Mogu’shan Vaults is the first raid of Mists of Pandaria Classic and the foundation of Tier 14 raiding. While it originally served as the entry point to organized PvE in 2025, in 2026 it functions as a legacy raid primarily used for alt gearing, achievement completion, mount farming, and optional “as-was” challenge runs.
With Throne of Thunder now live and Siege of Orgrimmar approaching later in the 2026 cycle, Mogu’shan Vaults remains highly relevant due to its efficient loot acquisition, flexible difficulty through the Tier 14 nerf aura, and its role in completing the Glory of the Pandaria Raider meta-achievement. This guide reflects the fully settled 2026 meta, focusing on how the raid is actually run today rather than launch-era progression.
In This Guide, We’ll Cover
- How Mogu’shan Vaults fits into the 2026 MoP Classic raid landscape
- Loot relevance, item level ranges, and why MV is still worth running
- How the Tier 14 nerf aura works, where to toggle it, and when to turn it off
- Recommended raid compositions and preparation for 10- and 25-player groups
- Normal vs Heroic lockout rules and raid ID restrictions
- The most common wipe causes in 2026 pugs, broken down by boss
- Updated boss strategies with emphasis on modern execution and Heroic pitfalls
- Elegon mount farming expectations and weekly optimization
- All Mogu’shan Vaults achievements, including Glory requirements and legacy notes

Mogu’shan Vaults in 2026
The doors officially creaked open on July 31, 2025, and since then, the meta has fully settled. With Throne of Thunder having launched on December 11, 2025, MV is now considered “previous tier” content. However, several trinkets and weapons remain competitive for early Throne of Thunder gearing, making Mogu’shan Vaults clears more than just cosmetic runs.
- Loot & Catch-up: MV drops Tier 14 tokens and strong early-raid gear. Normal loot is generally in the high-480s, while Heroic is a meaningful step up into the low-500s (exact item level can vary slightly by slot or version).
- Raid Size Perks: Running 25-player mode drops significantly more items per boss than 10-player, making it the fastest way to gear up alts or farm specific transmog pieces.
- The 2026 Purpose: Perfect for alts, achievement hunters, and those looking for an optional challenge by toggling the raid nerfs off.
2026 Difficulty Note: Tier 14 Nerf Aura (Toggleable)

To keep the expansion moving, Blizzard implemented a scaling zone-wide debuff for all Tier 14 raids.
- Default State: Enemies have a significant debuff to health and damage (capping at a 30% reduction). Many pugs aim for sub-1-hour clears with this aura ON.
- The Toggle: Look for the raid debuff toggle NPC located just inside the portal. If you don’t see them immediately, check near the entry hallway or the first antechamber—pugs often miss the toggle NPC. If your group wants the “original tuning” experience, you can speak to them to toggle the aura OFF.
Initial Class Performance & 2026 Reality
While the 2026 gear scaling has made every class viable, certain specs remain very forgiving picks for smooth Heroic clears:
- Tanks: Brewmaster Monks remain a top-tier choice thanks to their incredible mitigation and mobility. Blood Death Knights and Protection Warriors also stand tall, particularly in pugs where their self-sustain or utility can save a messy pull.
- DPS: Hunters and Warlocks are the “utility kings” here. Their ability to handle mechanics—like kiting on Spirit Kings or painting tiles on Stone Guard—is invaluable.
- Healers: Discipline Priests and Restoration Shamans are the go-to choices for high-burst phases. For mechanics requiring high damage reduction or immunities (like Elegon soaks), classes like Shadow Priests (Dispersion), Paladins, and Mages are typically assigned.
Entering the Vaults: Logistics and Prep

The entrance is at the base of the stairs leading to Mogu’shan Terrace in Kun-Lai Summit. Pro-tip: Double-check you’re in the intended raid size (10 vs 25) and difficulty before pulling the first room of trash!
Minimal 2026 Prep List:
- Consumables: Bring basic potions, flasks, and Healthstones.
- Cooldowns: Have a raid CD plan ready for Stone Guard Overloads.
