{"id":38347,"date":"2026-04-14T23:26:59","date_gmt":"2026-04-14T23:26:59","guid":{"rendered":"https:\/\/epiccarry.com\/blogs\/?p=38347"},"modified":"2026-04-14T23:27:02","modified_gmt":"2026-04-14T23:27:02","slug":"arc-raiders-riven-tide-map-guide","status":"publish","type":"post","link":"https:\/\/epiccarry.com\/blogs\/arc-raiders-riven-tide-map-guide\/","title":{"rendered":"ARC Raiders Riven Tide Map Guide \u2014 New Coastal Map, Loot, Loadouts &amp; Strategy"},"content":{"rendered":"\n<p><strong>Patch 1.24.0 is live. Riven Tide drops April 28th. Here&#8217;s what changes, what kills you, and how to survive it.<\/strong><\/p>\n\n\n\n<p>Riven Tide is bringing the first true coastal map to <a href=\"https:\/\/epiccarry.com\/arc-raiders\/\">ARC Raiders<\/a> \u2014 and it\u2019s not just a visual change. This brand new map introduces open shoreline combat, vertical industrial zones, dynamic map conditions, and a boss-tier threat that forces players to rethink how they move, fight, and survive.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">In This Guide, We&#8217;ll Cover:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Riven Tide map overview<\/strong> \u2014 all biomes, zones, and how the new coastal map is structured<\/li>\n\n\n\n<li><strong>Key locations and POIs<\/strong> \u2014 including the Exodius Hotel, port structures, and high-risk zones<\/li>\n\n\n\n<li><strong>Map flow and movement<\/strong> \u2014 how to rotate, where players die, and how to avoid it<\/li>\n\n\n\n<li><strong>Gameplay changes<\/strong> \u2014 what you need to do differently compared to previous maps<\/li>\n\n\n\n<li><strong>Audio and stealth mechanics<\/strong> \u2014 how water zones and open areas affect detection<\/li>\n\n\n\n<li><strong>New boss (Large ARC)<\/strong> \u2014 how encounters work and why they\u2019re so dangerous<\/li>\n\n\n\n<li><strong>Best loot zones<\/strong> \u2014 where to farm, what to prioritize, and safe vs high-risk routes<\/li>\n\n\n\n<li><strong>Best loadouts<\/strong> \u2014 weapons, gear, and meta picks for the Riven Tide map<\/li>\n\n\n\n<li><strong>Map conditions<\/strong> \u2014 tides, storms, and how they change routes mid-raid<\/li>\n\n\n\n<li><strong>Common mistakes to avoid<\/strong> \u2014 what gets players killed most often<\/li>\n\n\n\n<li><strong>Preparation tips<\/strong> \u2014 what to do before the Riven Tide release<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1075\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-riven-tide-map-guide.webp\" alt=\"ARC Raiders Riven Tide Map Release \u2014 Partially Flooded Coastal City, Loot &amp; Strategy Guide\" class=\"wp-image-38350\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-riven-tide-map-guide.webp 1075w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-riven-tide-map-guide-780x435.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-riven-tide-map-guide-768x429.webp 768w\" sizes=\"(max-width: 1075px) 100vw, 1075px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<div class=\"text-block-prize\">\r\n    Dive deeper into the article to find a special <span>promo code<\/span> for a discount to save on all your boosts.\r\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">What Is Riven Tide?<\/h2>\n\n\n\n<p>Riven Tide update, scheduled release date around April 28th \u2014 and it&#8217;s the first significant new ARC Raiders map expansion since Stella Montis. This isn&#8217;t a balance pass or a loot reshuffle. It introduces a brand-new coastal theme map, a boss-tier &#8220;Large ARC&#8221; enemy, a new map condition affecting the entire expedition window, and enough environmental variety to make the current meta feel like a training ground by comparison.<\/p>\n\n\n\n<p>The update marks a deliberate pivot in how ARC Raiders plays. New biomes, new threats, new systems \u2014 and a world that will actively punish the habits you built on every map before it.<\/p>\n\n\n\n<p>If you&#8217;ve been playing on autopilot, Riven Tide is coming to collect.<\/p>\n\n\n\n<div class=\"blog-info\">\r\n    <div class=\"blog-info-media\">\r\n        <img decoding=\"async\" width=\"130\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/12\/arc-raiders-1.webp\" alt=\"ARC Raiders Leveling Boost\" title=\"Epiccarry\">\r\n    <\/div>\r\n    <div class=\"blog-info-text\">\r\n        <p class=\"main-text\" style=\"font-size:24px\"><strong>Buy ARC Raiders Leveling Boost<\/strong><\/p>\r\n        <p class=\"subtext\" style=\"font-size:18px\">Leave the grind to us!<\/p>\r\n        <a href=\"https:\/\/epiccarry.com\/arc-raiders\/boost\/leveling\/\" class=\"white-button\">Buy now!<\/a>\r\n    <\/div>\r\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Map Overview: Biomes and Setting<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1075\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-riven-tide-map-guide-2.webp\" alt=\"Riven Tides Map Release Guide \u2014 New Coastal Battleground, Water Levels &amp; Best Routes\" class=\"wp-image-38351\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-riven-tide-map-guide-2.webp 1075w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-riven-tide-map-guide-2-780x435.