Project Epoch: The Buzzing Classic WoW ‘Plus’ Project Launches On July 26th!

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Alright, let’s talk Project Epoch! News is hitting the airwaves about this private server, currently under construction and now with an official launch date. It’s being cooked up as a “Classic Plus” experience – think vanilla WoW, but sprinkled with a whole heap of custom twists and brand new content, aiming to expand the original game world.

Crucially, it’s all built on the Wrath of the Lich King client (that’s 3.3.5 for the technically inclined). While this is a later technical base than the original vanilla client (which itself followed the Burning Crusade), the team has heavily modified it. They are reportedly using the stability and modern features of the 3.3.5 client – like extended draw distance, updated skyboxes, and reduced fog, giving the world a more “open and bright” feel – while extensively editing the gameplay mechanics and content scope to reproduce an authentic vanilla-era experience. Hype around this lore-rich project and its clear nods to the game’s history and culture has been building for a while.

After a period of emphasizing a “when it’s cooked” development stance, the project recently dropped a significant launch trailer that premiered on June 14, 2025. This trailer generated significant buzz, and community reactions have been largely positive regarding its production quality. Many have described it as “amazing” and feeling impressively like an official World of Warcraft patch trailer from the old days, with some calling it the “most premium looking custom server to date.”

The Launch Date is Set: Project Epoch Arrives July 26, 2025

Unlocking Potential: The Racial Knowledge System
Project Epoch: The Buzzing Classic Wow 'Plus' Project Launches On July 26Th! 11

So, is it out yet? Not quite! While the project has been in public beta testing phases for some time (currently “Open Beta 2 – Live!”), the team recently announced the first firm release date: Project Epoch is officially planned to launch on July 26, 2025. This moves past the previous stance of not committing to strict timelines, although community discussion notes the development process itself has been ongoing over a long period.

The development team has posted regular updates throughout the beta period, detailing progress on features and bugfixes and providing “unparalleled access and communication” between the developers and the players through beta events and consistent developer logs. This collaborative approach reportedly suggests developers feel they’ve reached a point where they can offer greater insight and are nearing completion, aiming to “open the floodgates” soon with the official launch.

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What Exactly Is Project Epoch? The Devs Explain Their Vision

Building On Wrath: Project Epoch'S Foundation
Project Epoch: The Buzzing Classic Wow 'Plus' Project Launches On July 26Th! 12

Based on insights from Project Epoch admins and developer roadmaps, here’s the core philosophy behind the server:

It’s fundamentally designed to inject significant new and altered content directly into the familiar vanilla World of Warcraft setting. Despite its technical foundation on the 3.3.5 client, the overriding goal is to meticulously reproduce an authentic vanilla gameplay feeling through extensive modifications on both the client and server side, bringing the content scope back to the Classic era while leveraging the modern engine’s capabilities. The project’s popularity is evident in its sizable Discord community, reportedly boasting tens of thousands of members with thousands typically online, hinting at a potentially robust player base at launch eager to join this new take on Classic WoW.

The server is planned to be primarily PvE-focused, but it introduces a significant twist: cross-faction gameplay will be enabled for social and cooperative activities. The developers reportedly hope this unique blend of classic feel and modern accessibility will make Project Epoch a new “home” for players, making the most of the existing lore and culture while adding new ways to play together.

Peeking Under the Hood: Key Features & Custom Goodies for Project Epoch

Beyond Burning Crusade: A Fresh Take
Project Epoch: The Buzzing Classic Wow 'Plus' Project Launches On July 26Th! 13

Beyond the core concept, Project Epoch is packed with custom content and features aiming to make it an “extraordinary adventure,” offering players new ways to find fun and power:

Leveling & Progression:

  • Max Level: Remains at the classic 60.
  • Talent Points: Players will have 61 talent points available at max level, allowing for slightly more build flexibility within the vanilla-based talent trees, using WotLK-era dual-spec functionality.
  • Experience Rate: The experience required per level is restored to a vanilla state, meaning a standard x1 experience rate by default, emphasizing the journey. To support this, the server boasts over 1,600 custom quests interwoven throughout the world specifically to “ensure a unique leveling experience.”
  • Explorer’s Contract: An optional mode where players can halve all earned XP (except exploration XP) before level six, unlocked at level 1. This allows players who desire an even slower pace to savor the early game extra slowly.
New Faces In Azeroth: Custom Class Combinations
Project Epoch: The Buzzing Classic Wow 'Plus' Project Launches On July 26Th! 14

