The MOTHERLODE!! Mythic Dungeon Mayhem: A Goblin-Infested Mess
So, you’re diving into Motherlode. Whether you’re here for loot, achievements, or just to crush some goblin dreams, this dungeon is packed with enemies that will happily ruin your day if you’re not careful. It had some work done in the War Within as well. Don’t worry, though—I’ve got you covered. Buckle up!

Coin-Operated Crowd Pummeler Trash Mobs — The Early Grind
Before you even get to the bosses, you’ll need to deal with a pile of trash mobs. Some of them aren’t too bad, but others will make your life miserable if you ignore their mechanics. The worst offenders include:

- Mech Jockeys – These little pests rush toward empty Peacekeepers. If they reach one, they hop in and become much more dangerous. Stun, slow, or grip them before they get the chance.
- Mechanized Peacekeepers– These bulky robots use Tear Gas to disorient nearby players and also channel Energy Shield, creating a large barrier that blocks all damage from one direction for 6 seconds. DPS players should move around the Peacekeeper to continue dealing damage. Stay spread out, and dispel Charged Shield whenever possible.
- Refreshment Vendors – Don’t let their innocent look fool you—these guys will stun you for five seconds with Iced Spritzer. Always interrupt it.
- Addled Thugs – They use Inhale Vapors to boost their attack speed and damage of melee attacks. If left unchecked, they’ll also Uppercut you into extra mobs, which is a death sentence. CC them before they get out of control.
- Hired Assassins – Expect poison spam, self-buffs (including magic buffs that further enhance their damage), and magic debuffs that weaken your defenses. Interrupt Toxic Blades and use poison dispel and magic dispels to keep your healer from losing their mind. They also love following it up with Fan of Knives, spreading the poison to everyone nearby. Nice.
These enemies may not seem too bad on their own, but if you pull too many at once, things can spiral fast. A little control goes a long way, so keep interrupts and stuns ready, and don’t let Jockeys into mechs—seriously, just don’t.
Coin-Operated Crowd Pummeler — First Boss Fight
Coin-Operated Crowd Pummeler Loot Table
Coin-Operated Crowd Pummeler Loot Table
Type | Item |
2-H Mace | Electro-Arm Bludgeoner |
Shield | G0-4W4Y Crowd Repeller |
Leather Wrist | Servo-Arm Bindings |
Mail Hands | Linked Pummeler Grips |
Plate Hands | Power-Assisted Vicegrips |
Cloth Legs | Rowdy Reveler’s Legwraps |
Ring | Footbomb Championship Ring |
This oversized scrapyard machine is your first real test—your initial boss encounter. It’s loaded with knockbacks, bombs, and coin mechanics that can get messy if you’re not careful. Don’t burn your defensive cooldowns right away; hold off until Footbomb Launcher kicks in, because that’s when things really start heating up.
At the start, keep an eye on Static Pulse, which not only knocks everyone back and leaves a nasty DoT (damaging the entire group) but can also mess up your positioning if you’re not prepared. If you’re the healer, be ready to top nearby allies up. Meanwhile, Footbomb Launcher spawns bombs around the room—six bombs, to be precise, each counting down from 15 seconds. Your job is to kick these bombs into the Coin-Operated Crowd Pummeler. The trick? Kick five bombs quickly to maximize a 25% extra damage per stack bonus, then hold the last one until the debuff is about to expire. If you have any movement speed buffs, use them here to reposition for bomb kicks efficiently and keep that damage bonus rolling.
The boss also uses Shocking Claw—a massive frontal cone attack that deals both nature damage and physical damage. It’s not only used randomly to lock onto a player, but you also don’t want to be caught in its path. On top of that, as the fight goes on, Footbomb Hooligans will be tossing coins near the boss. Once his energy hits 100, he casts Coin Magnet, pulling in all nearby coins and gaining an additional 15% dealing damage per coin pile absorbed. Tanks, you’ll want to keep him away from coin piles as much as possible. A good strategy is to tank him near a wall or in a small nook to make the bomb spawns more predictable—but don’t stack too many coins in one spot unless you’re aiming for a raid boss situation. The crowd throws piles of coins everywhere, making positioning tricky, so stay aware of where they land.
Azerokk trash mobs — Watch Your Step
Before reaching Azerokk, you’ll have to deal with some truly irritating trash. First up are the Venture Co. Earthshapers—if you let them spam Rock Lance, your group is going to feel it. Interrupt them whenever possible.
