
Hey there, brave souls! Get ready for a blast from the slightly-less-than-distant past, because Horrific Visions WOW are crashing back into Azeroth in Patch 11.1.5 (rolling out around May 20th/21st depending on your time zone!). But hold onto your hats – these aren’t quite the same nightmares you remember. They’ve been tweaked, tuned, and pumped full of new goodies, making them way more approachable for solo players while still offering plenty of challenge and loot for groups!
Think of it as a dive into a twisted “what if” scenario where the creepy Old God N’Zoth truly messed things up in the capital cities. This is old content reborn, originally from an Azeroth expansion focused on the Void, giving us visions of N’Zoth made manifest. It’s surprisingly fitting for The War Within’s voidy vibes and that sassy dagger, Xal’atath, causing trouble. If you’ve been enjoying the exploration and challenges of Delves, you might find these right up your alley!
Looking for difficulty? Oh, it’s here! Visions can be scaled up with nasty modifiers for those chasing the very best rewards. And speaking of rewards – get ready for a veritable pile of shiny things! Collectibles, gear upgrades, currency to help boost progression during the True Boost event, and even a taste of the void itself with potent new Helm Runes! Plus, yes, that incredibly cool Voidfire Deathcycle mount we’ve been eyeing is finally making its grand entrance!
This is your dedicated guide to everything Horrific Visions in TWW!
What ARE These Horrific Visions, Anyway?

Essentially, they are instances stepping into a vision of what Stormwind or Orgrimmar would look like under N’Zoth’s crushing influence. You’ll explore distorted versions of either the Vision of Stormwind or the Vision of Orgrimmar, with the specific city cycling each week. You can tackle these corrupted streets alone (perfect for the lone wolf!) or team up with up to four pals, much like Delves.

Where to Start the Madness (No Entry Fee!): Your Starting Area

Ready to brave the madness? Forget needing Vessels or Coalescing Visions like in the old days – entry is now free! First, complete the introductory quest in Dornogal (the new hub area in The War Within zones). Then, look for a distinctive area south of the entrance where the Bronze Dragonflight has set up their operation – this is your starting area for Visions! Talk to Soridormi at the Coreway Overlook here to unlock the Tenebrous Gateway.
Clicking the Hourglass portal opens a queue for the active Vision (either Twisted Stormwind or Twisted Orgrimmar). Once inside, to begin the run, find and talk with the Image of Wrathion. Telling them you’re ready should kick off the vision.
This means no more waiting a week between runs; the content is available to be farmed endlessly; this isn’t limited to a single visit per week restriction. There is no advertised end date for the event itself – they’re here to stay!
Your Sidekick: The Construct of Soridormi! (Optional Backup)

Big news for solo adventurers and smaller groups: TWW Visions come with backup! This is a new feature – the original Visions didn’t have this luxury. Players can potentially request a companion called the Construct of Soridormi to join them after entering the vision. This NPC helper can be set to Tank, Healer, or DPS and is blessedly immune to Sanity loss. Reports suggest they can be quite effective! Remember, using the companion is completely optional.
The New Currency: Displaced Corrupted Mementos (Spend Wisely!)
The main currency you’ll earn loot within Visions is Displaced Corrupted Mementos. These function much like the Corrupted Mementos from BFA, but heads up – your old ones won’t transfer! You’ll need to earn a fresh stack for TWW. This new currency is earned from defeating trash mobs, elites, and opening chests inside the Vision. More Mementos come from harder runs (we’ll get to that!). The good news? Since you can run Visions as much as you like, farming these should be much easier this time around.
Mementos are spent on all sorts of goodies – rewards (mounts, pets, cosmetics), power-boosting Helm Runes, and upgrades for the Hourglass.
The Main Objective: Don’t Go Mad! (Managing Your Sanity Bar & Avoiding Horrific Vision Ends)

