{"id":28604,"date":"2025-06-20T18:41:50","date_gmt":"2025-06-20T18:41:50","guid":{"rendered":"https:\/\/epiccarry.com\/blogs\/?p=28604"},"modified":"2026-10-23T09:17:25","modified_gmt":"2026-10-23T09:17:25","slug":"the-finals-weapon-tier-list","status":"publish","type":"post","link":"https:\/\/epiccarry.com\/blogs\/the-finals-weapon-tier-list\/","title":{"rendered":"The Finals Weapon Tier List: Best Guns for Season 12"},"content":{"rendered":"<p><em>Updated October 23, 2026 for The Finals Season 12. The tiers follow the current rankings and change with each balance patch.<\/em><\/p>\n<p>The best weapons in Season 12 are the CB-01 Repeater, LH1, M11, SA1216, SHAK-50, and XP-54. Patch 12.0.0 shifted contestant survival thresholds by giving Lights <strong>175 HP<\/strong> and reducing Heavies to <strong>325 HP<\/strong>, making sustained burst damage and reliable kill breakpoints essential. Understanding how every gun fits into the current meta is vital for finding success in ranked matches across every class.<\/p>\n<h2 id=\"the-finals-weapon-tier-list-season-12-meta\">The Finals Weapon Tier List: Season 12 Meta<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/10\/the-finals-tier-board-2ec75739ae1d.webp\" alt=\"The Finals Weapon Tier List as a board: S tier LH1, M11, SA1216 and 3 more\" loading=\"lazy\" \/><\/p>\n<p><em>The tier table below as a board.<\/em><\/p>\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Tier<\/strong><\/td><td><strong>Weapons<\/strong><\/td><\/tr><tr><td><strong>S<\/strong><\/td><td>LH1, M11, SA1216, XP-54, CB-01 Repeater, SHAK-50<\/td><\/tr><tr><td><strong>A<\/strong><\/td><td>FCAR, Lewis Gun, M60, R.357, Sledgehammer, V9S, .50 Akimbo, ARN-220, Chimera-XB, FAMAS, KS-23, M26 Matter, P90<\/td><\/tr><tr><td><strong>B<\/strong><\/td><td>AKM, Model 1887, SH1900, Sword, Throwing Knives, 93R, BFR Titan, Cerberus 12GA, Minigun, Pike-556, Recurve Bow<\/td><\/tr><tr><td><strong>C<\/strong><\/td><td>CL-40, Flamethrower, MGL32, Riot Shield, SR-84, Dual Blades<\/td><\/tr><tr><td><strong>D<\/strong><\/td><td>Dagger, Spear<\/td><\/tr><\/tbody><\/table><\/figure>\n\n<h2 id=\"s-tier\">S Tier<\/h2>\n<p>These top-performing picks deliver oppressive damage potential, forgiving handling, or game-deciding kill breakpoints that make them central to the current meta.<\/p>\n<h3 id=\"lh1\">LH1<\/h3>\n<p>The LH1 brings unmatched burst damage and mid-to-long range reach despite receiving damage and range reductions. It no longer manages a two-tap headshot on Lights, yet pairing its rapid fire with the Truesight specialization lets players beam targets from distance or fight through smoke.<\/p>\n<blockquote><p>I feel the LH1 nerf.<\/p>\n<p>\u2014 one player<\/p><\/blockquote>\n<h3 id=\"m11\">M11<\/h3>\n<p>With an extreme rate of fire reaching <strong>1,000 RPM<\/strong>, the M11 shreds opponents up close and posts a 0.9-second elimination time against Mediums. While prior updates added recoil at extended ranges, the reduced health pool on Heavies allows aggressive Light players to melt opposing teams within cashout rooms.<\/p>\n<h3 id=\"sa1216\">SA1216<\/h3>\n<p>The SA1216 automatic shotgun remains a cornerstone for Heavy loadouts because of its lethal four-shell burst tempo and strong defensive area denial. Recent handling buffs combined with Heavy&#39;s improved mobility make it straightforward to rush opponents down and delete them in close-quarters duels.<\/p>\n<h3 id=\"xp-54\">XP-54<\/h3>\n<p>Equipped with an optic sight, the XP-54 features virtually nonexistent recoil and an impressive <strong>880 RPM<\/strong> fire rate. Even after taking a magazine capacity reduction to 34 rounds, its forgiving spray pattern and 1.05-second time-to-kill against Medium contestants make it an elite dueling tool.<\/p>\n<h3 id=\"cb-01-repeater\">CB-01 Repeater<\/h3>\n<p>The CB-01 Repeater gained damage and range improvements, restoring its devastating ability to eliminate Light contestants in <strong>two body shots<\/strong>. It deals 88 body damage and 132 head damage per round, outperforming rival marksman options while providing sharp break points against both Mediums and Heavies.