Final Fantasy XIV Patch 7.35, from developer Square Enix, launches on Tuesday, October 7, serving as a mid-cycle reinforcement update for the Dawntrail expansion. Instead of advancing the main scenario quest, it broadens repeatable and side content to extend long-term progression across combat, crafting, and lifestyle systems. This patch looks forward to extending the game’s longevity before the next major story beat.
In this guide, we’ll cover:
- Pilgrim’s Traverse: A new 100-floor deep dungeon in Il Mheg with modernized checkpoints and matchmaking.
- The Final Verse (Quantum): A scalable small-party challenge designed for Ultimate-level difficulty.
- Monster Hunter Wilds Collaboration: Permanent event with the Windward Wilds trial, crossover gear, mounts, and housing rewards.
- Yok Huy Allied Society Quests: Crafting-focused dailies set in Urqopacha’s snowy highlands.
- Further Hildibrand Adventures: New adventures in the chapter of “The Case of the Fiendish Fugitives.”
- PvP Updates: Crystalline Conflict Season 16 conclusion and continuation of Series 9 rewards.

FFXIV Patch 7.35 Overview — Features at a Glance
- Release Date: Tuesday, October 7
- Main Features:
- New Deep Dungeon: Pilgrim’s Traverse
- Monster Hunter Wilds Crossover Trial
- Yok Huy Allied Society Quests (Crafters)
- Further Hildibrand Adventures
- PvP: Season 16 Ends, Series 9 Continues
Recommended Activities by Player Type:
- Raiders & High-End Players: The “Quantum” mode of the Pilgrim’s Traverse final boss offers an Ultimate-level challenge for small groups of up to four players. The Extreme version of the Monster Hunter trial provides a new eight-player fight to master.
- Casual & Midcore Players: The main 100 floors of Pilgrim’s Traverse are more accessible than ever. The normal difficulty of the crossover trial, Hildibrand quests, and daily Yok Huy reputation are perfect for relaxed progression, making it ideal for newcomers or to play with friends.
- Crafters & Gatherers: The New Allied Society Quests are the primary content, offering a new storyline and rewards specifically for Disciples of the Hand.
- Collectors & Fashionistas: This patch is a treasure trove. Both the deep dungeon and the crossover event are filled with exclusive mounts, minions, glamour sets, housing items, and more.
FFXIV 7.35 Deep Dungeon — Pilgrim’s Traverse Guide

The marquee feature of this patch is the Pilgrim’s Traverse Deep Dungeon, the game’s fourth deep dungeon. Summons from the faerie king Titania calls the Warrior of Light to the ethereal realm of Il Mheg to investigate the mysterious architectural remains of the Church of the First Light. Departing from the vertical towers of its predecessors, this dungeon allows players to explore the broad, horizontal landscapes of Il Mheg, with its 100 procedurally generated floors themed after different areas of the vibrant and often surreal region. Expect to encounter a host of local fauna and fae, as well as lingering, corrupted Sin Eaters from across this vibrant world.
Pilgrim’s Traverse Mechanics and Accessibility Changes
The dungeon follows the classic deep dungeon formula: players enter at level 91 and progress to 100 within the instance, strengthening their character through a self-contained gear system. However, several quality-of-life changes have been implemented. In short, Pilgrim’s Traverse modernizes the Deep Dungeon formula without losing its rogue-like identity.
- Flexible Party Finding: A significant update allows the use of the Duty Finder’s matched party system for all 100 floors, removing the previous requirement of a pre-formed “fixed party” for higher-level clears. This is a great boon for those who want to tackle the challenge solo.
- Generous Checkpoints: A more forgiving checkpoint system allows parties to save and resume their progress from floors 1, 21, 31, 51, and 71, making runs less of a single, monolithic commitment.
Unlock Requirements:
- A combat job at level 91 or higher.
- Players must complete the Endwalker main scenario quest.
- Clearance of floor 50 of the Palace of the Dead.
FFXIV 7.35 Quantum Mode — The Final Verse Endgame Challenge

For those seeking a true test of skill, this FFXIV 7.35 content breakdown introduces a new modular difficulty system. After clearing the main dungeon, a special duty called “The Final Verse” becomes available, allowing practice against the formidable floor 99 boss.
An advanced, scalable version, “The Final Verse (Quantum),” can be challenged by a party of up to four players. Its difficulty is adjusted based on “offerings” collected during dungeon runs. These offerings can be submitted to augment the boss’s parameters and introduce punishing new mechanics. Submitting the maximum of 40 offerings is intended to elevate the encounter to an epic difficulty on par with an Ultimate raid, providing a new pinnacle of challenge for small-group content.
Pilgrim’s Traverse Rewards — Mounts, Minions, and Glamours
- Mounts & Minions: A rideable, moss-covered Treant and a whimsical, rainbow-colored Leafman mount. Minions include a highly-requested Fae character and eerie Sin Eater Beavers.
- Gear & Fashion: Ornate parasols with a beautiful stained-glass design reflecting the aesthetic of the fae court.
Monster Hunter Wilds Collaboration — The Windward Wilds Trial

