{"id":41144,"date":"2026-09-06T23:08:55","date_gmt":"2026-09-06T23:08:55","guid":{"rendered":"https:\/\/epiccarry.com\/blogs\/?p=41144"},"modified":"2026-09-06T23:08:56","modified_gmt":"2026-09-06T23:08:56","slug":"modern-warfare-4-after-the-beta","status":"publish","type":"post","link":"https:\/\/epiccarry.com\/blogs\/modern-warfare-4-after-the-beta\/","title":{"rendered":"Modern Warfare 4 After the Beta: What Changed and What Infinity Ward Is Fixing Before Launch"},"content":{"rendered":"\n<p><a href=\"https:\/\/epiccarry.com\/call-of-duty\/modern-warfare-4\/\">Modern Warfare 4<\/a>\u2019s Open Beta is over, but Infinity Ward is still tuning the game ahead of its October 23 launch. Across both beta weekends, TTK, movement, aim assist, spawns, Killstreaks, Gunsmith, and Warzone all received major changes, with several systems still being adjusted before release.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">In this guide, we\u2019ll cover:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The biggest MW4 beta changes and what is still being tuned<\/li>\n\n\n\n<li>TTK, movement, aim assist, spawns, Killstreaks, and Gunsmith updates<\/li>\n\n\n\n<li>Warzone Zodiac changes and its Season 1 return<\/li>\n\n\n\n<li>Which MW4 Beta Rewards carry over to launch<\/li>\n\n\n\n<li>The October launch timeline and how to bank Double XP beforehand<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1075\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta.webp\" alt=\"Modern Warfare 4 Beta Recap: Final Changes, Launch Updates, and Rewards\" class=\"wp-image-41145\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta.webp 1075w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-780x435.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-768x429.webp 768w\" sizes=\"(max-width: 1075px) 100vw, 1075px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<div class=\"text-block-prize\">\r\n    Dive deeper into the article to find a special <span>promo code<\/span> for a discount to save on all your boosts.\r\n<\/div>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>System<\/strong><\/td><td><strong>Major Beta Change<\/strong><\/td><td><strong>Launch Status<\/strong><\/td><\/tr><tr><td><strong>TTK<\/strong><\/td><td>Increased through weapon tuning<\/td><td>Still being adjusted<\/td><\/tr><tr><td><strong>Aim Assist<\/strong><\/td><td>Overall impact reduced<\/td><td>More changes coming<\/td><\/tr><tr><td><a href=\"https:\/\/callofduty.fandom.com\/wiki\/Tactical_Sprint?utm_source=chatgpt.com\" rel=\"nofollow noopener\" target=\"_blank\">Tactical Sprint<\/a><\/td><td>Moved to Blood Rush Perk<\/td><td>Beta experiment; not final<\/td><\/tr><tr><td><strong>Spawns<\/strong><\/td><td>Hardpoint logic reworked<\/td><td>More improvements coming<\/td><\/tr><tr><td><a href=\"https:\/\/callofduty.fandom.com\/wiki\/Killstreak?utm_source=chatgpt.com\" rel=\"nofollow noopener\" target=\"_blank\">Killstreak<\/a><strong>s<\/strong><\/td><td>Costs +1 kill, several nerfed<\/td><td>Launch status unconfirmed<\/td><\/tr><tr><td><a href=\"https:\/\/callofduty.fandom.com\/wiki\/Gunsmith?utm_source=chatgpt.com\" rel=\"nofollow noopener\" target=\"_blank\">Gunsmith<\/a><\/td><td>Attachment penalties reduced<\/td><td>Launch status unconfirmed<\/td><\/tr><tr><td><strong>Warzone Movement<\/strong><\/td><td>Sprint and ADS strafe increased<\/td><td>Still under review<\/td><\/tr><tr><td><strong>Zodiac<\/strong><\/td><td>Visibility\/audio improved<\/td><td>Returns in Season 1<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Planning to jump into MW4 at launch without spending your first sessions grinding Military Rank? The <a href=\"https:\/\/epiccarry.com\/call-of-duty\/boost\/mw4-military-rank\/\">Modern Warfare 4 Military Rank Boost<\/a> helps you reach your selected rank and unlock the base weapons, Killstreaks, and field upgrades earned along the way, so you can focus on playing with the tools you want.