The basic goal of a Vision run (your Main Objective!) is to push as deep as possible, clearing corrupted sections, finding secrets, defeating enemies, and ultimately confronting the main boss (either Thrall in Orgrimmar or Alleria in Stormwind). There are typically four main areas plus the final boss. Players can choose to clear specific sections to unlock more rewards later or potentially zip straight to the boss if that’s the goal. To get the most rewards, you’ll aim to clear all five objectives (the four areas and the main boss) before time runs out.
But here’s the kicker: it’s not just your health bar you’re managing! Enemies can attack your Sanity. If your Sanity Bar drains completely, your run is over – this is how a Horrific Vision Ends, even if you’re at full health! So, success requires balancing combat with preserving your mental state.
Sanity Loss: How the Madness Creeps In
Your Sanity Bar drains slowly over time, but taking hits from certain abilities used by enemies within the Vision significantly increases your Sanity Loss. These enemy abilities specifically target your sanity!
Madness Effects: When Things Get Weird
As your Sanity Bar drops, Madness Effects might kick in. These are active madnesses that can range from visual distortions to debilitating debuffs that make survival harder. Think of them as mini-events or challenges unique to that area. For example, a common Madness might spawn extra powerful mobs or place damaging zones on the ground. Keeping that sanity high helps avoid the worst of these corruption effects on your mind!
Horrific Vision Ends: Losing Your Mind (and the Run!)
As mentioned, when your Sanity Bar hits zero, it’s lights out! The run ends immediately, regardless of your health. Don’t let it happen!

Keeping Your Sanity (Relatively) Intact: How to restore sanity and keep going.
- Sanity Restoration Orbs: Found within Visions, these restore chunks of sanity. Use them strategically as you explore to cover more ground without running dry.
- Specific Tasks: Certain objectives, like defeating elites or finding unique potions or crystals, can also offer a small sanity boost.

Powering Up: The Hourglass and Runes (A Touch of Borrowed Power?)

To make those trips into the void a bit less terrifying, you’ll gain access to the Hourglass of Horrific Visions, located next to the portal in Dornogal with Augermu. This is where you spend your Displaced Corrupted Mementos (exchanged weekly at Augermu for Echoes of N’Zoth) to unlock crucial permanent upgrades! This is a new system compared to the original BfA Visions. You can enhance Sanity Orbs (Orb Operation Manual), boost your maximum sanity (Steeled Mind), reduce how quickly sanity drains, lessen incoming damage, and even unlock potent abilities like a cheat death or reduced sanity cost for reviving allies. These upgrades contribute to overall power and are vital for pushing into higher mask difficulty. Unlocking the Hourglass upgrades can progress quite quickly with consistent runs, using those weekly Echoes.
Another crucial power boost comes from new Helm Enchants, officially called Lesser/Greater Runes in Patch 11.1.5! These are back, not as gear-slot debuffs with upsides and downsides like the old gear Corruptions (so no Twilight Devastation this time!), but as powerful enchants for item-level 350+ helms. Players can potentially unlock their first runes via quests from Augermu using Mementos and specific materials, and then purchase more from vendors. These Runes channel void power for potent corruption effects and, importantly, work outside of Visions too! While they aren’t the wild swings of power (and pain!) of old gear Corruptions, these offer significant increases in power, making them a form of borrowed power for Season 2. Definitely aim to snag these!
Permanent Polish: Tributes! (Long-Term Perks for Completing Certain Objectives!)

Adding another layer of progression are Tributes, a feature not present in the original Visions. Completing certain objectives within runs unlocks permanent bonuses that apply to all future Vision attempts, boosting your tribute progress over time and making them easier. You automatically progress Tribute ranks by doing specific actions inside the Vision. Examples include:
- Tribute of Clear Sight: Progress by collecting potions and Odd Crystals. Ranks let you see hidden chests in Tainted/Corrupted/Lost areas.
- Tribute of Experimental Destabilization: Progress by killing area bosses. Ranks give a damage buff above 50% Sanity and damage reduction below 50% Sanity.
- Tribute of the Vision Hunter: Progress by killing any N’Zoth minions. Ranks grant a stacking movement speed and haste buff on each kill. Gotta go fast and hit hard!
- Tribute of Elite Extermination: Progress by killing elite N’Zoth creatures. Ranks restore Sanity on each elite kill – take out the big guys to feel better!
Masks in Horrific Visions (AKA: Strap on Some Faceless Masks to Crank the Heat!)

