{"id":27496,"date":"2025-05-27T21:14:54","date_gmt":"2025-05-27T21:14:54","guid":{"rendered":"https:\/\/epiccarry.com\/blogs\/?p=27496"},"modified":"2026-03-05T17:05:56","modified_gmt":"2026-03-05T17:05:56","slug":"rainbow-six-siege-season-x-upon-us","status":"publish","type":"post","link":"https:\/\/epiccarry.com\/blogs\/rainbow-six-siege-season-x-upon-us\/","title":{"rendered":"New Rainbow Six Siege Season: Siege X is Upon Us!"},"content":{"rendered":"\n<div class=\"text-block-prize\">\n    Dive deeper into the article to find a special <span>promocode<\/span> for a discount to cut on all your boosts.\n<\/div>\n\n\n\n<p>Okay operators, gear up! Siege X (Operation Daybreak, Second Season of Year 10) is just around the corner! Based on test server peeks (sorry PC got the early access, console updates are planned!), patch notes, and the full Year 10 roadmap, this comprehensive guide dives into what&#8217;s coming for Team Rainbow. The big question: Is this major update for Tom Clancy&#8217;s Rainbow Six Siege going to be &#8220;gas&#8221; or &#8220;complete a..&#8221;, errr, &#8220;booty&#8221;? Let&#8217;s see if the hype is real for this &#8220;new era&#8221; setting up the &#8220;next 10 years,&#8221; bringing significant changes and major features to the core game.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Release Date?<\/h2>\n\n\n\n<p>Mark your calendars, operators! The full release date for Siege X is set for June 10th, 2025. Get ready to jump in and experience the changes firsthand.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Welcome Mat: New Player Focus &amp; Progressive Rewards<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1456\" height=\"816\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/The-Call-of-Duty-Endowment-C.O.D.E.-Celebrates-Military-Appreciation-Month-In-Partnership-with-USAA-9-1.webp\" alt=\"Tom Clancy&#039;s Rainbow Six Siege major update Operation Daybreak Key Art\" class=\"wp-image-27518\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/The-Call-of-Duty-Endowment-C.O.D.E.-Celebrates-Military-Appreciation-Month-In-Partnership-with-USAA-9-1.webp 1456w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/The-Call-of-Duty-Endowment-C.O.D.E.-Celebrates-Military-Appreciation-Month-In-Partnership-with-USAA-9-1-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/The-Call-of-Duty-Endowment-C.O.D.E.-Celebrates-Military-Appreciation-Month-In-Partnership-with-USAA-9-1-768x430.webp 768w\" sizes=\"(max-width: 1456px) 100vw, 1456px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>Ubisoft is rolling out the red carpet for newcomers in Siege X, with Ubisoft announcing a focus on easing players into the game and growing the Team Rainbow community. Expect new tutorials designed to teach the ropes, alongside a revamped progression system that&#8217;s way more rewarding for everyone, including veteran players. Siege X also introduces a Free Access model, allowing new players to download the game and play Quick Match, Unranked, Deathmatch, and events without purchasing the full game. This onboarding focuses on introducing foundational gameplay elements and helping players understand operator unique abilities.<\/p>\n\n\n\n<p><strong>Rewarding Levels:<\/strong> A new leveling system offers cool rewards as players climb the ranks. Every few levels, players can snag Renown, Alpha Packs, and specific Operators like Iana, Kaid, Finka, and Thorn, which are earnable just by playing and leveling up, unlocking at specific milestones (like Iana around level 8, Kaid around 14, Finka at 16, and Thorn at 18). This system helps new players unlock their first few key operators, acting almost like getting a new operator unlock as a reward. Plus, a shiny Alpha Pack is awarded every 10 levels! Specific level-up rewards are granted up to level 50, with Renown and Alpha Packs continuing after that. Siege X also adds Clearance-Level cosmetic badges at CL 20 (\u201cUnranked Winner\u201d), CL 30 (\u201cAlpha Collector\u201d), and CL 50 (\u201cRanked Winner\u201d).<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1456\" height=\"816\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-19.webp\" alt=\"Rainbow Six Siege Y10 new season features revealed\" class=\"wp-image-27513\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-19.webp 1456w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-19-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-19-768x430.webp 768w\" sizes=\"(max-width: 1456px) 100vw, 1456px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p><strong>Veteran Perks:<\/strong> High-level players (already past level 50) won&#8217;t receive these new leveling rewards retroactively; everyone starts earning the new reward track from level 50 onward equally. However, veteran players will also receive special veteran rewards to celebrate their time in Six Siege. The leveling system itself is also being restructured with a new XP curve to make progression faster at higher tiers.<\/p>\n\n\n\n<p><strong>Operator Price Decrease:<\/strong> Prices for several operators are being decreased, making them more accessible for new players.<\/p>\n\n\n\n<p><strong>Playlist Unlocks:<\/strong> There&#8217;s a bit of a shake-up in how playlists unlock. Quick Match might be accessible around level 2 or 3, Deathmatch around level 7, and Unranked (huge dub! it&#8217;s back and replaces the Standard Playlist!) at level 20 (a change, as it used to be available immediately). The &#8220;Enlisted&#8221; (vs AI) and &#8220;Field Training&#8221; (customizable AI for returning players) playlists are available under Free Access and help players practice crucial gameplay elements.<\/p>\n\n\n\n<p><strong>Arcade Removal:<\/strong> The general &#8220;Arcade&#8221; playlist is being permanently removed to make way for improved and more creative temporary arcade modes that will be available seasonally.<\/p>\n\n\n\n<p><strong>Ranked Access:<\/strong> Here&#8217;s a big one \u2013 Ranked mode and Siege Cup remain locked behind the premium (paid) version of Siege X; Free-to-play accounts cannot play these modes unless they purchase the full game. This adds a clear layer of distinction for paid players. Note that access requires meeting the standard level gate (traditionally CL 50 ) and owning the full game. The Ranked map pool is also a key consideration here.