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How the MW4 Beta Ended<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1075\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-5.webp\" alt=\"MW4 After the Beta: Time to Kill, Movement, and Weapon Tuning Before Launch\" class=\"wp-image-41146\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-5.webp 1075w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-5-780x435.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-5-768x429.webp 768w\" sizes=\"(max-width: 1075px) 100vw, 1075px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>The Open Beta was originally scheduled to end September 1 at 10:00 AM PT, but Infinity Ward extended it by 12 hours to 10:00 PM PT while keeping Double Player XP and Double Weapon XP active through the extended window. Double XP had been running since August 30, and Weekend 2 also raised the Player Level cap from 20 to 30, opening up the beta&#8217;s final progression rewards for anyone still chasing them.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">MW4 TTK Is Still Changing Before Launch<\/h2>\n\n\n\n<p>Infinity Ward deliberately targeted a slight TTK increase for Weekend 2, choosing weapon tuning over raising base health, and by August 31 said average TTK was much closer to its target. The pass touched the Krait P68, PPSh-41, ISO Nightshade, FiNN LMG, Type 73, Oris 8.6, Han 86, Hyeon Burst, M4 Hurricane, and Rezi 12: broadly, the ISO Nightshade and Han 86 came out ahead, PPSh-41 picked up small range improvements, and the FiNN and Type 73 were pulled back in line. But in its September 1 recap, Infinity Ward said it still wasn&#8217;t fully satisfied with TTK and would continue tuning weapons before launch.<\/p>\n\n\n\n<p>Want your arsenal ready for whichever weapons dominate the launch meta? The <a href=\"https:\/\/epiccarry.com\/call-of-duty\/boost\/mw4-all-weapon-leveling\/\">Modern Warfare 4 All Weapon Leveling Boost<\/a> covers every weapon class, max-level progression, and attachment unlocks in one order, so you can switch builds without grinding each weapon from scratch.<\/p>\n\n\n\n<div class=\"blog-info\">\n    <div class=\"blog-info-media\">\n        <img decoding=\"async\" width=\"130\" src=\"https:\/\/epiccarry.com\/wp-content\/uploads\/2026\/08\/weapons-leveling-1.webp\" alt=\"Modern Warfare 4 All Weapon Leveling Boost\" title=\"Epiccarry\">\n    <\/div>\n    <div class=\"blog-info-text\">\n        <p class=\"main-text\" style=\"font-size:24px\"><strong>Buy Modern Warfare 4 All Weapon Leveling Boost<\/strong><\/p>\n        <p class=\"subtext\" style=\"font-size:18px\">Leave the grind to us!<\/p>\n        <a href=\"https:\/\/epiccarry.com\/call-of-duty\/boost\/mw4-all-weapon-leveling\/\" class=\"white-button\">Buy now!<\/a>\n    <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Tactical Sprint and Movement Could Still Change<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1075\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-4.webp\" alt=\"Modern Warfare 4 Open Beta Changes: What\u2019s Different in the Full Game?\" class=\"wp-image-41147\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-4.webp 1075w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-4-780x435.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-4-768x429.webp 768w\" sizes=\"(max-width: 1075px) 100vw, 1075px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>Weekend 2 pulled Tactical Sprint off the universal baseline and tied it to the Blood Rush Perk, cut its speed by 4%, and trimmed slide distance (-10%), slide speed (-9%), and stamina (-8%) \u2014 offset by a faster sprint-to-fire transition on perk-enabled Tac Sprint and higher base sprint speeds for knives and pistols. Infinity Ward treated this as a beta experiment rather than a locked decision, so whether Tactical Sprint stays Perk-gated at launch is still an open question.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">MW4 Also Tested Different Matchmaking<\/h2>\n\n\n\n<p>Matchmaking got a similar live test: MW4 ran both its regular skill-based approach and an Open playlist with less skill emphasis. Windows Central reported that Infinity Ward said its feedback showed stronger retention and satisfaction in skill-matched lobbies, while parts of the community argued tighter skill matching made strong players&#8217; lobbies unnecessarily punishing.