WoW Horrific Visions Patch 11.1.5 – Week 1

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Unlocking The Madness: Returning Faceless Masks In Patch 11.1.5
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Alright, fellow travelers on the path of questionable sanity! The Horrific Visions of N’Zoth have popped back up in The War Within (Patch 11.1.5 brought them back!), offering tantalizing rewards alongside brain-scrambling challenges. If you’re new to this whole ‘walking into a nightmare’ concept, fear not! This guide is your quirky companion, designed to help you survive your first few forays into these void corrupted visions, unlock tasty progression goodies, and maybe even keep a few brain cells intact during Week 1. These horrific visions revisited are here to stay, at least for a while!

Diving into these corrupted reflections, where ancient corruption spreading has twisted familiar cities, can feel like being thrown into a blender, but we’ll smooth things out. This isn’t about speedrunning 5-mask clears yet, it’s about understanding the system, gathering power, and getting those first few successes under your belt.

Getting Started: Access and Questline

Sanity Under Siege: Which Faceless Mask Reduces Maximum Sanity?

Your journey begins not in the depths of madness, but in beautiful Dornogal! Look for the distinctive icon on the bottom-left of the map – it’s practically waving you over. Your initial steps involve talking to Researcher Onermu (“Seeking Knowledge of the Past”), who directs you to Soridormi at a new basecamp on the Coreway Overlook. There, Soridormi opens the Tenebrous Gateway – your very own portal to the visions!

The introductory quests (“Truly Horrific to Behold” and “Into the Darkest Memories”) are thankfully straightforward; they simply require you to interact with the portal. Defeating the vision’s main boss is not required to wrap up these initial steps! Completing “Into the Darkest Memories” automatically ports you into your very first horrific vision run experience and blesses you with 20 Displaced Corrupted Mementos to start your collection.

The Horrific Vision Hub: Preparing for the Plunge

City Of Screams: Navigating Stormwind Or Orgrimmar Visions

After accessing the visions, you’ll queue via Wrathion back in Dornogal for the currently active city vision (Stormwind and Orgrimmar maps rotate weekly!). You start each run in a small “safe room” with Soridormi’s constructs and Wrathion himself. This is your prep area! Here, you can:

  • Enable any Faceless Masks you’ve unlocked (more on these later!). Returning masks Faceless Mask options are back!
  • Check your permanent Tribute progress.
  • Recruit a companion from the Hourglass of Horrific Visions (yes, the hourglass is more than just a name for talents now!).
  • Speak to Wrathion when you’re ready to step into the real nightmare.
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Starting Your First Run: What’s the Goal?

Madness Pays: Faceless Masks Vendor Unlocks Explained!

For this initial plunge, don’t overthink it. While killing bosses (Alleria in Stormwind, Thrall in Orgrimmar) does award loot, the guide’s previous statement that this “unlocks progression” was a tad misleading. You’ve actually unlocked the Warband progression systems (talents, tributes, etc.) simply by completing the portal questline and entering your first vision. Early runs in Week 1 are primarily about farming the glorious Displaced Corrupted Mementos currency, learning the basic enemy mechanics, and starting to build your permanent power through talents and tributes.

Should You Bring a Plus-One? The Hourglass of Horrific Visions

Embrace The Chaos: How To Complete Horrific Visions

That Hourglass of Horrific Visions in the safe room isn’t just scenery! Clicking it allows you to optionally recruit Soridormi’s Bronze Dragonflight Construct to fight alongside you. It can assign it a tank, healer, or DPS role. This Construct of Soridormi is a helpful AI ally, notably immune to Sanity effects (lucky them!). Bringing this companion can be a reliable extra body if you’re struggling, supporting nearby allies; just remember to assign their role before heading out!

However, be aware that bringing the Construct significantly increases monster scaling – expect enemies to have notably more health and deal more damage. While they can use one of your precious Sanity Orb charges to revive you if you fall, you have to weigh that against the much tougher enemies they create. For many, going solo might feel smoother initially.