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Cosmetic Goodies &amp; Visual Flair for the New Season<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1456\" height=\"816\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/Ultimate-Beginner-Guide-for-Delta-Force-Mobile-Operations-25.webp\" alt=\"Rainbow Six Siege reputation system\" class=\"wp-image-27519\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/Ultimate-Beginner-Guide-for-Delta-Force-Mobile-Operations-25.webp 1456w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/Ultimate-Beginner-Guide-for-Delta-Force-Mobile-Operations-25-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/Ultimate-Beginner-Guide-for-Delta-Force-Mobile-Operations-25-768x430.webp 768w\" sizes=\"(max-width: 1456px) 100vw, 1456px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>Get ready for some fresh looks and a peek into the cosmetic future!<\/p>\n\n\n\n<p><strong>Bravo Pack Previews:<\/strong> This season is notable for being the first time Ubisoft revealed a preview of what&#8217;s coming to Bravo Packs. Expect appealing cosmetics, including some cool headgears like N\u00f8kk&#8217;s &#8220;Mop&#8221; and a Maestro design, adding new weapon attachment and customization options.<\/p>\n\n\n\n<p><strong>Black Ice Expansion:<\/strong> The legendary Operation Black Ice skin is already in the Bravo Pack pool and continues to be available, including for shields! Black Ice shield skins for Monty, Blitz, and even the G52 Tactical Shield (Rook, etc.) can be found there. This classic cosmetic remains a sought-after weapon attachment skin.<\/p>\n\n\n\n<p><strong>Seasonal Camo:<\/strong> Siege X features a new &#8220;Daybreak&#8221; seasonal camo, along with headgear and uniform skins. Notably, the patch notes do not mention a weapon skin for this seasonal camo, which might be a change from previous seasons.<\/p>\n\n\n\n<p><strong>First-Person Inspect:<\/strong> The ability to inspect weapon skins and even operator shields in first person view was seen on the test server \u2013 a small but visually appealing detail confirmed as a requested feature that enhances gameplay elements.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Siege Sounds: The New Audio Experience in Siege X<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1456\" height=\"816\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/Ultimate-Beginner-Guide-for-Delta-Force-Mobile-Operations-1.webp\" alt=\"Rainbow Six Siege new game mode Dual Front gameplay\" class=\"wp-image-27520\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/Ultimate-Beginner-Guide-for-Delta-Force-Mobile-Operations-1.webp 1456w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/Ultimate-Beginner-Guide-for-Delta-Force-Mobile-Operations-1-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/Ultimate-Beginner-Guide-for-Delta-Force-Mobile-Operations-1-768x430.webp 768w\" sizes=\"(max-width: 1456px) 100vw, 1456px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>The audio system is undergoing a major overhaul, making Siege X sound intensely different. It&#8217;s described as being much bassier and more intense, creating a darker, more muffled atmosphere, and aiming for precision and immersion for clearer sound cues. This overhaul significantly impacts key audio cues and awareness around objective sites.<\/p>\n\n\n\n<p><strong>Environmental Realism:<\/strong> Shots and footsteps now seem to travel through surfaces like floors and walls in a more realistic, muffled way. This potentially allows for more precise directional hearing, which could be a significant upgrade. Certain footstep sounds (like squeaks on wood) might also be more noticeable or new.<\/p>\n\n\n\n<p><strong>Inconsistency &amp; Adjustment:<\/strong> Despite moments of sounding &#8220;very, very crisp and very nice,&#8221; the audio can also feel &#8220;completely absurd and ridiculous&#8221; at times. Inconsistency seems varied, with some repels being loud while others might go unheard depending on the map or situation. These inconsistencies are likely bugs that the developers will need to address, potentially over time rather than immediately at launch. It&#8217;s a big adjustment, so players should probably be prepared for a period of confusion and potentially mishearing things for the first week or two while getting used to it. Tinnitus effects in the audio are also being adjusted.<\/p>\n\n\n\n<p><strong>Operator Dialogue:<\/strong> A brand new audio feature brings personality to operators with dialogue in matches. Players will hear lines triggered naturally at the beginning of rounds, short exchanges, reactions, and moments of tension between characters, adding personality, context, and drama. More variations will roll out organically over time. This new feature is being referred to as Operator Banter and enhances the immersion of Team Rainbow. A new communication wheel might also be part of broader improvements, though not explicitly detailed.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Performance &amp; Anti-Cheat Insights<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1456\" height=\"816\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-14.webp\" alt=\"Rainbow Six Siege modernized new map\" class=\"wp-image-27501\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-14.webp 1456w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-14-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-14-768x430.webp 768w\" sizes=\"(max-width: 1456px) 100vw, 1456px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p><strong>Performance Boosts:<\/strong> Reports suggest performance is significantly better in Siege X, with numerous players claiming significant FPS increases (50 to 100+). The game generally feels like it&#8217;s running more smoothly, partly thanks to the UI rebuild and destruction physics improvements saving memory and cleaning up visual processing.<\/p>\n\n\n\n<p><strong>ShieldGuard Anti-Cheat:<\/strong> A massive focus for this new era is the expanded R6 ShieldGuard anti-cheat, now a fully dynamic system introduced in Y10S1 and significantly enhanced here. ShieldGuard can push live security updates mid-season without downtime (requiring players to periodically reboot the game), instantly combating active cheats and forcing cheat makers to constantly adapt. It also introduces new \u201cgameplay violations\u201d detection for live bans, aiming to drastically reduce cheat availability for shorter windows of time. Developers are optimistic about its effectiveness, with future efforts including AI detection and cheater match cancellation.