The World of Warcraft: The War Within comes to us with many new things and introductions that change the rules of Mythic+ dungeon runs. Most of them came to us in the late Dragonflight. But let’s be honest, who plays World of Warcraft: The late Dragonflight? Yup, we all know you’re here to play The War Within. That’s why we might repeat some of the new things that are important for World of Warcraft: TWW players in our WoW The War Within M+ guide. Today, you’ll learn about:
- 4 new affixes.
- The new system for dungeon progression.
- The rotation for the 1st season’s 1st M+ dungeons.
- Who’s the best class that rules in World of Warcraft: The War Within.
- How many Harbinger Crests and how many Valorstones you will get from each run.
- What to farm this season: Raid, M+, or the Delves?
- What are the WoW TWW dungeon timers?
- What else can you expect from the WoW TWW M+ Season?
And that’s just the tip of the iceberg, with all the innovations in the WoW TWW M+ season. So, hold on, my dear, we’re falling into the depths of the season’s renovations!
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World of Warcraft: season 1 Release date
The War Within Season 1 introduces a new Mythic+ season filled with fresh dungeons and challenges. However, Mythic+ content won’t be available immediately at the launch of the new expansion. Players will have to wait until September 17th, 2024, to access the new Mythic+ dungeons. This brief delay allows everyone to finalize their gear, specs, and teams before tackling the new bosses and raids. Whether you’re tanking, healing, or focusing on DPS, now’s the perfect moment to get ready.
Event | Date |
The War Within Early Access | August 22, 2024 |
The War Within Official Launch | August 26, 2024 |
Season 1 Begins (Heroic Raids, PvP) | September 10, 2024 |
Mythic+ Dungeons Open | September 17, 2024 |
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WoW TWW season 1: overview
The War Within Season 1 Mythic+ introduces a new set of dungeons and challenges for players to conquer. This season features 4 brand new dungeons—Ara-Kara, City of Echoes, City of Threads, The Stonevault, and The Dawnbreaker—alongside 4 returning dungeons from previous expansions, including Grim Batol and Necrotic Wake. Players will face Different affixes that modify how enemies behave, adding layers of complexity to each run. Gear up, adjust your specs and talents, and prepare your group for the new tier of rewards, including exclusive mounts and titles.
Feature | Details |
New Dungeons | Ara-Kara, City of Threads, The Stonevault, The Dawnbreaker |
Returning Dungeons | Grim Batol, The Necrotic Wake, Siege of Boralus, Mists of Tirna Scithe |
Release Date | Mythic+ opens on September 17th, 2024 |
Affixes | New seasonal affixes like Xal’atath’s Bargain and more, affecting difficulty and gameplay |
Seasonal Rewards | Includes mounts like the Diamond Mechsuit, titles such as %s the Tempered, and other rewards |
Interactive Buffs | Special buffs available through class, race, and profession-specific interactions in dungeons |
Loot & Gear | Mythic+ gear drops with tiered item levels based on Keystone completion |
Group Play | Enhanced group coordination needed to overcome higher difficulty dungeons |
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World of Warcraft: The War Within new affixes
The War Within expansion introduces four new Mythic+ affixes that change how dungeons are played. These affixes start at different Keystone levels, adding specific challenges as you progress through the dungeons. Each affix affects the way enemies behave or how your group must approach the dungeon, requiring you to adapt your strategy.
Affix | Details |
Xal’atath’s Bargain | Keystone Level 2 — Introduces four variations: Ascendant, Voidbound, Oblivion, and Devour. Each version has different effects, like speeding up enemies or giving them shields that you need to manage carefully. |
Fortified/Tyrannical | Keystone Level 4 — Alternates weekly between Fortified (boosts non-boss enemies’ health and damage) and Tyrannical (increases boss health and damage). These are classic affixes, now combined with others for more challenge. |
Challenger’s Peril | Keystone Level 7 — Makes dungeon runs more punishing by subtracting 15 seconds from the timer every time a player dies, instead of the usual 5 seconds. |
Xal’atath’s Guile | Keystone Level 12 — Replaces Xal’atath’s Bargain. Enemies become much tougher with a flat 20% increase to their health and damage, removing the helpful effects players got from Xal’atath’s Bargain. |
Reckless | Keystone Level 4 — Non-boss enemies without mana ignore 20% of your armor and reflect some physical damage back to you when you attack. These enemies also take more damage from Arcane, Holy, and Shadow spells. This makes fights tougher, especially for tanks, but offers opportunities for spellcasters. |
Focused | Keystone Level 7 — Non-boss enemies with mana gain 30% increased haste, making them faster and more dangerous. However, they take 10% extra damage from Frost and Fire spells, so classes that specialize in these elements can exploit this weakness. |
Thorned | Keystone Level 10 — Non-boss melee enemies hit back with extra physical damage when attacked. However, these enemies also take 10% more Holy and Shadow damage, making them vulnerable to specific classes. |
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World of Warcraft: The War Within Mythic+ Dungeon pool
In The War Within expansion, new Mythic+ dungeons are here! This season, you’ll dive into different dungeons, mixing old and new challenges. Whether you’re a tank, healer, or DPS, these dungeons have something for everyone.