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-riven-tide-map-guide-2-768x429.webp 768w\" sizes=\"(max-width: 1075px) 100vw, 1075px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Zone<\/strong><\/td><td><strong>Key Features<\/strong><\/td><td><strong>Combat Style<\/strong><\/td><td><strong>Risk Level<\/strong><\/td><td><strong>Best Use<\/strong><\/td><\/tr><tr><td><strong>Camer Coast<\/strong><\/td><td>Open shoreline, seawalls, flooded checkpoints<\/td><td><strong>Long-range<\/strong><\/td><td>High<\/td><td>Rotations (with cover)<\/td><\/tr><tr><td><strong>Sand Dunes<\/strong><\/td><td>Minimal natural cover, exposed terrain<\/td><td><strong>Long-range \/ repositioning<\/strong><\/td><td>High<\/td><td>Movement only<\/td><\/tr><tr><td><strong>Exodius Hotel<\/strong><\/td><td>Multi-level interiors, dense layout<\/td><td><strong>Close-quarters (CQB)<\/strong><\/td><td>Very High<\/td><td>High-value loot<\/td><\/tr><tr><td><strong>Port &amp; Cranes<\/strong><\/td><td>Elevated platforms, wide sightlines<\/td><td><strong>Vertical \/ sniper<\/strong><\/td><td>Very High<\/td><td>Position control<\/td><\/tr><tr><td><strong>Volcano Rise<\/strong><\/td><td>Industrial ruins, lava terrain<\/td><td><strong>Mixed combat<\/strong><\/td><td>Medium<\/td><td>Mechanical loot farming<\/td><\/tr><tr><td><strong>Residential Coast<\/strong><\/td><td>Low-density structures<\/td><td><strong>Mixed \/ low-pressure<\/strong><\/td><td>Low\u2013Medium<\/td><td>Safe farming<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><a href=\"https:\/\/arcraidershub.com\/maps\/riven-tides\" rel=\"nofollow noopener\" target=\"_blank\">The Riven Tide map<\/a> is set along a coastal region southwest of Buried City. It&#8217;s not a single-texture environment \u2014 multiple distinct biomes make up the playable space, each with its own traversal profile and threat level. Early concept art shows elements like partially submerged structures, massive industrial wreckage, and even a massive rocket ship lying along the coastline<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Camer Coast and destroyed shoreline<\/strong> \u2014 the dominant biome. Seawalls, flooded checkpoints, and open shoreline stretches form the spine of the map. This is the wide-open, exposure-heavy terrain that defines Riven Tide&#8217;s identity.<\/li>\n\n\n\n<li><strong>Sand dunes<\/strong> \u2014 natural terrain that offers the illusion of cover but rarely delivers it. Expect to be silhouetted against the skyline if you&#8217;re not thinking about your profile.<\/li>\n\n\n\n<li><strong>Volcano Rise<\/strong> \u2014 an inland volcanic zone suggesting lava-scorched terrain and industrial remnants. The combination of heat-scorched ruins and coastal geography gives the map a striking visual range and, more importantly, distinct combat geometry depending on which biome you&#8217;re fighting in.<\/li>\n\n\n\n<li><strong>Port and industrial zone<\/strong> \u2014 crane structures and elevated platforms overlooking the shoreline. Vertical combat space with long sightlines reaching across multiple biomes.<\/li>\n<\/ul>\n\n\n\n<p>Together, these zones create a map that forces you to switch playstyles mid-run rather than applying one approach to everything.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Key Locations<\/h2>\n\n\n\n<p>Based on current teasers and Field Observation reports, these locations are strongly indicated but not fully confirmed by Embark Studios.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Exodius Hotel (Panorama Azurro)<\/strong> \u2014 the central POI and the beating heart of Riven Tide. This is a derelict beachfront luxury resort with multi-level interiors, crumbling staircases, and dense indoor environments. The surrounding area includes tennis courts and residential-style rooms. Environmental storytelling is layered throughout: disco posters on the walls, &#8220;Do Not Disturb&#8221; signs, hotel room keys, and \u2014 notably \u2014 graffiti reading <em>bugiardi<\/em>, Italian for &#8220;liars.&#8221; Fitting for a game with Italian-inspired lore. Expect close-quarters combat inside and full exposure the moment you step outdoors.<\/li>\n\n\n\n<li><strong>Port and industrial zone<\/strong> \u2014 the &#8220;Crane Operator Key&#8221; found in teaser content confirms a port area with cranes and elevated platforms. This is the overwatch zone. Players who control these structures have long sightlines over the coast and flanking angles on anyone rotating through the open. Expect this area to be fiercely contested in the first few minutes of every raid.<\/li>\n\n\n\n<li><strong>Arnold&#8217;s Vault<\/strong> <em>(unconfirmed \u2014 teaser-based)<\/em> \u2014 a location referenced in teaser content that appears to function as a high-tier loot zone. Treat this as speculative until Riven Tide launches, but keep it in mind as a priority destination if confirmed.<\/li>\n<\/ul>\n\n\n\n<div class=\"blog-info\">\r\n    <div class=\"blog-info-media\">\r\n        <img decoding=\"async\" width=\"130\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/11\/arc-raiders-4.webp\" alt=\"ARC Raiders Starter Bundle\" title=\"Epiccarry\">\r\n    <\/div>\r\n    <div class=\"blog-info-text\">\r\n        <p class=\"main-text\" style=\"font-size:24px\"><strong>Buy ARC Raiders Starter Bundle<\/strong><\/p>\r\n        <p class=\"subtext\" style=\"font-size:18px\">Leave the grind to us!