Once the basic runs feel manageable, prepare to spice things up with Masks in Horrific Visions! These function like Affixes, found within Visions by completing sections, and activating them before a run dramatically increases the difficulty. They are sometimes referred to as Faceless Masks. Each mask adds a unique challenge – some simply boost enemy health and damage (stacking three Faceless Masks could mean enemies have 75% more health AND damage!), while others add nasty mechanics like spawning sanity-draining void zones (Mask of the Burned Bridge), increasing incoming sanity damage (Mask of the Daredevil), reducing your maximum sanity (Mask of the Long Night), buffing enemies when you kill nearby foes (Mask of Vengeance), adding significantly more enemies (Mask of Multitudes), or spawning powerful Elites every 25 kills (Mask of the Nemesis, which synergizes nicely with the Elite Extermination Tribute!).
Tribute Name | How to Progress | Core Benefit |
---|---|---|
Tribute of Clear Sight | Collect Potions and Odd Crystals | See hidden chests |
Tribute of Experimental Destabilization | Kill Area Bosses | Damage buff above 50% Sanity / Damage reduction below 50% Sanity |
Tribute of the Vision Hunter | Kill N’Zoth Minions | Grants stacking Movement Speed and Haste on kill |
Tribute of Elite Extermination | Kill Elite N’Zoth Creatures | Restore Sanity on Elite Kill |
This adds a layer of mask difficulty you control. The more masks you activate, the harder the run, but also the greater the rewards! Understanding how many masks you can handle is key to efficient farming. The ultimate challenge is conquering a run with eight masks active!
The Motherload: Gear, Goodies, and (So Many) Mounts! (The Rewards!)

The harder the Vision (determined by how many masks are active), the better the potential gear quality, dropping up to Champion and Hero track. Players can also potentially purchase gear, including weapons, from vendors based on the number of masks completed (reportedly up to five masks for vendor gear). Need gear for alts? Purifying Kits can turn Vision rewards into Bind-to-Warband items – awesome!
Beyond gear and currency, the Visions are absolutely packed with collectibles:
Vendor Treasures: Spend those Displaced Corrupted Mementos at vendors near the portal (like Provisioner Torie) for full Corrupted cosmetic armor sets for all armor types, pets (like Reek!), titles (“the Mad,” “the Faceless One”), back pieces (including cosmetic versions of the old legendary cloaks and Dragonscale backpacks!), and mounts like the Corruption of the Aspects drake and the returning Wicked Swarmer.
Mount Mania: Ride Your Way Through the Madness!

Oh, the mounts! There are tons to collect, both old favorites returning and brand new voidy steeds and contraptions. There are 12 Horrific Visions mounts total (nine new, three returning!). Many can be earned relatively easily, while others require more dedication or a twist of luck. A dedicated mount explainer could go into deep detail, but here’s the overview:
The OGs (8.3): Mounts Making a Comeback (Yes, The Mail Muncher is Back!)
Tribute Name | How to Progress | Core Benefit |
---|---|---|
Tribute of Clear Sight | Collect Potions and Odd Crystals | See hidden chests |
Tribute of Experimental Destabilization | Kill Area Bosses | Damage buff above 50% Sanity / Damage reduction below 50% Sanity |
Tribute of the Vision Hunter | Kill N’Zoth Minions | Grants stacking Movement Speed and Haste on kill |
Tribute of Elite Extermination | Kill Elite N’Zoth Creatures | Restore Sanity on Elite Kill |
If you missed these the first time around, or just want to ride them again, here are the returning beasts (and contraptions):
- The Wicked Swarmer: Purchase from Provisioner Torie for 20,000 Displaced Corrupted Mementos.
The Mail Muncher: The infamous, letter-eating fiend returns! This mount is a rare drop from a rare mob of the same name. Click mailboxes in the Vision of Stormwind or Vision of Orgrimmar for a chance this rude dude might burst out! Defeating this rather impolite creature could potentially net you its mount.
- The Black Serpent of N’Zoth: This slithery achievement mount returns! Obtained via the achievement “Through the Depths of Visions”, which requires completing both the horrific vision variants (Horrific Vision of Stormwind and Horrific Vision of Orgrimmar) with five masks active AND acquiring all Hourglass upgrades.

