Introduction
Welcome to our in-depth guide to Dragonflight PvP Season 2, released with Patch 10.1. This exciting new season introduces many PvP changes and class updates, providing players with new gameplay experiences to explore. We will go into the most major changes implemented in this guide, ensuring that you are well-prepared to face the difficulties of the new PvP scene.
Also we’re recommend you to read our guide about DRAGONFLIGHT SEASON 3 PVP
Dragonflight PvP Season 2 intends to shake up the meta and offer players renewed excitement, from skill overhauls to new abilities. So, get ready to dig into the latest content as we dissect Patch 10.1’s PvP modifications and class upgrades.
You may read more about all other updates and changes in our guides – Dragonflight Patch 10.1: Embers of Neltharion Guide and Zaralek Cavern Guide.
Critical Strike PvP Value
The modifications to critical damage and healing in PvP for Dragonflight Season 2 (10.1) show that the devs made a concerted effort to rebalance the gaming experience. The developers attempted to moderately slow fighting speed by decreasing the strength of critical damage and healing in PvP encounters from 175% to 150% (while preserving the default value of 200% in PvE).
This change to Critical Strike values is crucial since it directly influences the overall balance of damage dealers and healers in the PvP arena. The developers aimed to create more strategic, complex, and entertaining PvP engagements by reducing the efficacy of critical strikes and healing. This adjustment may push players to focus more on strategy and coordination rather than relying primarily on big burst damage or powerful heals to conclude fights rapidly.
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However, the creators have said that they want to actively monitor the consequences of this adjustment on the gameplay experience. This suggests they are open to future changes if the battle speed becomes too sluggish or other unanticipated difficulties develop due to the change in Critical Strike values.
Crowd Control and Interrupt Duration
Crowd Control and Interrupt Duration changes in PvP Dragonflight Season 2 (10.1) demonstrate the developers’ intention further to fine-tune gameplay dynamics in the new PvP season environment. They attempted to solve concerns about excessive crowd control and interrupt effects by lowering interrupt duration (in both PvP and PvE). Crowd Control (CC) impacts PvP by just 1-2 seconds.
These changes have a substantial influence on the general flow of the PvP battle. Shorter CC durations allow players to actively participate in fights and respond to opponent activities rather than being paralyzed or incapacitated for lengthy periods. The restriction on CC length at 6 seconds (unless when adjusted by Evoker’s Oppressing Roar) guarantees that all players have a more dynamic and exciting experience.
Gladiator’s Distinction will no longer grant a 10% CC reduction due to these changes. This change helps to level the playing field by removing the passive CC reduction, which prevents certain players from having an intrinsic edge in crowd control resistance. Professional products will no longer receive a 5% CC decrease, further emphasizing this notion. Because players can no longer rely on item-based advantages to minimize the impacts of crowd control, this strategy provides a more balanced and fair PvP experience.