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Modernized Maps &amp; Destructible Delights in Siege X<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1456\" height=\"816\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-12.webp\" alt=\"Rainbow Six Siege operator bans Pick and Ban\" class=\"wp-image-27505\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-12.webp 1456w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-12-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-12-768x430.webp 768w\" sizes=\"(max-width: 1456px) 100vw, 1456px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>Visual redesigns are bringing new lighting and a &#8220;modernized&#8221; look to existing maps, aiming to recapture that classic Six Siege feel with improved detail and materials, impacting strategy and map control.<\/p>\n\n\n\n<p><strong>Destructible Ingredients<\/strong>: A cool addition comes in the form of &#8220;destructible ingredients&#8221; like fire extinguishers, gas pipes, and metal detectors around objective sites. Damaging these pipes causes them to emit flame (damaging players), then explode (potentially lethal), before leaving a Capit\u00e3o-style fire effect. Shooting these elements can create smoke or visual obstruction, dynamically changing gunfights. Kapkan traps can even detonate a gas pipe if an enemy operator crosses for an instant kill.<\/p>\n\n\n\n<p><strong>Limited Rollout (Season 2)<\/strong>: The main drawback at launch is that exactly five Ranked map pool maps feature these modernizations. While the updated maps look great, the limited number feels a bit thin. Ubisoft states the plan is to continue modernizing three additional maps each season thereafter, estimating about 2 years to complete the graphical overhaul for the competitive pool. A new Discovery playlist will showcase these graphically improved maps.<\/p>\n\n\n\n<p><strong>Minor Map Details<\/strong>: Test server gameplay included exploring minor map details like potential blocking placements on barrels (e.g., Club House) to prevent cheesy camera spots (like for Maestro) and making a &#8220;pain in the ass&#8221; vault spot on Border easily accessible. Observing first person shadows also provides tactical information.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Operator Revisions &amp; Balancing for Operation Daybreak<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1456\" height=\"816\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-16.webp\" alt=\"Rainbow Six Siege Year 10 roadmap future season\" class=\"wp-image-27506\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-16.webp 1456w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-16-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-16-768x430.webp 768w\" sizes=\"(max-width: 1456px) 100vw, 1456px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>While the core gameplay loop remains familiar, there are some specific operator tweaks confirmed for Season 2. Balancing updates are officially &#8220;back on the menu&#8221; for Siege X, following a period of stable data collection in Year 10 First Season (Prep Phase). These updates target operator unique abilities and overall balance.<\/p>\n\n\n\n<p><strong>Clash Rework (She&#8217;s Fun Now!):<\/strong> A major remaster! Clash returns with a complete gadget overhaul with her new CCE Shield MK2. This shield can now anchor on the ground and remotely taser enemies. While carrying it, she has full vision and movement. She loses her deployable shield in her loadout in exchange for this new functionality. She is a one-speed operator. The stun from her shield no longer deals damage due to the electricity update, focusing purely on crowd control (slowing, making noise). She gains the Freeloop feature for better situational awareness. As a quirky bonus, she now has hair again, a visual update that reportedly required significant technical effort due to her model initially being hardcoded to be bald! While she feels much more fun and less like a &#8220;walking pillar of uselessness,&#8221; the increased mobility combined with her slowing can make her very annoying to face if a player keeps her shield up constantly. When her shield is deployed (anchored), it acts like a standard deployable shield, vulnerable to explosives and melee bashes. A new trick is remote activation of her taser on it. This rework aims to finally make Clash viable, feeling like a new enemy operator to face.<\/p>\n\n\n\n<p><strong>Electrical Damage Changes:<\/strong> Electrical damage to players is entirely removed; instead, it applies a slow and causes the player character to yell out, making noise (unless vaulting through or placing a gadget on an electrified surface, where you will be shocked). Surprisingly, players can rub against electrified walls with no effect. Barbed wire will still deal damage, but this now comes purely from the physical damage of moving through the wire, not the electricity itself. One operator who benefits here is Maverick, who can now create inverted horizontal cuts on reinforced walls without being affected by electricity, making formerly dangerous cuts safer. Gadget damage from electricity, however, has been expanded \u2013 it will now affect and destroy any electronic gadget (friendly or enemy operator), which some players find a step back or annoying, as Kaid and Bandit players need to be more vigilant near objective sites. Notably, Mirror&#8217;s Black Mirror gadgets will not be destroyed when placed on electrified walls.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1456\" height=\"816\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-2.webp\" alt=\"Rainbow Six Siege Historical two operators showcase (e.g., Operation Blood Orchid, Operation Phantom Sight)\" class=\"wp-image-27498\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-2.webp 1456w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-2-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-2-768x430.webp 768w\" sizes=\"(max-width: 1456px) 100vw, 1456px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p><strong>Quick Entry Mechanic:<\/strong> Any operator can now perform a &#8220;quick entry&#8221; on a window. This requires the barricade to be removed first. Operators who can remove a barricade in one quick action benefit most, like Sledge (hammer swing), Ram (lobbing robots through), or using a Gon-6. For defenders in the new 6v6 mode where they can repel, using impact grenades works too. This allows for extremely quick entries into the building and introduces new gameplay elements.<\/p>\n\n\n\n<p><strong>Shield Operator Vaulting:<\/strong> A significant change affects shield operators like Monty, Blitz, and Fuse, and also impacts Blackbeard and Clash&#8217;s gun: aiming down sights will now be cancelled during the vault animation through windows. Players are forced out of ADS during the vault, requiring them to re-aim after landing, adding significant vulnerability to a tactic previously used for quick kills. This is generally seen as a balance improvement to bring down their lethality and adjust gameplay elements involving shields.