<\/p>\r\n        <a href=\"https:\/\/epiccarry.com\/arc-raiders\/boost\/arc-raiders-starter-bundle\/\" class=\"white-button\">Buy now!<\/a>\r\n    <\/div>\r\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Map Flow and Movement Patterns<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"592\" height=\"356\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/image.webp\" alt=\"ARC Raiders Final Map Guide \u2014 Riven Tide Coastal Battleground, Loadouts &amp; Survival Tips\" class=\"wp-image-38349\" title=\"Epiccarry\"><figcaption><\/figcaption><\/figure>\n\n\n\n<p>Movement on Riven Tide is deliberate, not fluid. You don&#8217;t rotate here \u2014 you commit to a route and accept the consequences if it goes wrong. Here&#8217;s how each zone plays out in practice:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Beach and coastline<\/strong> \u2014 wide-open danger. Minimal cover, maximum exposure. Long-range engagements only; rushing across open sand is asking to get clipped from three different angles simultaneously.<\/li>\n\n\n\n<li><strong>Flooded checkpoints and bridges<\/strong> \u2014 movement here is predictable, which makes it contested. Smokes are the difference between rotating alive and handing someone a free kill. Every bridge is an ambush waiting to happen.<\/li>\n\n\n\n<li><strong>Exodius Hotel<\/strong> \u2014 the map&#8217;s fulcrum. High player density, close-quarters interior fighting, and immediate outdoor exposure the moment combat spills onto the tennis courts or hotel grounds. High risk, highest reward.<\/li>\n\n\n\n<li><strong>Port and cranes<\/strong> \u2014 vertical control zone. Elevated platforms provide overwatch on large portions of the map. Get here early, hold it, and you dictate engagement distance across multiple zones. Getting caught below these positions without cover is a death sentence.<\/li>\n\n\n\n<li><strong>Volcano Rise<\/strong> \u2014 inland industrial terrain. Lava-scorched ruins change the cover geometry compared to the coastline. Expect different combat rhythms here and a shift in the loot profile toward mechanical parts.<\/li>\n\n\n\n<li><strong>Residential coast<\/strong> \u2014 lower traffic, consistent mid-tier loot. A reliable place to resupply or avoid the opening chaos, but don&#8217;t mistake quiet for safe.<\/li>\n<\/ul>\n\n\n\n<p>The core movement principle: <strong>plan before you move.<\/strong> Know where you&#8217;re going, what covers the route, and have a fallback. Improvised rotation is how you become someone&#8217;s highlight clip.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Raid Flow: Early, Mid, Late Game<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Early Game:<\/strong> Secure position, not kills. Prioritize reaching a strong zone (hotel, port, or safe residential routes) before committing to fights. Early deaths here usually come from bad positioning, not bad aim.<\/li>\n\n\n\n<li><strong>Mid Game:<\/strong> Control space and rotate deliberately. This is where most fights happen \u2014 around bridges, checkpoints, and POIs. Avoid unnecessary exposure and only take fights you can finish quickly.<\/li>\n\n\n\n<li><strong>Late Game:<\/strong> Extract or escalate. Decide whether you\u2019re committing to a boss fight or playing for survival. Late rotations are the most dangerous due to reduced options and increased player density.<\/li>\n<\/ul>\n\n\n\n<div class=\"blog-info\">\r\n    <div class=\"blog-info-media\">\r\n        <img decoding=\"async\" width=\"130\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/02\/arc-raiders-bird-city-explained.webp\" alt=\"ARC Raiders Blueprint Boost\" title=\"Epiccarry\">\r\n    <\/div>\r\n    <div class=\"blog-info-text\">\r\n        <p class=\"main-text\" style=\"font-size:24px\"><strong>Buy ARC Raiders Blueprint Boost<\/strong><\/p>\r\n        <p class=\"subtext\" style=\"font-size:18px\">Leave the grind to us!<\/p>\r\n        <a href=\"https:\/\/epiccarry.com\/arc-raiders\/boost\/blueprint\/\" class=\"white-button\">Buy now!<\/a>\r\n    <\/div>\r\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">How Riven Tide Changes Gameplay (What You Need to Do Differently)<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1075\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-riven-tide-map-guide-3.webp\" alt=\"Riven Tide In-Game Map Breakdown \u2014 Partially Flooded City, Verticality &amp; Best Loot Zones\" class=\"wp-image-38352\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-riven-tide-map-guide-3.webp 1075w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-riven-tide-map-guide-3-780x435.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-riven-tide-map-guide-3-768x429.webp 768w\" sizes=\"(max-width: 1075px) 100vw, 1075px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>This is where most guides get polite and vague. We&#8217;re not doing that.<\/p>\n\n\n\n<p>The habits that kept you alive before will get you killed here. The coastal environment eliminates the forgiving cover geometry players have leaned on. Moving between zones currently involves walls, containers, and corners that break line of sight. On Riven Tide, open beach, exposed bridges, and flooded approaches mean bad positioning is punished immediately \u2014 not eventually.