<\/p>\n<h3 id=\"shak-50\">SHAK-50<\/h3>\n<p>The SHAK-50 stands out as an exceptionally versatile Heavy weapon, matching shotgun threat in tight spaces while retaining accurate tap-fire at long distances. Striking for 30 base damage at 420 RPM, it delivers dependable target control across every combat scenario.<\/p>\n<h2 id=\"a-tier\">A Tier<\/h2>\n<p>These weapons serve as reliable, well-rounded meta picks that deliver strong firepower across various situations without feeling overly oppressive.<\/p>\n<h3 id=\"fcar\">FCAR<\/h3>\n<p>Equipped with a holographic sight and very manageable recoil, the FCAR acts as a premier dueling rifle for Medium players. Dealing 23 damage per bullet at 530 RPM, it provides high consistency at mid-range encounters, though its 25-round magazine requires disciplined trigger control.<\/p>\n<h3 id=\"lewis-gun\">Lewis Gun<\/h3>\n<p>The Lewis Gun remains a trusted Heavy light machine gun, offering 47 rounds and manageable recoil alongside a recent fire rate improvement. It provides greater accuracy and range than standard options, excelling in mid-range dueling and sustained team fire.<\/p>\n<h3 id=\"m60\">M60<\/h3>\n<p>The M60 received a rate of fire increase of 20 rounds per minute, raising its output to <strong>600 RPM<\/strong> alongside a massive 70-round magazine. While its bounce can feel unruly at longer distances, its relentless sustained fire suppresses groups and outlasts opponents in prolonged brawls.<\/p>\n<h3 id=\"r357\">R.357<\/h3>\n<p>The R.357 revolver hits for 76 body damage and <strong>152 damage<\/strong> on headshots, granting Mediums lethal burst combos against all three contestant classes. Landing an accurate headshot almost guarantees winning an engagement, although missed shots remain punishing. The revolver is underrated and deserves a higher spot thanks to its damage buff and lethal headshot combos, suggest some players.<\/p>\n<h3 id=\"sledgehammer\">Sledgehammer<\/h3>\n<p>Benefiting heavily from environmental destruction and Heavy&#39;s boosted sprint pace, the Sledgehammer dominates tight indoor quarters with 120 body damage swings. Its secondary overhead swing and heavy lunges crush structures and instantly drop contestants who fail to keep their distance.<\/p>\n<h3 id=\"v9s\">V9S<\/h3>\n<p>The V9S semi-automatic pistol delivers 38 damage per shot with a rapid 360 RPM fire rate and clean hip-fire handling. It handles well at close-to-mid range when players pace their clicks, though a few players feel the pistol is no longer viable after losing its four-tap on Lights.<\/p>\n<p>###.50 Akimbo<\/p>\n<p>Holding 14 rounds with a 92 headshot damage ceiling, the.50 Akimbo pistols deal immense burst damage for Heavy players. When paired with Winch Claw or Charge &#39;N&#39; Slam, pacing shots carefully allows players to three-tap Mediums and four-tap Heavies. Players working on leveling up loadouts can use <a href=\"https:\/\/epiccarry.com\/the-finals\/boost\/weapons-leveling\/\" target=\"_blank\" rel=\"noopener noreferrer\">The Finals Weapons Leveling Boost<\/a> to bypass weapon experience grinds.<\/p>\n<h3 id=\"arn-220\">ARN-220<\/h3>\n<p>The ARN-220 delivers sustained assault rifle pressure to the Light build, boasting a 750 RPM fire rate and a 30-round magazine. It rewards good aim and pairs effectively with recon utility like Truesight, though rough recoil kicks can challenge players who struggle to hit headshots.<\/p>\n<h3 id=\"chimera-xb\">Chimera-XB<\/h3>\n<p>Functioning much like an agile sidearm for the Medium class, the Chimera-XB fires at 260 RPM with 47 body damage. It shines when moving quickly, offering generous in-air accuracy, fast reloads, and dependable hip-fire spread.<\/p>\n<h3 id=\"famas\">FAMAS<\/h3>\n<p>The FAMAS fires three-round bursts at stable trajectories with virtually no recoil, hitting for 24 damage per bullet. Its high damage per burst rewards clean headshots, and its exceptional hip-fire spread makes it a deadly dueling tool against agile contestants.