<\/p>\n\n\n\n<p><strong>Blackbeard Tweak:<\/strong> Blackbeard&#8217;s shield glass is now tinted, a helpful quality-of-life change so players can better see when it&#8217;s up. The sound effects of the glass panel moving up and down have also been enhanced to provide more clarity on his shield state. These changes are described as potentially just the start of further adjustments for Blackbeard. Some players still feel he remains quite strong. The new, stronger Clash could potentially be a counter, but only if she isn&#8217;t banned.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1456\" height=\"816\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-6.webp\" alt=\"Rainbow Six Siege operation prep phase matchmaking changes\" class=\"wp-image-27517\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-6.webp 1456w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-6-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-6-768x430.webp 768w\" sizes=\"(max-width: 1456px) 100vw, 1456px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p><strong>Jackal changes:<\/strong> Jackal\u2019s tracking has been rebalanced. He now has 5 scans (up from 3), but each scan only pings once and footprints are removed immediately after scan. (Old footprints also last shorter now, 90s instead of 120s). This feels like spending too much time scanning the ground, leaving him vulnerable with a payoff that some feel isn&#8217;t worth it compared to other Intel gatherers like Damos, who performs a similar role but is arguably much better. It feels like an unnecessary nerf to an operator who wasn&#8217;t arguably top-tier already. Some suggest players might be better off just following the footprints rather than scanning. This makes Jackal\u2019s tracking less oppressive overall, particularly frustrating for the tracked enemy operator. His gadget, the Eyenox Model III (Glance Smart Glasses or simply smart glasses), still plays a key role in this process.<\/p>\n\n\n\n<p><strong>Thunderbird change:<\/strong> Thunderbird\u2019s Kona Stations will no longer heal enemy operator players (unless Hijackable by Brava\u2019s drone). While a nice buff, preventing opponents from abusing her gadget, some players still feel Doc provides more versatile healing (direct remote stims vs. needing to reach a station, potentially slower healing rate from Konas), plus has a potentially stronger gun (MP5 ACOG vs. Spear 1x) and fewer direct counters (Twitch, Brava) compared to Konas. She still cannot pick up stations hijacked by Brava.<\/p>\n\n\n\n<p><strong>Ela &amp; Zofia Nerf:<\/strong> Concussion mine impact radius is being significantly reduced from 7 meters down to 4 meters for both operators. This makes the gadgets harder to hide and less impactful over large areas. These are changes to operator unique abilities.<\/p>\n\n\n\n<p><strong>Subtle Buffs:<\/strong> Minor buffs include Jager&#8217;s active defense system (ADS) catching Gridlock traps and Capit\u00e3o bolts. While a slight boost for Jager, it impacts lower-tier operators and won&#8217;t likely affect the majority of rounds. A potentially controversial point is that when Jager&#8217;s ADS destroys a Capit\u00e3o bolt, it prevents the fire or smoke effect entirely, unlike Wamai&#8217;s gadget which captures it and still allows the effect \u2013 some players prefer the complexity of the Wamai interaction. Sledge can use his hammer to knock down a shield user on their ass (like Clash) if they decide to challenge him. Limb shots will now deal less damage overall, varying by weapon caliber, rewarding those with high mechanical skill who aim for the body or head.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Economy Updates<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1456\" height=\"816\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/Ultimate-Beginner-Guide-for-Delta-Force-Mobile-Operations-20.webp\" alt=\"Rainbow Six Siege Y10S2 Bravo Pack cosmetic previews\" class=\"wp-image-27521\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/Ultimate-Beginner-Guide-for-Delta-Force-Mobile-Operations-20.webp 1456w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/Ultimate-Beginner-Guide-for-Delta-Force-Mobile-Operations-20-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/Ultimate-Beginner-Guide-for-Delta-Force-Mobile-Operations-20-768x430.webp 768w\" sizes=\"(max-width: 1456px) 100vw, 1456px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>With the game&#8217;s move towards being free-to-play, several economy changes are being implemented to adjust gameplay elements related to progression.<\/p>\n\n\n\n<p><strong>Resource Distribution:<\/strong> Resource distribution has been modified to make earnings more equal across different playlists.<\/p>\n\n\n\n<p><strong>Progression Adjustments:<\/strong> Adjustments have been made so players can make a good amount of daily progress earlier in their play sessions. While there&#8217;s a new daily Renown challenge and Renown reward at clearance level up, the end-of-match Renown reward is being reduced.<\/p>\n\n\n\n<p><strong>Battle Pass &amp; XP:<\/strong> Battle Pass points gained from challenges and rewards are increased (to 1,000 from 850), but end-of-match Battle Pass points are now time-based with a slightly lower payout. XP gain for clearance levels is also being adjusted, and Alpha Pack progression is slightly adjusted per playlist to ensure progression is balanced per match\/hour played (favoring longer matches like Ranked).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Other System Updates &amp; Quality of Life in Operation Daybreak<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1456\" height=\"816\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-9.webp\" alt=\"Rainbow Six Siege ShieldGuard anti-cheat major features\" class=\"wp-image-27502\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-9.webp 1456w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-9-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-9-768x430.webp 768w\" sizes=\"(max-width: 1456px) 100vw, 1456px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p><strong>Claymore Lasers:<\/strong> The appearance of claymore lasers is changing. Friendly lasers appear white with team color shading, while enemy operator lasers have more prominent team color. This change aims to make them more visible, potentially aiding players with color blindness, but some find the new harsh lines look like &#8220;plastic rods.