{"id":39958,"date":"2026-07-06T09:50:44","date_gmt":"2026-07-06T09:50:44","guid":{"rendered":"https:\/\/epiccarry.com\/blogs\/?p=39958"},"modified":"2026-07-06T09:50:45","modified_gmt":"2026-07-06T09:50:45","slug":"fragmentary-order-guide","status":"publish","type":"post","link":"https:\/\/epiccarry.com\/blogs\/fragmentary-order-guide\/","title":{"rendered":"Fragmentary Order Guide: Tarkov Creator\u2019s New Hardcore Sci-Fi Shooter Explained"},"content":{"rendered":"\n<p>Fragmentary Order is Nikita Buyanov\u2019s new hardcore sci-fi shooter from Rant Gaming Studios, published under the COR3 banner. It keeps some familiar Tarkov DNA \u2014 risk, loss, survival, and punishing combat \u2014 but moves it into a far-future setting where players control disposable clone bodies instead of a permanent character.<\/p>\n\n\n\n<p>It is not a Tarkov sequel or a Battlestate Games project. Buyanov has framed Fragmentary Order as a tactical combat simulator rather than a standard extraction shooter, with harsher difficulty, remote warfare, and multiple ways to survive beyond the usual infil\/exfil loop.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">In this guide, we cover:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>What Fragmentary Order is and how it relates to Escape from Tarkov<\/li>\n\n\n\n<li>The setting, engine, visual direction, and meaning of the title<\/li>\n\n\n\n<li>Clone-based gameplay, maps, gravity, vehicles, and player counts<\/li>\n\n\n\n<li>Weapons, hazards, difficulty, PvE, and PvPvE systems<\/li>\n\n\n\n<li>How the COR3 ARG and early access system work<\/li>\n\n\n\n<li>What is confirmed and what is still unknown<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1075\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-2.webp\" alt=\"Fragmentary Order Hardcore Sci-Fi First-Person Multiplayer Combat Simulator: Buyanov\u2019s New Game Sounds Super Demanding\" class=\"wp-image-39959\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-2.webp 1075w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-2-780x435.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-2-768x429.webp 768w\" sizes=\"(max-width: 1075px) 100vw, 1075px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<div class=\"text-block-prize\">\r\n    Dive deeper into the article to find a special <span>promo code<\/span> for a discount to save on all your boosts.\r\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Fragmentary Order Quick Facts: Developer, Engine, Platform, Release Status<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Topic<\/strong><\/td><td><strong>Current status<\/strong><\/td><\/tr><tr><td><strong>Developer<\/strong><\/td><td>Rant Gaming Studios<\/td><\/tr><tr><td><strong>Publisher<\/strong><\/td><td>COR3<\/td><\/tr><tr><td><strong>Creator<\/strong><\/td><td>Nikita Buyanov (also head of Battlestate Games)<\/td><\/tr><tr><td><strong>Engine<\/strong><\/td><td>Unreal Engine<\/td><\/tr><tr><td><strong>Platform<\/strong><\/td><td>PC shown\/confirmed so far; consoles unannounced<\/td><\/tr><tr><td><strong>Genre<\/strong><\/td><td>Hardcore sci-fi FPS \/ combat simulator with extraction-like systems<\/td><\/tr><tr><td><strong>Setting<\/strong><\/td><td>Year 2251, across a Core-controlled Solar System, with Mars as the first major flashpoint<\/td><\/tr><tr><td><strong>Release date<\/strong><\/td><td>Not announced; closed testing is expected, but no public schedule has been confirmed<\/td><\/tr><tr><td><strong>Early access<\/strong><\/td><td>COR3 ARG \/ Prime Batch Founders Program<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">What Is Fragmentary Order?<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1075\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-4.webp\" alt=\"Fragmentary Order Sounds Like Tarkov in Space \u2014 But This New Project Wants New Mechanics and More Realism\" class=\"wp-image-39960\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-4.webp 1075w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-4-780x435.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-4-768x429.webp 768w\" sizes=\"(max-width: 1075px) 100vw, 1075px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>Fragmentary Order is a hardcore sci-fi multiplayer FPS built around remote warfare, survival, and risk. It&#8217;s developed by Rant Gaming Studios, a new studio Buyanov personally founded, with around 130 developers currently working on the project. That&#8217;s separate from Battlestate Games, which continues to operate Escape from Tarkov in parallel \u2014 Buyanov has said Tarkov remains central to him even while he builds this second project.