<\/p>\n\n\n\n<p>What specifically changes for you:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Positioning matters more than reflexes.<\/strong> You can have the fastest hands in the session and still die crossing open ground. Threat assessment before movement is no longer optional \u2014 it&#8217;s the entire game.<\/li>\n\n\n\n<li><strong>Fights run longer.<\/strong> More engagement distance means more ammo burned, more accuracy required, and a longer window for third parties to arrive. If you&#8217;re not managing resources going into every fight, you&#8217;ll run dry mid-engagement.<\/li>\n\n\n\n<li><strong>Vertical exposure is constant.<\/strong> The cranes and hotel rooftop create elevated angles on anyone in the open. If you&#8217;re not accounting for what&#8217;s above you, something will remind you.<\/li>\n\n\n\n<li><strong>PvE and PvP pressure overlap.<\/strong> The new Large ARC boss creates situations where you&#8217;re managing a high-health mechanical threat in terrain where other players can freely approach. That&#8217;s a specific kind of hell \u2014 and the map is designed to put you in it.<\/li>\n<\/ul>\n\n\n\n<p>The autopilot dies here. Riven Tide is a map that rewards preparation and punishes routine.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Audio, Stealth and Detection<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Movement across water and flooded terrain increases noise, making stealth approaches significantly harder.<\/li>\n\n\n\n<li>Open environments amplify audio exposure \u2014 footsteps, gunfire, and ability usage travel farther with fewer obstacles to block them.<\/li>\n\n\n\n<li>Storm conditions may mask sound temporarily, but also reduce your ability to track enemy movement.<\/li>\n\n\n\n<li>Silent rotations become less reliable; positioning and timing matter more than pure stealth.<\/li>\n<\/ul>\n\n\n\n<div class=\"blog-info\">\r\n    <div class=\"blog-info-media\">\r\n        <img decoding=\"async\" width=\"130\" src=\"https:\/\/cdn.epiccarry.com\/wp-content\/uploads\/2025\/12\/loadout-1.webp\" alt=\"ARC Raiders Loadouts for Sale\" title=\"Epiccarry\">\r\n    <\/div>\r\n    <div class=\"blog-info-text\">\r\n        <p class=\"main-text\" style=\"font-size:24px\"><strong>Buy ARC Raiders Loadouts for Sale<\/strong><\/p>\r\n        <p class=\"subtext\" style=\"font-size:18px\">Leave the grind to us!<\/p>\r\n        <a href=\"https:\/\/epiccarry.com\/arc-raiders\/boost\/loadouts\/\" class=\"white-button\">Buy now!<\/a>\r\n    <\/div>\r\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">New Boss ARC: What to Expect<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1071\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-updates-29.webp\" alt=\"Riven Tides Breaks the Meta \u2014 Coastal Map, Water Level Changes &amp; Best Loadouts\" class=\"wp-image-38353\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-updates-29.webp 1071w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-updates-29-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-updates-29-768x430.webp 768w\" sizes=\"(max-width: 1071px) 100vw, 1071px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>Riven Tide introduces a &#8220;Large ARC&#8221; \u2014 a boss-tier enemy comparable to the Matriarch or the Queen. Based on the coastal setting, this unit is likely designed for shoreline or water-based combat scenarios, which creates a very specific problem: you&#8217;re fighting a high-durability mechanical threat in terrain that offers almost no cover.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>The arena problem.<\/strong> Unlike indoor boss encounters where you can duck behind structure, a shoreline fight leaves you fully exposed for the duration. There&#8217;s nowhere to hide while you reload.<\/li>\n\n\n\n<li><strong>Unique crafting materials.<\/strong> Boss encounters are expected to drop rare materials tied to new weapon blueprints and high-tier gear crafting. This is worth doing \u2014 but the risk profile is significant.<\/li>\n\n\n\n<li><strong>Third-party pressure is extremely high.<\/strong> Any sustained boss fight is a beacon. Assume someone is watching from the port cranes the moment you engage. The optimal play involves clearing the immediate area of other players first, then pulling the boss toward more defensible terrain if the layout allows it.<\/li>\n\n\n\n<li><strong>Solo vs squad viability.<\/strong> Solo players are going to find this encounter significantly more dangerous than groups. Managing a tanky mechanical threat while also watching flanks in open terrain is a two-person job at minimum. If you&#8217;re running solo, clearing the surrounding area before engaging isn&#8217;t optional \u2014 it&#8217;s survival.