&#8221; Consistency in friendly team color visibility (especially in sunlight) seems to be a potential bug, and many feel there&#8217;s a significant need for many more team color options beyond the current three.<\/p>\n\n\n\n<p><strong>Operator Outlines:<\/strong> Replacing the current &#8220;rim lighting&#8221; glow, Siege X introduces team color outlines for operators. Friendlies will always be outlined, while enemies get an outline of the selected enemy team color. This can make enemies significantly easier to spot, especially when pixel peeking or looking through punch holes, impacting map control and target acquisition. While intended to help with color blindness (as rim lighting could hide players against similar colored backgrounds), some color blind players have reported finding the outlines harder to see than rim lighting, while non-color blind players report a clear advantage. Again, the call for way more team color options is strong to ensure players can pick colors that work best for them.<\/p>\n\n\n\n<p><strong>Core Movement:<\/strong> Movement will now carry momentum, and advanced repel improvements will allow sprinting and turning corners, adding a nice quality to the game. These are significant gameplay elements affecting every operator.<\/p>\n\n\n\n<p><strong>UI Rebuild:<\/strong> The entire UI has been rebuilt to be faster, cleaner, and visually aligned with the new Siege X look. The hub system is dynamic and modular, allowing for seasonal customization and showing relevant information. The loadout menu UI is also visually changed (no loadout changes), impacting how players select their weapon attachment and gear.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1456\" height=\"816\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/Ultimate-Beginner-Guide-for-Delta-Force-Mobile-Operations-29.webp\" alt=\"Rainbow Six Siege Training Ground modes with AI allies\" class=\"wp-image-27522\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/Ultimate-Beginner-Guide-for-Delta-Force-Mobile-Operations-29.webp 1456w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/Ultimate-Beginner-Guide-for-Delta-Force-Mobile-Operations-29-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/Ultimate-Beginner-Guide-for-Delta-Force-Mobile-Operations-29-768x430.webp 768w\" sizes=\"(max-width: 1456px) 100vw, 1456px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p><strong>Battle Pass Redesign:<\/strong> The battle pass navigation system has been redesigned to be more intuitive, with a map-like progression menu that can be panned and zoomed, letting players focus on the reward paths they want. New challenges are introduced to support player goals across progression, onboarding, and competition, impacting how players engage with gameplay elements.<\/p>\n\n\n\n<p><strong>Career Tab Updates:<\/strong> The career stats tracker and personal performance menu will be fully integrated into the career tab. Players can identify strengths and track performance with stats like win rate, survival rate, objective play rate, and the KOST stat (Kill, Objective, Survive, Trade), with filters by season to see evolution over time.<\/p>\n\n\n\n<p><strong>Anti-Toxicity Efforts:<\/strong> Developers report a sharp decline in toxic players this year, with efforts to improve communication and refine responses to disruptive players. The new reputation system is fully activated, bringing tiered consequences for those who aren&#8217;t playing nice (think automatic suspensions and potential permanent bans for repeated bad behavior) and rewarding positive conduct. Automated text moderation and privacy settings improvements are coming. Nicknames will be automatically generated for each game (huge for streamers!), and abandoned penalties are being reworked. More detailed in-game reports and better visibility on report outcomes are being added, aiming to improve the experience for Team Rainbow members. Features like cheater match cancellation are also part of this effort.<\/p>\n\n\n\n<p><strong>Player Shadows:<\/strong> Observationally, first person shadows and player shadows have sometimes appeared detached from the operator model on the test server \u2013 a potential visual bug.<\/p>\n\n\n\n<p><strong>Spawn Point UI:<\/strong> Spawn point selection behavior on the test server appeared different\/bugged (clicking map dots seemed absent), impacting strategies around objective sites.<\/p>\n\n\n\n<p><strong>Long-Term Progression:<\/strong> Long-term progression rewards include the new Clearance-Level badges ( CL 20 , 30, 50) as well as badges for Siege Cup and Dual Front participation\/victories.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Reputation System &amp; The New Pick &amp; Ban System (Round-by-Round Bans)<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1456\" height=\"816\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-3.webp\" alt=\"Rainbow Six Siege Esports Tab and Siege Cup beta info\" class=\"wp-image-27511\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-3.webp 1456w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-3-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-3-768x430.webp 768w\" sizes=\"(max-width: 1456px) 100vw, 1456px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>Beyond just player behavior, there&#8217;s arguably the most impactful gameplay change coming to Siege X: the new ban system, and it&#8217;s generating significant excitement for Ranked play. This system is officially called Pick &amp; Ban.<\/p>\n\n\n\n<p><strong>Round-by-Round Bans:<\/strong> Players will now ban one operator per round (an attacker on one side and a defender on the other) from the opposing team&#8217;s side. Teams simultaneously select one opposing enemy operator to ban from the next round, directly affecting the ranked map pool strategy.<\/p>\n\n\n\n<p><strong>Dynamic Strategy:<\/strong> This isn&#8217;t just a pre-game formality anymore! It allows for on-the-fly banning based on how the enemy team is playing, adding significant strategic depth. Teams can adapt mid-match to counter opponents or target specific defensive setups (like repeatedly banning an opponent\u2019s best player or key wall denial defenders on consecutive attack rounds near objective sites).<\/p>\n\n\n\n<p><strong>Overtime Persistence:<\/strong> These dynamic bans aren&#8217;t forgotten when sides switch \u2013 they persist into overtime! If overtime is reached on defense, any operators banned by the attacking team during their initial rounds remain banned.<\/p>\n\n\n\n<p><strong>Potential for Fun:<\/strong> This system is expected to be super cool and super fun, mixing up Ranked gameplay significantly and potentially justifying the limited core operator balancing changes elsewhere at launch. This adds deep strategic gameplay elements.