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Unlocking Your Sanity Lifelines: Talents & Displaced Corrupted Mementos

Back From The Abyss: Horrific Visions Revisited In Patch 11.1.5

The Hourglass of Horrific Visions isn’t just for companions; it’s also your gateway to the permanent, account-wide horrific visions upgrade tree powered by Displaced Corrupted Mementos (DCM). DCM are the currency dropped by monsters and found in chests inside the visions, and they are blissfully warband-transferrable! Spend DCM at Augermu in Dornogal to buy these vision upgrades. Displaced corrupted mementos obtained are key to getting stronger.

The most important first talent point is the Orb Operation Manual. This bad boy is your primary sanity regeneration tool and group-saver, granting 3 charges of a powerful ability that provides Sanity and health regen (and even a group revive!). These sanity restoration orbs are a lifesaver! You absolutely need this unlocked before tackling deeper zones. Other talents like Expansive Mind (more maximum sanity) and Gift of the Titans (chance to pause sanity drain) also boost your survival. Farm DCM each run to unlock these perks – they are permanent for your account!

For Week 1, the horrific visions upgrade tree is timegated – you can only unlock the first row. More rows open in future weeks. Prioritize grabbing the available talents when you can, as they offer significant power boosts for farming more displaced corrupted mementos faster later on.

Boosting Your Power: The Tributes

Watch Your Step: Odd Crystals And More Enemies Lurk

Also in the main hub, you’ll find Tributes! These are permanent passive bonuses that apply to all characters once unlocked. You earn them by meeting certain objectives during your runs, like killing specific numbers of elites or clearing areas. Interacting with a tribute in the hub shows your progress. Good news: you don’t need to max them out for them to start helping! Even initial progress grants Level 1 benefits.

Key Tributes include:

  • Clear Sight: Lets you see loot treasure chests hidden throughout the zones, perhaps even finding a dark trove!
  • Experimental Destabilization: Buffs your damage when high on sanity, and reduces damage taken when low.
  • Vision Hunter: Killing enemies grants stacking speed and haste for nearby allies.
  • Elite Extermination: Restores Sanity when you kill elite enemies! The elite extermination tribute upgrade awards sanity upon defeating enemies.

These passive buffs accumulate just by running visions and doing vision-like things, making you stronger over time without spending currency. Killing N’Zoth’s minions also helps progress these tributes.

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Sanity Mechanics: The Bar, Sanity Loss, Potions, and What Happens When a Horrific Vision Ends

The Mask Of 'Oh No': Dark Imagination Adds Nearby Enemies

Your most precious resource in a Horrific Vision is your Sanity Bar (the purple one!). It’s your built-in timer and lifeline, constantly ticking down from passive drain. This drain rate varies by zone difficulty: 6 sanity/sec in tier-1 “tainted” zones, 8 sanity/sec in tier-2 “corrupted” zones, and a hefty 12 sanity/sec in tier-3 “lost” zones (Old Town and Mage Quarter in Stormwind). Tainted and corrupted areas have lower passive drain than lost zones.

Avoiding Sanity Loss is paramount. Bosses and mini-bosses love to drain your sanity with specific “Madness” abilities – these are sanity breaker abilities! Standing in harmful ground effects like void zones or ooze blood, failing to interrupt certain casts (like Agonizing Torment, Mental Assault, Rift Shift), or looking at things you really shouldn’t (like the Eyes of Chaos!) will cause big chunks of Sanity Loss. Learning these mechanics and actively dodging or interrupting these damaging spells and abilities is vital. Damaging abilities often cause sanity damage.

If your Sanity Bar hits zero, or if you die without a resurrection perk active (like the Orb Operation Manual revive), that’s it – the Horrific Vision ends for you in failure. You’ll be ejected! This is why managing your sanity, using those Sanity Restoration Orbs when needed, and avoiding nasty mechanics is the core survival game.

The Magic Potions!

Boosting Your Haul: More Enemies Means More Loot!