<\/p>\n<h3 id=\"ks-23\">KS-23<\/h3>\n<p>The KS-23 fires heavy shotgun slugs that deal 100 flat damage, functioning as one of the best environmental destruction tools available to Heavy builds. It can drop Heavies with three shots into a quick melee, making it a threatening utility gun despite previous stat adjustments.<\/p>\n<h3 id=\"m26-matter\">M26 Matter<\/h3>\n<p>The M26 Matter shotgun offers an eight-round capacity, giving it far greater consistency and forgiveness than double-barrel alternatives. It rewards aggressive movement and jumping maneuvers, allowing Light players to constantly pressure foes in close-to-medium engagements.<\/p>\n<h3 id=\"p90\">P90<\/h3>\n<p>The P90 benefits from a recent damage increase to 15 per shot and carries a deep <strong>50-round drum<\/strong> at 900 RPM. Its fast reloads, smooth recoil control, and sustained magazine output allow Medium users to tear through enemy healing and eliminate full squads without pausing.<\/p>\n\n\n<div class=\"blog-info\"><div class=\"blog-info-media\"><img decoding=\"async\" width=\"130\" height=\"130\" src=\"https:\/\/epiccarry.com\/wp-content\/uploads\/2025\/05\/3-10-1.webp\" alt=\"The Finals Boosts\"><\/div><div class=\"blog-info-text\"><p class=\"main-text\" style=\"font-size:24px\"><strong>Buy The Finals Boosts<\/strong><\/p><p class=\"subtext\" style=\"font-size:18px\">Leave the grind to us!<\/p><a href=\"https:\/\/epiccarry.com\/the-finals\/\" class=\"white-button\">Buy now!<\/a><\/div><\/div>\n\n\n<h2 id=\"b-tier\">B Tier<\/h2>\n<p>Weapons in this bracket perform well in general combat but are held back by exploitable range limits, reload delays, or unforgiving requirements.<\/p>\n<h3 id=\"akm\">AKM<\/h3>\n<p>The AKM carries a generous 34-round magazine and deals 21 damage per shot, serving as a reliable weapon against personal shields. However, its bouncy initial recoil pattern and lower burst potential keep it slightly behind other rifles. The weapon beats rival rifles once you master its recoil curve, say other players.<\/p>\n<h3 id=\"model-1887\">Model 1887<\/h3>\n<p>The Model 1887 lever-action shotgun dishes out 117 damage per shell, giving it outstanding range compared to standard scatterguns. However, a slow rate of fire, prolonged shell-by-shell reloads, and inconsistent pellet spreads during chaotic fights limit its reliability.<\/p>\n<h3 id=\"sh1900\">SH1900<\/h3>\n<p>The SH1900 double-barrel shotgun offers devastating point-blank burst, dealing up to 180 damage per shell. The increased health on Light contestants lets users play more aggressively, but having only two shots makes missing completely fatal.<\/p>\n<h3 id=\"sword\">Sword<\/h3>\n<p>The Sword enables an aggressive hit-and-run playstyle that relies on lunges and rapid light swings. A base damage nerf to its standard swing means players need extra hits to secure takedowns, leaving them vulnerable to counterfire.<\/p>\n<h3 id=\"throwing-knives\">Throwing Knives<\/h3>\n<p>Offering infinite ammunition, Throwing Knives deal 60 damage with standard throws and 140 on heavy attacks. Because they fire slow-moving projectiles, shifting rubble and collapsing structures frequently cause projectile collision issues that disrupt kill combos.<\/p>\n<h3 id=\"93r\">93R<\/h3>\n<p>The 93R burst pistol delivers 24 damage per bullet and easy recoil control, but it lacks outstanding range or burst damage. The expanded health pools on other classes make it struggle in high-stakes duels without significant payoff.<\/p>\n<h3 id=\"bfr-titan\">BFR Titan<\/h3>\n<p>The BFR Titan hand cannon hits for 95 damage, enabling Heavy players to two-shot Lights or score an instant kill using Winch Claw combined with a headshot and melee. A small five-round cylinder and harsh damage falloff restrict its utility in multi-target fights despite reload speed buffs.