Character & Class:

  • Races & Classes: Sticking to the classic era, there are no Blood Elves, Draenei, or Death Knights. But, to spice things up, eight new race and class combinations have been added, including notable examples like Undead Paladin and Dwarf Shaman. Each reportedly comes with appropriate custom max level lore-explained questlines and even custom mounts and cosmetics as part of the “Classic+” vision.
  • Classes: Classes reportedly use The Burning Crusade (TBC) talents and abilities as a base, but with extensive tweaks made to adjust them specifically for level 60 content. Any abilities normally learned above level 60 in TBC have reportedly been added at lower levels via trainers or class quests to ensure completeness within the level cap. Specific examples mentioned include Paladin Auras applying to the full raid group, Paladins having race-based Seals, and powerful abilities like Warrior Bladestorm and Shaman Stormstrike being added to keep vanilla classes viable.
  • Racial Knowledge System: A custom system unlocked via new level 60 lore quests that reportedly allows players to completely swap their racial abilities with those of other races, with no faction or class restrictions. Players can also unlock new cosmetic racials or experience changes to specific existing racials, adding customization to their base power and appearance without being pay-to-win.
Undead Paladins &Amp; Dwarf Shamans: Breaking Molds
Project Epoch: The Buzzing Classic Wow 'Plus' Project Launches On July 26Th! 15

Gameplay Modes & Interaction:

  • Cross-Faction: Enabled for social and cooperative play: players can chat, group, trade, mail, and even form guilds across Alliance/Horde. Dungeon groups for normal 5- and 10-man content can be mixed-faction, and the Auction House is shared. However, cross-faction quest sharing and interaction within Battlegrounds or open-world PvP zone events are reportedly disabled, meaning factional identity remains for competitive content.
  • Dual Talent Spec: Reportedly available, as it is a standard quality-of-life feature on the 3.3.5 client, allowing players to easily switch between two talent builds.
  • Random Dungeon Finder: As a default feature of the 3.3.5 client, Random Dungeon Finder (RDF) is expected to be available for eligible dungeons, though it may be limited in the pre-season state.
  • Multiboxing: There is no announced restriction on multiboxing; community discussion suggests it is allowed on the server. One player equals one client is a common server rule for fairness, but the article’s previous statement about restriction is not supported by current information.
  • War Mode: Available within faction capitals, players can choose to activate War Mode via an in-game NPC for optional, enforced World PvP. When on, characters reportedly earn bonus XP and reputation from kills, and earn “Bloody Tokens” (also called Bloody Coins) for open-world PvP kills. These tokens can be spent on cosmetic rewards like titles and pets at Warfront camps. Players who prefer pure PvE can simply keep this mode disabled and play their way, as opting out is possible via the NPC.
  • Soul of Iron: Also available, players can mark themselves for a hardcore experience influenced by Season of Mastery rules, unlocked at level 1. A title is awarded for reaching level 60 without dying. A key difference from official Hardcore is the penalty upon death: the character is not permanently deleted but reportedly must either delete the character OR endure a 30-minute “Trial of Patience” walk back to a capital with severe stat debuffs. This approach is reportedly seen as a “really good idea” that respects the time invested even in death during this difficult test.

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Content Overhauls & Epic New Adventures for Classic WoW

Max Level Questlines: Epoch'S New Adventures
Project Epoch: The Buzzing Classic Wow 'Plus' Project Launches On July 26Th! 16

Project Epoch is reportedly planning an absolutely massive amount of new content and revamps, designed to provide a thrilling realm of endgame content, dungeons, quests, attunements, and reputations, starting from the initial launch and continuing through planned patches. The sheer volume and detail of these additions are often highlighted as incredibly impressive and pushing the boundaries for Classic WoW, adding significantly to the game’s overall power and fun potential.

Instances: Completely revamped Dungeons are a major promise, featuring rewritten layouts, custom models, new boss mechanics, and visual overhauls for every Blizzard dungeon. Examples include The Deadmines and Wailing Caverns being “completely transformed,” alongside visual upgrades and encounter tweaks for Scarlet Monastery blocks, Ragefire, Shadowfang, and others. Epoch also introduces entirely new dungeons not found in Blizzard’s Classic content, such as Glittermurk Mines (a flooded Venture Company/Naga-themed mine in Stranglethorn) and Baradin Hold (a Tol Barad pirate fort dungeon) at launch, both with new quest chains and unique loot. Stonetalon Caverns is also planned as a new forthcoming 5-man dungeon, revisiting an area reportedly considered for a dungeon in vanilla but scrapped.

