positioning. Micromanagement isn’t required—this build values efficiency.

Enhance this combo by supporting Ancestral Warrior Totem with gems like ‘Brutality’ (which boosts physical damage, unlike elemental supports you might use for builds using claws or spells), ‘Heavy Strike’, and ‘Heft’. These augment the totem’s damage output, turning the summoned warrior into a force to be reckoned with. An extra socket allows adding Marshall Tempo for a boost in attack speed or Upheaval for enhanced AoE damage. These support gems offer flexibility enough to allow for tweaks depending on your playstyle and preferences. It takes time to master the optimal totem placement.
While the totem handles damage, enhance its effectiveness using Ancestral Spirit. This support gem provides extra survivability from your totem, keeping the totem alive longer in tougher encounters. Additionally, using Meat Shield, Blind Support, Culling Strike Support, and Minion Mastery Support further boosts the overall effectiveness of your defense, adding more layers of protection.
The Block and Shield Combo: High Defense, Low Effort

Defense is where this build truly shines. With 88% block chance, providing near invincibility when it comes to avoiding incoming damage. However, a neat trick turns this into even more of an advantage: Cast on Block paired with Orb of Storms.
Automated Buffs: The Cast on Block + Orb of Storms Engine
By linking ‘Orb of Storms’ with the ‘Cast when Blocked’ support gem, each successful block can automatically trigger ‘Orb of Storms’, providing damage and utility automatically. This means buffs are constantly applied with no extra input. The Font of Blood provides extra life regen, while the Font of Might grants increased attack damage and increases the AoE of the storm. This synergy between Cast on Block and Orb of Storms makes the defense highly automated and effortless, allowing focus on other aspects of the game while staying tanky and dishing out damage.

However, to make this combo work, 97 Intelligence is needed for Cast on Block to activate. This means gearing up with intelligence or finding passive skill nodes that grant this stat is necessary. If that number isn’t reached, adjustments can be made to your gear, or swapping for strength if practical. The key is that, once the required stats are met, defense and offense work together seamlessly, without needing extra button presses.

Movement and Utility: Zipping Around with Ease

Moving quickly through maps is essential part of Path of Exile, especially in endgame content like T15+ maps. That’s where Scavenged Plating comes in. Supported by Persistence, it grants armour rating boosts and helps you generate charges more efficiently. These charges are crucial for movement speed, allowing faster map traversal without worrying about getting bogged down in slow, drawn-out fights.
Ingenuity Support reduces the cooldown on this movement skill, allowing use twice in a row without waiting. This offers a massive quality-of-life improvement, making map clearing much faster and more fluid. Consider incorporating Leap Slam into your build. This mobility skill allows traversing maps swiftly and can create ‘Consecrated Ground’, aiding life regeneration during combat. While not strictly necessary, it’s a nice bonus for those wanting an extra layer of comfort in their playstyle.
Auras and Reservations: Managing Life, Recovery, and Buffs

Now, for the aura and reservation setup. The setup revolves around Totem of Need, which helps keep maximum life topped off by refilling your health occasionally. Pair it optimally with Faster Casting for more speed and Vitality for enhanced life regeneration. Herbalism can also be included to increase the recovery rate from life flasks, though life flasks see infrequent use. Still, it’s a handy tool for a quick life boost during tougher fights.
Defensively, Link Enfeeble with Blasphemy Support to apply a weakening aura that reduces enemy damage output, enhancing survivability. (Alternatively, some might consider Pride for more offense, but Enfeeble aligns better with the extreme tankiness goal). This combination reduces damage that mobs and bosses do to you, which is invaluable in higher-tier content. To make Enfeeble (via Blasphemy) more effective, ensure it has quality, reducing its reservation cost by 10%. This helps fit more skills into your limited reservation space while maximizing defense.
The Companion Debate: A Fun but Tricky Addition

A potential addition to this build is a companion, which can add significant benefits. Companions can offer valuable auras like ‘Haste’, enhancing attack and movement speed. Additionally, certain companions absorb a portion of incoming damage, providing an extra defense layer. However, Maintaining companions can be tricky, and they require Dexterity, potentially conflicting with your build’s needs for Intelligence (to run Cast on Block).
For those set on using a companion, sacrificing some Intelligence… may be necessary, or manually casting Orb of Storms remains an option for those comfortable with an extra button press. But if managing companions isn’t preferred, sticking to the Cast on Block setup and enjoying the automated effects that come with it is perfectly viable.
Leveling the Warrior: From Zero to Totem Hero