<\/p>\n\n\n\n<p>It runs on Unreal Engine rather than Unity. The move should give Rant Gaming more room for high-fidelity lighting, large environments, and heavier visual effects, though how much of that shows up will depend on optimization as development continues.<\/p>\n\n\n\n<p>Buyanov has said the project has been in active production for roughly a year, following about six months of pre-production. In other words, Fragmentary Order is still early enough that major systems may change before public testing.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Fragmentary Order Setting: 2251, Core, CORIE, and the War for Mars<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1075\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-6.webp\" alt=\"Fragmentary Order Guide: Hazardous Environments, Clone Warfare, Extraction Mechanics, and COR3 Story Explained\" class=\"wp-image-39961\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-6.webp 1075w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-6-780x435.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-6-768x429.webp 768w\" sizes=\"(max-width: 1075px) 100vw, 1075px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>The game takes place in <strong>2251<\/strong>, in a future shaped by a <strong>powerful organization<\/strong> called<strong> Core<\/strong>, which pulled humanity back from collapse and pushed rapid space colonization. Over time, that controlled order begins to crack. Mars becomes the first major flashpoint \u2014 partially terraformed, scarred by failed colonization, and contested by a <strong>rebel faction<\/strong> called the <strong>Prime Colonial Forces<\/strong>, with a tone Buyanov has described as closer to a Wild West setting than space opera.<\/p>\n\n\n\n<p>Core doesn&#8217;t rule through force alone. Its larger system, <strong>CORIE<\/strong>, turns society, technology, reputation, and even warfare into structured, monetized economic activity. That&#8217;s part of why Fragmentary Order&#8217;s combat loop is framed less like traditional soldiering and more like remote contract work \u2014 it&#8217;s the same system the ARG&#8217;s Founders Program is built around.<\/p>\n\n\n\n<p>Rant Gaming calls its visual approach &#8220;future-predictive&#8221; \u2014 a grounded future that feels like it could actually happen. It&#8217;s been compared to films like Elysium, though that&#8217;s a tonal comparison rather than a confirmed creative credit.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What Does &#8220;Fragmentary Order&#8221; Mean?<\/h3>\n\n\n\n<p>The title works on two levels. In military language, a fragmentary order is a directive issued in pieces, with separate parts eventually forming a larger operational plan. In the game&#8217;s lore, &#8220;Order&#8221; also refers to Core&#8217;s controlled system \u2014 and that system is starting to break apart from within.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Fragmentary Order Trailer Breakdown: What the Reveal Actually Shows<\/h3>\n\n\n\n<p>Fragmentary Order&#8217;s seven-minute announcement trailer is mostly a lore setup rather than a gameplay reveal. It walks through the world&#8217;s path from modern-day collapse into Core-controlled reconstruction, space colonization, and eventually the remote-war economy of 2251. The main takeaway: the sci-fi setting isn&#8217;t random background flavor. It&#8217;s built to explain why clone warfare, corporate contracts, resource conflict, and remote deployment exist in the first place.<\/p>\n\n\n\n<p>A proper gameplay trailer is reportedly in the works, but public footage so far hasn&#8217;t shown the full combat loop, survival options, or how far the game actually moves beyond classic extraction rules.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Will Fragmentary Order Have Aliens? No \u2014 Here\u2019s What You Fight Instead<\/h3>\n\n\n\n<p>Despite the space setting, this isn&#8217;t an alien-invasion game. Buyanov has confirmed directly that players won&#8217;t be fighting aliens \u2014 the opposition is human-made: other players&#8217; clones, drones, robots, and artificial units. In other words, the danger comes from humanity&#8217;s own systems, not extraterrestrial monsters.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Fragmentary Order Maps, Gravity, Vehicles, and Player Count<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1075\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-7.webp\" alt=\"Fragmentary Order vs Arc Raiders: Why Buyanov\u2019s New Game Sounds More Challenging, Realistic, and Grounded\" class=\"wp-image-39962\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-7.webp 1075w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-7-780x435.