Raids: The initial launch raid tier will include scaled-down versions of Vanilla Tier 1 raids, intentionally cut to fit a more streamlined experience. There will be no 40-man or 20-man raids at launch. Onyxia’s Lair and Molten Core are set as 25-man content, while Zul’Gurub is planned as a 10-man raid when implemented in a future patch. Tier 2+ raids (Blackwing Lair, AQ40, Naxxramas, etc.) are explicitly deferred to post-launch patches. Existing raids are being revamped: Onyxia’s Lair v3 is getting new mechanics and bosses (including a reworked Atramedes encounter), and a Molten Core update with new mechanics and loot additions is also teased, adding fresh challenges to familiar spaces. Entirely new raids are also planned for future patches, though specific names or timelines beyond Tier 1 are not officially detailed yet.

The Soul Of Iron: Hardcore In Epoch
Project Epoch: The Buzzing Classic Wow 'Plus' Project Launches On July 26Th! 17

Professions: Project Epoch substantially revamps crafting professions with large reworks aiming to make them more engaging and rewarding for Classic WoW players, adding more power and options. Many new profession trainers and a wide variety of new recipes are reportedly being added throughout the world. Specific examples from official patch notes include new ring enchants (seen as “Hell yeah!”), Blacksmithing additions like armor kits, blacksmithing-only belt buckles, weightstones, and socketing patterns, and Leatherworking additions like saddle buffs and special armor kits. While default lava fishing is reportedly removed, new methods via lore items or quests replace it. The reworks also include expanded options for alchemy, cooking (including a “Great Feast!”), herbalism (reportedly sometimes finding extra rare herbs/lotus), and engineering (new goggles!), along with crafting various items with unique appearances or effects (“juicy and spicy enough”).

Beta Buzz: Project Epoch'S Community Hype
Project Epoch: The Buzzing Classic Wow 'Plus' Project Launches On July 26Th! 18

PvP & Battlegrounds: Plenty of PvP content is planned beyond World PvP War Mode, offering more ways to play. At launch, Epoch enters a pre-season state for PvP, with the only available Battleground being Warsong Gulch (referred to as Warstone G in the draft). Other classic BGs (AV, AB, etc.) and any “arena” or warfront content will come later in Season 1, alongside powerful PvP items, including reportedly full-on resilience PvP gear (seen by some as “cooking”). While the article mentions Giligim’s Isle and AV changes, these are future additions to expand PvP after the initial release. The War Mode and Bloody Coin/Token system work as described, providing a persistent open-world PvP option with cosmetic rewards.

Behind The Scenes: Private Server Development
Project Epoch: The Buzzing Classic Wow 'Plus' Project Launches On July 26Th! 19

World Content: Epoch enhances the world with new visuals thanks to the 3.3.5 engine (improved skybox, lighting, draw distance, less fog), giving Azeroth a more “open and bright” feel. Beyond instances and raids, the game world receives additions like new rare spawn creatures in each zone and revised world bosses (referred to as micro-bosses and major new bosses) that drop unique rewards. While specific future bosses or timelines are not fully detailed, the promise of enhanced encounters is present. New reputation factions (e.g., for custom continents) and achievements with cosmetic or convenience rewards (like pets, titles, mounts, fashions) are also added. These “meaningless to the endgame” items are seen as positive additions to the classic world and its lore, offering extra fun and aligning with the design philosophy that emphasizes fun additions over raw stat gear.

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The Classic WoW ‘Plus’ Dream: A Vision of Content

Getting Closer: Project Epoch Launch Anticipation
Project Epoch: The Buzzing Classic Wow 'Plus' Project Launches On July 26Th! 20
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So, while Project Epoch’s development journey has been long, the recent announcement of a concrete July 26, 2025 launch date, the buzz generated by the trailer, communication about upcoming beta stages, and glimpses into the project’s vast scope signal that it is indeed finally drawing closer. This brings closer a project defined by its ambitious “Classic Plus” vision, aiming to inject a truly remarkable amount of custom content and transformative changes into the familiar vanilla world.