Every area within a vision contains 5 distinct potions of fixed colors (red, blue, green, purple, black). Four offer beneficial effects (+100 Sanity or useful buffs!), but one is always harmful, draining a large amount of Sanity. The color of the bad potion is randomized each run. You can identify it at the start: loot the corpse of Morgan Pestle in Stormwind (Cathedral Square) or the voidbound Ravager’s corpse near Thrall’s building in Orgrimmar to see the dangerous color. Avoid drinking that specific color potion for the rest of that horrific vision run! All other colors are safe bets and might even award sanity or grant useful buffs.

Navigating the Unimaginable Horrors: Map, Goals, and Strategy

Before entering a vision, chat with Wrathion to see the map. It shows the five areas: the central main boss area, two ‘Corrupted’ zones, and two ‘Lost’ zones. Hover over an area to see its objective, sanity drain rate, and nasty Madness effects. The unimaginable horrors lie within N’Zoth’s twisted versions of these cities.

Crucially, while the passive sanity drain varies by zone, there is no extra permanent Sanity reduction simply for clearing zones. Any permanent reductions come from your horrific visions upgrade tree! So, clearing zones isn’t about reducing future drain from the zone itself, but about getting rewards (gear, crests, DCM) and progressing Tributes by killing N’Zoth’s elite minions and other enemies.

A Plan for Early Runs

Collect Them All: Returning Faceless Masks To Chase

Given how the system works, a smart approach for your first few runs (after the intro clear) is to focus on:

  • Collect Displaced Corrupted Mementos: Clear as many zones as you can safely, prioritizing enemies that drop DCM and loot treasure chests.
  • Unlocking Talents: Immediately spend your DCM at Augermu to grab those essential horrific visions upgrade tree talents, especially the Orb Operation Manual!
  • Progressing Tributes: By clearing zones and killing elite mob targets and other enemies, you’ll automatically work towards unlocking those permanent passive buffs. Killing N’Zoth’s minions is your main source of progress here.

As you get stronger from talents and tributes, you’ll naturally be able to tackle more zones in a single run, leading to better rewards. A common early strategy is to clear the easier (Tainted and Corrupted Areas) first, then tackle the harder (Lost) zones later when you have more talents and better gear. Your goal is to complete objectives within the time limit imposed by your Sanity Bar.

Your general goals when facing the unimaginable horrors in a Horrific Vision boil down to three things: complete objectives (for chests and rewards), kill monsters (especially elites and bosses for DCM), and most importantly, manage your Sanity Bar to avoid Sanity Loss and complete your chosen objectives before the vision ends.

Stormwind and Orgrimmar: Zone Strategies

Why Is My Sanity Lower?: That Mask Reduces Maximum Sanity!

The vision map alternates weekly between Stormwind and Orgrimmar, offering distinct objectives and enemy types. Each city has its own set of “Tainted,” “Corrupted,” and “Lost” zones with increasing difficulty and drain rates. Both the horrific vision of Stormwind and the horrific vision of Orgrimmar offer unique challenges.

  • Stormwind: Has two Tainted zones (low drain), two Lost zones (high drain – Old Town & Mage Quarter), and at least one Corrupted zone (mid drain). Objectives vary (explosives, informants, portals). Be mindful of zone-specific Madness effects! For example, sometimes horrifying visions may occasionally spawn a horrific figment or corrupted little creatures. Community guides (like on Wowhead or Icy Veins) offer detailed pull strategies and critical interrupts for each area’s mobs and bosses like Alleria Windrunner (who might cast Twilight Devastation!).
  • Orgrimmar: Has a similar structure of zones, featuring Thrall as the main boss.

In general, beginners are advised to clear the easier Tainted and Corrupted areas first before attempting the high-drain Lost zones, to maximize rewards per horrific vision run without risking an early end.

Current Bug Alert: As of May 2025 (Patch 11.1.5 launch), the Stormwind Mage Quarter objective (closing portals) seems to be bugged on live servers and may not be reliably completable if you run out of sanity or die. Many players are avoiding this zone until a fix is applied.

Power in Numbers? Grouping Up

Horrific Visions are often much easier when tackled with friends, guildmates, or even a PUG group. More players mean more interrupts for those nasty sanity drains, more crowd control, more cooldowns for faster kills, the ability to spread out to complete objectives, and the invaluable option of reviving a downed teammate (saving a Sanity Orb charge!). If you’re struggling solo, forming a group can make a significant difference in your success rate by having nearby allies.