During leveling, the focus is on melee skills like ‘Bone Shatter’ and ‘Rolling Slam’ until you reach level 52, where you can transition to the ‘Ancestral Warrior Totem’. This progression aims for a smoother leveling experience. You won’t be able to use it until you hit Act 2 in the Karu difficulty, meaning other skills must be used until then.
Now, while some suggest using a totem early on, like the Shockwave Totem (which itself has been significantly reworked over time), it’s generally not recommended here. Shockwave Totem often feels slow at the start. Instead, the suggested approach is sticking with warrior skills until you hit level 52. Once Act 2 (Cruel) is reached and the uncut gem obtained, it can be converted to the Ancestral Warrior Totem, and the build takes shape along the true Way of the Warrior path.
Phase 1: Smashing Faces the Old-Fashioned Way (Pre-Totems)

The leveling process offers flexibility, and there are a few different ways to approach it. The outlined passive tree covers everything from Act 1 through early mapping and all the way up to level 87. Following the stages of progression for each act and adjust based on what feels best. In Act 1, the focus is on melee damage, picking up armor nodes as you go along. A choice must be made between using a one-handed weapon or a two-handed one, but for leveling, going with a two-hander is highly recommended. It provides more damage and will make things smoother overall. However, for hardcore play, consider the safety of a one-hander with a shield instead.
In terms of skills, starting with Melee Strike to build up damage. Switching to Bone Shatter for some great AoE damage to clear out groups of enemies. (Consider skills like Splitting Strikes if available early for alternative AoE). For single-target, stick with Rolling Slam, paired with Herald of Ash for that extra burn damage. Moving into Act 2, Leap Slam becomes a great skill for clearing packs of monsters. Combining that with Bone Shatter for even better AoE. Continue using Rolling Slam for your single-target needs.
Hitting Act 3 allows adding some new skills, like Perfect Strikes and Infernal Crush, for even more damage. Bone Shatter remains useful for clearing, while Rolling Slam remains the go-to for bosses. Alongside this, ensure key nodes in your passive tree that boost your armor, damage, and maximum life are picked up as you progress.
Phase 2: The Great Totem Switcheroo (Level 52+ / Cruel Act 2)

Hitting Act 2 (Cruel) difficulty, marks when the build truly comes together. At this point, equipping the Ancestral Warrior Totem becomes possible, shifting the focus. From this moment, look for smaller totem-related nodes in your tree to boost totem damage and placement speed. Before transitioning to the Ancestral Warrior Totem, grabbing the Totem Maximum Number node is crucial. This allows summoning three totems, drastically increasing your damage output.
Once totem damage is set up, focus on boosting your block chance. This is a key defensive mechanic in the build—since every 1% block chance grants bigger damage, it’s a win-win. Once block chance reaches 75%, this provides solid defense, alongside a nice damage increase, especially in Cruel difficulty.
Phase 3: Letting the Sticks Take Over (Post-Transition & Mapping)

For early mapping, pick up Blood Magic, allowing more effective mana management (by removing it). The Rise of the Phoenix shield helps with your life regeneration, providing more survivability. If mana issues arise before Blood Magic is sustainable (meaning it no longer grants life effectively via sustain), mana flasks are fine in the meantime.
Moving further into mapping, focus on picking up more regeneration nodes. These help keep characters alive through tougher encounters. Cluster nodes are also great for boosting your regeneration based on your maximum life, additional Strength nodes improve your overall tankiness.
Reaching level 78 allows switching to the unique Balin Power Shield, giving an extra boost to block chance, bringing effective block to incredibly high levels. This carries characters through harder content, including T15 and T16 maps. While performance on lower-tier maps isn’t detailed, the setup should hold up well, even in more difficult areas.

Eventually, as gear improves, swapping out some regeneration nodes for damage nodes that come with a block chance boost may be desirable. These nodes further enhance your damage, especially if you take the 1% damage per 1% chance to block node, which grants increased damage based on your block stat. This provides an excellent way to scale up your damage in the late game.
If losing armor is a concern, don’t. There’s plenty of room for gear improvement, and focus on maximizing armour rating to protect yourself from critical hits and improve total physical damage reduction. With the right combination of gear, nodes, and passive tree selections, this build provides a solid mix of safety, defense, and offense following the warrior path.
Final Thoughts & Stat Goals

