
This elemental shaman guide covers the essentials for bringing the thunder (and lava) in Mythic+ keys during patch 11.1 of the War Within season. We’re digging into the nitty-gritty: talents that make sense for pve content like dungeons, rotations that melt faces, stats that matter, must-have consumables, and gear that doesn’t suck. No fluff, just the good stuff to get you topping meters and dodging floor-goo like a champ. Prepare for the Ele Shaman War Within experience!
Elemental Shaman Talents: Picking Your Poison (or Lightning)

First things first, let’s sort out your elemental shaman talents. Think of the talent tree setup like your personal power grid – gotta make sure the right circuits are connected for maximum voltage!
Class Tree Fundamentals
The general Shaman class tree (that’s the big one on the left) offers some wiggle room. While the core damage path is important, this is where your survival tools and dungeon-specific utility talents live. Choices here can shift depending on what the dungeon demands.

Need more boss punch perhaps? Less concerned about constant trash damage? Facing specific mechanics that need a Tremor Totem (great against fears/charms!), Poison Cleansing Totem, perhaps Earth Shield for extra tank healing/personal defense, maybe a single point in Thunderstrike Ward for niche scenarios, grabbing Ghost Wolf for movement, or even occasional group healing support via Healing Stream Totem or the cooldown Ancestral Guidance? This is where those crucial adjustments happen.
Feeling like the pack needs more single-target focus? Consider swapping Charged Conduit over to Power of the Maelstrom (note: Overcharge Conduit was the old name, ensure you identify the current equivalent talent if it changed). Similarly, juggling points around Herald of the Storm or Fury of the Storms can fine-tune your AoE versus single-target output. Adapt to the situation, don’t be a rigid stick-in-the-mud! (And remember, this guide focuses on Mythic+; PvP talents are a whole different beast not covered here).

Specialization Tree: The Non-Negotiables

Now, for the elemental shaman specialization tree itself (the middle and right columns), things are a bit more straightforward for Mythic+. The talents down the middle (Stormbringer path) and on the right (Elemental path) are pretty much standard issue. These unlock your core damage mechanics, Maelstrom generation, big spenders like Elemental Blast and Earthquake, and key interactions that boost your overall elemental damage.
Talents like Lightning Rod often feature here to enhance specific spells. These branches are almost never changed for dungeon content – they form the bedrock of the spec’s damage profile (unlike certain alternative builds perhaps focusing on things like Primordial Wave, which isn’t the standard M+ approach detailed here). Messing with these usually means kneecapping your own throughput. Stick to the script on these ones!
Elemental Shaman Hero Talents: Choosing Your Flavour of Awesome

Welcome to the new hotness: Hero Talents! These add another layer of power and flavour to your elemental shaman. For this guide, the focus lands squarely on the standard Mythic+ setup, which predominantly utilizes the Stormbringer path to amplify those crackling lightning effects.
Hero Talents: Stormbringer Synergy

The middle talent column, often referred to as the Stormbringer path when discussing hero talents, synergizes heavily with the core Elemental rotation. It focuses on enhancing Lightning Bolt, Chain Lightning, and the procs that make sparks fly. This is the standard path assumed for the rotations and priorities discussed here, offering reliable burst and AoE potential crucial for Mythic+.
Note: While Farseer hero talents are the other path available to Elemental Shamans, likely offering a different playstyle centred around spirits and ancestral powers, this guide concentrates on the widely-used Stormbringer approach for Mythic+ based on common practice and the source material. A deep dive into Farseer would be its own adventure!
Best Talents: The Typical M+ Spread

So, pulling it all together, what are the best talents to generally roll with in Mythic+? Different talent builds might emerge, but the typical setup prioritizes talents enhancing Chain Lightning, Earthquake, Elemental Blast, Stormkeeper, Ascendance, and the efficient generation and spending of Maelstrom. Key nodes amplifying Nature damage (especially those interacting with Lightning Shield), enabling Echoes of the Great Sundering for beefier Earthquakes, and providing burst windows via Storm Elemental and Ascendance are absolute staples. Remember that the adaptable left side, the class tree, is where situational utility choices are made based on the specific dungeon and affix challenges.
Remember: Specific point allocations can vary slightly based on ongoing tuning and weekly affixes. Always check top player builds and resources for the absolute latest meta choices if pushing the highest keys!