Then there are the Azerite Extractors, and tanks will absolutely hate these. Puncture applies a nasty stacking bleed, and on top of that, they cast Rapid Extraction, which not only chunks everyone’s health but also spawns a bunch of swirlies all over the place. Dodge them or risk getting deleted.
Be extra careful around Wanton Sappers—these enemies deal nature damage with their attacks, and when they die, they drop a bunch of bombs. Stepping on them isn’t fun. If you’re pulling multiple packs, be aware of where you’re standing or you might set off a chain reaction.
The Stonefury enemies are another headache. They cast Tectonic Barrier, giving themselves a huge absorb shield, but here’s the kicker—it also makes them immune to interrupts. That’s a serious problem because what you really need to stop is Furious Quake, which, if left to go off, will wreck your group.
Taskmaster Askari is a tank’s worst nightmare. This guy stacks a bleed, and here’s the fun part—he can’t be slowed, so kiting him is basically off the table. He also casts Overtime, ramping up his haste by 30% per stack, which increases his attack speed and, you guessed it, makes the fight progressively worse. This is an enrage buff, so use Soothe or other enrage dispels to keep his attack speed in check. Oh, and once he drops to low health, he gains a 10% boost to melee attack damage, making him even more dangerous. Tanks should be ready for a nasty damage spike at the end.
Survive all that, and you’ll be ready to take on Azerokk—but that’s a whole new problem.
Azerokk Boss Fight — Control or Be Crushed
Azerokk Loot Table
Azerokk Loot Table
Type | Item |
Mail Wrist | Bindings of Enraged Earth |
Plate Wrist | Stonefury Vambraces |
Cloth Hands | Mine Rat’s Handwarmers |
Cloth Waist | Excavator’s Safety Belt |
Mail Waist | Shalebiter Interlinked Chain |
Leather Waist | Unscrupulous Geologist’s Belt |
Leather Feet | Mercenary Miner’s Boots |
Plate Feet | Sabatons of Rampaging Elements |
Trinket | Azerokk’s Resonating Heart |
Azerokk is all about add control. He doesn’t do much on his own, but his Earthragers will ruin your run if you ignore them. These adds fixate on a random target and stack bleed debuffs with each melee attack, dealing heavy physical damage over time. Your priority is simple: kill them fast.
Every so often, Azerokk will empower the add with the highest HP, making it take 200% more damage but also break all crowd control and force aggro on the tank. When this happens, your entire group needs to switch focus immediately and burn it down before it causes problems. Meanwhile, Resonant Quake will create a massive ground effect that forces the group to reposition. Tanks should be ready to move the boss, and healers need to be prepared for incoming raid-wide damage.
Azerokk also has Tectonic Smash, a random frontal cone attack. The safest bet? Stay spread out and stay mobile. As long as your group stays on top of the add mechanics, this fight should be a smooth one.
Rixxa Fluxflame trash mobs — Dodge, Dispel, Destroy
Before facing Rixxa, you’ll have to deal with some tricky trash. Venture Co. Masterminds drop Brainstorms under players—these swirling zones silence and damage anyone caught inside for six seconds. If the group stacks up before they drop, you can keep them clustered, making them easier to avoid.
Venture Co. Alchemists have a nasty spell called Transmute: Enemy to Goo—if this isn’t interrupted, someone gets turned into goo for 10 seconds. It’s dispellable, but better to stop it outright. If that’s covered, watch for Caustic Compound, which leaves a magic DoT that also needs to be dispelled. Finally, Weapons Testers use Echo Blade, marking a player and hitting everyone within 10 yards of them. If you get marked, move away from the group.
Rixxa Fluxflame Boss Fight – A Game of Toxic Tetris
Rixxa Fluxflame Loot Table
Rixxa Fluxflame Loot Table
Type | Item |
Gun | P.A.C.I.F.I.S.T. Mk7 |
Back | Cloak of Questionable Intent |
Cloth Wrist | Rixxa’s Sweat-Wicking Cuffs |
Leather Hands | Corrosive Handler’s Gloves |
Mail Legs | Chemical Blaster’s Legguards |
Plate Legs | Leadplate Legguards |
Cloth Feet | Deranged Alchemist’s Slippers |
Rixxa Fluxflame is all about movement. If you stand in the wrong place, she’ll flood the arena with Azerite and make it impossible to dodge anything.