Community reactions to previews and developer communication suggest the work is high-quality, with many feeling the Epoch team is genuinely “cooking” and demonstrating “phenomenal work,” driven by a “picture perfect” dedication to Classic and its lore. Features like the standard x1 experience rate, while not for everyone, will surely resonate with the playerbase.

Ultimately, Project Epoch represents a significant undertaking in the private server scene and a compelling example of what players envision for a true Classic Plus experience. Its development, despite the long timeline, fuels optimism that if Blizzard were to ever fully commit to this direction, there’s a wealth of community-driven innovation and player desire to draw upon. As the launch date approaches, all eyes are on Project Epoch, eager to see if it can deliver on its promise and become a new home for players seeking adventure in a classic world reborn.

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Dina
Dina
Has a passion for turning tangled topics into clean explanations that actually make sense. She believes any subject can be interesting — if you cut the fluff and add a little spark. With a knack for clarity (and the occasional well-placed metaphor), she helps readers feel smart without making them yawn. Basically, if it’s confusing, she’ll fix it.
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Frequently Asked Questions

What exactly is Project Epoch?

Project Epoch is a very ambitious private server project currently under heavy construction, with an official launch date announced. Its core concept is to deliver a genuine “Classic Plus” experience for World of Warcraft. This isn’t just a simple re-release of vanilla WoW; it’s being built to take the familiar, lore-rich world of the original game and inject a tremendous amount of new, custom content, features, and expansions directly into that setting. The vision is to create a living, evolving classic world with new adventures at every turn, aiming to capture the nostalgia while offering entirely fresh gameplay within the established Level 1-60 framework.

Is Project Epoch an official Blizzard server?

No, absolutely not. It’s crucial to understand that Project Epoch is a community-run private server developed and operated independently by a dedicated team of volunteers. It has no affiliation with, endorsement from, or support by Blizzard Entertainment in any way. Like other private servers, it exists outside of Blizzard’s official World of Warcraft offerings.

What technical foundation (client version) is Project Epoch built on?

Project Epoch is built upon the Wrath of the Lich King (WotLK) 3.3.5 game client. This is a more technically advanced base than the original vanilla client (which predated and was followed by The Burning Crusade and then Wrath of the Lich King). While using this later-era client, the development team is reportedly undertaking extensive and complex modifications on both the client and server side. The goal is to meticulously reproduce the feel and much of the core gameplay experience of authentic vanilla WoW, but with the stability and capabilities of the 3.3.5 client. This allows them to implement custom content more effectively and also results in visual improvements compared to true vanilla clients, such as extended draw distance, updated skyboxes, reduced fog, and better lighting, giving the world a more “open and bright” feel. Despite these modern engine features, the core gameplay mechanics and content scope are reworked to feel like a Classic-era world.

What does “Classic Plus” mean in the context of Project Epoch’s vision, and why is there hype around it?

For Project Epoch, “Classic Plus” is more than a label; it’s the guiding philosophy behind the server’s massive scope. It reportedly represents what many players envision for an evolution of classic WoW: a version where the original classic world and its lore matter deeply, where the journey of leveling and exploration through familiar zones is key, and crucially, where there is always significant new content to discover and engage with within that established Level 1-60 framework. This includes adding substantial new quests, dungeons, raids, expanded professions, and world content, all while reportedly maintaining the core feel and pacing of vanilla, sometimes alongside mild quality-of-life improvements and balance tweaks. The emphasis is firmly on the world and the journey itself, not solely on a streamlined or purely endgame-focused experience. The hype reportedly stems from the project’s ambitious roadmap and clear nods to the game’s history and culture, promising this deeply desired blend of nostalgia and fresh adventure, backed by previews showcasing a high level of polish.

Can you give specific examples of the types and scale of new content being added?

The sheer scale and ambition of the planned additions for Project Epoch are reportedly seen as incredibly impressive and potentially game-changing for a private server. Specific planned features reportedly include:

  • Over 1,600 brand new quests woven into the existing classic zones.

  • Completely new, endgame-focused dungeons and raids designed for Level 60 players, featuring encounters against various creature types.

  • Comprehensive reworks and expansions to classic professions, adding new depth, recipes, and unique benefits.

  • New PvP content, including custom battlegrounds and revamped systems.