Crafting Bling and Embellishments: Getting Fancy

Okay, time to talk custom-made goodies. Crafted gear is essential for filling gaps and getting those juicy embellishments, especially early in the season or if the RNG gods are giving you the cold shoulder.
Weapon (1H) | Ever-Forge Dagger | Ascendance | Consistently good value embellishment for damage. |
Shield | Ever-Forge Defender | Riding Armor Banding | Adds crucial toughness for M+ survivability. Skip craft if Vault provides a better shield. |
Legs | Glyph-Etched Kसेस | Dawnthread Lining | Provides a nice crit boost for bursty dungeon moments. Often the best slot to craft early. |
Weapon (2H Alt) | Vagabond’s Snowy Owl Staff | Ascendance (if embellishing staff) | Saves some initial crests but significantly reduces survivability vs. 1H+Shield. Generally not recommended for pushing keys. |

Enchants: Adding That Extra Sparkle

Don’t you dare skimp on enchants! They’re practically free stats just waiting to be applied. Aim for Rank 3 versions whenever possible. Slap these shiny buffs on your gear:
- Cloak: Enchant Cloak – Witty Wing Drapes (Avoidance – because dodging bad puddles is always in fashion).
- Chest: Enchant Chest – Crystalline Radiance (More Intellect = more zap!).
- Bracers: Enchant Bracers – Devotion of Avoidance (Can never have too much help avoiding floor-goo).
- Weapon: Enchant Weapon – Authority of Radiant Power (The standard boom-stick buff).
- Rings: Enchant Ring – Devotion of [Crit/Haste/Mastery] (This one’s personal, love! Sim your character using Raidbots to see which secondary stat gives your specific gear the biggest bang for its buck).
- Boots: Enchant Boots – Scout’s March (Gotta go fast!) or Plainsrunner’s Breeze (Extra Stamina if feeling a bit squishy).
- Legs: Temporal Spellthread (A lovely helping of Intellect and Stamina).
Consumables & Buffs: Your Pocket Power-Ups

Preparation is key! Rocking up to a key without the right supplies is just sloppy work, darling. Keep your pockets stuffed with these essentials:
- Self-Buffs (Non-Negotiable!):
- Lightning Shield: Keep this electric blanket wrapped around you 100% of the time. It’s a free 8% Nature damage boost just for existing. No excuses!
- Sky Fury Totem: Remember this totem exists! Drop it for yourself and the group on tricky bosses or chunky trash pulls for that sweet crit bonus. Share the love!
- Potions & Oils (Your Combat Juice):
- Healing Potion: Dreambound Healing Potion (Rank 3) – Your “Oh Crap!” button when healer mana is looking sketchy or you stood in the fire again.
- Primary DPS Potion: Flask of Alchemical Chaos (Rank 3 ideally) – The stat-boosting elixir you chug for more powerful zaps.
- Weapon Oil: Howling Rune (Rank 3) – Keep this slicked onto your weapon for a constant passive damage increase. (Forget Flame Tongue existed; it’s ancient history).
- Combat Potion: Tempered Potion of Focused Insight (Rank 3 ideally, Rank 2 okay) – Pop this during major cooldowns like Ascendance for extra brainpower… err, damage.
- Augment Rune: Crystallized Augment Rune – A tiny bit more Intellect if you’re feeling fancy and have them lying around. Every little bit helps!
- Food Buff:
- Feast of Gluttonous Hedonism (if the group provides) OR Seafood Skillet (your personal best stat food). Don’t run without a food buff!
- Utility Belt Goodies (Be Prepared!):
- Portable Zapper (Battle Rez): Because sometimes people fall over. Be the hero.
- Thermal Anvil (Repair): Gear breaking mid-pull? Not on your watch!
- Potion of the Hush Zephyr (Invisibility): Handy for skips, but please coordinate these! Requires routine communication with your tank and group first, or you’ll cause chaos.
Stat Priorities: Making Numbers Go Brr

