Your shopping cart is empty
Don't wait, let's get shopping and find your next deal today!
Every completion moves you closer to the Exotic and stacks high-value drops for your builds.
|
Reward |
How you get it in this carry |
Why it matters |
|
Finality’s Auger (Exotic Linear Fusion Rifle) |
Chance to drop from Kerrev, the Erased (final encounter) on every clear we complete for you |
Unique Exotic with autonomous turret effect; chase item of the dungeon and a powerful pick for PvE boss/add control |
|
Legendary Dungeon Weapons |
Drops from all encounters and bonus/secret chests during the run (multiple rolls when farmable weeks are active) |
New archetypes and perk combos for endgame builds; we stack attempts for better rolls |
|
Class Armor (Normal) |
Drops across encounters during your clear(s) |
Stat-focused armor pieces to round out PvE/PvP loadouts |
|
Artifice Armor (Master only) |
Drops from Master Sundered Doctrine encounters |
Extra +3 Artifice mod slot for min-maxed endgame builds |
|
Pinnacle Gear |
First weekly final-boss completion per character |
Increases Power toward the weekly cap; boosts overall account strength |
|
Triumph & Title Progress |
Account-wide progress from encounter completions and challenge objectives we finish |
Moves you toward dungeon Triumphs and associated cosmetics/records |
|
Season Pass & Artifact XP |
Granted naturally as we complete encounters and challenges |
Faster seasonal unlocks and artifact perk progression |
|
Materials & Shards from Dismantles |
From any duplicate/unused drops during the service |
Extra resources to fund crafting, focusing, and build upgrades |
A quick checklist our teams use to keep runs clean and fast.
A three-player dungeon set in Savathûn’s Throne World that revisits Rhulk’s Pyramid with symbol logic, light-beam routing, and two major boss fights. It’s part of Episode: Heresy content for 2025.
Master symbols via Truthspeakers, route beams through lenses to set the correct dials, and use Knowledge deposits to control the Zoetic Lockset wheels and start extended DPS. At Kerrev, toggle false/true story symbols before the burn-phase shield break and final DPS.
Pick up “The Drowning Labyrinth” quest from Ikora Rey in the Tower, then launch the dungeon from Savathûn’s Throne World.
Yes. Access requires The Final Shape Dungeon Key (included with select editions/Annual Pass options).
Common picks include Well of Radiance with Divinity support, Thunderlord or Sleeper Simulant for boss DPS, and strong primaries like Outbreak Perfected. Titans (Thundercrash) and Hunters (Gathering Storm) excel in burst phases.
It’s a random drop from the final encounter (Kerrev). Contest-mode guarantees are over; we chain clears to maximize attempts. Its exotic trait summons an autonomous turret that marks and auto-fires at enemies.
Yes — when it’s the featured rotator, you can farm it freely for gear (the Exotic remains RNG). The first completion each week still awards a Pinnacle.