- Soakers: Assign 2–3 players with immunities or major DR for Elegon (Heroic).
Lockouts & Raid IDs (MoP Ruleset)
In MoP Classic, Normal and Heroic difficulties share a standard shared lockout.
- The Heroic Rule: If you kill any boss on Heroic, you’re saved to that specific raid ID for the week, which prevents hopping between different Heroic instance IDs.
- Normal Flexibility: If you stay Normal-only, you can usually move between different groups as long as you don’t “go backward” (joining a group that is on a boss you’ve already killed).
- The LFR Replacement: Remember, Raid Finder was removed. Use the Dungeon Finder for Celestial Dungeons if you want automated matchmaking for entry-level Tier 14 rewards.
Guardians of the Vaults: 2026 Wipe Causes

| Boss | #1 Wipe Cause (2026 Pug Reality) | 10-man vs 25-man Difference |
| The Stone Guard | Messy Overload management; failing to stack raid CDs. | 25-man requires much tighter tile-painting coordination. |
| Feng the Accursed | Tanks missing the Nullification Barrier timing on Epicenter. | 10-man is much easier to spread for Arcane Resonance. |
| Gara’jal the Spiritbinder | “Voodoo Doll” targets not receiving enough external healing. | 25-man spawns more totems, requiring 3+ distinct teams. |
| The Spirit Kings | Chaos during the Meng (Maddening Shout) phase. | 25-man “Pillage” damage is much more punishing. |
| Elegon | Failing to reset “Overcharged” stacks in the outer ring. | 25-man commonly runs 3 tanks to smooth Protector and soak logistics. |
| Will of the Emperor | Failing to dodge the “Devastating Combo” (The Dance). | Significantly more adds on 25-man; higher DPS check. |
The Stone Guard: Bestial Statues
The core strategy is the Stacked Cleave Strategy. Keep the bosses within 12 yards to gain energy, but stack raid-wide mitigations (Devotion Aura, Spirit Link) for the Overloads.
- 2026 Pro-Tip: High-geared groups often minimize or skip the tile-painting mechanic entirely and simply burn the bosses down, but alts should still “paint” the tiles for the damage/spirit buff.

Feng the Accursed: Salvaged by Arcane Power
Master the tank Boons (Nullification Barrier and Shroud of Reversal). In 2026, the most common fail point is the Heroic Shield phase. Soul Fragments must be nuked or CC’d immediately, or they will heal the boss for 5% each upon contact.
Gara’jal the Spiritbinder: Guardian of Ancient Records
The “Alternating Teams” method is the pug standard. Enter totems, kill minions, and heal to 90% to exit.
- Final Frenzy: Sub-20% is a pure burn phase. Save all personal defensives and raid CDs for this moment to counteract the massive haste buff Gara’jal receives.
The Spirit Kings: Sequential Rulers
This is the ultimate discipline check. As each king dies, his ghost continues to use one ability.
- Maddening Shout: When this occurs, the raid must stack tightly on the boss and use controlled AoE to break the effect quickly.
- Heroic Overlaps: Be ready for the 30% HP marks where a new king joins the fight while the old one is still active.

Elegon: Celestial Dragon and Titanic Power
Manage your “Overcharged” stacks by stepping out of the Inner Ring. This fight is famous for the Astral Cloud Serpent mount.
- Mount Hunting: The mount is a rare drop (often reported around ~1%). If you’re farming it, remember that more alts mean more weekly attempts! Some players report it can also appear in Satchels of Celestial Chance—treat this as patch-dependent and verify in-game.
- 2026 Heroic Note: Line of Sight (LOS) between the rings is a major hurdle. Soakers (usually classes with immunities or major DR) must be in range of healers stationed in the outer ring.
Will of the Emperor: Giant Constructs
Final boss! Focus on the “Dance”—dodging the Devastating Combo weapon swings. Dodging correctly grants you the “Opportunistic Strike” button for massive damage. In Heroic, ensure “Titan Sparks” are detonated safely by players with immunities.