Fresh Nightmares: Brand New Mounts in 11.1.5

Mount Name | Origin | Acquisition Type | Quick Note/Location |
---|---|---|---|
The Wicked Swarmer | Returning (8.3) | Vendor Purchase | Torie (20,000 Displaced Corrupted Mementos) |
The Mail Muncher | Returning (8.3) | Rare Mob Drop | Click mailboxes in Stormwind / Orgrimmar Visions |
The Black Serpent of N’Zoth | Returning (8.3) | Achievement | “Through the Depths of Visions” (5-mask both cities + all Hourglass) |
Corruption of the Aspects | New (11.1.5) | Vendor Purchase | Torie (40,000 Displaced Corrupted Mementos) |
The Voidfire Death Cycle | New (11.1.5) | Puzzle / Crafting | Collect parts in both Visions (1+ mask), gather mats (professions/vendor), assemble in Dornogal |
Void-Scarred Gryphon | New (11.1.5) | Rare Mob Drop | Void Scarred Griffin in Stormwind Vision (3+ masks + puzzle) |
Void Forged Stallion | New (11.1.5) | Rare Mob Drop | Void Forged Stallion in Stormwind Vision (1+ mask + horseshoe puzzle) |
Void Scarred Pack Mother | New (11.1.5) | Rare Mob Drop | Void Scarred Packmother in Orgrimmar Vision (1+ mask + item clicks) |
Void Scarred Wind Runner | New (11.1.5) | Rare Mob Drop | Void Scarred Wind Rider in Orgrimmar Vision (3+ masks + clear top area) |
Nesting Swarmite | New (11.1.5) | Rare Mob Drop | Click Trash Piles in Stormwind / Orgrimmar Visions |
Void Crystal Panther | New (11.1.5) | Crafted (Jewelcrafting) | Recipe from Big Catch (Orgrimmar), materials from Visions (1+ mask) |
N’lyeth, Shalas’dalir (The N’Zoth Shadow Worm) | New (11.1.5) | Achievement | “Mastering the Visions” (8-mask solo clear of both cities) |
Prepare to add some truly unique rides to your collection! The War Within’s Horrific Visions bring a host of new potential mounts:
Corruption of the Aspects: A straightforward purchase from Provisioner Torie for 40,000 Displaced Corrupted Mementos.
The Voidfire Death Cycle: A fantastic purple motorcycle! This requires a multi-step puzzle process involving finding the bike in a Horrific Vision of Stormwind run (with at least one mask), gathering crafting materials and items from an NPC in the Vale of Eternal Blossoms (“Big Catch”), collecting specific parts found within different areas of both the horrific vision variants (Vision of Stormwind and Vision of Orgrimmar) with at least one mask active for these parts, and finally assembling it at the transparent bike in Dornogal. It takes some effort (and potentially gold!) but is quite achievable!
Void-Scarred Mounts: New recolors that drop from bosses or chests in the corresponding Visions:
- Void Scarred Gryphon / Void Forged Stallion: Drops from rares in the Horrific Vision of Stormwind.
- Void Scarred Pack Mother / Void Scarred Wind Runner: Drops from rares in the Horrific Vision of Orgrimmar.