Pushing Further: Full Clears & Faceless Masks

The Mad Shop: Faceless Masks Vendor Unlocks

Once you’re comfortable and your horrific visions upgrade tree and tributes are progressing, work towards clearing every single objective (all five areas) within a single run. Successfully achieving a full clear unlocks your first Faceless Mask!

Faceless Masks are where the real Displaced Corrupted Mementos and gear farming begins. Equipping them makes visions harder (+25% enemy health and damage per mask) but rewards way more DCM and better loot. Each mask also adds a unique, challenging negative effect (like spawning traps or making movement slow, or maybe moving causes void zones behind you, which is a burned bridge!). The returning masks Faceless Mask collection is back, including the infamous dark imagination and burned bridge. You unlock more Faceless Masks by doing full clears with previously unlocked Faceless Masks active. The first Faceless Mask, “Long Night,” is unlocked by clearing all side objectives in one vision (not just the main boss!). Others unlock by doing specific challenges with any one Faceless Mask active. You can stack up to eight masks for extreme challenges! Tackling multiple masks (masks complete) might be smoother after unlocking more talents in future weeks, but the decision is yours. There are eight masks total to unlock.

What’s the Loot? Horrific Visions Rewards Galore!

Conquering The City: Complete Horrific Visions (Stormwind Or Orgrimmar)

Why brave this madness? For the shiny stuff, of course! There are plenty of Horrific Visions Rewards!

  • Gear: Each run ends with loot treasure chests. Gear item levels scale based on how many areas you cleared and how many Faceless Masks were active. Killing the main boss alone yields Veteran-quality (around 626 ilvl). Full-clearing all zones with no masks gets Champion-quality (636 ilvl), scaling up to Heroic-quality (658 ilvl) for full clears with 5+ masks!
  • Crests (Gear Upgrades): Every run also awards Undermine Crests, used for upgrading Warband gear. The tier depends on masks: Weathered (0 masks), Carved (1-2 masks), Runed (3-4 masks), Gilded (5+ masks).
  • Cosmetics/Mounts/Pets: The vendor “Torie” in Dornogal sells new transmog outfits, mounts (including a cool Corruption-themed Dragon/Gryphon!), and pets. Originally gated, you can now purchase all cosmetics immediately if you have enough Displaced Corrupted Mementos!
  • Corrupted Head Enchants (Runes): New “Corrupted Runes” socketed into helms offer powerful buffs. Unlock Lesser Runes via the “Borrowing Corruption” quest (500 DCM + Black Blood Residue from chests), then buy more. Lesser runes complete the first stage. Later quests (“Enhancing Corruption”) unlock stronger Greater Runes from Lost zone objectives with masks. Commonly cited beneficial options for many players and classes include Void Ritual and Echoing Void.

The Alt-Friendly Bonus!

Amazing news for altoholics: Almost all Horrific Vision progression is Warband/account-wide! Your sanity reduction from talents, your talent unlocks themselves, tribute progress, mask unlocks, and corruption effects are shared across your characters. Displaced Corrupted Mementos are also Warband transferable! You can send DCM to any alt to buy runes or other goodies from the horrific visions vendors. Speaking of alts, achieving milestones unlocks special purifying kits from vendors that make future Veteran (1-mask full clear) or Champion (5-mask full clear) gear drops Warbound, letting you send them to your alts for easier gearing with Hero weapons reeking of void energy!

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Wrapping Up Week 1: Stormwind and Orgrimmar & What’s Next

Environmental Hazards: Dodging Odd Crystals And Nearby Enemies

Remember, the talent tree is timegated over a few weeks, unfolding over Patch 11.1.5. The vision map alternates weekly between Stormwind and Orgrimmar, each with unique layouts and unlocks, so getting everything will take a little time. Eventually, mastering both the horrific vision of Stormwind and the horrific vision of Orgrimmar will lead to great rewards. When the mad world complete is achieved, you’ll know you’ve conquered the ultimate challenge.

