Welcome to our in-depth guide on Mythic+ in Dragonflight Season 2! As Season 2 unfolds, players will face new challenges in the form of updated affixes, fresh dungeons to conquer, and enticing rewards to earn. In this guide, we will provide you with essential information on all these aspects, empowering you to excel in this competitive content.

Season 2 introduces significant changes to the Mythic+ system, such as a revamped affix system, an exciting selection of dungeons, and new loot opportunities. We’ve gathered and synthesized data from various sources to create a comprehensive and informative Dragonflight Season 2 Mythic+ Guide for your benefit. Prepare to dive into the mechanics of Mythic+ in Season 2!

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Notable Changes

Dragonflight Season 2 Mythic+ Guide: Affixes, Dungeons, And Rewards

New Mythic Dungeon Pool

Every Mythic season we get a new cast of Mythic+ Dungeons. The new dungeon rotation features the remaining four Dragonflight dungeons that didn’t make their way into the rotation in Season 1:

  • Brackenhide Hollow;
  • Halls of Infusion;
  • Neltharus;
  • Uldaman: Legacy of Tyr.

Supplemented with four new dungeons from previous expansions. We’ve got two from BfA, one from Legion, and even a single dungeon from Cata:

  • Freehold (Battle for Azeroth);
  • The Underrot (Battle for Azeroth);
  • Neltharion’s Lair (Legion);
  • The Vortex Pinnacle (Cataclysm).

This makes the Vortex Pinnacle the first Cataclysm dungeon and the oldest dungeon we had in Mythic rotation up to date. It seems that Blizzard wants to go deeper down this rabbit hole and toss even more old-school World of Warcraft instances into the dungeon rotation to shake things up a little bit and keep us from being bored to death with WoW Dragonflight dungeons. Seeing how content from previous expansions holds up to the existing meta and whether it is playable at all will definitely be interesting.

The most concerning dungeon in this mix is definitely the newer one. Many players were not entirely satisfied with the tuning of Brackenhide Hollow in its Mythic 0 state, especially regarding certain events like saving villagers before you can attack the final boss.

Also we’re recommend you to read our guide about DRAGONFLIGHT SEASON 3 PVP

However, it seems that the developers are on it and are closely examining individual Mythic dungeons. They are considering making adjustments to the dungeons, such as reducing the number of notable trash mobs that require kick rotations in certain pulls, to better balance the challenges when affixes are added. These types of events can potentially slow down a Mythic+ run, which is meant to be farmable content. The developers promised to address these issues to improve the overall Mythic+ experience.

Dungeon guidesMythic Affix Guides
Dragonflight Everbloom Mythic+ Dungeon Guide.Fortified affix
Dawn of the Infinites: Galakrond’s Fall Mythic+ Dungeon Guide.Bursting Affix
Dawn of the Infinites: Murozond’s Rise Mythic+ Dungeon Guide.Tyrannical Affix
Dragonflight Throne of Tides Mythic+ Dungeon Guide.Spiteful affix
Mythic+ Dungeons CompendiumIncorporeal affix
In work…Entangling affix
Raging AffixSpiteful Affix+

Mythic Dungeons Affix System Changes in Dragonflight Season 2

Dragonflight Season 2 Mythic+ Guide: Affixes, Dungeons, And Rewards

One of the major changes in the upcoming season is the rework of the affix system, which introduces new affixes and adjusts existing ones.

Some of the existing affixes from Season 1 have been carried over, with adjustments to their mechanics. Affixes that had the most issues were removed altogether, and those that had major issues, namely Raging and Bolestering, had been changed significantly.

It’s also worth noting that Season 2 of World of Warcraft Dragonflight is the first time when we have no seasonal affixes.

New Affixes: Afflicted, Incorporeal, Entangling

Dragonflight Season 2 Mythic+ Guide: Affixes, Dungeons, And Rewards

Three new Mythic affixes have been added in WoW Dragonflight Season 2. Somewhat uncharacteristically, the devs seem to ditch the “move or be punished for standing still” paradigm. The new affixes don’t make you hop all over the battlefield trying to avoid contact with entities that apply nasty effects or straight-up kill you. Instead, they influence the flow of combat in different ways and judging from their looks, the main purpose of the new affixes is mainly to disrupt combat and make you respond to different challenges by using your ability kit.


The Afflicted affix causes Afflicted Souls to appear that seek the aid of players in combat. Afflicted Souls spawn with Cursed SpiritPoisoned Spirit, and Diseased Spirit debuffs. Removing any of the afflictions or healing Afflicted Souls to full health causes them to despawn. If you fail to remove their afflictions or heal the spirit in 10 seconds it will cast a spell that inflicts a nasty Haste debuff. Given that the health of these entities scales all the way up to key 20, dispels seem to be a more efficient way to deal with them. It’s also worth noting that the spell can be easily LoS’d or outranged, so there’s room for strategies here.