A major highlight of the patch is the permanent Monster Hunter Wilds Collaboration. As this content is not time-limited, players can participate at their own pace once the prerequisites are met, as the developers have decided to make the event a permanent addition.
Guardian Arkveld Trial — The Windward Wilds (FFXIV x Monster Hunter)
The core of the event is a new eight-player trial where players will face the formidable Guardian Arkveld. The encounter is designed to feel more like a “hunt” than a typical primal battle, likely featuring unique mechanics distinct from standard FFXIV trials. The trial is available in two difficulties.
Requirements:
- Level: 100
- Main Scenario: Must have finished the “Dawntrail” questline.
- Average Item Level: 725 for Normal, 740 for Extreme.
Crossover Rewards — Hope Armor Set, Veldian Weapons, and Mounts
- Mounts & Minions: The iconic Felyne Support Team Cart, a whimsical multi-person mount, and the agile Seikret, which scales to character size. Both can fly. Minions include a charming baby Seikret and a glowing Vigorwasp.
- Gear & Fashion: The dyeable “Hope” armor set, based on the Monster Hunter Wilds starter gear. Themed weapons are available for every job, including a massive Hammer for the Black Mage.
- Housing & Miscellaneous: A variety of campsite-themed items like the Hunter’s Grill and tents, plus Palico housing NPCs. New Orchestrion Rolls to add to your music log and Framer’s Kits for your adventurer plate gallery are also available.
Yok Huy Allied Society Quests — Crafting Dailies in Urqopacha

Patch 7.35 introduces new daily quests for the expansion’s Disciples of the Hand (Crafters), centered around the Yok Huy society in the snowy mountains of Urqopacha. The narrative focuses on investigating why the region’s once-playful snow spirits have turned menacing. Players will work alongside the Yok Huy to restore harmony, with the quest hub set within ancient ruins that players will help to restore over time. This is an excellent, low-stress method for leveling crafting jobs while enjoying a lighthearted story.
Hildibrand Quests — The Case of the Fiendish Fugitives (FFXIV 7.35)
The delightfully absurd Hildibrand saga continues. With the assistance of the detective Hardiboiled, Nashu Mhakaracca has located the slumbering inspector within a research facility. Newly awakened, Hildibrand immediately finds himself embroiled in another baffling set of new quests: “The Case of the Fiendish Fugitives.” Expect the signature blend of slapstick humor, fourth-wall-breaking antics, and surprisingly heartfelt moments that this questline is known for.
FFXIV 7.35 PvP Updates — Crystalline Conflict Season 16 and Series 9
For the PvP community, Patch 7.35 marks the end of Crystalline Conflict Season Sixteen. Final rankings will be determined when maintenance begins. This will be followed immediately by the continuation of Series 9, which will introduce a new track of rewards to earn through your Series Malmstones log and will likely include balance adjustments to shift the competitive meta.
Monster Hunter Wilds Crossover Content — Omega Planetes and FF14 Gear