<\/p>\n\n\n\n<p>This combined system aims to influence both individual player conduct and overall match dynamics, pushing for a cleaner, more strategic, and less frustrating experience in Siege X for Team Rainbow.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Ranked System: The Elephant in the Room for Siege X<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1456\" height=\"816\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-18.webp\" alt=\"Rainbow Six Siege Dual Front mode: combine attackers and defenders\" class=\"wp-image-27514\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-18.webp 1456w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-18-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-18-768x430.webp 768w\" sizes=\"(max-width: 1456px) 100vw, 1456px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>This is a major point of discussion for many players.<\/p>\n\n\n\n<p><strong>Rank 2.0 Remains:<\/strong> The biggest potential disappointment for some players: the Rank 2.0 system itself is not changing in Siege X. Existing complaints about matchmaking and the ranking system persist, affecting how players climb the ranked map pool.<\/p>\n\n\n\n<p><strong>Ongoing Matchmaking Tweaks:<\/strong> Ubisoft revealed they have been making weekly matchmaking changes during Operation Preparation Phase specifically to fine-tune the system for Siege X launch (June 10th). They have implemented features like Team Rebalancing, Phantom Player, and Dynamic Matchmaking, all aiming for faster and hopefully fairer matchmaking by balancing wait time vs. match quality based on server load. Developers track data points like the percentage of matches that go 4-0 and the percentage that reach overtime. The aim is to return matchmaking quality to Year 9 Season 4 levels, but with the added benefit of being faster due to Dynamic Matchmaking. Higher skilled players have expressed a willingness to wait longer for higher quality matches; developers request players not to cancel queues too early if they notice longer wait times, as the system is actively trying to find a high-quality match based on server load (unlike previous systems where skill tolerance would relax over time).<\/p>\n\n\n\n<p><strong>Hidden Skill Rating Confirmed:<\/strong> Visual evidence from upcoming developer videos confirms that the actual skill rating remains hidden. While developers plan a dedicated video to explain the Ranked system, some still feel the skill rating should be more visible in-game to reduce confusion.<\/p>\n\n\n\n<p><strong>No Return to Rank 1.0:<\/strong> For those hoping for a return to the old system, this is confirmed not happening. Developers are continuing to work on and tweak the current system, which some feel is essentially &#8220;Rank 2.5,&#8221; though they aren&#8217;t expected to give it a new numbered designation soon.<\/p>\n\n\n\n<p><strong>Ranked Requires Premium:<\/strong> As noted earlier, Ranked mode remains inaccessible for Free Access players. You must own the premium version of Siege X to queue for Ranked, in addition to meeting the standard level requirement (traditionally CL 50 ). The small change is that returning players now need only 1 win (down from 5) to re-unlock Ranked access after meeting the level requirement and owning the game.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Training Updates<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1456\" height=\"816\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-17.webp\" alt=\"Rainbow Six Siege Cross Play and cross-progression available\" class=\"wp-image-27509\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-17.webp 1456w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-17-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-17-768x430.webp 768w\" sizes=\"(max-width: 1456px) 100vw, 1456px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>Significant updates are coming to training modes, offering new ways to learn and practice gameplay elements:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>New Training Playlists:<\/strong> Two new practice playlists are introduced: Enlisted and Field Training. Enlisted lets players fight AI bots solo on full maps. Field Training is similar but geared toward returning players and offers a more customizable practice arena with bots mimicking real player behavior. These modes offer a \u201ccustomizable practice arena\u201d with bots mimicking real behavior and help players learn map control and operator unique abilities.<\/li>\n\n\n\n<li><strong>Target Drill Evolution:<\/strong> Targets will now be moving, with a Keres Legion theme coming in Season 4. They navigate key rooms for map layout learning, with togglable guidance. These will appear in the Shooting Range.<\/li>\n\n\n\n<li><strong>AI Allies:<\/strong> AI allies will be added to both Enlisted and Field Training for a realistic squad experience. Clash will also be added to the AI playlist, allowing players to practice against this specific enemy operator.<\/li>\n\n\n\n<li><strong>Mini Map (Training Only):<\/strong> A mini map will be added to training playlists to help players navigate faster and gain map knowledge, supporting the learning of gameplay elements and map control around objective sites.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Esports Tab &amp; Siege Cup in Operation Daybreak<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1456\" height=\"816\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-11.webp\" alt=\"Tom Clancy&#039;s Rainbow Six Siege\" class=\"wp-image-27508\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-11.webp 1456w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-11-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-11-768x430.webp 768w\" sizes=\"(max-width: 1456px) 100vw, 1456px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>Esports is getting a dedicated home and more competitive opportunities for Team Rainbow:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>New Esports Tab:<\/strong> A new in-game tab accessible from the main menu will be the home for esports, featuring full schedules (with filters), info pages, and global standings to track team performance and rankings towards SI qualification. Dedicated pages for Tier 1 competitions, leagues, regions, and the Six Invitational are planned, making esports easier to follow.