Stats are the fuel for your elemental damage (and lightning, and earth!). While the general order for secondary stats is a good guideline, the absolute golden rule is: Always Sim Your Character! Seriously, tools like Raidbots analyze your gear and tell you exactly what will give you the biggest bang for your buck.
That being said, a common starting priority usually looks like this: Mastery takes the top spot, making your spell overloads hit harder for those satisfying big numbers. Following that is Haste, which lets you cast faster and reduces the cooldown on some abilities – more spells flying out is generally more damage. Critical Strike comes next, providing bigger hits occasionally and adding to burst potential. Versatility usually sits at the bottom for pure DPS, offering a small damage increase and some damage reduction.
Remember the simming caveat, though! Depending on your exact gear pieces, trinket procs, and talent choices, the values can shift. Maybe Crit pulls ahead of Haste at certain breakpoints, or maybe you hit a point where stacking more Mastery gives less return than another stat. Simming prevents guesswork and ensures optimal performance for your Shaman.

AoE Rotation & Tips: Bringing the Thunderstorm

Alright, time to unleash the storm and make packs of mobs regret ever spawning. Zapping multiple targets effectively is key in Mythic+.
First rule of AoE club: Patience, Young Padawan! Let your tank get a grip on the mobs before you go full supernova with Ascendance. Ripping threat instantly and becoming intimately familiar with the floor texture is a classic, embarrassing Shaman move. Give the tank a second or two! Chucking down a Wind Rush Totem can even help them group things up faster.
Once the tank has things reasonably gathered, the fireworks can begin, especially if dealing with six or more mobs. Pre-cast Stormkeeper as the tank is pulling if possible, then drop your Storm Elemental totem. As things consolidate, start casting Ascendance. Your immediate next move should be an instant Nature’s Swiftness paired with Elemental Blast aimed at a sturdy target in the pack. This ensures your first big hit lands instantly and powerfully.

Now, the flow state begins. Watch for procs! Did that Elemental Blast trigger Aftershock, refunding a heap of Maelstrom? Fantastic! Immediately follow up with an Earthquake. If Aftershock didn’t proc, use one charge of your Stormkeeper-buffed Chain Lightning to quickly generate the Maelstrom needed, then drop that Earthquake. The core rhythm involves alternating your big Maelstrom spenders: use Elemental Blast, build Maelstrom, use an Echoes of the Great Sundering proc (your empowered Earthquake), build Maelstrom, and repeat. Talents make these spells feed off each other, so keep that weave going.
In between those big spenders, weave in your remaining Stormkeeper charges, hitting Chain Lightning (on 3+ targets) or Lightning Bolt (if only 1-2 targets remain). If possible, especially during Ascendance, try to preface these Stormkeeper casts with a quick Lava Burst for extra oomph. See a Tempest proc light up? Smack that button – free, instant damage is always welcome. When nothing else is ready or procced, use Chain Lightning (or Lightning Bolt on low target counts) as your filler to keep generating Maelstrom.
A crucial point: Don’t overcap Maelstrom! Seeing that bar hit 100 and stay there is pure pain – it’s wasted potential damage, especially if talents like Swelling Maelstrom are involved. Spend it on Elemental Blast or Earthquake as soon as possible, even if you can’t sneak in that perfect Lava Burst beforehand. Getting the spender out is better than letting Maelstrom go down the drain. What if you get super lucky and proc Ascendance again from a talent (like Deeply Rooted Elements) during your opener? Cookin’ with gas! Dump that Maelstrom immediately with rapid-fire Elemental Blasts and Earthquakes; the procced Ascendance will keep filling your bar right back up. As your main Ascendance window nears its end, sometimes it’s better to just spam Earthquake, fishing for those valuable Aftershock or Echoes procs, rather than risk starting a long Elemental Blast cast only to have Ascendance fall off mid-way.
Keep the cycle going. Use Stormkeeper again as soon as it’s off cooldown if the pack is still alive and kicking. As the pack thins out, try to save a bit of Maelstrom to carry over into the next pull, giving you a head start. And above all, remember the ABCs: Always Be Casting! Perfection isn’t always possible amidst the chaos of a Mythic+ pull. Overcapped Maelstrom? Casted the wrong filler? It happens. Just keep those spells flying and make up for it with the next global cooldown.
Single Target Rotation & Tips: Focusing the Fury