Class-Specific Interrupt Duration Adjustments:
Class | Ability | Old Duration | New Duration |
---|---|---|---|
Druid | Skull Bash | 4 seconds | 3 seconds |
Mage | Counterspell | 6 seconds | 5 seconds |
Monk | Spear Hand Strike | 4 seconds | 3 seconds |
Paladin | Rebuke | 4 seconds | 3 seconds |
Rogue | Kick | 5 seconds | 3 seconds |
Shaman | Wind Shear | 3 seconds | 2 seconds |
Warlock | Spell Lock | 6 seconds | 5 seconds |
Warrior | Pummel | 4 seconds | 3 seconds |
Class-Specific PvP Crowd Control Adjustments:
Class | Ability | Old Duration | New Duration |
---|---|---|---|
Death Knight | Blinding Sleet, Asphyxiate | 5, 5 seconds | 4, 3 seconds |
Demon Hunter | Fel Eruption | 4 seconds | 3 seconds |
Druid | Entangling Roots, Hibernate, Mass Entanglement, Ursol’s Vortex | 8 seconds | 6 seconds |
Evoker | Landslide | 8 seconds | 6 seconds |
Hunter | Freezing Trap, Steel Trap, Scatter Shot, Intimidation | 8, 8, 4, 5 seconds | 6, 6, 3, 3 seconds |
Mage | Polymorph, Mass Polymorph, Ring of Frost | 8 seconds | 6 seconds |
Paladin | Hammer of Justice, Blinding Light, Repentance, Turn Evil | 6, 5, 6, 5 seconds | 5, 4, 5, 4 seconds |
Priest | Mind Control, Shackle Undead, Psychic Horror | 8, 8, 4 seconds | 6, 6, 3 seconds |
Rogue | Blind, Sap, Kidney Shot | 8, 8, variable seconds | 5, 6, -1 second per combo point |
Shaman | Earthgrab Totem, Hex | 8 seconds | 6 seconds |
Warlock | Seduction, Banish, Axe Toss (Stun and Interrupt), Grimoire: Felguard (Stun and Interrupt), Spell Lock (Grimoire of Sacrifice version) | 8, 8, 4, 4, 6 seconds | 6, 6, 3, 3, 5 seconds |
Warrior | Storm Bolt | 4 seconds | 3 seconds |
The modifications to Crowd Control and Interrupt Duration in Dragonflight PvP Season 2 (10.1) demonstrate the developers’ commitment to refining the PvP experience by addressing concerns regarding excessive CC effects and creating a more balanced and engaging environment for players. These adjustments ensure a more engaging and strategic gameplay experience, where individual skill and teamwork are critical factors in achieving victory. The developers are closely monitoring these changes, particularly in seasonal dungeons, to ensure they have the intended impact on the game balance.
PvP Talents Changes
New Dragonflight PvP Season 2 introduces new PvP talents and changes existing ones for various classes. The following table presents a detailed breakdown of these adjustments:
Class | Changes |
---|---|
Death Knight | Heart Strike damage increased by 20% in PvP combat. Blood for Blood (PvP Talent) removed. |
Evoker | New PvP Talent: Divide and Conquer. Time Stop cooldown reduced to 90 seconds (was 120 seconds). Swoop Up range increased to 25 yards (was 20 yards). |
Hunter | Roar of Sacrifice removed as a PvP talent. Roar of Sacrifice is now a talent in the core tree as a choice node against Hunter’s Avoidance. Interlope (PvP Talent) redesigned. Dragonscale Armor (PvP Talent) removed. Ranger’s Finesse (PvP Talent) redesigned. New PvP Talent: Sticky Tar Bomb. |
Mage | Netherwind Armor (PvP Talent) removed. Prismatic Cloak (PvP Talent) removed. Arcane Missiles damage increased by 5% in PvP combat. Kleptomania (PvP Talent) redesigned. Mass Invisibility (PvP Talent) modified. Arcane Empowerment (PvP Talent) removed. World in Flames (PvP Talent) redesigned. Glass Cannon (PvP Talent) modified. New PvP Talent: Icy Feet. |
Monk | Chrysalis (PvP Talent) removed from PvP talents. Thunderous Focus Tea (PvP Talent) redesigned. New PvP Talent: Fae Accord. |
Paladin | Flash of Light healing increased by 50% in PvP combat. Holy Light healing increased by 100% in PvP combat. Light’s Grace (PvP Talent) removed. |
Priest | Prayer of Mending bounce radius increased by 10 yards. Prayer of Mending increased by 50% in PvP combat. Cardinal Mending (PvP Talent) removed. Power Word: Barrier effectiveness increased by 100% in PvP combat. Dome of Light removed. Mind Spike damage increased by25% in PvP combat. Vampiric Touch damage no longer reduced in PvP combat. Void Origins (PvP Talent) removed. |
Rogue | Dagger in the Dark (PvP Talent) redesigned. Subtlety: Distracting Mirage (PvP Talent) slow value increased to 60% (was 30%). |
Shaman | Seasoned Winds (PvP Talent) available to all specializations. Seasoned Winds duration increased to 18 seconds. Static Field Totem (PvP Talent) available to all specializations. Enhancement: Ethereal Form (PvP Talent) removed. Restoration: New PvP Talent: Rain Dance. Cleansing Waters (PvP Talent) removed. |
Warrior | Warbringer (PvP Talent) damage reduced by 65%. Range increased to 20-yard cone. Rebound (PvP Talent) redesigned. Duel (PvP Talent) modified. Protection: Thunderstruck (PvP Talent) duration increased. |
Precognition Changes
The Precognition Changes in Dragonflight PvP Season 2 (10.1) represent a substantial change in how this skill works in the game. Precognition was once a PvP talent, holding one of the three available talent slots. However, developers have discovered that this setup may limit players’ ability to diversify their builds without sacrificing other important abilities.