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Aim Assist Isn&#8217;t Final<\/h2>\n\n\n\n<p>Infinity Ward reduced aim assist&#8217;s overall impact across both Multiplayer and Warzone for Weekend 2, but was explicit that the beta values weren&#8217;t where it ultimately wanted to land. Further aim-assist tuning is one of the studio&#8217;s stated post-beta priorities.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Spawns, Killstreaks, and Gunsmith<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1075\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-6.webp\" alt=\"MW4 Beta Rewards Carryover: Beta Forged Blueprint and Progression Reset\" class=\"wp-image-41148\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-6.webp 1075w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-6-780x435.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-6-768x429.webp 768w\" sizes=\"(max-width: 1075px) 100vw, 1075px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Spawns:<\/strong> Weekend 2 introduced another spawn pass, including a partial Hardpoint rework aimed at making respawns more predictable. Players also received temporary <strong>Battle Hardened<\/strong> protection after spawning, reducing the immediate effects of Flash and Concussion Grenades. Infinity Ward said the Hardpoint system still needed more work before launch.<\/li>\n\n\n\n<li><strong>Killstreaks:<\/strong> Every Killstreak&#8217;s base cost increased by one kill, <strong>UAV health dropped by 60%<\/strong>, and the <strong>Artillery Beacon<\/strong> was toned down with fewer missiles and smaller damage radii.<\/li>\n\n\n\n<li><strong>Gunsmith:<\/strong> Infinity Ward also made weapon builds less punishing by reducing Handling and Mobility penalties across <strong>Barrels, Magazines, Muzzles, Stocks, and Underbarrels<\/strong>. Several weapons received faster ADS and sprint-to-fire times as well.<\/li>\n<\/ul>\n\n\n\n<p>A few visual fixes landed during the beta too. Operator Selection streaming was improved so character models were less likely to briefly appear at low quality, while temporal dithering was set to remain enabled consistently. One issue was still unfinished when the beta ended: <strong>long-distance hair rendering<\/strong>, which Infinity Ward said it was continuing to improve ahead of launch.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Warzone Zodiac Got Faster Movement and Better Visibility<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1075\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-2.webp\" alt=\"Call of Duty Modern Warfare 4: Final Beta Weapon Changes and Launch Fixes\" class=\"wp-image-41149\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-2.webp 1075w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-2-780x435.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-2-768x429.webp 768w\" sizes=\"(max-width: 1075px) 100vw, 1075px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>Warzone movement went in a different direction from Multiplayer during Weekend 2. <strong>Weapon sprint speeds increased by 3\u20135%<\/strong>, dedicated melee sprint rose <strong>3.5%<\/strong>, and ADS strafe speed increased by <strong>6\u201310%<\/strong>, giving <a href=\"https:\/\/callofduty.fandom.com\/wiki\/Resurgence_(Warzone)?utm_source=chatgpt.com\" rel=\"nofollow noopener\" target=\"_blank\">Resurgence<\/a> a faster feel on Zodiac.<\/p>\n\n\n\n<p><strong>Gameplay changes:<\/strong> Players could revive downed teammates while prone, while the <strong>Sang 9mm<\/strong> replaced the previous infil\/backup pistol. Infinity Ward also disabled the infil gas explosion that triggered during drop-in.