Okay, AoE is fun, but sometimes you need to laser-focus on a single stubborn boss or priority add during single target encounters, which function differently than extended raid fights. The elemental shaman pure single target rotation isn’t going to break any world records, especially if Ascendance is on cooldown (sometimes the damage feels barely above the tank’s!), but executing it cleanly makes a big difference. Key spenders like Elemental Blast and potentially Earth Shock (though EB is usually preferred when talented) come into play here.

Job number one is keeping Flame Shock active on your target at all times. The dot damage itself isn’t stellar, but it’s the key that unlocks your precious instant Lava Burst procs. However, try to avoid refreshing it during your Ascendance window if the current one has plenty of duration left – spamming buffed Lava Bursts is generally more valuable then.
When it comes to pressing buttons, think in terms of priority. Lava Burst – cast it whenever it’s up (instant proc or hard cast) to maximize your fire damage contribution. Always try to cast this before your big spenders or Stormkeeper charges during Ascendance for maximum effect. Next up is Elemental Blast, your primary Maelstrom dump. Again, preface it with a Lava Burst if possible. Weave in your Stormkeeper charges, also ideally after a Lava Burst buff. Use your Echoes of the Great Sundering procs (empowered Earthquake) when they appear, preferably after a Lava Burst, but only if the target is going to stand still long enough to eat most of the damage. Don’t forget Tempest procs – use them when they pop up, buffed by Lava Burst if feasible.

Ice Fury requires a bit more finesse. Use this off cooldown. Crucial: Remember the Fusion of Elements talent! After casting Ice Fury, you need to hit the target with a Fire spell (like refreshing Flame Shock or casting Lava Burst) followed by a Nature spell (like Lightning Bolt) to trigger the bonus damage, enhancing your overall elemental damage (forget trying to juggle old concepts like Elemental Equilibrium, this is the modern way!). Pro Tip: Hard casting Elemental Blast while Ice Fury is active automatically triggers Fusion!
Pro Tip: Hard casting Elemental Blast while Ice Fury is active automatically triggers Fusion! Use this synergy whenever possible. When none of these higher-priority abilities are ready, Lightning Bolt is your filler spell to keep the global cooldown rolling and generate Maelstrom.
Movement is the enemy of casting, so use your tools wisely. Save Nature’s Swiftness for those moments you need to cast an important spell (like EB or Tempest) while dodging fire. Frost Shock deals pitiful damage; only use it if you absolutely must cast something while moving and have no other instant options. Note that it applies a slow, which can be situationally useful against adds susceptible to movement impairing effects, but don’t rely on it for damage. Spiritwalker’s Grace is your golden ticket for periods of heavy movement, especially if it overlaps with your Ascendance window – losing uptime during burst phases hurts the most. Never stop casting if possible!

For a clean opener when cooldowns are ready: pre-cast Stormkeeper just before the pull, drop your Storm Elemental, hit Ascendance, then launch into a Lava Burst followed immediately by Elemental Blast (and hit Ice Fury during the EB cast if it’s ready to proc Fusion). After that, continue following the priority system: Lava Burst into your highest priority available spender or empowered ability, using Lightning Bolt to fill the gaps. Remember to keep Flame Shock rolling outside of Ascendance windows. If Ascendance procs again randomly, just keep the rotation flowing – dump Maelstrom efficiently with buffed spenders. Avoid using Flame Shock or Frost Shock during Ascendance itself, as they don’t get the juicy Mastery damage bonus that Lava Burst provides to subsequent spells.
BiS Gear & Trinkets: The Endgame Bling