Precognition has been changed from a PvP skill to an Optional Reagent for constructed gear to address this complaint. This modification allows players to use Precognition’s advantages without compromising their other talent options. Precognition will now count as an Embellishment as an Optional Reagent, giving players more options for customizing their gear.
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This change to Precognition is part of the developers’ larger attempt to improve the gaming experience by adding new PvP skills and altering or eliminating current ones. The idea is to encourage players to explore multiple builds and techniques, generating a more dynamic and interesting PvP environment.
PvP Gearing Changes
The PvP Gear improvements released in PvP Dragonflight Season 2 (10.1) considerably boost the significance of crafting professions for PvP fans. Introducing new Optional Reagents, which enable players to turn rare and epic-crafted items into PvP armor with a specified PvP item level, is key to this release. This modification allows players to participate more actively in crafting professions and use their abilities to make PvP-specific gear.
This crafting process is aided by two key ingredients provided by vendors in Waldrakken: Rare Crests of Heroism and Epic Trophies of Conquest. Selterex sells Rare Emblems of Heroism for Honor points, resulting in a PvP item level of 437. Epic Trophies of Conquest, on the other hand, maybe up-purchased from Calderax using Conquest points, leading to a PvP item level of 450. These new changes allow to creation a crafted PvP gear from any source. No matter where you got the items – killing the new world boss duo (Zaqali Elders), completing mythic keystone dungeons, or clearing Aberrus, The shadowed crucible’s new raid. Any item can be converted into PvP gear using Crest of Honor to make it 437 item level or Trophy of Conquest to make it 450 item level conquest gear.
For more knowledge about Aberrus Raid and Mythic+ Dungeons, examine our complete Aberrus The Shadowed Crucible Guide and Dragonflight Season 2 Mythic+ Guide.
Each of these materials is available in three different variants, each with its price:
- Lesser Crest of Honor (437 item lvl) (525 Honor): Necklace, cloak, bracers, and rings
- Crest of Honor (437 item lvl) (700 Honor): Shoulders, gloves, belts, and boots
- Greater Crest of Honor (437 item lvl) (875 Honor): Helmet, Breastplate, and Pants
- Lesser Trophy of Conquest (450 item lvl) (525 Conquest): Necklace, cloak, bracers, and rings
- Trophy of Conquest (450 item lvl) (700 Conquest): Shoulders, Gloves, Belts, and Boots
- Greater Trophy of Conquest (450 item lvl) (875 Conquest): Helmet, Chestpiece, and Pants
Adding these new Optional Reagents allows players more choice over their PvP armor manufacturing, allowing them to create personalized crafted PvP gear that suits their unique playstyles and strategies. Additionally, PvP equipment may now be created from ordinary PvE gear utilizing these Optional Reagents, expanding players’ options for optimizing their gear for PvP combat.
You may read more information about gearing changes in our guide – WoW 10.1 Gearing.