Nesting Swarmite: A rare drop found by clicking Trash Piles located in both the horrific vision variants (Vision of Stormwind and Vision of Orgrimmar, five piles per city in fixed spots). Click a pile for a chance the Swarmite bursts out – defeat it for a chance at the mount (think Mail Muncher, but trash!).
Void Crystal Panther: A snazzy crafted mount (Jewelcrafting). The recipe is a 100% drop from Big Catch in the Engineering area of the Horrific Vision of Orgrimmar. Requires gathering materials from specific Vision areas (one mask needed for most parts found in Visions), then crafting it up!
N’lyeth, Shalas’dalir (The N’Zoth Shadow Worm): The ultimate Horrific Visions WOW trophy! Obtained via the Mastering the Visions achievement. Requires completing all five objectives (all sections and the final boss) in both the horrific vision variants (Horrific Vision of Stormwind and Horrific Vision of Orgrimmar) with eight masks active solo. Prepare for a serious, serious challenge!
A Source for Currency
On top of all that gear and cosmetic goodness, Visions are poised to be a pretty decent source of gear upgrade currencies like Ballast Stones and Crests. Whether these are fully farmable or have a cap is still being determined as the content goes live, but they could be a fantastic alternative way to solo grind currencies!
Ready to Dive In?

So there you have it! This full guide gives a peek into the glorious, sanity-challenging world of Horrific Visions, Revisited in Patch 11.1.5! With revamped features, endless runs, helpful companions, powerful upgrades, and a mountain of loot (especially mounts!), there’s plenty to explore and conquer. Gear up, gather your wits (or what’s left of them!), and dive into the madness! The Visions are sticking around, so take your time… unless you’re farming mounts, then maybe rush just a little bit!
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What exactly are these “Horrific Visions Revisited” things popping up in Patch 11.1.5?
Ah, the main event! Horrific Visions are special instanced areas that show you a terrifying “what if” scenario – what Stormwind or Orgrimmar would look like if they were completely taken over and twisted by the power of the Old God N’Zoth. They were originally a big part of an older expansion, Battle for Azeroth. Now, they’re making a comeback in The War Within’s Patch 11.1.5, but they’ve been revamped! They’re designed to be much more accessible and fun for players tackling them alone, while still offering a challenge for groups. You’ll explore a corrupted version of one of the two capital cities (which city is available rotates each week), fight twisted enemies, and try to achieve objectives while dealing with a very unique mechanic – managing your sanity! Think of it as a unique dungeon-like experience focused on exploration and survival against psychological horrors as much as physical ones.
When can I actually start jumping into these Visions?
Get ready soon! The Horrific Visions Revisited are a key feature arriving with Patch 11.1.5. This patch is scheduled to go live around May 20th or May 21st, depending on your specific game region (usually Tuesdays for the Americas and Wednesdays for Europe). As soon as the patch maintenance is finished and the game servers are back up in your area, you should be able to begin the short process to unlock and access the Visions. So keep an eye on those patch day announcements!
How do I find the entrance and start a Vision run? Where do I go?
Finding the entrance is straightforward once you know where to look in the new War Within zones. First, make sure you’ve completed the initial introductory questline that guides you through the start of the expansion in Dornogal – that’s the main hub city you’ll be spending time in. Once that’s done, head to the southern side of Dornogal. You’ll be looking for a noticeable area where the Bronze Dragonflight, the dragons who mess with time, have set up their operations. This area is called the Coreway Overlook. There, you’ll find a specific portal structure known as the Tenebrous Gateway. Interact with the hourglass found near this portal. This will open up an interface where you can queue up for the Horrific Vision instance that’s currently active for the week (either Twisted Stormwind or Twisted Orgrimmar). Once the game loads you into the Vision instance, you’ll find an NPC called the Image of Wrathion right at the start. Talk to him and tell him you’re ready to begin the challenge, and your run will officially start!
Back in the old days, didn’t I need a special item or currency to get into a Vision? Is that still the case?