So there you have it! A build that lets you casually stroll through maps while your totems obliterate everything. Keep an eye out for future version changes that might affect nodes or gear interactions (this guide may be edited over time to reflect major shifts).
- Strengths: Incredibly tanky (High Block, High Regen), easy playstyle (drop totems, move), budget-friendly to start.
- Weaknesses: Not a speed demon, requires specific unique shield for peak performance, high Strength/Intelligence needs can be tricky, optimizing passive points may eventually rely on expensive anoints (requiring prismatic oil) to reach key nodes without excessive travel points; budget options using black oil might be needed initially.
- Key Stat Goals: Capped Elemental Resistances (75%), as much Chaos Resistance as possible, high maximum life (aim for 4k+, more is better), high Strength (a key new stat focus due to Giant’s Blood, 350+ likely needed), enough Intelligence for Cast on Block (~97+), 85%+ Block Chance (check character sheet), 400+ Life Regen/sec, decent armour rating for solid total physical damage reduction.
This Way of the Warrior is about patience and persistence. You won’t break speed records, but you’ll outlast almost anything Wraeclast throws at you. Now get out there, find a big stick, summon some angrier sticks, and show those monsters what real defense looks like! Good luck, Exile!
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So, what’s the big deal with this build? What does it do?
Think of yourself as the calm eye of the storm, love. This build makes you super, super tough – like, ridiculously hard to kill. You plant these angry Ancestral Warrior Totems on the ground, and they go smash everything with Sunder while you basically stroll around, blocking nearly everything thrown your way and healing back any boo-boos super fast. It’s safe, it’s sturdy, but don’t expect to zoom across the map like a lightning bolt.
How does it stay alive so well? What’s the magic?
It’s a three-layer cake of pure annoyance for monsters! First, Block Chance is sky-high, aiming for 88% or more. Hits just bounce off! Second, Life Regeneration is cranked up – we’re talking 400+ life per second passively, plus more when you block. Little scratches heal instantly. Third, decent Armor Rating helps reduce the physical hits that might sneak through. It’s all about making yourself a tough nut to crack.
If I’m not hitting things, where does the damage come from?
That’s the beauty of it! Your Ancestral Warrior Totems are your damage dealers. You link them with the Sunder skill (or another melee attack if you prefer, but Sunder’s good). So, you plop down the totem, and it starts smashing the ground, sending out shockwaves that wreck enemies. You can have multiple totems out, all smashing away while you focus on not dying.
The guide mentions using a Two-Handed weapon in one hand? How?!
Ah, clever trick, that one! There’s a special Keystone passive on the skill tree called Giant’s Blood. Taking this lets you equip a big, beefy Two-Handed Mace or Axe in your main hand while still using a shield in your off-hand. The catch? It triples the Strength needed to use that weapon, which is why stacking Strength is so important for this build. It gives you the damage of a big weapon plus the defense of a shield!
What’s so special about the shield then?
It’s the real secret sauce for our block chance! We use a specific unique shield (like Valen’s Power Shield) that does something weird: it lowers your maximum possible block chance (which is normally 75%). BUT! It makes your block chance Lucky. ‘Lucky’ means the game basically rolls the dice twice every time you might block. If either roll succeeds, you block! This ‘Lucky’ mechanic bypasses the lowered cap and pushes your actual, effective block chance way up to that amazing 88-90% range.
What stats should I look for most on my gear?
Think T-R-L-S! Toughness (Resistances – cap those Elements!), Resilience (Maximum Life – stack it high!), Life Regeneration (get it where you can, especially the ‘Impulsive’ chest mod!), and Strength (loads of it for Giant’s Blood and damage!). Everything else, like extra Armour Rating or attributes, is gravy after you have those covered.
How important is Strength really?
VERY important! It’s not just for hitting harder. Remember Giant’s Blood tripling the weapon requirement? You’ll likely need 350+ Strength just to use your main weapon! Plus, many nodes on the warrior path give you benefits based on Strength, like more life or even more damage. So yeah, pump that Strength!
What about the Ascendancy? Which Warrior path do I take?
We follow the Way of the Warrior path focused on pure tankiness! You grab Answer the Call first (nice utility), then Wooden Wall (damage reduction), then Reny’s Training (huge boost to block chance, helps cap it easily), and finally the star player: Turtle Charm. Turtle Charm is what lets your crazy high block chance work against spells too, making you nigh-unkillable.
Can you summarize the main goals on the Passive Skill Tree?