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Best Loot Zones<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Location<\/strong><\/td><td><strong>Loot Type<\/strong><\/td><td><strong>Risk Level<\/strong><\/td><td><strong>Priority<\/strong><\/td><\/tr><tr><td><strong>Exodius Hotel<\/strong><\/td><td>Civilian materials, high-value loot<\/td><td>Very High<\/td><td>High<\/td><\/tr><tr><td><strong>Port \/ Industrial<\/strong><\/td><td>Mechanical parts, upgrades<\/td><td>High<\/td><td>High<\/td><\/tr><tr><td><strong>Residential Coast<\/strong><\/td><td>Mid-tier materials<\/td><td>Low\u2013Medium<\/td><td>Medium<\/td><\/tr><tr><td><strong>Arnold\u2019s Vault (unconfirmed)<\/strong><\/td><td>High-tier loot<\/td><td>Very High<\/td><td>Situational<\/td><\/tr><tr><td><strong>Boss (Large ARC)<\/strong><\/td><td>Rare crafting materials<\/td><td>Extreme<\/td><td>Endgame<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Exodius Hotel<\/strong> \u2014 primary civilian loot source. Cleaning supplies, chemical components, high-value crafting materials. &#8220;Room 204&#8221; and similar locked locations are likely mission objectives or high-tier reward nodes. The competition for this building will be intense; have a plan for entering and clearing before you start looting.<\/li>\n\n\n\n<li><strong>Arnold&#8217;s Vault<\/strong> <em>(unconfirmed)<\/em> \u2014 flagged in teaser content as a potential high-tier loot zone. If confirmed, this becomes an immediate priority destination \u2014 and an immediate PvP magnet.<\/li>\n\n\n\n<li><strong>Port and industrial zone<\/strong> \u2014 mechanical parts, upgrade materials, crafting components for late-game builds. This is your Volcano Rise and port farming route if you&#8217;re building toward high-tier gear.<\/li>\n\n\n\n<li><strong>Residential coastal areas<\/strong> \u2014 consistent mid-tier density with lower competition. Good volume of crafting materials for players who want to grind resources without fighting over them. A reliable second-priority route if the hotel is a warzone.<\/li>\n\n\n\n<li><strong>Boss drops<\/strong> \u2014 the Large ARC introduces rare materials unavailable elsewhere. If new weapon blueprints are gated behind these drops, this becomes the most important farming activity on the map \u2014 risk profile and all.<\/li>\n\n\n\n<li><strong>Priority route: <\/strong>Hotel \u2192 port industrial \u2192 residential. Boss as a bonus if you have the team and position to do it safely.<\/li>\n<\/ul>\n\n\n\n<div class=\"blog-info\">\r\n    <div class=\"blog-info-media\">\r\n        <img decoding=\"async\" width=\"130\" src=\"https:\/\/cdn.epiccarry.com\/wp-content\/uploads\/2025\/12\/31-raid-bundle-1.webp\" alt=\"ARC Raiders 3+1 Any Raid Bundle\" title=\"Epiccarry\">\r\n    <\/div>\r\n    <div class=\"blog-info-text\">\r\n        <p class=\"main-text\" style=\"font-size:24px\"><strong>Buy ARC Raiders 3+1 Any Raid Bundle<\/strong><\/p>\r\n        <p class=\"subtext\" style=\"font-size:18px\">Leave the grind to us!<\/p>\r\n        <a href=\"https:\/\/epiccarry.com\/arc-raiders\/boost\/raid-bundle\/\" class=\"white-button\">Buy now!<\/a>\r\n    <\/div>\r\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Best Loadouts for Riven Tide (Weapons, Gear &amp; Meta Picks)<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1071\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-updates-40.webp\" alt=\"ARC Raiders New Coastal Map Guide \u2014 Riven Tide Release, Ocean Zones &amp; Movement Strategy\" class=\"wp-image-38354\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-updates-40.webp 1071w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-updates-40-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-updates-40-768x430.webp 768w\" sizes=\"(max-width: 1071px) 100vw, 1071px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Slot<\/strong><\/td><td><strong>Recommended<\/strong><\/td><td><strong>Why It Works<\/strong><\/td><\/tr><tr><td><strong>Primary Weapon<\/strong><\/td><td>Long-range rifle (high magnification)<\/td><td>Controls open sightlines<\/td><\/tr><tr><td><strong>Secondary Weapon<\/strong><\/td><td>SMG \/ Shotgun<\/td><td>Covers CQB (hotel, interiors)<\/td><\/tr><tr><td><strong>Utility<\/strong><\/td><td>Smoke grenades<\/td><td>Essential for safe rotations<\/td><\/tr><tr><td><strong>Mobility<\/strong><\/td><td>Ziplines \/ reposition tools<\/td><td>Needed for vertical movement<\/td><\/tr><tr><td><strong>Playstyle<\/strong><\/td><td>Hybrid (range + CQB)<\/td><td>Adapts to all zones<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>The meta is shifting. A loadout that dominated on previous maps will underperform here. Here&#8217;s how to adapt:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Primary weapon<\/strong> \u2014 long-range rifles with high-magnification optics are now essential. Extended sightlines across the beach and port mean a close-range-only loadout is a liability from the moment you land. You need to be able to threaten targets before they can close ground.<\/li>\n\n\n\n<li><strong>Secondary weapon<\/strong> \u2014 don&#8217;t drop close-range capability. The Exodius Hotel interior and Volcano Rise ruins mean SMGs and shotguns still have a place. A two-weapon setup covering both ranges is stronger here than anywhere in the current meta.<\/li>\n\n\n\n<li><strong>Utility \u2014 smokes are mandatory.<\/strong> Exposed rotations across bridges and open sand are not survivable without the ability to break line of sight on demand. Treat smokes as core kit, not a situational pick.<\/li>\n\n\n\n<li><strong>Mobility tools<\/strong> \u2014 ziplines and repositioning gadgets are critical for navigating crane structures, hotel floors, and volcanic terrain. Getting to height quickly, or escaping a bad position before it closes, is worth a dedicated slot.<\/li>\n<\/ul>\n\n\n\n<p>The meta shift in one sentence: range control over aggression. You want to dictate engagement distance, not react to it.