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-7-768x429.webp 768w\" sizes=\"(max-width: 1075px) 100vw, 1075px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>Known and mentioned locations so far:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Location<\/strong><\/td><td><strong>Current description<\/strong><\/td><\/tr><tr><td><strong>Mars<\/strong><\/td><td>First major location; partially terraformed, hostile, contested by PCF rebels<\/td><\/tr><tr><td><strong>Moon<\/strong><\/td><td>A location with a sense of abandonment, tied into the game&#8217;s backstory<\/td><\/tr><tr><td><strong>Space stations \/ ring habitats<\/strong><\/td><td>Mentioned as future locations, likely more CQB-focused<\/td><\/tr><tr><td><strong>Earth \/ other Solar System areas<\/strong><\/td><td>Referenced in the broader lore, but not confirmed as playable locations yet<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Maps are also expected to run roughly four to five times larger than a typical Tarkov map, which is the main reason vehicles and drones are getting so much emphasis \u2014 covering that kind of ground on foot wouldn&#8217;t fit the scale. Buyanov has floated individual sessions supporting up to 40 or 50 players, alongside AI locals, drones, and other PvE threats. Smaller, tighter maps for close-quarters fights are also being considered alongside the larger ones.<\/p>\n\n\n\n<p>Gravity is supposed to matter in play, not just in the scenery. Buyanov has said different locations will carry different gravity, which is meant to affect movement, gear weight, and overall tactical planning. Full zero-gravity combat is considered unlikely, since building around it properly would essentially require a separate game, but low- and altered-gravity environments are one of the game&#8217;s big differentiators. The team has also mentioned other hazardous conditions, including electromagnetic effects, that could make certain gear choices matter more than they do in Tarkov. Exact numbers on how gravity affects gameplay haven&#8217;t been shared \u2014 treat the concept as confirmed and the specifics as unknown for now.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Gameplay Loop: RepEnt Controllers and Freels<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1075\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-5.webp\" alt=\"Fragmentary Order Gameplay Explained: A Super Grounded Sci-Fi Universe With New Mechanics and Brutal Risk\" class=\"wp-image-39963\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-5.webp 1075w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-5-780x435.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-5-768x429.webp 768w\" sizes=\"(max-width: 1075px) 100vw, 1075px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>The core hook is that you&#8217;re never risking a permanent character. Players act as <strong>RepEnt controllers<\/strong> \u2014 citizens who stay behind the terminal while their clone does the dying \u2014 who remotely pilot clone assets called <strong>Freels <\/strong>into hostile zones. If a Freel dies, you lose whatever gear it was carrying, but your controller and any progression stored elsewhere persist. It makes loadout risk easier to reason about: you&#8217;re gambling equipment, not your permanent identity.<\/p>\n\n\n\n<p>Buyanov has framed the underlying theme as warfare turned into labor: risk as an investment, death as a cost, combat as a job you clock into remotely.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Fragmentary Order Weapons: Kinetic Guns, Railguns, Hazards, and Future Tech<\/h2>\n\n\n\n<p>Every weapon, piece of armor, and item is being designed from scratch rather than modeled on real-world hardware, and Buyanov has said this is taking noticeably longer than building comparable Tarkov items since there&#8217;s no existing reference to lean on.<\/p>\n\n\n\n<p>That said, 2251 isn&#8217;t abandoning grounded firearms. Buyanov has said powder-based kinetic weapons still exist in the setting because they remain efficient, alongside more advanced future options like railguns. The key point is that the gear is fictional, but still grounded: weapons are being built around future logic, detailed internals, and believable military use.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Is Fragmentary Order Harder Than Tarkov? Difficulty and Design Philosophy<\/h2>\n\n\n\n<p>Fragmentary Order is being positioned as more punishing than Escape from Tarkov, not more accessible. Buyanov has described it as more complex and less forgiving, with bigger rewards for players who survive and learn its systems. The goal isn&#8217;t just another extraction shooter \u2014 it&#8217;s pushing the same hardcore philosophy into a future setting where survival can work in more than one way.