Keys 16 and higher are very hard right now and take at least 1-1.5 hours to complete (some affixes may take even more than that).
Mythic+ Dungeons Service Includes
A selected number of Mythic+ runs on the selected Keystone level. We will use our keystone.
All the loot that you get in those dungeons, including gold, gear, recipes, and reputation. Mounts that have random drop chance are not included.
Guaranteed gear from the Great Vault. The item level of the loot depends on the highest level of the dungeon you completed during the previous week.
Ability to choose between a random dungeon run or specify a dungeon you would like to complete. Please note, that it may take us up to 72 hours to farm a key required for a specific dungeon and level of your choice.
Self-play mode – in this mode you will play yourself, alongside the best team we can offer. Please understand, that for dungeon levels 13+ your DPS must be sufficient (i.e. 4k+ average DPS in a given run) to finish the dungeon in timer. If it turns out to be too low, the run will be downgraded to without timer mode and the price difference will be compensated with a coupon.
Optional completion Within timer — if this option is chosen, we guarantee that your run will be completed within the time limit that is set for the dungeon.
Loot traders – by adding a number of loot traders to your run you increase the odds of getting additional loot at the end of the run. The average item level of our Loot traders is 210+.
If loot traders are added to the boost: The service also includes all tradeable loot that your traders will get.
How will your M+ boost go
We will help you to schedule your run after the boost is purchased. For random keys lower than 11, the usual wait time is under an hour. In most cases, you can expect a random dungeon to be started in under 20 minutes after the purchase.
- For random 10 – 14 keys, the wait time can be anywhere between 20 and 240 minutes.
- For random 15 keys, the wait time can reach 3 hours.
- For random keys higher than 15, the delay can reach 2 days.
Specific Mythic dungeons may take even longer than their random counterparts, as it takes time to farm a required key if no team has it. The delay may reach 3 days.
The run will start at a scheduled time.
Our team will run the dungeon as quickly as possible. However, unless you chose within timer option, the completion within the time-limit is not guaranteed.
Level 60 character. Use our Powerleveling service if you don’t meet this requirement.
Item level 180 and 4k+ average DPS for keys 13+ within the time limit.
- A chance to get up to 2 items at the end of every run.
- Weekly loot from the Great Vault. The item level of the gear you get directly depends on the highest level of the M+ dungeon you have completed last week.
- The item level of the loot you get from these sources is tied to the highest level of the dungeon you have completed last week. Consult the following table to learn the specifics.
|Keystone level||End-of-dungeon reward||Great Vault reward|
- Any achievements that require you to complete a dungeon of a specific level: Keystone Initiate, Keystone Challenger, Keystone Conqueror, and Keystone Master.
- Any achievements that require you to complete a specific Mythic dungeon:
About Mythic+ Dungeons
Mythic+ dungeons were introduced in Legion as a replacement to the challenge mode system. This mode of content is meant to crank the difficulty of your standard 5 people dungeon to eleven and challenge even the most powerful groups of players. In BfA, M+ dungeons served as a way to progress your character from the stage where you’ve just finished leveling your character to the end game. A character fully equipped in high-level mythic+ gear could easily start conquering Heroic or even Mythic raid content of the game.
Mythic+ dungeons have levels; each next level being the harder version of a previous one. Higher-level dungeons can be accessed via the Keystones. You can keep leveling your key by finishing the run within a set time-limit. Higher keystone levels add to the difficulty, but also boost the loot.
With the introduction of Shadowlands, the emphasis on Mythic+ Dungeons as a standalone end-game PvE activity was slightly reduced. The number of end-of-dungeon rewards that the party gets from the dungeon was lowered from 3 within timer and 2 missing the timer to 2 and 1 respectively. Additionally, the level of gear you get for completing keys past 15 does not scale anymore and the highest level reward that could be obtained from the dungeon chest is 210, which is only 3 levels higher than Normal Castle Nathria – the first raid of the expansion, and 3 levels lower than the Heroic version of the raid. All in all, it seems that the role of Mythic+ in Shadowlands is to serve as a gateway from Heroic dungeons and raiding as there is no other way to push your item level beyond max keys.
On the good note, though, is that you now may somewhat eliminate the random nature of the drop you get from the Weekly Great Vault, if you are willing to put some effort into it. Completing 1/4/10 Mythic dungeons in a week unlocks a second and third choice option in the mythic+ section of your Great Vault.