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">New Map Conditions<\/h2>\n\n\n\n<p>Riven Tide introduces a new global map condition into the expedition system \u2014 and it could meaningfully reshape individual runs depending on when it activates. Full details aren&#8217;t confirmed, but the coastal and volcanic setting points toward:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Storm-based visibility reduction<\/strong> \u2014 lowering effective engagement range and giving aggressive players windows to close ground they normally couldn&#8217;t cover. This inverts the usual long-range advantage of the open coastline.<\/li>\n\n\n\n<li><strong>Tidal shifts<\/strong> \u2014 potentially opening or blocking entire routes mid-raid. Flooded checkpoints that are passable at low tide might become walls at high. Knowing the map under both conditions will separate prepared Raiders from dead ones.<\/li>\n\n\n\n<li><strong>Environmental hazards<\/strong> \u2014 dynamic weather and water interaction could introduce route changes that aren&#8217;t optional. You&#8217;ll need to read conditions as you go, not just at expedition start.<\/li>\n<\/ul>\n\n\n\n<p>If implemented as expected, map conditions on Riven Tide go beyond &#8220;here&#8217;s a buff\/debuff for this run&#8221; \u2014 they change the geometry. Raiders who memorized one set of routes are going to get caught out.<\/p>\n\n\n\n<div class=\"blog-info\">\r\n    <div class=\"blog-info-media\">\r\n        <img decoding=\"async\" width=\"130\" src=\"https:\/\/cdn.epiccarry.com\/wp-content\/uploads\/2026\/01\/boss-kills-1.webp\" alt=\"ARC Raiders Bosses Kill Boost\" title=\"Epiccarry\">\r\n    <\/div>\r\n    <div class=\"blog-info-text\">\r\n        <p class=\"main-text\" style=\"font-size:24px\"><strong>Buy ARC Raiders Bosses Kill Boost<\/strong><\/p>\r\n        <p class=\"subtext\" style=\"font-size:18px\">Leave the grind to us!<\/p>\r\n        <a href=\"https:\/\/epiccarry.com\/arc-raiders\/boost\/bosses\/\" class=\"white-button\">Buy now!<\/a>\r\n    <\/div>\r\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">How Riven Tide Changes the Current Meta<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1075\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-riven-tide-map-guide-1.webp\" alt=\"Riven Tide Map Guide \u2014 Serious Verticality, Tight Corridors &amp; Open Coastal Combat Explained\" class=\"wp-image-38357\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-riven-tide-map-guide-1.webp 1075w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-riven-tide-map-guide-1-780x435.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-riven-tide-map-guide-1-768x429.webp 768w\" sizes=\"(max-width: 1075px) 100vw, 1075px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>The transition away from Flashpoint-era patterns is significant and deliberate. The current meta rewards players who know aggressive close-range routes and can chain engagements quickly. Riven Tide inverts several of those advantages:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Slower, more deliberate pacing.<\/strong> The players who will perform best are those who treat movement as a decision, not a reflex. Fast rotators who rely on speed over positioning are going to struggle.<\/li>\n\n\n\n<li><strong>Long-range dominance over close-quarters.<\/strong> A player with better positioning and a longer-range weapon wins more fights on this map than the player with faster hands and a shotgun \u2014 except inside the hotel, where the calculus flips.<\/li>\n\n\n\n<li><strong>Resource management becomes a differentiator.<\/strong> Longer engagements at range burn ammo faster and increase the cost of each fight. Raiders who pushed with leftover supplies in Flashpoint will run dry here.<\/li>\n\n\n\n<li><strong>Vertical play is rewarded like never before.<\/strong> The crane structures and hotel upper floors create angles that simply didn&#8217;t exist on previous maps. Players who actively seek and hold high ground will have a consistent advantage that compounds over the course of a run.<\/li>\n<\/ul>\n\n\n\n<p>The meta is shifting toward tactical, range-conscious, position-first play. If that&#8217;s not currently your style, start practicing now.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Is Riven Tide Beginner-Friendly?<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1071\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/updates-10.webp\" alt=\"ARC Raiders Riven Tide Final Update \u2014 Coastal Battleground, Loot Routes &amp; Gameplay Changes\" class=\"wp-image-38355\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/updates-10.webp 1071w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/updates-10-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/updates-10-768x430.webp 768w\" sizes=\"(max-width: 1071px) 100vw, 1071px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>No \u2014 not immediately, and probably not for a while.<\/p>\n\n\n\n<p>The combination of limited cover, high-exposure traversal, overlapping PvE and PvP pressure, and dynamic map conditions creates a genuinely punishing environment for players still developing map awareness. Newer Raiders will die to sightlines they didn&#8217;t know existed and bridges they thought were safe to cross.