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Is Fragmentary Order an Extraction Shooter?<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1075\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter.webp\" alt=\"Fragmentary Order Is Buyanov\u2019s New Stuff After Tarkov \u2014 A Hardcore FPS Built Around Realism, Money, and Survival\" class=\"wp-image-39964\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter.webp 1075w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-780x435.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-768x429.webp 768w\" sizes=\"(max-width: 1075px) 100vw, 1075px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>Not exactly \u2014 or at least, not in the simple &#8220;Tarkov in space&#8221; sense.<\/p>\n\n\n\n<p>Fragmentary Order clearly borrows extraction-shooter ideas: players deploy into dangerous zones, complete objectives, secure resources, and risk their gear. Buyanov has clarified, though, that survival won&#8217;t necessarily follow the classic infil\/exfil pattern. The team wants multiple ways to stay alive rather than simply repeating the familiar loop of enter, loot, shoot, extract \u2014 or lose everything.<\/p>\n\n\n\n<p>Buyanov, meanwhile, has been consistently careful about calling the game a combat simulator rather than a standard extraction shooter. When asked directly whether it would be one, he avoided giving a simple &#8220;yes&#8221; and kept framing it as a combat simulator. The difference is the structure around that core loop \u2014 larger maps, remote clone bodies, vehicles, drones, PvE threats, faction conflict, and a systemized economy where combat is treated like paid remote labor.<\/p>\n\n\n\n<p>The safest way to describe it: Fragmentary Order has extraction-shooter DNA, but it&#8217;s trying to build a broader hardcore sci-fi combat simulator around that foundation, and Buyanov seems intent on letting the game define itself on its own terms rather than being boxed in as another extraction shooter.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Fragmentary Order PvE and PvPvE Modes Explained<\/h2>\n\n\n\n<p>Fragmentary Order is being built primarily as a PvPvE experience, with a dedicated PvE mode planned for launch. That gives players a way into the world without full player-versus-player risk, though Rant Gaming hasn&#8217;t detailed how it will differ mechanically from the main mode. Based on what&#8217;s been shown so far, PvE should still revolve around the same human-made threats: clones, drones, robots, and faction forces \u2014 not aliens.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How to Get Fragmentary Order Early Access: COR3 ARG and Prime Batch Founders<\/h2>\n\n\n\n<p>Long before the game was formally announced, Rant Gaming ran an ARG through the COR3 website, where players solved puzzles and dug through lore fragments via a terminal-style interface. That ARG evolved into the Prime Batch Founders Program, now the primary path to priority early access. The tasks aren&#8217;t just riddles, either \u2014 the site also runs terminal-style progression like credit earning, reputation building with factions, and daily tasks that unlock further lore.<\/p>\n\n\n\n<p>Progress is tracked through five ranks, from entry-level to top-tier: Foundation, Pathfinder, Torchbearer, The Pillar, and Forerunner. Higher ranks bring stronger early-access priority and account identity perks. Forerunner is currently the top tier, with guaranteed early access, a unique profile frame, a personal badge, lifetime nickname reservation, and a unique title, while The Pillar includes high-priority access, a personal badge, and its own nickname reservation. It&#8217;s not the only way into the game long-term, but it&#8217;s currently the clearest way to get ahead of the line.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Fragmentary Order vs. Escape from Tarkov<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1075\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-3.webp\" alt=\"Fragmentary Order Interview Breakdown: Why This New Game Could Create a Whole System Beyond Extraction Mechanics\" class=\"wp-image-39965\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-3.webp 1075w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-3-780x435.