  • Significant visual overhauls and content additions in various familiar world zones, bringing new life to old areas.
    This level of detailed, original content creation is reportedly what distinguishes Epoch as a truly ambitious “Classic Plus” project, adding significant depth and potential for power and fun within the Level 60 cap.

What is the maximum character level in Project Epoch?

Aligning with the foundational classic experience, the maximum character level in Project Epoch remains at 60. Upon reaching this cap, players will reportedly have access to a total of 61 talent points, allowing for slightly more specialized builds compared to the original vanilla talent trees, and leveraging the 3.3.5 client’s dual talent specialization functionality.

How will the leveling experience work, especially with the x1 rate?

Project Epoch reportedly restores the experience required per level back to a vanilla state, meaning players will progress at a standard x1 experience rate by default. This decision is reportedly made to preserve the feeling of the leveling journey being a significant part of the game. To ensure this journey remains engaging and provides a unique experience despite the slower rate, over 1,600 new quests have reportedly been added throughout the world. These new quests are designed to integrate seamlessly and provide ample content alongside the existing classic quest lines. For those who wish to immerse themselves even further and savor the early game at an exceptionally slow pace, an optional “Explorer’s Contract” mode is reportedly available, unlocked at level 1, which provides a 50% reduced experience gain specifically before reaching level six (except exploration XP).

How are classes and talents being handled, considering the 3.3.5 base client?

Despite using the Wrath of the Lich King client, Project Epoch reportedly aims to bring the classes and talents into a state appropriate for the Level 60 environment. Classes will reportedly use The Burning Crusade (TBC) talents and abilities as their base structure. However, the development team is reportedly undertaking extensive tweaks and adjustments to these abilities specifically to balance and integrate them effectively into Level 60 content. Any abilities that were typically learned above Level 60 in TBC have reportedly been made available at lower levels within Epoch, usually via class trainers or specific class quests, ensuring that characters feel complete and powerful within the Level 60 cap. Specific examples provided include Paladin Auras reportedly applying to the full raid group and Paladins having race-based Seals rather than the original faction-based distinction. Furthermore, to keep vanilla classes viable in the Classic Plus setting, new powerful abilities from later expansions, such as Warrior Bladestorm and Shaman Stormstrike, have reportedly been added and tuned for level 60.

Will players be able to play new Race/Class combinations not available in vanilla?

Yes, Project Epoch reportedly adds a degree of novelty by including eight new race and class combinations that were not originally available in vanilla World of Warcraft. While the server reportedly sticks mostly to the classic races (avoiding Blood Elves or Draenei at launch) and classic classes (no Death Knights), these added combinations aim to “spice things up” within the established framework. Notable confirmed examples include Undead Paladin and Dwarf Shaman. Each of these new combinations reportedly comes with its own appropriate custom max level lore-explained questlines to provide them with unique lore and goals within the world. The inclusion of custom mounts and cosmetics for these combinations highlights the reported level of detail being put into these additions as part of the “Classic+” vision.

What is the Racial Knowledge System?

The Racial Knowledge System is a custom feature in Project Epoch that adds a layer of character customization and mechanical flexibility. It is reportedly unlocked via new level 60 lore quests. Upon completing these quests, the system reportedly allows players to completely swap their base racial abilities with those of any other race, with no faction or class restrictions. Furthermore, players can reportedly unlock new cosmetic racials and potentially experience changes to specific existing racials (such as those for Orcs). This system reportedly provides players with significant additional ways to customize their character’s base power, appearance, and playstyle, offering new ways to find fun and tailor their experience within the game world, and is not a pay-to-win feature.

Will Cross-Faction gameplay be enabled, and how will it work?

Yes, Project Epoch reportedly includes cross-faction functionality to foster a more interconnected player base for social and cooperative activities. Players will reportedly be able to chat, group together, trade items and gold, mail items, and even form guilds with members of the opposing faction (Alliance interacting with Horde). Dungeon groups for normal 5- and 10-man content can reportedly be mixed-faction, and the Auction House is shared. However, cross-faction interactions are not universal across all content. Cross-faction quest sharing is reportedly disabled, and interaction with Battlegrounds or open-world PvP zone events is also reportedly restricted. This approach reportedly aims to provide the benefits of increased player interaction and accessibility for most PvE and social content, while preserving some distinction or structure related to faction identity in specific competitive or open-world objectives. The developers reportedly hope this unique blend will make Project Epoch a new “home” for players seeking this combination of classic feel and modern social flexibility.