<\/p>\n<h3 id=\"cerberus-12ga\">Cerberus 12GA<\/h3>\n<p>Dealing 117 damage up close, the Cerberus 12GA functions as a hard-hitting burst option for Medium contestants. While it can clear obstacles like goo in a single blast, its severe damage falloff and scarce three-round capacity leave players vulnerable at mid-range.<\/p>\n<h3 id=\"minigun\">Minigun<\/h3>\n<p>The Minigun unleashes a blistering <strong>1,500 RPM<\/strong> from a 300-round reservoir, shredding nearby targets if pre-spun. Severe movement penalties and reduced Heavy health make users easy pickings for enemy headshots when caught out in the open.<\/p>\n<h3 id=\"pike-556\">Pike-556<\/h3>\n<p>Boasting unmatched accuracy at extreme ranges, the Pike-556 hits for 50 body damage and 87.5 head damage. Despite reaching competitive times-to-kill with headshots, terrible hip fire and sluggish handling leave users completely helpless when rushed by close-range weapons.<\/p>\n<h3 id=\"recurve-bow\">Recurve Bow<\/h3>\n<p>The Recurve Bow can two-tap Mediums to the body with charged shots, dealing up to 126 body damage. However, losing the ability to eliminate a Light with a body shot plus quick melee makes it an unforgiving weapon when pressured.<\/p>\n<h2 id=\"c-tier\">C Tier<\/h2>\n<p>These specialized masterclass options require dedicated practice to yield results, often suffering from steep self-damage, awkward travel times, or low damage output.<\/p>\n<h3 id=\"cl-40\">CL-40<\/h3>\n<p>The CL-40 pump grenade launcher deals 105 impact damage, excelling at crowd control and indoor area denial. Unfortunately, extreme self-harm penalties in close fights and Light&#39;s higher health pool make dueling mobile targets frustrating.<\/p>\n<h3 id=\"flamethrower\">Flamethrower<\/h3>\n<p>The Flamethrower blankets rooms in fire and ignores heavy aiming demands, capitalizing on cluttered map destruction. Despite that utility, its low damage output is outmatched by direct weapon fire and can be countered by dedicated healing.<\/p>\n<h3 id=\"mgl32\">MGL32<\/h3>\n<p>Firing bouncing grenades on a short timer, the MGL32 received a 14-point damage increase to hit 97 damage per grenade. Its delayed detonations make hitting agile targets directly difficult, but skilled players can turn it into an explosive zone-denial hazard.<\/p>\n<h3 id=\"riot-shield\">Riot Shield<\/h3>\n<p>The Riot Shield allows players to advance while blocking incoming bullet fire, pairing well with close-range melee bashes for 90 damage. Its strictly defensive nature limits kill potential, leaving it suited for utility-heavy team play rather than fragging.<\/p>\n<h3 id=\"sr-84\">SR-84<\/h3>\n<p>The SR-84 sniper rifle deals 122 body damage and 244 on headshots, giving Light players the tools to instantly drop other Lights. Even so, its slow 45 RPM firing pace, poor close-quarters defense, and passive engagement style clash with objective-focused cashout play.<\/p>\n<h3 id=\"dual-blades\">Dual Blades<\/h3>\n<p>Dual Blades grant strong defensive deflection and fluid mobility, benefiting from recent balance updates that improved deflection consistency and damage against larger targets. Executing combos requires precise positioning, keeping them restricted to skilled niche players.<\/p>\n<h2 id=\"d-tier\">D Tier<\/h2>\n<p>Weapons in this tier struggle significantly in current competitive play, suffering from clunky animations, removed mechanics, or unfavorable damage output.<\/p>\n<h3 id=\"dagger\">Dagger<\/h3>\n<p>The Dagger deals 70 body damage and 340 damage from backstabs, enabling one-shot takedowns against Heavy opponents. The loss of fluid movement interactions and Light&#39;s lower base speed make maneuvering behind alert enemies exceptionally difficult.<\/p>\n<h3 id=\"spear\">Spear<\/h3>\n<p>The Spear relies on slow melee sweeps that deal 82 base damage. The inability to spin without stamina and the loss of technical movement tricks have severely hurt its combat viability.