Nope, that’s a major improvement and a big difference in this revisited version! In the original Battle for Azeroth Horrific Visions, you absolutely needed to farm a specific currency called Coalescing Visions and then use that to purchase an item called a Vessel of Horrific Visions just to enter. It limited how many runs you could do per week. Thankfully, that whole system is gone now! Once you complete the initial short questline in Dornogal to unlock access, entry to the Horrific Visions Revisited portal is completely free and unlimited. You can jump in as many times as you like without any cost!
Can I tackle these Horrific Visions solo, or do I need a group of players?
You have options, which is great! The revisited Horrific Visions are specifically designed with solo players in mind and are much more accessible to tackle on your own compared to their original versions. So if you’re a lone wolf player, you can definitely queue up and face the madness by yourself! However, if you prefer playing with others, you absolutely can! The Visions allow groups of up to five players total (including yourself), just like standard dungeons or the new Delves content in The War Within. Whether you go solo or with friends, the core mechanics and goals remain the same.
Is there any kind of helper NPC available if I’m running solo or with a small group?
Yes, there is! This is a fantastic new addition to the revisited Visions. Once you are inside the Vision instance, you have the option to summon a special companion called the Construct of Soridormi. You can choose what role you’d like this helper to fill – they can act as a Tank to soak up damage for you, a Healer to keep you topped off, or a DPS to help you defeat enemies faster. They’ll follow you around and assist you in combat. A particularly nice perk is that this Construct is completely immune to the Sanity-draining effects within the Vision! You’re not required to use them, especially if you have a full party, but they can be a significant aid if you’re braving the Visions by yourself or with just one or two friends.
What is this “Sanity” mechanic I keep hearing about in Horrific Visions, and why is managing it so important?
Sanity is a unique and crucial mechanic that’s essentially your character’s mental resilience against the terrifying corruption of the Vision. You’ll see a special meter on your screen tracking it. Your Sanity slowly drains away just because you’re in such a horrible place, but it drops much, much faster when specific enemies hit you with abilities that target your mind rather than your health. Keeping your Sanity meter from reaching zero is absolutely vital because if it does, your run ends immediately, regardless of how much health you have left! It’s a race against your own deteriorating mental state, making careful movement and dealing with specific enemies a key part of surviving the Vision.
How exactly do I lose Sanity, and what happens as my Sanity gets lower and lower during a run?
As mentioned, passive drain happens just by being present, but the most significant Sanity Loss comes from certain abilities used by enemies. These are attacks designed specifically to shred your mental fortitude. As your Sanity Bar drops, things within the Vision environment start to get more intense and strange. You’ll begin experiencing “Madness Effects.” These aren’t just visual illusions; they are often active madnesses that apply debilitating debuffs to your character, spawn additional hazards like void zones on the ground, or otherwise make combat and navigation much more difficult. The lower your Sanity falls, the more frequent and severe these corruption effects of the Madnesses become. If you completely run out, your Horrific Vision Ends abruptly in failure.
Is there anything I can do to restore my Sanity during a Horrific Vision run?
Fortunately, yes! You’re not just passively losing your mind the whole time. The primary way to regain lost Sanity is by finding and using Sanity Restoration Orbs scattered throughout the Vision. You usually have a limited capacity for these orbs per run, so you need to use them strategically to extend your time inside. Additionally, performing certain objectives or specific actions within the Vision can sometimes grant you a smaller boost to your Sanity. This includes things like defeating particularly tough enemies (elites) or interacting with unique items you might discover like Odd Crystals or special potions. Good Sanity management involves timing your Orb usage and knowing which actions give you a little mental reprieve.
What are these “Masks” or “Faceless Masks,” and why would I ever want to make things harder by using them?