The Entangling affix makes enemies snare players with roots when they die. This affix is meant to seriously challenge your ability to press a button that breaks root and other forms of crowd control from your person. This affix will be annoying to melee players and can occasionally make you use the services of the local Spirit Healer if you get unlucky during boss encounters; other than this, it has nothing going for it.


Incorporeal – While in combat, incorporeal beings of different mob types appear and spam Destabilize, which debuffs damage and healing. When interrupted, these entities will start casting again, but you don’t want to interrupt them, especially due to the fact that interrupts were nerfed across the board in 10.1. The name of the game here is hard Crowd Control; these incorporeal beings are susceptible to every form of CC. Save your talents and only whip out your Banish or Sleep or another ability you might have to neutralize the entity that is susceptible to it.

The new affixes certainly look promising, and make players optimistic about WoW Dragonflight Season 2. But the fact that Season 2 is not even out yet, and the spawn rates and logic of Incorporeal and Afflicted had already been nerfed to oblivion signifies that players will have to endure until the novelties are fine-tuned. To summarize, Dragonflight Season 2 has the potential to become one of the best in World of Warcraft, but only time will tell if the devs will be able to make the any good.

Explosive, Quaking, Thundering, and Grievous are Gone for Good

Dragonflight Season 2 Mythic+ Guide: Affixes, Dungeons, And Rewards

These three affixes have been excluded from Mythic+ dungeons in Dragonflight Season 2. Good riddance! These were some of the most problematic affixes in the game anyway.


The orbs generated by Explosive affix could not be AoE’d down and were difficult to target in groups. Additionally, even after several nerfs the orbs’ health is not low enough for them to be one-shot by most abilities, making them hard to deal with on low key levels. Furthermore, in instances with large groups, multiple orbs could spawn simultaneously, and wipe out the group. Funnily enough, the removal of this one got a mixed reaction. Some players (healers, mainly) rejoice, while others seem to love Explosive and are sad that it’s taken off the air in WoW Dragonflight Season 2.


Although easy to deal with, Quaking was annoying to the point of being no fun at all. Having a thing appear out of the blue and deal damage to you is a fine if somewhat dull way to add difficulty. But preventing your actions from happening by interrupting casts is straight-up evil. This one was a bad idea from the very beginning; it had to go and it’s a good thing it did.


Grievous is a weird one. It deals nature damage to you for some time after you fall below 90%, but is removed on the first instance of incoming healing. Depending on your party composition and item level, this affix could either be extremely dangerous and put unnecessary pressure on your healer or be so insignificant that you wonder whether it does anything at all. This introduced a whole plethora of issues when you only wanted to join groups that had certain classes and made classes that can’t take care of themselves or single-target healers undesirable, which is never a good thing.

Affixes Now Apply on Different Keystone Levels

Keystone levels 2 through 6 will have either the Tyrannical or Fortified Mythic affixes. Additional affixes will still apply, but they have been moved to higher keys.

Periodic affixes that applied on Keystone Level 4 in Season 1 will now apply on Keystone level 7 and higher, and Affixes that apply effects on or close to a mob’s death have been pushed all the way up to keystone level 14 and higher. Details below:

At keystone levels 2-6:

Starting at Keystone level 7, an additional affix out of the following list will be present:

  • Afflicted;
  • Entangling;
  • Incorporeal;
  • Storming;
  • Volcanic in place of the Explosive.

Lastly, if you’re on a keystone level 14 and higher, you will have to deal with one of those as well:

  • Bolstering (nerfed) — in Mythic Season 2 it no longer increases the mobs’ health, just damage;
  • Bursting;
  • Raging (reworked) — enrage now grants crowd control immunity instead of causing other enemies to deal more damage;
  • Sanguine (nerfed) — puddles now last 12 seconds down from 20 seconds, but can still heal bosses;
  • Spiteful (slightly nerfed) — the damage of shades had been reduced by 10% and it no longer scales past Mythic Keystone level 20.

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Blanket Increase of Player Maximum Health and Mob Damage

Dragonflight Season 2 Mythic+ Guide: Affixes, Dungeons, And Rewards

One of the most important changes in Season 2 of WoW Dragonflight is that both players’ health and the damage done by enemies have been increased by 25 percent across the board.

This change is strictly a nerf to healers since it’s not accompanied by any sort of buff to healing abilities. The health buff is irrelevant, but since mobs now do 25% more damage, healers will have to press 25% more buttons to keep everyone topped up.

It’s not as bad as it sounds, though. This change certainly makes sense if you consider which affixes we’re missing this season. The devs increased the incoming damage to offset the removal of damaging affixes and to keep the healers busy, while also ensuring that low-level groups don’t get one shot by making players beefier.

The development team has also made player skills more reliable while simultaneously making damage sources more predictable; now you can be sure that you won’t be hit in the face by a random explosion or earthquake and that your casts will actually go off and hit enemies as they should. On top of that, now everyone has to run towards stuff with some purpose in mind, instead of running away from hazardous things like a puddle of goo that damages players standing in it or another frontal cone attack.