Chasing that perfect set of gear? While the Vault giveth and the Vault taketh away, here’s a general idea of what Best-in-Slot (BiS) looks like for the dedicated elemental shaman aiming high.
Trinket 1 | Mugsy’s Munchable Muffin | Raid (Mugsy) | Generally a top-tier damage trinket option for M+. |
Trinket 2 | Manic Grieftorch | Raid | Another highly sought-after damage trinket. Always sim your available trinkets! |
Tier Set | 4-Piece Bonus Activated | Tier Tokens / Vault / Catalyst | The 4pc bonus is a major power gain. Aim for highest ilvl pieces possible. |
Tier Off-Piece | Legs (Often) | Crafted / M+ / Vault | Legs frequently used as the non-tier slot due to strong crafted/dungeon options. |
Ring 1 | Seal of Filial Duty | Jewelcrafting Craft | Very powerful crafted ring option. |
Ring 2 | High ilvl Stat Ring | Vault / Raid / M+ | Highest item level ring with Mastery/Haste/Crit that sims best for you. |
Weapon (1H Dream) | Mythic Raid Mace | Raid (Mugsy) | Highest possible item level one-hander. Ultimate goal. |
Shield (Dream) | Mythic Raid Shield | Raid (Gwick) | Highest possible item level shield. Ultimate goal. |
Other Slots | Neck, Cloak, Bracers | Varies (Vault/Drops/Craft) | Fill with highest ilvl pieces with optimal stats. Crafting likely BiS Bracers endgame. Sim everything! |
FAQ: Quick Answers for Busy Shamans

Got those last few nagging questions bouncing around your skull like Chain Lightning? Let’s zap ’em real quick.
First up, the perennial debate: 2-minute or 3-minute Ascendance talent? Both work, honestly! The 3-minute version can line up incredibly well with other major party cooldowns for massive coordinated burst, making it potentially stronger in organized groups with planned routes. The 2-minute option, however, provides more frequent burst windows and aligns nicely with things like Power Infusion, offering more consistent, reliable damage throughout the dungeon. This often makes the 2-minute build feel better in PUGs or when pulls are less predictable. Choose based on your group’s coordination and your personal preference for consistency versus peak burst potential.

Next: Should Earthquake be used on single targets? Generally, no for pure single target scenarios… unless it’s the empowered Echoes of the Great Sundering proc and the target is going to stand still like a statue for the duration. The empowered version hits hard enough to justify it in those specific single target encounters. Never hard-cast a regular Earthquake on a single boss.
What about optimizing the 4-piece Tier Set bonus? Absolutely try to leverage it! The goal is usually to cast Lava Burst just before a big Maelstrom spender (like Elemental Blast or an empowered Earthquake) to consume the buff efficiently. However, don’t get so fixated on perfect optimization that you end up overcapping Maelstrom. Spending the Maelstrom, even without the absolute perfect setup, is always better than letting it go to waste.

