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The roll below favors add control, uptime, and forgiving range for strikes, dungeons, and seasonal activities.
|
Slot |
Perk |
Why it matters |
|
Sight |
Faster handling and snappier ADS for HC duels vs. trash mobs. |
|
|
Magazine |
Reload + stability to smooth out HC cadence in PvE. |
|
|
Column 3 |
Stasis crystal control and shard utility. |
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|
Column 4 |
Split damage extends effective range, adds flinch/stagger |
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|
Masterwork |
Reload Speed |
Minimizes downtime between add waves. |
|
Origin |
Extra forgiveness during sustained fire. |
Built for first-shot accuracy, duel stability, and lane control at HC ranges.
|
Slot |
Perk |
Why it matters |
|
Sight |
Clean sight picture with a Range bump and minimal stat tradeoffs. |
|
|
Magazine |
Extends engagement distances for tighter TTK windows. |
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|
Column 3 |
Strong neutral-game stat bumps. |
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Column 4 |
Scales damage/accuracy on precision hits. |
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|
Masterwork |
Range |
Tune to input device and map pool. |
|
Origin |
Top-mag range/handling for opening duels; back-mag damage for cleanups. |
A 140 RPM Stasis Adaptive-frame Hand Cannon from the Prophecy dungeon, refreshed with modern perk pools and dual Origin Traits (Crossing Over / Gravity Well).
Use a Cube encounter checkpoint in Prophecy for repeat clears. After your first Judgment drop, include the dungeon’s two secret chests each run to increase roll volume.
Yes. It can be a high-consistency pick with Opening Shot / Precision Instrument in the final column and Lone Wolf / Keep Away / Slideshot / Rapid Hit in column three. Pair with Accurized Rounds and a range or stability masterwork for competitive duels.
Situational but serviceable. Headstone enables Stasis shard and lane control builds; Timed Payload adds range forgiveness, flinch, and anti-barrier interactions in some activities. With the right roll, it’s a dependable sidegrade for general PvE.
No. Judgment is not craftable—you need a good drop.