Dungeon | Simple Description |
Ara-Kara, City of Echoes | A spooky city with lots of shadowy enemies. Stay alert! |
City of Threads | A confusing maze. Don’t get lost! |
The Stonevault | Full of tricky traps. Work together to win! |
The Dawnbreaker | A crumbling fortress. Be quick and careful! |
Mists of Tirna Scithe | A magical forest with sneaky enemies. |
The Necrotic Wake | A graveyard full of undead. Use special weapons! |
Siege of Boralus | Fight in the city streets and docks. |
Grim Batol | An ancient dungeon with dragons. Be brave! |
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World of Warcraft: The War Within Mythic+ Timers
In The War Within Mythic+ season, each dungeon has a specific timer. You need to complete the dungeon within this time to earn rewards and achievements.
In Mythic+ dungeons:
- +1 — You finish the dungeon before time runs out. Your key goes up one level.
- +2 — You complete the dungeon even faster, so your key goes up two levels.
- +3 — You finish the dungeon super quickly, and your key goes up three levels.
The faster you go, the better rewards you get and the higher your key level will be for the next dungeon!
Dungeon | Timer | +2 Timer | +3 Timer |
The Stonevault | 33:00 minutes | 26:24 minutes | 19:48 minutes |
The Dawnbreaker | 30:00 minutes | 24:00 minutes | 18:00 minutes |
City of Threads | 35:00 minutes | 28:00 minutes | 21:00 minutes |
Ara-Kara, City of Echoes | 30:00 minutes | 24:00 minutes | 18:00 minutes |
Mists of Tirna Scithe | 30:00 minutes | 24:00 minutes | 18:00 minutes |
The Necrotic Wake | 32:00 minutes | 25:36 minutes | 19:12 minutes |
Siege of Boralus | 34:00 minutes | 27:12 minutes | 20:24 minutes |
Grim Batol | 36:00 minutes | 29:12 minutes | 21:36 minutes |
World of Warcraft: The War Within Mythic+ Loot table
In this new expansion, players can get stronger gear by completing Mythic+ dungeons. The higher your Keystone level, the better the loot. Here’s a quick table that covers the loot you can expect at different levels for a chosen spec, decided by a present of chosen.
Keystone Level | End of Dungeon | Initial Upgrade Level | Great Vault | Initial Upgrade Level |
2 | 597 | Champion 1/8 | 606 | Champion 4/8 |
3 | 597 | Champion 1/8 | 610 | Hero 1/6 |
4 | 600 | Champion 2/8 | 610 | Hero 1/6 |
5 | 603 | Champion 3/8 | 613 | Hero 2/6 |
6 | 606 | Champion 4/8 | 613 | Hero 2/6 |
7 | 610 | Hero 1/6 | 616 | Hero 3/6 |
8 | 610 | Hero 1/6 | 619 | Hero 4/6 |
9 | 613 | Hero 2/6 | 619 | Hero 4/6 |
10 | 613 | Hero 2/6 | 623 | Myth 1/6 |
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World of Warcraft: The War Within Mythic+ Rewards
In The War Within Season 1, Mythic+ dungeons offer cool rewards like special titles, mounts, and portals. To unlock these, you need to complete dungeons within a set time limit. Higher ratings mean better rewards. Here’s what you can earn:
Achievement | Reward |
Keystone Explorer: Season One | Complete a Mythic+ dungeon on time |
Keystone Conqueror: Season One | Attain a Mythic+ Rating of 1500 |
Keystone Master: Season One | Attain a Mythic+ Rating of 2000 |
Keystone Hero: Season One | Attain a Mythic+ Rating of 2500 |
Tempered Hero: The War Within | Top 0.1% in your region |
Dungeon Portals (Level 10+) | Teleport to dungeon entrances |
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World of Warcraft: The War Within Mythic+ Mounts
In The War Within Season 1, players can earn exclusive mounts by achieving high Mythic+ ratings. These mounts are not just for show—they represent your skill and dedication in the game. The higher your rating, the more prestigious the mount you can unlock.
Achievement | Mount Reward |
Keystone Master: Season One | Diamond Mechsuit |
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World of Warcraft: The War Within Mythic+ | Portals
In The War Within Season 1, if you complete a Mythic+ dungeon at level 10 or higher within the time limit, you’ll unlock a portal to that dungeon. These portals let you teleport directly to the dungeon entrance, making it easier to get back into the action quickly.
Dungeon | Portal Reward |
Ara-Kara, City of Echoes | Teleport to Ara-Kara, City of Echoes |
City of Threads | Teleport to City of Threads |
The Dawnbreaker | Teleport to The Dawnbreaker |
The Stonevault | Teleport to The Stonevault |
Siege of Boralus | Teleport to Siege of Boralus |
Grim Batol | Teleport to Grim Batol |
Mists of Tirna Scithe | Teleport to Mists of Tirna Scithe |
The Necrotic Wake | Teleport to The Necrotic Wake |
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Conclusion
World of Warcraft: The War Within Season 1 Mythic+ introduces many changes and challenges that will test players. With four new dungeons and the return of fan-favorites like Grim Batol, players must adapt to new affixes, such as Xal’atath’s Bargain and Challenger’s Peril, which add complexity to each run. Rewards include powerful gear, unique mounts like the Diamond Mechsuit, and dungeon portals for those who complete high-level keys. Success this season demands strategic play and teamwork, making each victory more rewarding.