<\/li>\n\n\n\n<li><strong>Siege Cup:<\/strong> Siege Cup will be available every weekend starting in Third Season (clarification from previous mentions), entering a PC-only Siege Cup beta with pre-match stats inspection. Season 3 will bring new improvements and plans, offering more competitive points and opportunities, with exclusive badges for participation\/victories. Players will be able to scout opponent team stats (ops played, KOST) before a match starting in Season 3. This continues into Season 4.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Dual Front (New Permanent 6v6 Mode) in Siege X<\/h2>\n\n\n\n<p><strong>Dual Front Mode:<\/strong> A brand-new permanent 6v6 game mode where attackers and defenders combine attackers and defenders on the same side. This cooperative mode is available under Free Access and launches on the District map, offering unique gameplay elements and strategies for controlling objective sites.<\/p>\n\n\n\n<p><strong>Seasonal Updates:<\/strong> Dual Front will receive updates each season, including new neutral sector assignments, lore-driven objectives that can swing the outcome, and tailored balancing updates. Season 3 brings a new neutral sector assignment related to the Season 3 operator and lore updates. Season 4 brings another new assignment.<\/p>\n\n\n\n<p><strong>Progression:<\/strong> Includes long-term progression badges for participation.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Year 10 Roadmap (Beyond Siege X)<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1456\" height=\"816\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-5.webp\" alt=\"Rainbow Six Siege Clash rework showcasing unique abilities\" class=\"wp-image-27510\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-5.webp 1456w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-5-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-5-768x430.webp 768w\" sizes=\"(max-width: 1456px) 100vw, 1456px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>The reveal outlined plans for the entire Year 10, including glimpses into future seasons, promising exciting new major features and gameplay elements:<\/p>\n\n\n\n<p><strong>Season 3 (late 2025):<\/strong> Features a brand new Defender from Switzerland with a new gadget, hinted as having narrative ties to the Swiss operator cluster. This new operator adds a fresh dynamic. This season adds three new modernized maps (Nighthaven, Lair, and Consulate entering the Ranked map pool), operator loadout diversification (reissuing a newer secondary weapon or primary to multiple ops), plans to explore magnified scopes on defense, Dual Front updates (new assignments, lore, balancing), two seasonal operator rotations with monthly challenges\/cosmetics, ongoing balancing, and Siege Cup begins weekly (PC beta). Esports Tab evolution continues. A returning Halloween event on a new map is also planned.<\/p>\n\n\n\n<p><strong>Season 4 (Year 10 Anniversary):<\/strong> Includes a Pathfinder attacker Operator Remaster (refreshing\/enhancing their role and unique abilities), new firepower (weapon redistribution, including a new weapon launching on multiple operators via battle pass first), two more modernized maps (Theme Park and Skyscraper) and a full rework of a third map are slated. Target Drill updates feature moving targets with the Keres Legion theme in the Shooting Range. Ongoing balancing continues (including EMP\/jamming systems, hard breacher balancing), ranked matchmaking improvements, a new Dual Front mission, and Siege Cup continues every weekend. Esports Tab updates continue. The 10th Anniversary event will be a special in-game event highlighting moments celebrating Six Siege and the community for Team Rainbow. Finally, a new Testing Grounds playlist will let players try experimental features throughout the year. Ubisoft revealed these plans to set up the next 10 years.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Historical Operations Referenced<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1456\" height=\"816\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-15.webp\" alt=\"Rainbow Six Siege Jackal&#039;s smart glasses (Glance Smart Glasses) tracking footsteps\" class=\"wp-image-27503\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-15.webp 1456w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-15-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-15-768x430.webp 768w\" sizes=\"(max-width: 1456px) 100vw, 1456px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<table>\n<tr><td>Operation Black Ice<\/td><td>Year 1 Season 1, Feb 2016<\/td><td>Introduced Frost and Buck, and the Yacht map. Legendary skin remains accessible in Bravo Packs.<\/td><\/tr>\n<tr><td>Operation Dust Line<\/td><td>Year 1 Season 2, May 2016<\/td><td>Introduced two US Navy SEAL Operators (Blackbeard and Valkyrie) and the Border map.<\/td><\/tr>\n<tr><td>Operation Skull Rain<\/td><td>Year 1 Season 3, Aug 2016<\/td><td>Introduced two Brazilian BOPE operators (Capit\u00e3o and Caveira) and the Favela map.<\/td><\/tr>\n<tr><td>Operation Red Crow<\/td><td>Year 1 Season 4, Nov 2016<\/td><td>Introduced two Japanese SAT operators (Hibana and Echo) and the Skyscraper map.<\/td><\/tr>\n<tr><td>Operation Blood Orchid<\/td><td>Year 2 Season 3, Sept 2017<\/td><td>Introduced Lesion, Ying, and Ela, and the Theme Park map. Known for significant meta shifts affecting map control and operator unique abilities.<\/td><\/tr>\n<tr><td>Operation Chimera<\/td><td>Year 3 Season 1, Mar 2018<\/td><td>Introduced Finka and Lion, focusing on cooperative PvE gameplay elements in the limited-time Outbreak event.<\/td><\/tr>\n<tr><td>Operation Para Bellum<\/td><td>Year 3 Season 2, June 2018<\/td><td>Introduced Alibi and Maestro and the Villa map, significantly impacting defense strategies on objective sites.<\/td><\/tr>\n<tr><td>Operation Grim Sky<\/td><td>Year 3 Season 3, Sept 2018<\/td><td>Introduced Maverick and Clash, and a rework of Hereford Base. Clash&#8217;s original introduction, introducing her unique shield gameplay elements.<\/td><\/tr>\n<tr><td>Operation Wind Bastion<\/td><td>Year 3 Season 4, Dec 2018<\/td><td>Introduced Nomad and Kaid, and the Fortress map, adding new utility for map control.<\/td><\/tr>\n<tr><td>Operation Burnt Horizon<\/td><td>Year 4 Season 1, Mar 2019<\/td><td>Introduced Mozzie and Gridlock, and the Outback map.<\/td><\/tr>\n<tr><td>Operation Phantom Sight<\/td><td>Year 4 Season 2, June 2019<\/td><td>Introduced N\u00f8kk and Warden, adding new stealth and counter-intel gameplay elements. N\u00f8kk&#8217;s presence highlighted with Bravo Pack preview headgear in Siege X.<\/td><\/tr>\n<tr><td>Operation Ember Rise<\/td><td>Year 4 Season 3, Sept 2019<\/td><td>Introduced Amaru and Goyo, and a rework of Kanal.