Achievements & Glory
Most of these are required for the Glory of the Pandaria Raider meta-achievement.
- Must Love Dogs: Kill Stone Guard with everyone having a canine pet out.
- Anything You Can Do, I Can Do Better…: Feng ability steal achievement.
- Sorry, Were You Looking for This?: Channel the artifact in Gara’jal’s spirit realm.
- Getting Hot In Here: /dance during Subetai‘s Pillage.
- Straight Six: Kill six Elegon conduits within 10 seconds.
- Show Me Your Moves!: Everyone must dodge a full Devastating Combo and use the strike button.
A Note on AOTC and Cutting Edge:
Legacy achievements like Ahead of the Curve and Cutting Edge: Will of the Emperor were originally time-limited. In MoP Classic, their status may vary by patch or hotfix; check your in-game Feats of Strength to confirm if they are currently obtainable.
Overall, Mogu’shan Vaults remains a rewarding raid in 2026. Whether you’re here for the Heroic loot, the Astral mount, or the achievements, the Vaults are waiting. Good luck, raiders!
Frequently Asked Questions
When does Mogu’shan Vaults open in MoP Classic?
According to the information presented in the guide, players should make sure to mark their calendars for a specific date. The guide explicitly states that the gates of Mogu’shan Vaults are scheduled to swing open on July 31, 2025. This date is given as the time when the raid instance will become accessible, nestled deep within the mystical peaks of Kun-Lai Summit, signifying the beginning of the raiding content for this phase of World of Warcraft: Mists of Pandaria Classic.
Where is the Mogu’shan Vaults raid entrance located?
To locate the Mogu’shan Vaults raid entrance, players will need to journey into the zone of Kun-Lai Summit. The guide describes this zone as picturesque, yet often treacherous. The entrance itself is noted as being prominently located. Specifically, you can find it at the base of the grand, imposing stairway that leads up to the area known as the Mogu’shan Terrace. It is situated near the outer walls of the complex. Once you arrive at this specific location, you simply approach the portal that is found there and step through it to enter the instance.
Is Mogu’shan Vaults the first raid in MoP Classic?
Yes, the guide clearly establishes Mogu’shan Vaults as the inaugural raid for World of Warcraft: Mists of Pandaria Classic. It is described as marking your “grand entrance” into the expansion’s raiding scene. The guide also positions it as the “first step on a journey” through Pandaria’s most dangerous hidden secrets. Furthermore, it explicitly states that Mogu’shan Vaults is the “vanguard of three raid instances planned for the initial phase of the expansion” and is the very foundation upon which the later raid tiers are built, emphasizing that understanding it is paramount for any aspiring raider this expansion.
How many bosses are in Mogu’shan Vaults?
Within the ancient complex of Mogu’shan Vaults, players will face a series of challenges guarded by formidable entities. The guide provides an overview of these encounters and states that there are a total of six bosses you will encounter. It lists each of these guardians and challenges by name: The Stone Guard, Feng the Accursed, Gara’jal the Spiritbinder, The Spirit Kings, Elegon, and Will of the Emperor, indicating that each one stands between you and the ancient secrets protected inside.
What difficulty options are available for Mogu’shan Vaults?
Once you have entered the Mogu’shan Vaults raid instance by stepping through the entrance portal, you will be presented with a choice regarding the level of difficulty for your raid group. The guide specifies that the available options are Normal or Heroic difficulty. These are the primary challenge levels provided for players tackling the full raid instance in Mists of Pandaria Classic.
Is the original Raid Finder (LFR) difficulty available in MoP Classic Mogu’shan Vaults?
No, the guide explicitly clarifies a significant change made for Mists of Pandaria Classic compared to the original release. Blizzard has opted to remove the original Raid Finder difficulty that was present in the original expansion. Consequently, the guide states that the automatic grouping functionality and the lower difficulty level that characterized the original LFR are not available for the Mogu’shan Vaults raid instance itself.
How do I find a group for Mogu’shan Vaults in MoP Classic if LFR is removed?