Sure thing! The tree is basically a hunt for three main things: 1) Strength nodes everywhere you can efficiently grab them. 2) Block Chance clusters (including nodes that give damage per block chance!). 3) Life Regeneration nodes (flat regen, % regen rate, regen on block/stun). After that, grab the key Keystones (Giant’s Blood, Resolute Technique, Blood Magic, Iron Reflexes) and fill in with Totem Damage/Placement speed.
When do I actually start using the Ancestral Warrior Totems?
You can’t use ’em right away, sadly. You have to wait until you’re Level 52 and you reach the start of Act 2 in Cruel difficulty. Before that, you level up using regular Warrior melee skills like Bone Shatter and Rolling Slam. The transition requires getting the gem and having key passive nodes ready.
What’s the absolute most important thing before I switch to totems?
Gotta have those +Maximum Totem nodes on the passive tree! You need at least two of them allocated (usually Ancestral Bond and Multiple Totems Support) before you equip the Ancestral Warrior Totem gem. Trying to play with just one totem feels awful and your damage will be terrible. Get +2 totems first, then make the switch!
This build uses Blood Magic? Won’t I kill myself casting spells?
That’s where the massive Life Regeneration comes in! Once your regen is high enough (aiming for 400+ per second eventually), the life cost of casting your totems or other skills becomes tiny compared to how fast you heal it back. It lets you completely ignore Mana. Early on, you might need the Rise of the Phoenix shield for its extra regen to sustain Blood Magic comfortably. If it ever feels like it no longer grants life faster than you spend it, you might need more regen or better gear.
What is Iron Reflexes and why take it?
Iron Reflexes is a Keystone passive that takes all your Evasion Rating (which normally helps you dodge attacks) and converts it into Armour Rating. This is great because it means gear that has both Armor and Evasion (hybrid gear) gives you double the Armor! It simplifies gearing for physical damage reduction, synergizing well with stacking increased armour elsewhere.
The guide mentioned Cast on Block. How does that work?
It’s a neat automation trick! You link the Cast on Block Support gem to Orb of Storms (and other support gems like Font of Blood/Might). Since your block chance is super high (88%+), every time you block an attack, there’s a good chance Cast on Block triggers, automatically casting Orb of Storms for you! This gives you buffs (like extra regen and attack damage from the Font supports) without you needing to press another button. It requires a chunk of Intelligence though (~97+).
Do I need that Cast on Block setup? What if I don’t have enough Intelligence?
It’s really nice for automation and consistent buffs, but if meeting the Intelligence requirement is too hard early on, you can skip it. You’d just have to manually cast Orb of Storms occasionally to get its benefits, which is one more button to worry about. The build still functions without it, just less smoothly.
Should I use a Companion pet with this build?
The guide mentions it’s an option, but generally advises against it for this specific setup. While companions can give nice buffs like Haste or tankiness, they can be hard to keep alive, require Dexterity (which this build doesn’t naturally stack), and might conflict with the Intelligence needed for Cast on Block. It adds complexity that this straightforward build tries to avoid.
How good is this build for killing big bosses?
Its strength lies in survivability. You can withstand a lot of punishment, giving you time to learn boss patterns and let your totems whittle them down. The damage isn’t instantaneous burst, so fights might take a bit longer, but your ability to stay alive through mistakes is a huge advantage. You drop totems, focus on dodging mechanics, and let the sticks do the work.
What about Amulet Anointing? What should I aim for?
Anointing your amulet with oils is a great way to get an extra powerful passive node! Don’t waste your black oil or prismatic oil looking for “Way of the Warrior” – it’s not a real notable! Focus on anointing things that actually help: more block chance, life regeneration, totem damage, Strength, or a useful Keystone you can’t easily reach on the tree. Check a planner tool to see what powerful notables are available.
The guide mentions “Lucky” block chance. What does that mean again?
Think of it like getting two chances to succeed instead of one! Normally, if you have 50% block chance, the game flips a coin: heads you block, tails you don’t. With “Lucky” block chance, the game flips two coins. If either coin comes up heads, you block! It makes your block chance much more reliable and effectively higher than the number on your character sheet suggests, especially when your base chance is already decent.
Is this build good for beginners?
It has pros and cons for beginners. The playstyle itself (drop totems, survive) is very easy to master. It’s also quite budget-friendly to get started and very forgiving due to its tankiness. However, the specific gear requirements (Giant’s Blood interaction, the unique shield, high Strength needs) and the slightly complex leveling transition at level 52 might be a bit tricky for brand new players. But if you follow the steps, it’s definitely a solid and safe way to experience the Way of the Warrior!