Does the server include quality-of-life features from later expansions like Dual Talent Specialization or Random Dungeon Finder?

Project Epoch selectively incorporates quality-of-life features from later expansions, choosing ones that reportedly align with their vision while omitting others that might detract from the classic feel. Dual Talent Specialization is reportedly available, which is a highly requested feature that provides convenience for players wanting to easily switch roles or builds. As a default feature of the 3.3.5 client, Random Dungeon Finder (RDF) is expected to be available for eligible dungeons, though it may be limited or phased in the pre-season state. This contrasts with some other Classic servers that explicitly remove RDF to force manual grouping and travel. Summoning stones, a feature from TBC onwards, will reportedly work, allowing group members to be summoned once one person reaches the instance portal.

Is there a Hardcore mode or a “Soul of Iron” style challenge available?

Yes, Project Epoch reportedly includes a mode inspired by the Hardcore/Soul of Iron challenge. Players can opt-in to this mode within faction capitals, reportedly unlocked at level 1. This marks them for a high-stakes experience influenced by the rules seen in official Season of Mastery Hardcore. The primary goal is to reach Level 60 without dying, with a special title awarded for this achievement. A key distinction from official Hardcore is how death is handled: the character is not automatically and permanently deleted upon death. Instead, upon dying under Soul of Iron, the character must either delete the character permanently OR endure a 30-minute “Trial of Patience” walk back to a capital with severe stat debuffs, after which they become a regular (non-hardcore) character again. This approach is reportedly seen by some in the community as a “really good idea” because it allows players to attempt the hardcore challenge while still respecting the significant time investment made in leveling, even if death occurs, without forcing permanent deletion.

What kind of overhauls and new instances are planned for Dungeons and Raids?

Project Epoch reportedly plans an absolutely massive amount of new and revamped instance content, central to providing a thrilling realm of endgame adventures, dungeons, raids, and attunements. The sheer volume and detail are often highlighted as pushing the boundaries for what a private server attempts. Planned content reportedly includes:

  • Completely rewritten layouts and encounters for every Blizzard classic 5-man dungeon, featuring custom models, new boss mechanics, and visual overhauls. Examples include The Deadmines and Wailing Caverns being “completely transformed,” alongside visual upgrades and encounter tweaks for Scarlet Monastery blocks, Ragefire, Shadowfang, and others.

  • Entirely new Level 60 dungeons from launch, such as Glittermurk Mines (a flooded Venture Company/Naga-themed mine in Stranglethorn with new quests and loot) and Baradin Hold (a Tol Barad pirate fort dungeon). Stonetalon Caverns is also planned as a new forthcoming 5-man dungeon in a later patch.

  • The initial launch raid tier will include scaled-down versions of Vanilla Tier 1 raids, set as 25-man content (Onyxia’s Lair, Molten Core). Zul’Gurub is planned as a 10-man raid when implemented in a future patch. Tier 2+ raids (BWL, AQ40, Naxx, etc.) are deferred to post-launch patches.

  • Reworked classic raids: Onyxia’s Lair v3 is getting a serious interior overhaul with an expanded custom wing, new mechanics (like a reworked Atramedes encounter removing old “cheese” strategies), and new bosses. A Molten Core update with new mechanics and raid loot additions is also teased.

  • Entirely new raids are also planned for future patches, though specific details or timelines are not fully confirmed beyond the initial Tier 1 offerings.

Are Professions getting significant changes and new content?

Yes, large and significant reworks of professions are planned for Project Epoch, reportedly aiming to make them far more engaging and rewarding for Classic WoW players than they were originally, adding more power, utility, and options to crafting and gathering. The goal is to make professions feel truly impactful in the Level 60 endgame. This includes reportedly adding many new profession trainers throughout the world and introducing a wide variety of new recipes and crafting options. Specific examples from official patch notes highlight this depth: new ring enchants (“Hell yeah!”), substantial Blacksmithing additions like armor kits, blacksmithing-only belt buckles, weightstones, and socketing patterns, and Leatherworking additions like saddle buffs and special armor kits. While default lava fishing from vanilla is reportedly removed, new methods via lore items or quests replace it. The reworks also include expanded options for alchemy (new high-level potions), cooking (including a “Great Feast!”), herbalism (reportedly sometimes finding extra rare herbs/lotus), and engineering (new goggles! and trade skill tools), along with crafting various items with unique appearances or effects (described as “juicy and spicy enough”).