<\/p>\n\n\n\n<p><strong>Killstreak warnings:<\/strong> Several HUD warning zones were reduced to better match their intended display areas:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Bombing Run:<\/strong> 120m \u2192 60m<\/li>\n\n\n\n<li><strong>Impact Warhead:<\/strong> 76m \u2192 25m<\/li>\n\n\n\n<li><strong>Artillery Beacon:<\/strong> 120m \u2192 40m<\/li>\n<\/ul>\n\n\n\n<p>These were <strong>warning-radius changes only<\/strong> \u2014 they did not reduce the Killstreaks&#8217; actual damage areas.<\/p>\n\n\n\n<p><strong>Visibility and audio:<\/strong> Zodiac received another pass on August 31, with adjusted color balance, reduced bloom during indoor\/outdoor transitions, and brighter close-range character outlines. Enemy Ascender and parachute audio became easier to hear, while the distance at which Supply Boxes could be heard was reduced by roughly <strong>50%<\/strong>.<\/p>\n\n\n\n<p>Infinity Ward says <strong>Warzone movement, footstep audio, HUD readability, and overall map pacing<\/strong> are still being evaluated after the beta.<\/p>\n\n\n\n<div class=\"blog-info\">\n    <div class=\"blog-info-media\">\n        <img decoding=\"async\" width=\"130\" src=\"https:\/\/epiccarry.com\/wp-content\/uploads\/2026\/08\/open-beta-rewards-1.webp\" alt=\"Modern Warfare 4 Open Beta Rewards Boost\" title=\"Epiccarry\">\n    <\/div>\n    <div class=\"blog-info-text\">\n        <p class=\"main-text\" style=\"font-size:24px\"><strong>Buy Modern Warfare 4 Open Beta Rewards Boost<\/strong><\/p>\n        <p class=\"subtext\" style=\"font-size:18px\">Leave the grind to us!<\/p>\n        <a href=\"https:\/\/epiccarry.com\/call-of-duty\/boost\/mw-4-open-beta-rewards\/\" class=\"white-button\">Buy now!<\/a>\n    <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Which MW4 Beta Rewards Carry Over?<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1075\" height=\"600\" src=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-4-1.webp\" alt=\"Modern Warfare 4 Beta Review: Aim Assist, Tactical Sprint, and Warzone Updates\" class=\"wp-image-41150\" title=\"Epiccarry\" srcset=\"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-4-1.webp 1075w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-4-1-780x435.webp 780w, https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2026\/09\/modern-warfare-4-after-the-beta-4-1-768x429.webp 768w\" sizes=\"(max-width: 1075px) 100vw, 1075px\" \/><figcaption><\/figcaption><\/figure>\n\n\n\n<p>Player Level and weapon progression reset when the beta closed, but eligible Beta Rewards earned before shutdown carry over to launch on the linked Activision Account. That includes the <strong>&#8220;Beta Forged&#8221; Han 86 Weapon Blueprint<\/strong> for players who reached Level 30.<\/p>\n\n\n\n<p>Other confirmed Beta Rewards include the <strong>Clockwork Charm<\/strong> from the Mobility Course Challenge and separate <strong>Combat Record Rewards<\/strong>: a classified Weapon Blueprint, Emblem, and Charm.<\/p>\n\n\n\n<p>Activision also listed one unnamed classified challenge reward. Community reporting identified it as the <strong>Litmus weapon camo<\/strong>, while separate reporting put the requirement at <strong>1,500 player kills, not eliminations<\/strong>. Activision never officially confirmed the Litmus name. None of these rewards can be earned retroactively now that the beta has ended.<\/p>\n\n\n\n<p>The <a href=\"https:\/\/epiccarry.com\/call-of-duty\/boost\/mw-4-open-beta-rewards\/\">Modern Warfare 4 Open Beta Rewards Boost<\/a> was designed for the limited beta window and is no longer relevant for earning new rewards. Players who secured eligible rewards before shutdown can still use them at launch, but missed beta rewards cannot be recovered through a boost.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">MW4 Launch Timeline: October 16, October 23, and Season 1<\/h2>\n\n\n\n<p>Digital pre-orders get Campaign Early Access starting October 16, followed by MW4&#8217;s full launch on October 23 with Multiplayer and the new DMZ extraction mode. Season 1 and its Warzone integration follow shortly afterward \u2014 Activision has confirmed Zodiac returns as a Season 1 Resurgence map, alongside <a href=\"https:\/\/callofduty.fandom.com\/wiki\/Hajin?utm_source=chatgpt.com\" rel=\"nofollow noopener\" target=\"_blank\">Hajin<\/a>, the DMZ map being adapted for Battle Royale. That gives Zodiac a longer life than a typical beta map preview: rather than disappearing after testing, it becomes one of the game&#8217;s launch-window Warzone destinations.