She frequently casts Gushing Catalyst, which spreads gooey toxic stuff all over the floor. It’s bad news if you get caught in it, so make sure you position yourself in a way that keeps space open. Then there’s Azerite Catalyst, which targets a random player and drops three extra poison pools. If that’s you, move carefully to drop them in a safe spot away from the group. Abilities that increase movement speed (like sprints or blinks) can save you from getting cornered by Azerite Catalyst pools or Gushing Catalyst puddles.
When she uses Propellant Blast, she knocks everyone back while clearing some of the toxic pools. Use this to your advantage, but don’t get caught off guard—it’s easy to get launched into a fresh puddle if you’re not paying attention. Rixxa’s Searing Reagents rains down from above, dealing heavy fire damage and forcing constant movement. It’s like dealing with micro missiles—the moment you stop moving, you’ll take unnecessary hits. Keep the floor manageable, and don’t let the room turn into a death trap. If your group coordinates well, Rixxa Fluxflame will go down without too much trouble.
Mogul Razdunk trash mobs — Crawler Mines and Flying Missiles
Before the last boss, you’ll deal with patrolling enemies and proximity crawler mines. Step too close, and a mine will pop up, fixate on a player, and explode if it reaches their fixated target. Fortunately, they can be crowd controlled and quickly destroyed.
Venture Co. War Machines make things worse by spawning Crawler Mines as you fight them, forcing your group to manage adds while dodging a near-constant barrage of micro missiles from their artillery systems. Meanwhile, Ordnance Specialists litter the battlefield with Artillery Barrage, covering the ground in deadly swirlies. Flaming craters from Artillery Barrage deal persistent fire damage—don’t stand in them. Extra movement speed can make dodging Artillery Barrage easier while helping you kite Crawler Mines safely.
Mogul Razdunk Boss Fight — Rockets, Ruin, and Razdunk’s Wrath
Mogul Razdunk Loot Table
Mogul Razdunk Loot Table
Type | Item |
1H-Mace | G3T-00t |
Leather Head | High Altitude Turban |
Mail Shoulder | Crashguard Spaulders |
Cloth Shoulder | Exquisitely Aerodynamic Shoulderpads |
Plate Shoulder | Skyscorcher Pauldrons |
Cloth Chest | Petticoat of the Self-Stylized Azerite Baron |
Mail Chest | Shrapnel-Dampening Chestguard |
Leather Chest | Venture Co. Plenipotentiary Vest |
Trinket | Razdunk’s Big Red Button |
Mogul Razdunk is a two-phase fight with plenty of chaos. Phase one is all about dodging and positioning, while phase two adds even more mayhem.
In phase one, he’ll fire Homing Missile, which locks onto a random player’s location and follows them before exploding. If you’re the victim of the Homing Missile, keep the group safe by moving away from that area. He also uses Gatling Gun, spinning in place while spraying bullets in a cone—think of it as a barrage of micro missiles covering everything in front of him. This is a simple mechanic—just get out of the way. On top of that, the room will start filling with flying bombs that explode on impact, dealing massive fire damage—stay on the move to avoid unnecessary burns.
At 50% HP, he enters phase two. In phase two, he spawns adds that deal high physical damage with melee attacks, and if not handled quickly, they can overwhelm the group. Some of them also apply a stacking bleed, making it even riskier to ignore them for too long. Three Big Red Rockets will also appear, and you’ll want to bait his Drill Smash attack into them to destroy them. If you let them pile up, things get messy fast. Finally, Azerite Heartseeker locks onto a player and fires a deadly shot. Tanks can intercept this if needed, but it’s best to avoid it entirely if possible. Once all three rockets are gone, the fight loops back to phase one until the boss is dead.
THE BIG PICTURE: Winning in Motherlode
Whether you’re running this on Heroic difficulty, or aiming at Mythic and Mythic+, this dungeon is all about coordination. Every fight has mechanics that require teamwork, whether it’s kicking bombs, controlling adds, or dodging chaos.
Key Takeaways for Tanks, Healers, and DPS
- Tanks should focus on positioning and keeping enemies away from dangerous mechanics.
- Healers need to stay alert for big incoming damage, especially on fights like Azerokk and Razdunk.
- DPS must switch targets quickly when needed, whether it’s killing adds, focusing on an empowered enemy, or handling mechanics like bomb kicks.
Effective planning is key—tools like the Mythic Dungeon Tools addon can help you visualize enemy placements and plan your pulls, ensuring your team knows exactly what to expect and can adjust strategies on the fly. If everyone plays their role and communicates, you’ll clear Motherlode without much trouble—and maybe even walk away with the coveted Mecha-Mogul Mk2 mount. Now, go in there and show those goblins who’s boss!