Finally, the question of syncing cooldowns: Storm Elemental and Ascendance – together or separate? When they naturally line up, pop them together for maximum initial burst damage! After that first synchronized use, letting them drift apart and using them as they become available is perfectly fine and often results in more overall usage throughout the dungeon. The only exception is if you know a truly enormous, critical pull is coming up soon where having both stacked again would be game-changing – in that case, holding one slightly to re-sync might be worthwhile. Use your best judgment based on the dungeon timer and the pull patterns.
(Disclaimer: Remember, Azeroth is always changing! Tuning happens, numbers get tweaked, and unexpected bug fixes can alter interactions. While this guide reflects the state of things for Patch 11.1 in War Within Season 2 and covers potential elemental shaman changes implied by the new systems, always keep an eye out for hotfixes and future patch notes. Stay adaptable, stay sparky!)
Alright sparky, that’s the electrifying rundown! Remember the golden rules: sim your character, practice those rotations until they’re muscle memory, and for the love of the Elements, don’t stand in the bad stuff. Go forth and make it rain (lightning)! Good luck out there!
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So, what’s the main goal of this Elemental Shaman build in dungeons?
Think of it as controlled chaos! The main goal is to pump out strong damage, especially in multi-target situations (AoE), while bringing useful group buffs (like Skyfury Totem) and some handy utility. You want to make big packs melt with Chain Lightning and Earthquake, while still contributing respectably on bosses using Elemental Blast and Lava Burst. All while not standing in the bad stuff, obviously.
Talents look confusing! Are they all super important?
Some are more flexible than others! The talents down the middle (Stormbringer Hero Talents) and the right side (Elemental spec tree) are your core damage engine – those are pretty much locked in for M+. The left side (general Shaman class tree) is where you get creative! You can swap points there for more single-target punch, specific utility totems (like Tremor or Poison Cleansing), or extra defensives depending on the dungeon and weekly affixes.
Should I use a Staff or a One-Hander + Shield?
For Mythic+, the One-Hander + Shield combo is generally the safer and often recommended bet. Why? Survivability, darling! Dungeons throw random damage around, and that extra armor and stamina from a shield can be the difference between living through unavoidable damage and inspecting the floor. While a Staff might save you some crafting materials early on, the toughness gained from a shield is usually worth it for consistency.
What are Embellishments and which ones should I use?
Think of Embellishments as special bonuses baked onto crafted gear (you can only have two active!). For this build, the go-to combo is usually Ascendance crafted onto your weapon (it’s just a solid, reliable damage proc) and Dawnthread Lining on your crafted Legs (gives extra Crit, great for dungeon burst). If using a crafted shield, Riding Armor Banding adds nice toughness.
What are the absolute most important stats?
Generally, the priority is Mastery first (makes your spell overloads hit harder – big booms!), then Haste (faster casting = more spells out), then Critical Strike (bigger hits sometimes). Versatility is usually last. BUT! This can change based on your specific gear. Which brings us to…
Why is “Sim Your Character” mentioned so much?
Because it’s the golden rule! Stat weights aren’t fixed; they change depending on how much of each stat you already have. Simming (using a tool like Raidbots) takes your specific gear and tells you exactly which stat will give you the biggest damage increase right now. It stops guesswork! Maybe you have so much Mastery that Haste becomes better? Simming knows! Do it, especially for ring enchants and choosing between gear pieces.
What’s the basic idea behind the AoE (multi-target) rotation?
It’s all about building and spending Maelstrom efficiently while maximizing Chain Lightning and Earthquake. You use Stormkeeper to buff Chain Lightning, drop your Storm Elemental, pop Ascendance for burst, and use Elemental Blast and empowered Earthquake (from Echoes procs) as your big spenders. Chain Lightning is your main builder/filler. The key is to alternate EB and Echoes while weaving in Stormkeeper charges and avoiding capping your Maelstrom.
Why wait for the tank before popping cooldowns in AoE?
Because pulling aggro as an Elemental Shaman is super easy and super deadly… for you! If you pop Ascendance and start blasting the second the tank touches one mob, all the other mobs that haven’t been properly tagged yet might decide you look tastier. Give the tank a couple of seconds to gather everything up and establish a threat lead. Nobody likes a floor-tank Shaman.
How does the Single Target rotation differ?