<\/p>\n\n\n\n<div class=\"blog-info\">\n    <div class=\"blog-info-media\">\n        <img decoding=\"async\" width=\"130\" src=\"https:\/\/epiccarry.com\/wp-content\/uploads\/2026\/08\/military-rank-1.webp\" alt=\"Modern Warfare 4 Military Rank Boost\" title=\"Epiccarry\">\n    <\/div>\n    <div class=\"blog-info-text\">\n        <p class=\"main-text\" style=\"font-size:24px\"><strong>Buy Modern Warfare 4 Military Rank Boost<\/strong><\/p>\n        <p class=\"subtext\" style=\"font-size:18px\">Leave the grind to us!<\/p>\n        <a href=\"https:\/\/epiccarry.com\/call-of-duty\/boost\/mw4-military-rank\/\" class=\"white-button\">Buy now!<\/a>\n    <\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">You Can Still Bank Double XP for Launch<\/h2>\n\n\n\n<div class=\"promocode\">\r\n    Promo code: <span>Dina_Blog<\/span>\r\n    <div class=\"text\">Use this discount as my thank you for your attention!<\/div>\r\n<\/div>\n\n\n\n<p>Beta Double XP is gone, but Monster Energy&#8217;s Call of Duty promotion runs from September 1, 2026 through March 31, 2027 on participating Monster Energy Original, Zero Sugar, and Zero Ultra 16 oz cans in the US. Each can adds 15 minutes of 2XP, up to 160 cans \/ 40 hours total. Codes uploaded before October 23 are banked for launch, so players can start accumulating MW4 2XP and rewards now rather than waiting for release day.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Check out more Call of Duty Modern Warfare 4 guides:<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/epiccarry.com\/blogs\/call-of-duty-modern-warfare-4-beta-guide\/\">Call of Duty Modern Warfare 4 Beta Guide: Everything You Actually Need to Know<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Modern Warfare 4\u2019s Open Beta is over, but Infinity Ward is still tuning the game ahead of its October 23 launch. Across both beta weekends, TTK, movement, aim assist, spawns, Killstreaks, Gunsmith, and Warzone all received major changes, with several systems still being adjusted before release. In this guide, we\u2019ll cover: Dive deeper into the [&hellip;]<\/p>\n","protected":false},"author":33680,"featured_media":41151,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[88,3],"tags":[1300,1317,1318],"post_kind":[97,400],"ppma_author":[127],"class_list":["post-41144","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-cod","category-all","tag-cod-modern-warfare-4","tag-cod-modern-warfare-4-guide","tag-modern-warfare-4-guide","author-dina"],"acf":[],"authors":[{"term_id":127,"user_id":33680,"is_guest":0,"slug":"dina","display_name":"Dina","avatar_url":{"url":"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/07\/Dina-avatar.webp","url2x":"https:\/\/epiccarry.com\/blogs\/wp-content\/uploads\/2025\/07\/Dina-avatar.webp"},"0":null,"1":"","2":"","3":"","4":"","5":"","6":"","7":"","8":""}],"_links":{"self":[{"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/posts\/41144","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/users\/33680"}],"replies":[{"embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/comments?post=41144"}],"version-history":[{"count":0,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/posts\/41144\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/media\/41151"}],"wp:attachment":[{"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/media?parent=41144"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/categories?post=41144"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/tags?post=41144"},{"taxonomy":"post_kind","embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/post_kind?post=41144"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/epiccarry.com\/blogs\/wp-json\/wp\/v2\/ppma_author?post=41144"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}