This guide should give you a solid foundation for Week 1. Get that first quest done, unlock your talents and sanity restoration orbs, start chipping away at clearing zones to collect displaced corrupted mementos, gather gear, and tribute progress, and maybe peek at those tempting rewards! Good luck, try not to go too mad, and have fun!

Author
Dina
Dina
Has a passion for turning tangled topics into clean explanations that actually make sense. She believes any subject can be interesting — if you cut the fluff and add a little spark. With a knack for clarity (and the occasional well-placed metaphor), she helps readers feel smart without making them yawn. Basically, if it’s confusing, she’ll fix it.
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What exactly are Horrific Visions and why are they suddenly a thing again in The War Within?

Imagine stepping into a really, really bad dream that Blizzard made just for you! Horrific Visions are highly replayable, instanced challenges that represent N’Zoth’s twisted versions of capital cities, specifically Stormwind or Orgrimmar, utterly consumed by an ancient corruption spreading. They were a major piece of content during the Battle for Azeroth expansion, designed to challenge players’ sanity and skill. Patch 11.1.5 has brought these horrific visions revisited back for The War Within, offering players who missed them (or just loved the madness) a chance to experience this unique system. The goal isn’t just the challenge itself, but to conquer the unimaginable horrors lie within, gather powerful new gear, crests, cosmetics, and player power upgrades, making them a relevant and rewarding activity in the current game landscape.

How do I even get started with these Horrific Visions? Where do I go?

To dive headfirst into the madness, you’ll need to head to Dornogal, which serves as the main hub city in The War Within’s Dragon Isles. Look for a specific, rather ominous icon on the bottom-left of the Dornogal map – it marks the entry point! Your initial steps involve talking to Researcher Onermu to start a short questline called “Seeking Knowledge of the Past.” This chain will guide you to Soridormi, a key NPC located at a new basecamp situated on the Coreway Overlook within Dornogal. It is Soridormi who possesses the power to open the Tenebrous Gateway, which acts as your personal portal directly into the Horrific Vision instance chamber, separating you from the mundane world and ushering you into the corrupted cities.

My purple Sanity Bar is going down! How do I stop it or get Sanity back?

Ah, the ever-present, ever-shrinking purple nightmare – your Sanity Bar! This is your crucial resource in a Horrific Vision, acting as a relentless timer. Sanity drains passively just by being in the vision, with faster rates in tougher zones (tainted and corrupted areas have lower drain than the high-stakes ‘lost’ zones). However, the really painful hits to your Sanity Bar come from specific enemy “Madness” effects, often sanity breaker abilities used by bosses or elites, and from standing in bad stuff on the ground like void zones or pools of ooze blood. To fight back against Sanity Loss, you have a few tools: The absolute primary method is using your Sanity Restoration Orbs, which are granted by unlocking the crucial first talent in the horrific visions upgrade tree – these drop an area on the ground that rapidly refills your sanity. You can also find scattered potions; beneficial ones will instantly grant +100 Sanity (but watch out for the bad color!). Lastly, if you’ve unlocked the Elite Extermination Tribute upgrade, killing elite mob targets will also restore some sanity. Mastering dodging and interrupting enemies’ damaging spells and sanity breaker abilities is just as important as healing sanity, as prevention is key!

What’s the deal with all the colored potions I find? Are they all good?

Think of the vision potions as a tricky but rewarding little mini-game! In each horrific vision run, you’ll find potions in five fixed colors (red, blue, green, purple, black) scattered throughout the zones. Four of these colors will grant a beneficial effect when consumed – typically a helpful temporary buff or, most importantly, an instant +100 Sanity restoration! However, one of the five colors will always be harmful, causing a significant Sanity Loss if you drink it. The specific color that is harmful changes with each vision run. The key is to identify this dangerous color right at the start! You can do this by finding and interacting with a specific corpse near the entrance in each city – Morgan Pestle in Stormwind’s Cathedral Square or a voidbound Ravager near Thrall’s building in Orgrimmar. This interaction reveals the color of the bad potion for that specific run. Once you know it, simply avoid drinking any potions of that color, and enjoy the benefits of the others!