These changes to the meta also mean that classes that deal ranged damage and casters will once again thrive in combat! Tanks and healers have always been in a good place in Mythic dungeons, but given the abundance of nature damage this season, classes that have a good way to avoid or dispel poisons, diseases, and similar goey stuff will suddenly become slightly more desirable than before.

Season 2 Keystone Drops

World Of Warcraft Dragonflight Guide

In Season 2, players will receive a new Mythic Keystone at the beginning of each week, based on the highest Mythic+ dungeon completed in the previous week. The initial Keystone dropped will be one level lower than the highest mythic dungeon completed, with a minimum of Mythic+2.

In summary, the notable changes in Dragonflight Season 2 include a new Mythic pool drawn from various expansions, a reworked affix system with new and adjusted affixes, and a revised Keystone drop system. With these changes, Season 2 aims to create a more engaging and dynamic Mythic+ experience for World of Warcraft players.

Mythic+ Item Level Loot Table in Dragonflight Season 2

Dragonflight Season 2 Mythic+ Guide: Affixes, Dungeons, And Rewards

The gear that you get from chests in Mythic dungeons as well as items that you are awarded from Great Vault at the beginning of each week are subject to the new Season 2 Gear upgrade system, which is awesome for numerous reasons. The system is out of scope for this guide but summarizing what we know about the new gearing system, you can expect to grow in power much faster if you spam dungeons in Mythic Season 2. Unsurprisingly, the item level of end-of-dungeon rewards has been updated to keep up with the content. Delve into our detailed WoW 10.1 Gearing Guide for more understanding.

Interestingly though, the rewards that you get every week have been buffed, compared to the S1. Take a look at the table if you’re interested in details:

Keystone LevelEnd of Dungeon RewardGreat Vault Reward
(compared to Season 1 Great Vault)

Also, Mythic Dungeons award you with a hefty amount of Flightstones and Shadowflame Crest fragments, making them a good spammable way to get these new currencies. For additional details, consult our comprehensive WoW 10.1 Crest Guide and Flightstones Farming Guide. In the case of Shadowflame Crests, the quality of the crest you get scales with the Key level:

  • Keys +2 through +5 drop LFR Fragments;
  • Keys +6 through +10 drop Normal Fragments;
  • Keystone levels +11 through +15 drop Heroic Fragments;
  • Keystone level +16 and higher drops Mythic Fragments.

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Seasonal Rewards

Rewards In Dragonflight Pve / Pvp Season 2

In Dragonflight Season 2, players can expect to gain access to a variety of great rewards similar to those from past Mythic+ Seasons, including achievements, titles, and mounts. There are also two special achievements for earning 2000 and 2500 Mythic+ Ratings.

In terms of the Mythic+ rewards for Season 2, players can earn two titles and an incredible mount, the Inferno Armoredon. The “Smoldering” title is awarded for raising your IO to at least 1500, while the “Smoldering Hero” title is given to players in the top 0.1% of Mythic+ rating in each region at the end of the season.

Here is a comprehensive list of rewards and requirements for WoW Dragonflight Season 2’s Mythic+ dungeons:

  1. WoW Dragonflight Keystone Explorer: Season Two – Attain a Mythic+ Rating of at least 750.
  2. Dragonflight Keystone Conqueror: Season Two – hit a Mythic+ Rating of at least 1500. As a reward, you’ll get “the Smoldering” title;
  3. Dragonflight Keystone Master: Season Two – Attain a Mythic+ Rating of at least 2000. As a reward, you will be able to summon Inferno Armoredon mount.
  4. WoW Dragonflight Keystone Hero: Season Two – Attain a Mythic+ Rating of at least 2500.
  5. Smoldering Hero: Dragonflight Season 2 – End the season with a Mythic+ Rating in the top 0.1% of all players in your region. Title reward: %s the Smoldering Hero.

For each dungeon in WoW Dragonflight Mythic Season 2, there are separate achievements for completing a Mythic Key 20 or higher within the time limit, awarding portals to the entrance location of the dungeon you have beaten. Players can earn Dungeon Teleports for Brackenhide Hollow, Halls of Infusion, Uldaman: Legacy of Tyr, Neltharus, Freehold, The Underrot, Neltharion’s Lair, and The Vortex Pinnacle and traverse Dragon Isles even quicker than before.

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Furthermore, new Mythic dungeons will have a chance to drop three random drop mounts:

With just a little bit of luck, you can be riding one of these rare and magnificent creatures!

Dragonflight Season 2 Mythic+ Guide: Affixes, Dungeons, And Rewards
Dragonflight Season 2 Mythic+ Guide: Affixes, Dungeons, And Rewards
Dragonflight Season 2 Mythic+ Guide: Affixes, Dungeons, And Rewards

In summary, Dragonflight Season 2 offers a range of exciting rewards for dedicated Mythic+ players. With achievements, titles, mounts, and dungeon teleports up for grabs, there’s plenty to strive for as you venture into the depths of Azeroth’s most treacherous dungeons.