With the removal of the original Raid Finder difficulty for the raid instance, the guide explains how players must form groups for Normal or Heroic difficulty. It notes that players need to form groups the “old-fashioned way,” which involves manually coordinating raid teams. This contrasts with the automated grouping of the original LFR system, requiring players to actively find and build their raid teams for Mogu’shan Vaults.
What replaces the original LFR system in MoP Classic?
While the original Raid Finder difficulty for full raid instances like Mogu’shan Vaults is removed, the guide mentions that Blizzard has announced a new system intended to provide an alternative form of group content. This replacement system is called the Celestial Dungeons system.
What are Celestial Dungeons and when are they available?
The guide describes the Celestial Dungeons system as comprising a series of high-end challenge dungeons. These dungeons are accessible to players via the Dungeon Finder. A key distinction noted is that, unlike the Mogu’shan Vaults raid instance which requires manual grouping, these Celestial Dungeons do offer automated grouping through matchmaking. They are planned for release later in the initial phase of the expansion, specifically in Week 2 following the launch of Mogu’shan Vaults. The guide suggests they offer a different kind of heroic mode experience.
How was Mogu’shan Vaults perceived during initial raid testing?
Initial raid testing for Mogu’shan Vaults provided invaluable glimpses into the challenges awaiting players. Based on this testing, the guide reports that overall, the raid was shaping up to be perceived as an excellent entry-level raid. Players tackling both normal and heroic difficulty during the testing phase encountered various tests, suggesting its design is well-suited as an accessible starting point for raiding in MoP Classic.
Were there any issues or bugs noted during testing?
Yes, the guide acknowledges that the initial testing period was not entirely without issues; some “wrinkles” were present. These were particularly noticeable in the later, more complex encounters within the raid, specifically mentioning the Spirit Kings and the final confrontation with the constructs representing the Will of the Emperor. The guide points out that Will of the Emperor, in particular, experienced “significant bugged tuning” during 25-man testing, which led to a “single unbalanced phase” and unintentionally made that specific testing experience easier than the encounter was intended to be on live servers.
Did raid groups clear Heroic Mogu’shan Vaults during testing?
Despite the presence of some wrinkles and bugged tuning encountered during the testing phase, the guide confirms that determined raid groups were indeed successful in overcoming these challenges. It states that dedicated raid groups were still able to push through and secure Heroic difficulty clears. This was often accomplished by adapting their strategies on the fly to navigate the mechanics and any inconsistencies present in the testing environment.
Which tank classes seemed strongest in initial testing?
Based on the initial class performance notes gathered from the testing excursions, the guide highlights specific tank classes that appeared to perform exceptionally well. It states that Brewmaster Monk, Blood Death Knight, and Protection Warrior appeared to be standing tall at the forefront of tank performance during this early phase, showcasing impressive survivability and utility in both normal and heroic difficulty.
Are other tank classes viable in Mogu’shan Vaults?
Yes, the guide provides a clear consensus from the testing period regarding the viability of all tank classes. It states that the agreement was that any tank class, provided they are piloted skillfully, was considered absolutely viable for Mogu’shan Vaults. A skilled player on any tank class was deemed capable of effectively anchoring raid compositions and handling the challenges presented by the bosses.
Which DPS classes seemed strongest in initial testing?
Regarding DPS performance during the initial testing period, the guide specifically points out Hunters as demonstrating consistently strong performance. It notes that these ranged sharpshooters showed an exceptional ability to deliver high damage while often being highly mobile. Their versatile damage profiles, suitable for both single-target and AoE situations, led to them being perceived early on as a top-tier DPS class for Phase 1, particularly relevant for heroic mode challenges.
Which healer classes seemed strongest in initial testing?
Early data observed during the testing excursions suggested that certain healer classes initially stood out as top performers. The guide specifically mentions Discipline Priests, highlighting their potent shielding and absorption capabilities, and Restoration Shamans, renowned for their strong raid healing cooldowns and overall throughput. However, it includes an important note that some of this observed strength could potentially have been influenced by bugs impacting other healing mechanics that were present during the testing phase, implying that the true settling of healer balance on live servers remains an exciting development to watch across all difficulties.