Tell me about the Horrific Visions Upgrade Tree. How does it help me and how do I unlock it?

The horrific visions upgrade tree is your central progression system, housed within the Hourglass of Horrific Visions interface back in Dornogal. It unlocks automatically after you complete the introductory quest chain and enter your first vision. This tree allows you to spend the Displaced Corrupted Mementos you collect from running visions on permanent, account-wide power upgrades. Every point you spend here makes your character stronger, more resilient, or provides new utility specifically for tackling visions. The absolute foundational talent is the Orb Operation Manual, which gives you charges of incredibly important sanity restoration orbs that heal Sanity and can even revive allies. Other talents increase your maximum sanity, reduce incoming Sanity Loss (like Gift of the Titans, which can occasionally spawn a temporary effect preventing drain), make your abilities stronger, or provide other benefits. Farming DCM from every horrific vision run is essential to feed this tree and unlock these vital perks, which are permanent for your entire Warband!

I heard the talent tree is timegated? How does that work?

That’s correct, for the initial launch in Patch 11.1.5, the full potential of the horrific visions upgrade tree isn’t immediately available. In Week 1, you will only be able to unlock the talents located in the first row of the tree. Subsequent rows containing more powerful and impactful talents will unlock automatically for all players in the weeks following the patch launch. This timegating means that while you should definitely spend your Displaced Corrupted Mementos to unlock all available talents in the first row as quickly as possible, you won’t be able to acquire every possible upgrade right away. This paces the progression of the system over the first few weeks.

What are Tributes? How do they work and are they important?

Tributes are another layer of permanent power that applies to your entire Warband! Think of them as passive bonuses you earn simply by performing certain actions or meeting objectives within horrific vision runs. They are unlocked automatically based on your activities – for example, killing a certain number of elite mob targets might progress one tribute, while clearing a certain number of zones might progress another. You don’t spend Displaced Corrupted Mementos on Tributes; their progress fills up as you play. Key Tributes include Clear Sight (which allows you to see and loot hidden loot treasure chests, potentially containing a dark trove!), Vision Hunter (giving you stacking speed and haste by defeating enemies), and the very useful Elite Extermination Tribute upgrade (which awards sanity whenever you kill an elite mob). Checking your Tribute progress in the hub shows how far you’ve come, and these passive buffs make every subsequent horrific vision run slightly easier, rewarding consistent play and objective completion by killing N’Zoth’s elite minions.

What are Faceless Masks? Do I need to use them right away?

Faceless Masks are key to pushing the difficulty and rewards of Horrific Visions. They are special items you can choose to equip in the safe room before starting a run. Each equipped mask acts as a difficulty modifier, significantly increasing the health and damage of all nearby enemies and vision inhabitants (a flat +25% per mask!). However, the payoff is huge: using masks dramatically increases the amount of Displaced Corrupted Mementos obtained from enemies and chests, and also boosts the item level and Crest tier of the gear you receive as horrific visions rewards. There are eight masks in total to unlock, including iconic returning faceless masks like dark imagination and burned bridge (which adds the annoying “moving causes void zones” effect!). You definitely do not need to use masks on your very first runs! Focus on unlocking talents and getting comfortable first. Start adding one Faceless Mask or more later when you feel strong enough to handle the extra challenge for exponentially better rewards.

How do I unlock more Faceless Masks?

Unlocking more Faceless Masks requires you to complete horrific visions with specific objectives met. The first mask you unlock, “Long Night,” requires you to clear all side objectives in a single vision run (meaning all four side zones, not just defeating the main boss). Other returning faceless masks and the new ones introduced in Patch 11.1.5 are unlocked by completing specific challenges while you already have at least one Faceless Mask (or sometimes multiple masks) active. For example, the burned bridge mask is unlocked by completing a vision while under the effect that moving causes void zones. You can find a full list of unlock criteria by checking community resources like Wowhead or the official Warcraft Wiki; they detail the specific conditions for each of the eight masks. Unlocking faceless masks vendor unlocks for better gear also ties into achieving milestones with masks active.