Masks in Horrific Visions (often called Faceless Masks) are special items that act as difficulty modifiers, much like affixes in Mythic+ dungeons. You find these Masks by completing sections and objectives within the Visions themselves. Once unlocked, you can choose to activate any number of the Masks you’ve found before you start a new run. Each activated Mask adds a specific, negative effect to the Vision, making it harder – increasing enemy damage, adding more monsters (Mask of Multitudes), reducing your maximum Sanity (Mask of the Long Night), causing sanity loss when you move (Mask of the Burned Bridge), and more! While they drastically increase the mask difficulty, the key reason to use them is simple: activating Masks significantly increases the amount and quality of rewards you earn from the run, including more Displaced Corrupted Mementos and better potential gear or collectibles.
How do I get my hands on these powerful (and terrifying) Masks?
You unlock the different Faceless Masks by successfully completing objectives within the Horrific Visions. As you clear the various corrupted zones and defeat the bosses within a Vision run, you will earn progress towards unlocking new Masks. Often, successfully completing these objectives, especially in runs where you’ve already activated other Masks, is the way to acquire the quest items or achievements that grant you access to additional Mask types. It’s a progression system – the more you push and succeed in Visions, the more tools you unlock to make future runs even harder (and more rewarding!).
How many Masks can I activate for a run, and what’s the highest difficulty I can reach?
Once you’ve unlocked multiple Masks in Horrific Visions, you can choose to activate any combination of them before starting a run – you don’t have to use them all, or any at all! The mask difficulty scales directly with how many masks you have active. Activating more Masks makes the run progressively harder by stacking their negative effects. The absolute maximum challenge in Horrific Visions Revisited is completing a run with eight masks active simultaneously! This is the peak difficulty and is typically tied to the most prestigious achievements and rewards, often requiring mastery of mechanics and significant character power.
What is “Displaced Corrupted Mementos,” and what do I use this new currency for?
Displaced Corrupted Mementos are the shiny new currency you will collect exclusively from the Horrific Visions Revisited in Patch 11.1.5. You’ll earn loot in the form of these Mementos from defeating enemies (trash and elites) and opening chests throughout your Vision runs. It’s important to note that if you played the original Visions, your old “Corrupted Mementos” currency from BfA cannot be used here – you need to earn the new type! These Mementos are vital because they are the primary resource for almost all Vision-related progression and rewards. You spend them on permanent upgrades for your abilities at the Hourglass of Horrific Visions (by exchanging them weekly for Echoes of N’Zoth), purchasing powerful new Helm Runes to boost your character, and buying tons of cool cosmetic items like armor sets, pets, titles, and especially mounts from the vendors in Dornogal.
What is the Hourglass of Horrific Visions, and how does it help me? Is it like Borrowed Power?
The Hourglass of Horrific Visions is a specific structure located near the Vision portal in the Dornogal starting area, usually attended by the NPC Augermu. This is where you spend your Displaced Corrupted Mementos to unlock a permanent upgrade tree specifically for Horrific Visions. This system is entirely new content compared to the original BfA Visions – there was no Hourglass before! By exchanging your Mementos for a weekly limited currency called Echoes of N’Zoth, you can purchase upgrades that permanently enhance your capabilities within Visions. These upgrades include things like increasing your maximum Sanity, making Sanity Restoration Orbs more effective, reducing the rate of passive Sanity loss, giving you passive combat benefits, or even granting unique abilities like a cheat death. These upgrades are crucial for handling higher mask difficulty and push your tribute progress further. While these upgrades only apply inside the Visions, they do represent a progression system where your character becomes significantly more powerful for this specific content, making it feel somewhat like a form of borrowed power tailored to the Vision experience, allowing you to overcome challenges that would be impossible without them.
I heard something about Corruptions coming back? Are they the same as the old ones, like Twilight Devastation?
You did hear correctly that the concept of “Corruption” is returning, but in a very different form! In Patch 11.1.5, Visions introduce powerful new Helm Enchants, officially called Lesser and Greater Runes. These are not the same system as the old gear Corruptions from Battle for Azeroth, which applied both positive and negative effects to your gear slots and had infamous effects like Twilight Devastation. Instead, these are simply powerful enchants you apply to your helm (specifically item-level 350+ helms). You unlock them initially through quests involving Displaced Corrupted Mementos and materials found in Visions, and then you can purchase more from vendors. These Runes grant strong, void-themed corruption effects like damage-over-time abilities, stat boosts, or unique combat triggers. Importantly, these Runes work outside of the Visions too, providing a general power boost to your character, making them a form of borrowed power for The War Within Season 2. They offer a pure power increase without the negative side effects of the old gear Corruptions.