The collaboration is a two-way street. A Final Fantasy XIV crossover event also arrived in Monster Hunter Wilds as part of its free Title Update 3. In that game, hunters can face Omega Planetes, a unique version of the iconic FFXIV raid boss. The update cleverly emulates the Dark Knight and Pictomancer jobs through specific equipment that grants special actions like “The Blackest Night” and the ability to cast Pictomancy spells. Rewards in Monster Hunter Wilds include the Dark Knight-themed “Bale Armor Alpha+” set, the “Shadowbringer” Great Sword, Morbol-themed Palico gear, and various cosmetic items.
Frequently Asked Questions
When does Final Fantasy XIV Patch 7.35 release?
Final Fantasy XIV Patch 7.35 releases on Tuesday, October 7, 2025. It’s the next post-launch update in the Dawntrail cycle and serves as the major mid-expansion content drop. Players can expect server maintenance on release morning, followed by immediate access to the new deep dungeon, crossover trial, and side content once the patch goes live.
What type of update is Patch 7.35?
Patch 7.35 is categorized as a reinforcement patch—an update meant to strengthen and extend the current expansion without adding main story chapters. These patches usually focus on repeatable gameplay systems, gear progression, and light narrative content to maintain player engagement between larger numbered patches like 7.4.
What is Pilgrim’s Traverse in FFXIV 7.35?
Pilgrim’s Traverse is the fourth deep dungeon in Final Fantasy XIV, set within the fae kingdom of Il Mheg. It spans 100 procedurally generated floors filled with unique traps, monsters, and bosses tied to the lore of the Church of the First Light. Unlike earlier entries, it features a more open horizontal design, showcasing Il Mheg’s surreal landscape and new visual variations every 10 floors.
How do you unlock Pilgrim’s Traverse?
To unlock the deep dungeon, players must:
- Have at least one combat job at level 91 or higher.
- Complete the Endwalker main scenario questline, as Dawntrail content assumes full MSQ progression.
- Clear floor 50 of the Palace of the Dead, the first deep dungeon, to demonstrate familiarity with its mechanics.
The unlock quest begins in Il Mheg once these requirements are met.
What’s new about the deep dungeon system?
Pilgrim’s Traverse introduces two core upgrades:
- Full Duty Finder support: players can now queue for all 100 floors with random party members instead of forming a fixed group.
- Expanded checkpoints: runs can be resumed from major floors—21, 31, 51, and 71—reducing the need for marathon sessions.
These changes make the content more accessible while preserving the roguelike progression loop of earlier deep dungeons.
What is “The Final Verse (Quantum)” challenge?
After clearing the 100th floor, players unlock a new boss instance called The Final Verse, with a scalable variant named The Final Verse (Quantum). This mode lets a four-player party adjust the fight’s difficulty by submitting “Offerings” collected inside the dungeon. Each offering enhances the boss’s power, mechanics, and enrage timers, allowing customizable difficulty from a light challenge to an Ultimate-level encounter.
How difficult is the Quantum mode?
At the full 40 Offering cap, the Quantum version is tuned to Ultimate-tier difficulty, placing it among the hardest small-group duties in the game. Boss mechanics expand dynamically, adding overlapping area attacks and new ability sequences not seen in the standard version. The fight is designed for coordinated four-player teams looking for progression-level content outside eight-man raids.
What rewards come from Pilgrim’s Traverse?
Pilgrim’s Traverse offers a dedicated loot pool tied to its theme:
- Mounts: a moss-covered Treant and a rainbow-leaf fae creature unique to Il Mheg.
- Minions: a miniature Feo Ul and spectral Sin-Eater Beaver companions.
- Cosmetics: ornate parasols with stained-glass motifs, glamours, and dyes exclusive to deep-dungeon coffers.
All items are tradeable, giving collectors and marketeers reason to farm repeat runs.
What is the Monster Hunter Wilds crossover event?
The Monster Hunter Wilds crossover is a permanent event rather than a limited-time campaign. It introduces the eight-player trial “The Windward Wilds,” where players battle Guardian Arkveld, a creature drawn directly from the Monster Hunter universe. The fight combines FFXIV’s raid mechanics with Monster Hunter-style elements such as breakable parts, environmental hazards, and cinematic finisher phases.
What are the requirements for the Arkveld trial?
Entry requires a level 100 combat job, completion of the Dawntrail MSQ, and adequate gear levels. The minimum item level is 725 for Normal and 740 for Extreme difficulty. The trial can be accessed through the Duty Finder under Trials → The Windward Wilds once unlocked via the event questline in Tuliyollal.
What crossover rewards can players earn?
The event rewards span multiple categories:
- Gear: the Hope armor set from Monster Hunter Wilds, fully dyeable, and new Veldian weapons themed after Guardian Arkveld.
- Mounts: the Seikret flying mount and the multi-seater Felyne Support Cart.
- Minions: a baby Seikret and a glowing Vigorwasp companion.
- Housing & Misc: campsite furnishings, tents, a Hunter’s Grill, Palico-style decorations, new Orchestrion Rolls, and Framer’s Kits for Adventurer Plates.
All are permanent additions, available at any time after completing the event storyline.
What are the Yok Huy Allied Society quests?
The Yok Huy Allied Society introduces daily crafting quests for Disciples of the Hand. Set in Urqopacha’s snowy highlands, these missions involve aiding the Yok Huy people in restoring harmony with the local snow spirits. Progressing through their ranks gradually rebuilds their ruined mountain settlement and unlocks crafting materials, furnishings, and vendor cosmetics tailored for artisans.
Does Patch 7.35 continue the Hildibrand storyline?
Yes. The patch includes the next entry, “The Case of the Fiendish Fugitives.” It follows Hildibrand, Nashu Mhakaracca, and the eccentric detective Hardiboiled as they investigate a new mystery after finding Hildibrand in suspended animation. Expect classic slapstick cutscenes, self-aware humor, and occasional emotional payoffs consistent with prior Hildibrand arcs.
What PvP changes come with Patch 7.35?
Patch 7.35 concludes Crystalline Conflict Season 16, locking in rankings and distributing tier rewards. PvP Series 9 continues with additional Malmstone objectives and cosmetic unlocks. Minor balance updates are expected to adjust job performance in both ranked and casual PvP modes, keeping competitive metas fluid between major patches.
How does the crossover extend into Monster Hunter Wilds?
The partnership is reciprocal. Monster Hunter Wilds Title Update 3 adds Final Fantasy XIV-themed hunts, letting players fight Omega Planetes, a version of FF14’s raid boss. Defeating it grants the Bale Armor α+ (Dark Knight set), the Shadowbringer Great Sword, and a Morbol Palico outfit. Hunters also gain temporary skills that mimic FF14 jobs, including The Blackest Night barrier and Pictomancer-style magic attacks.