What kinds of rewards can I get from Horrific Visions?

The horrific visions rewards are quite enticing and cover several categories! The most straightforward are the gear pieces you get from chests at the end of your run; the item level of this gear scales based on how many areas you cleared and how many Faceless Masks you had active, going from Veteran-quality (around 626 ilvl) for just killing the boss, up to Heroic-quality (658 ilvl) for full clears with 5 or more masks complete. You also earn Undermine Crests (used to upgrade gear in Season 2) with tiers based on mask usage (Weathered, Carved, Runed, Gilded). Cosmetics are available from the horrific visions vendors in Dornogal, including new transmog sets, pets, and some really cool mounts like a Corruption-themed dragon or gryphon – originally gated, you can now purchase all cosmetics immediately if you have enough Displaced Corrupted Mementos! Lastly, there are powerful “Corrupted Runes” (head enchants) unlocked via quests and purchased from horrific visions vendors for DCM, which provide significant power boosts, including effects like echoing void or reminiscent of the old dark imagination buffs. You can even find hero weapons reeking of void energy available from vendors at higher progression levels.

Are Horrific Visions progression systems Warband/Account-Wide?

Yes, and this is fantastic for players who like to play multiple characters! Almost all of the major progression systems in Horrific Visions are indeed Warband/account-wide. This means that once you unlock a talent in the horrific visions upgrade tree, gain progress on a Tribute, or unlock a Faceless Mask, that progression applies to every character on your account. Your Displaced Corrupted Mementos obtained are also stored as a warband-transferrable currency, allowing you to farm DCM on your main and send it to an alt to purchase upgrades or gear from the horrific visions vendors. Even the Corrupted Runes you purchase from Augermu are Warbound. This system is explicitly designed to be alt-friendly, with higher-level masks complete unlocking vendor kits that make dropped gear Warbound, perfect for sending to your alts to help them catch up.

The map shows different zones like ‘Tainted,’ ‘Corrupted,’ and ‘Lost.’ What’s the difference?

These zone labels categorize the difficulty and danger level within a horrific vision. The tainted and corrupted areas are the outer zones and represent lower difficulty with more manageable enemies and slower passive Sanity Bar drain rates (6 sanity/sec in Tainted, 8 sanity/sec in Corrupted). ‘Lost’ zones, found deeper within the vision (like Old Town and the Mage Quarter in Stormwind), are the highest difficulty areas. They feature much tougher unimaginable horrors lie within, more challenging mechanics, more intense “Madness” effects, and a significantly higher passive Sanity Bar drain rate (a hefty 12 sanity/sec!). These are generally the zones you tackle later in a successful run, armed with talent upgrades and possibly a mask active, to complete objectives and earn higher rewards from killing bosses and elite mob targets.

Is there a recommended order to clear zones in a single run?

For players starting out or those not aiming for a full clear with many masks complete, a common and effective strategy is to prioritize clearing the easier Tainted and Corrupted areas first. These zones have lower passive Sanity Bar drain, allowing you to spend more time inside them safely. Focusing here lets you complete objectives, defeat more enemies (including elites and bosses) to collect displaced corrupted mementos, progress Tributes by killing N’Zoth’s minions, and potentially find useful potions or odd crystals. You save the higher-drain ‘Lost’ zones for later in the run, if you have enough Sanity remaining (and perhaps talent upgrades like sanity restoration orbs) to comfortably tackle them and secure the chests from their objectives. This maximizes your rewards per horrific vision run without risking hitting zero Sanity too quickly.

Can I bring friends into Horrific Visions? Is it easier in a group?

Absolutely! Horrific Visions are designed to be tackled solo or in a group of up to five players. They are generally considered significantly easier when played in a group. More players mean more collective power to quickly dispatch more enemies, including those tough elite mob targets and bosses. Crucially, a group provides multiple sources of interrupts for dangerous sanity breaker abilities and damaging spells from bosses like Alleria or Thrall. You also have more crowd control options for managing nearby enemies. Furthermore, groups can strategically split up to complete objectives in different zones simultaneously (though communication is key!), and the ability for nearby allies to potentially revive a downed player (especially if someone has the Orb talent or is the Construct companion) provides valuable safety nets that you don’t have when solo. If you’re struggling, finding a group is highly recommended!