What kind of PvP content is planned beyond World PvP?

Plenty of structured PvP content is planned for Project Epoch to complement the optional World PvP War Mode. At launch, Epoch will be in a PvP pre-season state, with the only available Battleground being Warsong Gulch. Other classic BGs (Arathi Basin, Alterac Valley, etc.) and any “arena” or warfront content will come later in Season 1, alongside powerful PvP items, including reportedly full-on resilience PvP gear (seen by some as “cooking”). While the article draft mentions ‘Giligim’s Isle’ and revamped AV, these are future additions planned to expand PvP after the initial release; there is no official announcement of a ‘Giligim’ battleground specifically for launch. A revamped Arathi Basin (with mechanic changes) is planned as part of a future Warfront phase, and a resurgence of the classic Alterac Valley is also planned for later. The War Mode functionality works as described, allowing players to flag for enforced world PvP via an NPC, earn Bloody Tokens (Bloody Coins) from kills, and spend them on cosmetic rewards like titles and pets at Warfront camps.

When is Project Epoch expected to be released?

After a period of adhering to a “coming when it’s ready” stance, Project Epoch has now announced its official launch date: July 26, 2025. This is the first firm release date provided by the team, moving past any previous roadmap discussions that may not have materialized as planned in 2024. While the development journey has been extensive, the team is currently in the final stages of public beta testing (“Open Beta 2 – Live!”) leading up to this confirmed summer 2025 opening.

Is there currently a Beta or way for players to try Project Epoch before the official launch?

Yes, Project Epoch has conducted beta tests previously and is currently in an Open Beta 2 phase. While the last stage of open beta was anticipated to begin soon as of earlier communications, players can currently join the active public beta testing. These beta events are reportedly designed to provide “unparalleled access and communication” between the developers and the player community, highlighting a collaborative approach to polishing the project before the official launch date. Developers reportedly feel they have reached a point where they can offer greater insight into the project’s progress and quality, as evidenced by the detailed launch trailer and recent communications, making these beta periods crucial for final testing and feedback.

How much will it cost to play Project Epoch when it launches?

Consistent with the model of most community-run private server projects for World of Warcraft, Project Epoch is expected to be free to play upon its official release on July 26, 2025. There has been no indication of any subscription fees or mandatory purchases required to access the server and its content.

How does Project Epoch compare to other ambitious custom private servers like TWow or Ascension, and what does its ambition mean for “Classic Plus” in general?

Project Epoch’s reported scale and ambition are drawing significant comparisons within the community to the development efforts of other well-regarded and ambitious custom private servers in the WoW community, such as Turtle WoW (TWow) and Ascension. It’s seen as operating at a similar level of dedication to creating entirely new content within a classic framework. This comparison is primarily based on the sheer volume and detail of the original custom content being developed and its overarching focus on reimagining and expanding the classic world while reportedly maintaining a vanilla-like feel in its core gameplay loops. While drawing parallels, it’s worth noting that comparisons to servers like Ascension sometimes come with a distinction regarding Ascension’s more radical class changes, which some players feel deviate too far from the original game’s feel compared to Epoch’s reported approach of tweaking TBC classes for a Level 60 cap. The level of custom, endgame-focused content Project Epoch is reportedly attempting is seen by many as achieving a “dream state” for what “Classic Plus” could be. Furthermore, the fact that a private server team is reportedly accomplishing this level of detailed, custom content fuels a strong sentiment among some players: that official Classic developers at Blizzard should potentially “steal” ideas, mechanics, or design concepts from ambitious private projects like Epoch and TWow. This feeling stems from the belief that this kind of new, world-centric content is deeply desired by many players and is seen as “what classic should be made of,” providing fun and power in new ways. The success and ambition of private projects like Epoch are seen by some as a positive force that could potentially demonstrate the viability and demand for such content and light a fire under official development efforts towards a true Classic Plus future.

Comments
2
  1. clifford musgraves

    does that mean there is or is not a usable dungen finder in eposh? and when will it be able to dowload and will it interfere with other privet servers downloaded?

    1. Dina

      Hey! So nope on the Dungeon Finder! They’re going full Classic style, so gotta walk around and find company old school style. Download should be available around the launch date, July 26, 2025. Private servers are finicky – so best bet is a separate installation folder for Epoch so it doesn’t mess with any others you play!