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Quick reference for where each Spacewalk slot drops—and how we’ll route the farm.
|
Source / Encounter |
Armor Drops |
How We Farm It |
|
Vesper Station (E1) |
Arms, Legs |
Fast checkpoint loops for repeat rolls. |
|
Raneiks Unified (E2) |
Helmet, Arms, Legs |
Rotate E2 for Helmet targeting; pair with E1 for Arms/Legs density. |
|
Corrupted Puppeteer (Final) |
Chest, Legs (Class Item via Rogue Network/final boss) |
Boss cycles for Chest; add Master if chasing Artifice or class-item drop. |
|
Secret Chest (after Rogue Network puzzles) |
Focused Armor pick |
Enter Armor Focus codes at the 2nd secret chest to target slots. |
|
Master Difficulty |
Artifice versions (+3 mod slot) |
Full Master clear for Artifice Spacewalk pieces. |
Use it to see what we farm, where it drops, and how we route your run for the fastest results.
|
Reward |
What You Get |
How It’s Obtained During the Boost |
|
Spacewalk Armor pieces |
New armor added to Collections |
Encounter-targeted farming (E1/E2/Final) |
|
Class Item (Cloak/Mark/Bond) |
Class item unlocked/obtained |
Rogue Network completion and/or Final-boss drop (esp. Master) |
|
Artifice Armor (optional) |
Extra +3 stat mod slot per piece |
Master clears for Artifice versions |
|
Dungeon Weapons |
VS Pyroelectric Propellant (AR), VS Gravitic Arrest (FR), VS Velocity Baton & VS Chill Inhibitor (GLs) |
Natural drops while farming slots/Final |
|
Ice Breaker (chance) |
Exotic sniper chance on Final |
Final-boss kills (weekly character rolls) |
|
Triumph progress & XP |
Triumph points, Season Pass & Artifact XP |
Earned across clears, puzzles, and Master attempts |
Run the Vesper’s Host dungeon: arms/legs drop early, helmet from the second encounter, chest from the final, and the class item via Rogue Network (or as a final-boss drop, notably on Master).
Pieces are RNG per encounter; Artifice requires Master, and the class item is gated behind Rogue Network (or a lucky final-boss drop). Using secret-chest armor focusing after completing puzzles can reduce randomness.
It features striking Spacewalk (BrayTech) visuals that take shaders well, plus Artifice versions with an extra +3 stat mod slot—ideal for min-maxing endgame builds.
Prioritize the first and second encounters for arms/legs, the second encounter for helmet, and the final for chest; complete Rogue Network early (for the class item + focusing), and schedule Master for Artifice upgrades.
Yes—The Final Shape Dungeon Key (or bundle) is required to enter.