What happens if I run out of Sanity or die? Does the whole run reset?

Unfortunately, if your Sanity Bar depletes to zero, or if your character dies without any active resurrection mechanics available (like a charge from your Orb Operation Manual talent or assistance from the Construct companion), your current horrific vision run is considered a failure and immediately ends. You will be ejected back to the hub room in Dornogal. The good news is you do keep any Displaced Corrupted Mementos obtained from enemies and chests you looted before the run ended. However, you lose access to the loot chests from any objectives you hadn’t completed yet in that specific run, and if you were attempting to unlock a Faceless Mask or meet other specific criteria for progression, failing the run means you don’t get credit unless you completed the unlock condition beforehand. So, hitting zero sanity or dying without backup is definitely the end of the road for that particular foray into the madness!

How do I identify the bad potion color in Stormwind and Orgrimmar?

It’s a quick but essential step at the start of every horrific vision run to avoid nasty Sanity Loss from potions! The method varies slightly depending on whether you’re in the horrific vision of Stormwind or the horrific vision of Orgrimmar. In Stormwind, immediately upon entering, look for the corpse of a character named Morgan Pestle, typically found in the Cathedral Square area – interact with this corpse to find an item that reveals the harmful potion color for that specific run. In the Orgrimmar vision, you’ll need to find the corpse of a voidbound Ravager near Thrall’s building and interact with that one instead. Always make identifying the bad potion color one of your first actions before you start exploring and potentially drinking any of the scattered potions!

What are Corrupted Runes? How do I get them and the powerful ones like Echoing Void?

Corrupted Runes are new, powerful head enchants that socket directly into your helm slot, providing significant combat buffs that are reminiscent of the old Corruption effects from Battle for Azeroth. You begin unlocking these through a quest chain initiated by talking to Augermu in Dornogal. The first quest, “Borrowing Corruption,” requires you to gather 500 Displaced Corrupted Mementos and collect some Black Blood Residue materials found in vision chests; completing this quest lets you choose a Lesser Rune (lesser runes complete this initial stage). You can then purchase additional Lesser Runes from Augermu using DCM. To get the stronger Greater Runes, including highly sought-after effects like Echoing Void, you’ll need to complete later quests like “Enhancing Corruption,” which require more DCM and materials like Black Blood Coagulate, typically dropped from clearing Lost zone objectives while masks complete. These Greater Runes provide more potent effects, such as occasionally spawning void zones or causing significant damage/effects to nearby enemies.

Are there different Horrific Vision maps? How often do they change?

Yes, there are two distinct Horrific Vision maps available in Patch 11.1.5: the horrific vision of Stormwind and the horrific vision of Orgrimmar. These maps rotate on a weekly basis, swapping out after the standard server reset. So, for one week, you’ll be navigating the corrupted streets of Stormwind, learning its layout and objectives, and the next week, you’ll be challenged by the nightmares within Orgrimmar’s corrupted zones. This weekly rotation means you can only attempt a specific city’s vision during the week it is active, adding variety and ensuring you experience both unique layouts and challenges.

The guide mentioned bugs, especially in Stormwind. Is there anything I should be aware of right now?

Unfortunately, yes, at the launch of Patch 11.1.5, there is a known bug affecting the objective within the Stormwind Mage Quarter zone. This objective typically involves closing void portals. Reports from players indicate that the final portal required to complete this objective may not reliably activate, particularly if you run out of sanity or potentially die within the zone. This bug can prevent you from completing that specific area’s objective and getting its rewards. Because of this, it’s currently advisable to approach the Stormwind Mage Quarter with caution or potentially even avoid clearing it entirely for now until Blizzard implements a fix. Always check recent community guides or forums for the latest status on vision bugs before heavily investing time or Sanity into potentially broken objectives!

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