<\/td><\/tr>\n<tr><td>Operation Shifting Tides<\/td><td>Year 4 Season 4, Dec 2019<\/td><td>Brought Kali and Wamai (Peruvian and Kenyan gadgets) and a rework of Theme Park.<\/td><\/tr>\n<tr><td>Operation Shadow Legacy<\/td><td>Year 5 Season 3, Sept 2020<\/td><td>Introduced Splinter Cell&#8217;s Sam Fisher (Zero) and added map bans, shared secondary gadgets, and a rework of Chalet, changing gameplay elements.<\/td><\/tr>\n<tr><td>Operation Vector Glare<\/td><td>Year 7 Season 2, June 2022<\/td><td>Introduced Sens and the Close Quarter map (Training map), adding new utility for area denial and map control.<\/td><\/tr>\n<tr><td>Operation Twin Shells<\/td><td>N\/A<\/td><td>(This term does not appear in official Ubisoft sources regarding Rainbow Six Siege operations. It might be a typo or refer to something outside R6 Siege).<\/td><\/tr>\n<tr><td>Operation Collision Point<\/td><td>N\/A<\/td><td>(This term does not appear in official Ubisoft sources regarding Rainbow Six Siege operations. It might be a typo or refer to something outside R6 Siege).<\/td><\/tr>\n<tr><td>Operation Solar Raid<\/td><td>Year 7 Season 4, Dec 2022<\/td><td>Added defender Sol\u00eds and her electro-sensor (Spec IO Electro Sensor), along with cross-play\/progression, Reputation score, new map Nighthaven Labs, Ranked 2.0, etc. Introduced key counter-intel gameplay elements.<\/td><\/tr>\n<tr><td>Operator Skop\u00f3s<\/td><td>Year 9 Season 3, Sept 2024<\/td><td>Introduced the Greek attacker Skop\u00f3s and his gadget. An existing operator part of the game&#8217;s history.<\/td><\/tr>\n<\/table>\n\n\n\n<h2 class=\"wp-block-heading\">Potential Gameplay Observations<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1456\" height=\"816\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-8.webp\" alt=\"Rainbow Six Siege Sol\u00eds using Spec IO Electro Sensor gadget\" class=\"wp-image-27515\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-8.webp 1456w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-8-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-8-768x430.webp 768w\" sizes=\"(max-width: 1456px) 100vw, 1456px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>Based on test server exploration, players have attempted various tactics, including trying different methods for door destruction (shotguns, smokes, utility), experimenting with cheeky ideas like placing a Valkyrie camera onto a Clash shield, and navigating maps while observing operator unique abilities and enemy operator positions near objective sites. Test server observations also revealed a range of player interactions, from toxic chat to surprisingly positive displays of teamwork and compliments, and even moments of players rage quitting, all highlighting various gameplay elements and the human factor within Team Rainbow.<\/p>\n\n\n\n<div class=\"promocode\">\n    Promo code: <span>Dina_Blog<\/span>\n    <div class=\"text\">Use this discount as my thank you for your attention!<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Overall Impression: Worth the Hype?<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1456\" height=\"816\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-13.webp\" alt=\"Rainbow Six Siege Ranked map pool strategy on modernized map (objective sites)\" class=\"wp-image-27500\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-13.webp 1456w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-13-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/05\/RainbowSixSiege-13-768x430.webp 768w\" sizes=\"(max-width: 1456px) 100vw, 1456px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>While it might feel a little underwhelming to only get five modernized maps and limited core balancing changes immediately in Siege X (Second Season) compared to the sheer volume revealed for the entire year, the combination of the genuinely strategic new Pick &amp; Ban system, the fun Clash rework, the powerful ShieldGuard anti-cheat expansion (including cheater match cancellation), the crisp new audio, performance improvements, the impactful destructible elements near objective sites, the comprehensive training updates, the promise of a more effective anti-cheat system, and the clear roadmap for future updates seems incredibly promising. Ubisoft announced this as a major turning point. Especially with the crucial clarity that Ranked is locked behind the premium version and that this update brings significant changes and major features for Team Rainbow players, Siege X feels like it creates a strong &#8220;new foundation,&#8221; signaling a commitment to a fresh experience and making it potentially worth the hype! Get ready to dive in around June 10th, 2025!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dive deeper into the article to find a special promocode for a discount to cut on all your boosts. Okay operators, gear up! Siege X (Operation Daybreak, Second Season of Year 10) is just around the corner! Based on test server peeks (sorry PC got the early access, console updates are planned!), patch notes, and [&hellip;]<\/p>\n","protected":false},"author":33680,"featured_media":27523,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[320,3],"tags":[295,296,293,294],"post_kind":[98],"ppma_author":[127],"class_list":["post-27496","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-rainbow-six-siege","category-all","tag-r6-siege-x-release-date","tag-rainbow-6-siege-season-10-news","tag-rainbow-6-siege-season-x","tag-rainbow-6-siege-x-news","author-dina"],"acf":[],"authors":[{"term_id":127,"user_id":33680,"is_guest":0,"slug":"dina","display_name":"Dina","avatar_url":{"url":"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/07\/Dina-avatar.webp","url2x":"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/07\/Dina-avatar.webp"},"0":null,"1":"","2":"","3":"","4":"","5":"","6":"","7":"","8":""}],"_links":{"self":[{"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/posts\/27496","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/users\/33680"}],"replies":[{"embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/comments?post=27496"}],"version-history":[{"count":0,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/posts\/27496\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/media\/27523"}],"wp:attachment":[{"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/media?parent=27496"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/categories?post=27496"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/tags?post=27496"},{"taxonomy":"post_kind","embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/post_kind?post=27496"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/ppma_author?post=27496"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}