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Dragonflight PvP Season 2 Rewards
Obsidian Gladiator’s Drake Mount
The Obsidian Gladiator’s Drake Mount is a notable new Gladiator award introduced in PvP Dragonflight Season 2 (10.1) for top-tier PvP fighters. This extraordinary horse is a high-status insignia for players that excel at PvP warfare, particularly 3v3 Arena Battles.
To earn the Obsidian Gladiator’s Drake Mount, players must complete a significant task: 50 victories in 3v3 Arena Battles at the Elite tier (2400+ Rating). Only the most competent and persistent PvP warriors will be able to win the opportunity to ride this exquisite mount, thanks to this difficult criterion. The Obsidian Gladiator’s Drake is a more elaborate version of its predecessor, with a more ornate design that emphasizes its position as a distinguished award.
New WoW PvP Vicious War Snail Mount
With the new PvP season, a new Vicious Mount is introduced as a prize for devoted PvP players: the Vicious War Snail. The base appearance of the mounts remains the same for both factions and looks more like horde-themed snails. However, slight visual distinctions allow players to determine their rider’s loyalties. The saddle color and flags on the mount indicate if the rider is an Alliance or Horde member. These variants are a visual marking for PvP fighters, emphasizing their faction pride as they ride into battle.
To obtain Vicious War Snail Mount, get a 1000 rating on Arena or RBG and continue farming wins. Players must get near 100 wins in a 3v3 bracket or 40 wins on RBG. At the same time, Vicious War Snail is the only rated solo shuffle mount you may get for this kind of activity. All the wins completed on a rating above 1000 will give you credit in the Vicious Mount progress bar.
New PvP Titles in Dragonflight Season 2
Players may gain important titles as prizes for their achievements in the upcoming PvP Dragonflight Season 2. These accolades attest to the talent and devotion of the PvP community’s finest players. This season saw the introduction of two new titles:
- Obsidian Gladiator: Players must finish Dragonflight PvP Season 2 in the top 0.1% of the 3v3 arena ladder to get the Obsidian Gladiator title. Players must have won at least 150 games during Dragonflight Season 2 to qualify for this title.
- Obsidian Legend: those who finish Dragonflight PvP Season 2 in the top 0.1% of the Solo Shuffle ladder receive the Obsidian Legend title. To be eligible for this award, players must have won at least 50 games during Dragonflight Season 2.
These highly valued titles demonstrate a player’s skill in a competitive PvP setting and serve as a lasting reminder of their achievements during Dragonflight PvP Season 2.
PvP Dragonflight Season 2 Elite Transmog
Players in PvP Dragonflight Season 2 can get unique Elite PvP tier set transmogrifications with distinctive lightning and flame effects on certain parts. As players advance through the rating brackets, they will get access to more components of their class-specific Elite set:
- Combatant I (1000): Unlocks the Cloak
- Combatant II (1200): Unlocks Legs and Bracers
- Challenger I (1400): Unlocks Gloves and Boots
- Challenger II (1600): Unlocks Chest and Belt
- Rival I (1800): Unlocks Head, Shoulder, and Helm
- Duelist (2100): Unlocks New Weapon Illusion – Shadow Flame (one of the elite weapon appearances) and Obsidian Gladiator’s Prestigious Cloak
- Elite (2400+): Unlocks Obsidian Gladiator’s Tabard
Furthermore, players who achieve the Elite: Dragonflight Season 2 will unlock the Dragonflight Hero Season 2 reward, which includes the Obsidian Aspectral Earthstone. This reward grants glowing effects on the shoulders and helm of the Mythic difficulty of new raid Aberrus, the Shadowed Crucible, and Elite PvP gear, providing a visually stunning representation of the player’s accomplishments.
The Elite Transmog sets in Dragonflight Season 2 improve players’ visual look and represent their hard-won achievement in the tough PvP scene. Especially combined with one of the elite weapon appearances – the new weapon illusion Shadow Flame, Shadow Flame new tabard, and obsidian gladiator’s prestigious cloak. Such an awesome transmog look will make you admire fear in every enemy you are fighting within the new PVP season on rated and skirmish arenas.