What kind of rewards can I actually earn from playing Horrific Visions Revisited? Is it just gear?
Oh, it’s way more than just gear! While you can definitely earn loot directly from Vision runs, including gear whose quality increases with mask difficulty (potentially up to Champion and Hero track), the rewards extend far beyond that. The main currency, Displaced Corrupted Mementos, is used to purchase a massive amount of stuff from vendors near the portal in Dornogal. This includes full cosmetic armor sets for all gear types, cool pets (like Reek!), titles (“the Mad,” “the Faceless One”), cosmetic back pieces (including updated versions of the old legendary cloaks and Dragonscale backpacks), and several mounts. Additionally, many unique mounts and pets are found as rare drops from specific enemies or chests within the Vision of Stormwind or Vision of Orgrimmar, or are earned by completing specific puzzles or achievements tied to the Visions.
Can I still get the cool mounts and other collectibles from the original Battle for Azeroth Horrific Visions?
Yes, absolutely! If you missed out on them the first time around, or just want them on different characters, many of the popular rewards from the original 8.3 Horrific Visions are making a triumphant return in this revisited version. This includes fan-favorite mounts like the Wicked Swarmer (now a vendor purchase for Mementos) and the notorious Mail Muncher (still a rare drop from clicking mailboxes in either Vision!). Prestigious achievement mounts like the Black Serpent of N’Zoth and the Ny’alothan Shadow Worm are also back, tied to completing achievements for clearing high mask difficulty runs (five masks for the Serpent, eight masks solo for the Shadow Worm) and potentially unlocking the Hourglass. So, if you’ve been chasing those old visions of N’Zoth collectibles, now’s your chance!
Is there any kind of weekly limit on how many times I can run a Horrific Vision?
No, and this is a fantastic change! Unlike the original Battle for Azeroth system where you were limited by how many Vessels you could acquire each week, the Horrific Visions WOW in Patch 11.1.5 have no entry limit whatsoever once you’ve unlocked them. You can run the Vision of Stormwind or the Vision of Orgrimmar as many times as you want, whenever you want, back-to-back. This is incredibly player-friendly and makes farming for Displaced Corrupted Mementos, gear, or specific rare drops much more efficient and enjoyable. There’s no artificial gating on how much time you can spend in the content each week.
Are these Horrific Visions here forever, or will they disappear like some past events? Is there an end date?
Based on the information released, the Horrific Visions Revisited content is intended to be a permanent, evergreen addition to The War Within, not a limited-time event. There is no official end date that has been announced for the Visions themselves. This means you shouldn’t feel pressured or rushed to farm everything as quickly as possible. You will likely have plenty of time throughout The War Within expansion to explore the content, work on your Hourglass upgrades, tackle higher mask difficulty runs, and collect all the many rewards, including the mounts and cosmetics, at a pace that suits you.
How exactly are these revisited Visions different from the original ones I might remember from Battle for Azeroth?
While the core concept of exploring a corrupted city, battling enemies, clearing sections, reaching a boss, and managing your Sanity is similar, almost everything else surrounding it has changed or been added! Key differences include: Free Entry (no Vessel/Coalescing Visions needed), a brand new currency (Displaced Corrupted Mementos), the addition of a helpful Construct of Soridormi companion option, a completely new permanent upgrade system (the Hourglass) using weekly Echoes, new passive bonuses earned during runs (Tributes), new Helm Runes as power boosts (different from old gear Corruptions/Twilight Devastation), Unlimited runs (no weekly cap), new Masks added alongside the returning ones, and updated rewards including new mount models. They essentially kept the core spooky scenario but rebuilt the progression, access, and helper systems around it to be more modern and player-friendly, particularly for solo play, while still supporting groups and high-end challenges with mask difficulty.