<\/p>\n<h2 id=\"season-12-meta-and-patch-1200-changes\">Season 12 Meta and Patch 12.0.0 Changes<\/h2>\n<p>Patch 12.0.0 altered basic contestant durability, shifting several weapon break points across the entire roster. Light contestants now enter the arena with 175 HP, moving up from their previous 150 HP pool. This survivability jump prevents standard single-burst eliminations from weapons like the Recurve Bow and Throwing Knives. Meanwhile, Heavy contestant health dropped from 350 HP down to 325 HP, making them far more vulnerable to sustained fire from automatic weapons like the M11, XP-54, and P90.<\/p>\n<p>Weapons received dedicated tuning alongside health changes: the CB-01 Repeater regained its two-shot body kill on Lights via damage and range increases, while the LH1 lost four damage to remove its two-tap headshot. The M60 and Lewis Gun both saw rate of fire boosts, the P90 gained base damage, and the MGL32 received a <strong>14-point damage buff<\/strong>. Readers looking back at previous balance trends can review our <a href=\"https:\/\/epiccarry.com\/blogs\/the-finals-season-11-guide\/\" target=\"_blank\" rel=\"noopener noreferrer\">Season 11 guide<\/a> to see how contestant abilities and metas have evolved over time.<\/p>","protected":false},"excerpt":{"rendered":"<p>Master the Season 12 meta with our The Finals weapon tier list, ranking all 38 weapons across Light, Medium, and Heavy classes after patch 12.0.0.<\/p>\n","protected":false},"author":33680,"featured_media":43848,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[354,3],"tags":[366,357,367,368],"post_kind":[120,97,101],"ppma_author":[127],"class_list":["post-28604","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-the-finals","category-all","tag-the-finals-guide","tag-the-finals-season-7","tag-the-finals-season-7-weapons-tier-list","tag-the-finals-weapons","author-dina"],"acf":{"faq_header":"","faq_items":[{"question":"<h3>How many weapons are available in The Finals?<\/h3>","answer":"<p class=\"isSelectedEnd\">The Finals features 38 weapons, consisting of 13 Light weapons, 13 Medium weapons, and 12 Heavy weapons.<\/p>"},{"question":"<h3>Which weapons are the best to run for each class in Season 12?<\/h3>","answer":"<p class=\"isSelectedEnd\">The top picks in the current meta are the M11, LH1, and XP-54 for Light; the CB-01 Repeater for Medium; and the SA1216 along with the SHAK-50 for Heavy.<\/p>"},{"question":"<h3>How did the Season 12 health changes impact weapon damage?<\/h3>","answer":"<p class=\"isSelectedEnd\">Patch 12.0.0 increased Light health to 175 HP and lowered Heavy health to 325 HP. These changes altered hit thresholds, preventing certain one-shot combos against Lights while letting automatic weapons melt Heavies much faster.<\/p>"}],"wpwp_short_description":"Master the Season 12 meta with our The Finals weapon tier list, ranking all 38 weapons across Light, Medium, and Heavy classes after patch 12.0.0.","wpwp_plus_for_views":""},"authors":[{"term_id":127,"user_id":33680,"is_guest":0,"slug":"dina","display_name":"Dina","avatar_url":{"url":"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/07\/Dina-avatar.webp","url2x":"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/07\/Dina-avatar.webp"},"0":null,"1":"","2":"","3":"","4":"","5":"","6":"","7":"","8":""}],"_links":{"self":[{"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/posts\/28604","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/users\/33680"}],"replies":[{"embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/comments?post=28604"}],"version-history":[{"count":0,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/posts\/28604\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/media\/43848"}],"wp:attachment":[{"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/media?parent=28604"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/categories?post=28604"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/tags?post=28604"},{"taxonomy":"post_kind","embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/post_kind?post=28604"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/ppma_author?post=28604"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}