<\/p>\n\n\n\n<p>That said, residential coastal areas are lower-traffic and forgiving enough to farm without constant threat. The hotel interior, while dangerous, is at least geometrically familiar \u2014 CQB is CQB. If you&#8217;re newer, build your map knowledge in lower-pressure zones before committing to hotel runs or port fights.<\/p>\n\n\n\n<p>Map knowledge is the real equalizer here. The players who study Riven Tide before they drop in will have a significant head start on everyone else.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Common Mistakes on Riven Tide<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Mistake<\/strong><\/td><td><strong>Why It\u2019s Dangerous<\/strong><\/td><td><strong>Fix<\/strong><\/td><\/tr><tr><td><strong>Crossing open sand<\/strong><\/td><td>Full exposure<\/td><td><strong>Use smokes \/ reroute<\/strong><\/td><\/tr><tr><td><strong>Ignoring high ground<\/strong><\/td><td>Overwatch angles<\/td><td><strong>Always scan vertically<\/strong><\/td><\/tr><tr><td><strong>Forcing boss fights<\/strong><\/td><td>Attracts players<\/td><td><strong>Clear area first<\/strong><\/td><\/tr><tr><td><strong>No fallback route<\/strong><\/td><td>Trapped rotations<\/td><td><strong>Plan exits<\/strong><\/td><\/tr><tr><td><strong>Playing like old maps<\/strong><\/td><td>Punished instantly<\/td><td><strong>Adapt playstyle<\/strong><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Crossing open sand without smokes. The beach is not a transition zone \u2014 it\u2019s a firing range. If you don\u2019t break line of sight, you\u2019re dead before you reach cover.<\/li>\n\n\n\n<li>Ignoring vertical angles. Port cranes and hotel rooftops create constant overhead pressure. If you\u2019re only scanning ground level, you\u2019re missing the actual threat.<\/li>\n\n\n\n<li>Forcing boss fights in open terrain. Engaging the Large ARC without clearing nearby players turns the fight into a third-party magnet. Secure the area first or reposition the fight.<\/li>\n\n\n\n<li>Rotating without a fallback. Every route on Riven Tide needs a backup plan. If your path gets cut off \u2014 by players or map conditions \u2014 and you have nowhere to pivot, the run ends there.<\/li>\n\n\n\n<li>Treating it like previous maps. The habits that worked before \u2014 fast rotations, close-range rushing, reactive play \u2014 will get punished immediately.<\/li>\n<\/ul>\n\n\n\n<div class=\"blog-info\">\r\n    <div class=\"blog-info-media\">\r\n        <img decoding=\"async\" width=\"130\" src=\"https:\/\/cdn.epiccarry.com\/wp-content\/uploads\/2025\/10\/ultimate-raider-bundle-1.webp\" alt=\"ARC Raiders Ultimate Raider Bundle\" title=\"Epiccarry\">\r\n    <\/div>\r\n    <div class=\"blog-info-text\">\r\n        <p class=\"main-text\" style=\"font-size:24px\"><strong>Buy ARC Raiders Ultimate Raider Bundle<\/strong><\/p>\r\n        <p class=\"subtext\" style=\"font-size:18px\">Leave the grind to us!<\/p>\r\n        <a href=\"https:\/\/epiccarry.com\/arc-raiders\/boost\/ultimate-raider-bundle\/\" class=\"white-button\">Buy now!<\/a>\r\n    <\/div>\r\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">How to Prepare Right Now<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1071\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/updates-17.webp\" alt=\"Riven Tide Map Explained \u2014 From Blue Gate to Coastal Zones, Best Strategy &amp; Loadouts\" class=\"wp-image-38356\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/updates-17.webp 1071w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/updates-17-780x437.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/updates-17-768x430.webp 768w\" sizes=\"(max-width: 1071px) 100vw, 1071px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>You have time before April 28th. Use it:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Stockpile crafting materials.<\/strong> New weapon blueprints and gear tied to the Large ARC boss will have crafting requirements. Arriving at Riven Tide launch with a full stockpile means you can immediately chase new upgrades rather than spending the first week farming basics.<\/li>\n\n\n\n<li><strong>Prioritize long-range weapons and optics.<\/strong> If you haven&#8217;t already invested in a long-range rifle and a high-magnification optic, now is the time. These will be the dominant weapons on the new map and you want them at tier before day one.<\/li>\n\n\n\n<li><strong>Upgrade your mobility tools and utility.<\/strong> Ziplines, repositioning gadgets, and smokes are going from &#8220;useful&#8221; to &#8220;mandatory.&#8221; Get them upgraded now so you&#8217;re not gimped from the start.<\/li>\n\n\n\n<li><strong>Practice deliberate movement.<\/strong> Riven Tide punishes improvised rotation. Even on current maps, start thinking about your routes before you make them \u2014 it&#8217;s a habit worth building before the map forces it.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Patch 1.24.0: What&#8217;s Fixed Right Now<\/h2>\n\n\n\n<p>Before Riven Tide arrives, Patch 1.24.0 is live. Restart your client to apply.