It’s more focused on maintaining Flame Shock for Lava Burst procs and prioritizing big single hits. Lava Burst (instant procs and hard casts) becomes your highest priority. Elemental Blast is still your main Maelstrom spender. You use Lightning Bolt as filler instead of Chain Lightning. Empowered Earthquake procs can be used if the target won’t move, but it’s less frequent than in AoE. Ice Fury also plays a key role, needing specific spell weaving to activate its Fusion of Elements bonus.
What’s the deal with Ice Fury and “Fusion of Elements”?
Ice Fury buffs your Frost Shocks, but the real power comes from the Fusion of Elements talent it enables. After you cast Ice Fury, you need to hit the target with a Fire spell (Lava Burst or Flame Shock refresh) then a Nature spell (Lightning Bolt or Chain Lightning) to trigger a bonus Elemental Blast-like hit. Handy Trick: If you hard cast Elemental Blast while Ice Fury is active, it automatically triggers the Fusion proc!
Do I always cast Lava Burst before other spells during Ascendance?
Pretty much, yes! Ascendance makes your Lava Burst instant and increases the damage bonus it provides to your next Fire or Nature spell via Mastery. So, ideally, you weave: Instant Lava Burst -> Big Spender (EB/EQ/Tempest) or Instant Lava Burst -> Empowered Stormkeeper cast. This maximizes the damage of your heavy hitters during your burst window.
Help! I’m moving too much and can’t cast!
Movement is a caster’s bane! Use your tools: Spiritwalker’s Grace lets you cast while moving – save it for heavy movement phases, especially during Ascendance. Nature’s Swiftness makes your next spell instant – use it for an EB or Tempest while dodging. Frost Shock is your last resort instant cast while moving, but its damage is pitiful. Use Wind Rush Totem proactively to help the group move faster. Good positioning minimizes forced movement!
What are the most important consumables to always have?
Flask (Flask of Alchemical Chaos), Weapon Oil (Howling Rune), Food Buff (Feast or personal food), Healing Potions, and Combat Potions (Tempered Potion of Focused Insight). Don’t forget your Lightning Shield buff either! The utility stuff (repairs, rez, invis pots) is great team support too.
The guide mentions Muffin and Grieftorch trinkets. Are they required?
They are generally considered Best-in-Slot (BiS) from the raid for Mythic+ due to their strong damage effects. Required? No. You can definitely perform well with other high item level trinkets from dungeons or the Vault. But if you’re aiming for peak performance, those two are often the targets. Always sim your trinkets!
Why craft legs if the Tier Set is important?
Because you only need the 4-piece Tier Set bonus. This leaves one tier slot open. Often, the stats on the Tier Legs aren’t ideal (maybe they have Versatility you don’t want). Crafting the legs allows you to guarantee having good stats (like Haste/Mastery or Crit/Mastery) and add a powerful embellishment like Dawnthread Lining, making it frequently the best “off-piece” to craft.
2-minute or 3-minute Ascendance talent? Which is truly better?
Neither is strictly “better” overall, it depends on the context! 3-minute offers potentially higher burst when lined up with other party cooldowns in coordinated groups doing planned pulls. 2-minute provides more frequent, consistent burst, which often feels smoother and more reliable in PUGs or dungeons with less predictable pacing. Try both and see what fits your playstyle and group needs!
Can I use Earthquake on bosses ever?
Only if you get the Echoes of the Great Sundering proc (which empowers it) and the boss is going to stand still for its duration. The empowered version hits hard enough on single target to be worth spending the Maelstrom in that specific situation. Never cast a regular, un-empowered Earthquake on a single target boss.
Do Storm Elemental and Ascendance need to be used together always?
Use them together when they naturally line up for a big opening burst! After that first use, it’s usually fine to let them desynchronize and use them individually as they come off cooldown. This generally results in more total uses over the dungeon. Only hold one to re-sync if you know a massive, make-or-break pull is coming up where having both together is absolutely crucial.
What are the most common mistakes Elemental Shamans make in M+?
Top ones include: Pulling aggro by bursting too early in AoE. Overcapping Maelstrom (letting the bar sit at 100). Not using defensive cooldowns proactively. Forgetting Lightning Shield. Not maintaining Flame Shock on priority targets. Standing still too much and missing casts due to avoidable movement. Not reacting quickly to procs like Lava Surge or Tempest.
Is this guide still okay if there are small patches or hotfixes?
Generally, the core rotation and stat priorities remain similar unless there are major elemental shaman changes or a significant talent rework. However, tuning can shift! Small number tweaks might slightly change stat weights (making simming even more important) or the relative value of certain talents. Always keep an eye on official patch notes and resources for the absolute latest info, especially after major bug fixes or tuning passes within War Within Season 2. This guide is a snapshot for patch 11.1!