What is the main lore theme of Mogu’shan Vaults?
The Mogu’shan Vaults are deeply intertwined with the lore of the mogu empire and the history of Pandaria. The guide explains that this monumental complex is not merely a collection of bosses but a cornerstone of the могу empire’s legacy. It was explicitly constructed as a vault intended to safeguard their most potent secrets and was engineered not just for defense but specifically to contain and preserve immense power. The vaults are described as housing not only the martial legacies of past могу heroes but, more significantly, containing artifacts and energies of immense, almost cosmic, significance. These relics are said to whisper of titanic power buried deep within the earth, power that the могу discovered and sought to control and utilize. The connection is explicit: the vaults are tied directly to repurposed titan technology that the могу salvaged and twisted to generate untold power for their own empire. This ancient могу repository holds many mysteries, culminating in the encounter with Elegon, a celestial guardian who is intrinsically linked to this very titanic power the могу sought to harness. The guide concludes that these vaults truly belong to a forgotten age of immense power and dark ambition, representing an ancient mystery.
What is the key mechanic of The Stone Guard encounter?
The core mechanic of The Stone Guard encounter centers around the energy system shared by the four guardians. They passively gain energy when they are within 12 yards of any other guard, but they lose energy if they are more than 12 yards away from all others (in which case they also gain the Solid Stone buff granting 90% damage reduction). The primary threat occurs when any guard reaches 100 energy, triggering their Overload ability, which deals precisely 500,000 raid-wide spell damage. A critical strategic element is managing the Petrification debuff applied to the raid by one guard at a time (reducing damage from a specific spell school but causing a stacking slow). Casting Overload on the specific guard currently applying Petrification instantly clears this debuff for everyone and causes a new Petrification debuff to begin on a different guard, rotating the mitigated element and resetting the slow stacks. Heroic difficulty adds a further layer with blinking tiles on the ground where players must use a Living Buff (gained from clicking crystals) to paint these tiles, granting the entire raid a stacking buff to damage and spirit, which resets at 75% and 40% health.
What are the important tank abilities (Boons) on Feng the Accursed?
The encounter with Feng the Accursed requires tanks to make crucial and precise use of two special abilities known as Boons. The first is the Nullification Barrier, located on the right. When a tank channels this boon, it grants players standing inside its area complete immunity to spell damage for 6 seconds, although the tank is rooted and cannot move during the channel. The second is the Shroud of Reversal, located on the left. A tank channels this boon on a specific target. If that target is subsequently hit by a particular ability from Feng while Shroud is being channeled on them, the tank can use an Extra Action Button (EAB) to effectively reverse or mirror that ability back onto Feng. The guide stresses that mastering the precise timing and execution of channeling and utilizing these boons is vital for the successful raid execute on this encounter.
What is a major challenge on Will of the Emperor, especially in Heroic?
The final boss encounter, Will of the Emperor, presents several significant challenges. A primary one is managing the waves of adds that spawn (Courage, Rage, and Strength), where killing them in the correct priority is crucial. The guide issues a strong warning that on live servers, particularly in 25-man difficulty, players should expect significantly more adds than were seen during bugged beta testing, which will substantially increase both the difficulty and the required healing throughput. Another key mechanic is the Devastating Combo, a sequence of timed weapon swings from the constructs that the entire raid must successfully dodge; if the entire raid manages to avoid all swings, they are rewarded with the Opportunistic Strike buff, a massive auto-attack damage boost essential for burning the boss. Players must also avoid standing in the yellow Titan Gas puddles on the ground. Furthermore, in Heroic mode, the challenge is specifically amplified by the addition of Titan Sparks that spawn from defeated adds. These sparks are dangerous and require designated immunity classes to safely detonate them away from the bosses and other adds. Overall, the fight demands high sustained healing due to the continuous add pressure and various mechanics.