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/07\/fragmentary-order-guide-tarkov-creators-new-sci-fi-shooter-3-768x429.webp 768w\" sizes=\"(max-width: 1075px) 100vw, 1075px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><\/td><td><strong>Escape from Tarkov<\/strong><\/td><td><strong>Fragmentary Order<\/strong><\/td><\/tr><tr><td><strong>Engine<\/strong><\/td><td>Unity<\/td><td>Unreal Engine<\/td><\/tr><tr><td><strong>Setting<\/strong><\/td><td>Modern-day Russia<\/td><td>Sci-fi future, 2251<\/td><\/tr><tr><td><strong>Character model<\/strong><\/td><td>Persistent player character<\/td><td>Remote clone (Freel) assets<\/td><\/tr><tr><td><strong>Map size<\/strong><\/td><td>Standard<\/td><td>Roughly 4\u20135x larger<\/td><\/tr><tr><td><strong>Player count<\/strong><\/td><td>Up to 12\u201314 per raid<\/td><td>Up to 40\u201350 per map<\/td><\/tr><tr><td><strong>Gravity<\/strong><\/td><td>Fixed<\/td><td>Varies by location<\/td><\/tr><tr><td><strong>Weapons\/gear<\/strong><\/td><td>Real-world hardware<\/td><td>Fully original, fictional<\/td><\/tr><tr><td><strong>Genre framing<\/strong><\/td><td>Extraction shooter<\/td><td>Combat simulator with extraction-like systems<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>While Fragmentary Order is still waiting on public testing details, <a href=\"https:\/\/epiccarry.com\/escape-from-tarkov\/\">Escape from Tarkov<\/a> is still the closest playable comparison. Players who want to prepare can use it to sharpen the closest available fundamentals: survival, looting, map movement, extraction timing, and high-stakes gear management.<\/p>\n\n\n\n<div class=\"promocode\">\r\n    Promo code: <span>Dina_Blog<\/span>\r\n    <div class=\"text\">Use this discount as my thank you for your attention!<\/div>\r\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">What&#8217;s Still Unknown<\/h2>\n\n\n\n<p>No release date has been set, and Rant Gaming hasn&#8217;t confirmed console platforms one way or the other. Basic mechanics and the first location are reportedly close to ready, but release timing, a public test schedule, and full gameplay footage are all still unknown. The precise mechanics of the PvE mode, the full extent of vehicle and drone systems, exact gravity effects on gameplay, and how deep the extraction-style loop actually runs are also still open questions. Expect more details as the game moves through closed testing.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Check out our Escape from Tarkov guides:<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/epiccarry.com\/blogs\/escape-from-tarkov-wild-wild-woods-event-guide\/\">Escape from Tarkov Wild, Wild Woods Event<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/epiccarry.com\/blogs\/escape-from-tarkov-2026-roadmap\/\">Escape from Tarkov 2026 Roadmap<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/epiccarry.com\/blogs\/escape-from-tarkov-icebreaker-guide\/\">Escape from Tarkov: Icebreaker Unlock Guide<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/epiccarry.com\/blogs\/escape-from-tarkov-labyrinth-guide\/\">Escape from Tarkov: The Labyrinth Event Guide<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Fragmentary Order is Nikita Buyanov\u2019s new hardcore sci-fi shooter from Rant Gaming Studios, published under the COR3 banner. It keeps some familiar Tarkov DNA \u2014 risk, loss, survival, and punishing combat \u2014 but moves it into a far-future setting where players control disposable clone bodies instead of a permanent character. It is not a Tarkov [&hellip;]<\/p>\n","protected":false},"author":33680,"featured_media":39966,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1191,3],"tags":[1192,1193],"post_kind":[97,400],"ppma_author":[127],"class_list":["post-39958","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fragmentary-order","category-all","tag-fragmentary-order-guide","tag-nikita-buyanovs-fragmentary-order","author-dina"],"acf":[],"authors":[{"term_id":127,"user_id":33680,"is_guest":0,"slug":"dina","display_name":"Dina","avatar_url":{"url":"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/07\/Dina-avatar.webp","url2x":"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/07\/Dina-avatar.webp"},"0":null,"1":"","2":"","3":"","4":"","5":"","6":"","7":"","8":""}],"_links":{"self":[{"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/posts\/39958","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/users\/33680"}],"replies":[{"embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/comments?post=39958"}],"version-history":[{"count":0,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/posts\/39958\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/media\/39966"}],"wp:attachment":[{"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/media?parent=39958"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/categories?post=39958"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/tags?post=39958"},{"taxonomy":"post_kind","embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/post_kind?post=39958"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/ppma_author?post=39958"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}