<\/p>\n\n\n\n<p>The patch resolves several crash sources, fixes the Vanguard set character model stretching bug (which was causing stretching visible to other players), and corrects blurry visuals when AMD FSR frame generation was enabled. Audio on Stella Montis is fixed \u2014 ARC units and players were sounding quieter than intended when out of line of sight, which is now corrected. An edge case where zip lines could be incorrectly placed on carryables near ledges is also patched, along with the hold-to-use bug where bandages would auto-activate if a quick slot swap was interrupted by the fire key.<\/p>\n\n\n\n<p><strong>One developer note: <\/strong>the <strong>High Gain Antenna project will expire before Riven Tide launches.<\/strong> If you contributed to the Weather Monitor Station project but couldn&#8217;t complete it, check your in-game inbox for information on compensation.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What&#8217;s New in the Store<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1075\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-riven-tide-map-guide-4.webp\" alt=\"ARC Raiders Coastal Battleground Guide \u2014 Riven Tide Map, Water Zones &amp; Survival Tips\" class=\"wp-image-38358\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-riven-tide-map-guide-4.webp 1075w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-riven-tide-map-guide-4-780x435.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/04\/arc-raiders-riven-tide-map-guide-4-768x429.webp 768w\" sizes=\"(max-width: 1075px) 100vw, 1075px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The current rotation includes the <strong>Nascosto set<\/strong> \u2014 a modular tactical gear collection with three color variants (orange\/black, green\/red, gray\/yellow). Notably, it offers real customization: toggle the hood to reveal the balaclava, adjust the mouthguard, detach the front pads to expose the wiring underneath, and optionally attach a small flower strapped to the leg \u2014 a rare organic touch in an otherwise mechanical game.<\/li>\n\n\n\n<li>For companion fans, the <strong>Speckled set<\/strong> gives Scrappy a speckled chicken aesthetic, with a new backpack and a baby chick pendant included. The <strong>Radio Mountaineer set<\/strong> adds color variations and a black face paint option called &#8220;Painted Mask.&#8221;<\/li>\n<\/ul>\n\n\n\n<div class=\"promocode\">\r\n    Promo code: <span>Dina_Blog<\/span>\r\n    <div class=\"text\">Use this discount as my thank you for your attention!<\/div>\r\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">What to Expect This Week<\/h2>\n\n\n\n<p>No additional patches before Riven Tide \u2014 the team is heads-down on the April 28th launch. The store rotation continues as normal. Season 3 is closing in fast, and community interest in features like squad-access to the practice range continues to build.<\/p>\n\n\n\n<p>The direction is clear: ARC Raiders is moving into more demanding, tactically complex territory. The time to build long-range loadouts, stockpile materials, and start practicing deliberate movement is now \u2014 not after the map drops and everyone else has already adapted.<\/p>\n\n\n\n<p>Good luck, Raider. The tide is coming in.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Patch 1.24.0 is live. Riven Tide drops April 28th. Here&#8217;s what changes, what kills you, and how to survive it. Riven Tide is bringing the first true coastal map to ARC Raiders \u2014 and it\u2019s not just a visual change. This brand new map introduces open shoreline combat, vertical industrial zones, dynamic map conditions, and [&hellip;]<\/p>\n","protected":false},"author":33680,"featured_media":38359,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[305,3],"tags":[640,1006,1004,1005],"post_kind":[97,400],"ppma_author":[127],"class_list":["post-38347","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-arc-raiders","category-all","tag-arc-raiders-guide","tag-arc-raiders-riven-tide","tag-arc-raiders-riven-tide-guide","tag-arc-raiders-riven-tide-update","author-dina"],"acf":[],"authors":[{"term_id":127,"user_id":33680,"is_guest":0,"slug":"dina","display_name":"Dina","avatar_url":{"url":"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/07\/Dina-avatar.webp","url2x":"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/07\/Dina-avatar.webp"},"0":null,"1":"","2":"","3":"","4":"","5":"","6":"","7":"","8":""}],"_links":{"self":[{"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/posts\/38347","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/users\/33680"}],"replies":[{"embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/comments?post=38347"}],"version-history":[{"count":2,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/posts\/38347\/revisions"}],"predecessor-version":[{"id":38361,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/posts\/38347\/revisions\/38361"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/media\/38359"}],"wp:attachment":[{"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/media?parent=38347"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/categories?post=38347"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/tags?post=38347"},{"taxonomy":"post_kind","embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/post_kind?post=38347"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/ppma_author?post=38347"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}