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  • This product is available only for PC 🖥️

  • Additional Options

9$

9$

Get Dying Sun, the Ruby Flask with a static 2 additional Projectiles bonus, high-roll Area of Effect, and Fire Resistance, delivered by direct trade in under 15 minutes.

PoE Dying Sun Boost

Buy PoE Dying Sun Boost and add two extra projectiles to every channelled cast the moment this Ruby Flask lands in your belt, a flat bonus that never rolls low since it’s static on every copy of the item. Area of Effect climbs on top of that, so Winter Orb and any other projectile or AoE skill suddenly reach ground they never touched before, with Fire Resistance thrown in as a bonus most players forget this flask even grants. None of these lines are randomly worse or better between copies except the Area of Effect and Charges per use rolls, which this exact copy hits high on both counts.

Dying Sun can’t be crafted and has no vendor recipe, so the only real path to owning one is farming a specific pinnacle encounter over and over, commonly Uber Atziri, or paying whatever the trade market wants that week. Our PoE Dying Sun Carry hand-delivers this exact flask straight to your character through a direct trade, skipping both the grind and the bidding war entirely.

Service Includes

  • Dying Sun delivered with the static Skills fire 2 additional Projectiles bonus intact;
  • High-roll Area of Effect and Charges per use on this exact flask;
  • Direct trade completed on your account, no account access required.

This boost will be completed in Self-Play mode.

Delivery Info

Estimated Start Time: 5–10 minutes.
Estimated Completion Time: under 15 minutes.

  • Normal: standard completion speed;
  • Express: 20% faster;
  • Super Express: 30% faster.

Additional Options

  • Add Orbs — receive additional Path of Exile currency alongside your trade.

Requirements

PC version of the game.

How It Works

An uncraftable flask with a static, always-useful projectile bonus stays scarce no matter how the market shifts, since supply only ever comes from drops. A PoE Dying Sun Boosting order removes the wait entirely.

  1. Our manager reaches out within 3–7 minutes to confirm your character, league, and preferred meetup time;
  2. Our supplier readies the exact flask from stock and confirms the trade window with you;
  3. The supplier travels to your location in-game and hands the flask over in a direct, one-for-one trade;
  4. Throughout the process, we keep you informed so you’re never left waiting without an update;
  5. Once the trade is confirmed in your inventory, we invite you to leave a review on Trustpilot.

PoE Dying Sun Carry Details

Projectile and Area of Effect scaling both come from different parts of the passive tree and item pool, which is why stacking both onto one flask is rare enough to matter. Winter Orb specifically fires more projectiles per cast the longer it channels, so the extra two from Dying Sun compound with that existing scaling, not just adding a flat number on top. Any build already running projectiles or AoE gets the same benefit, Winter Orb is just the build this batch of offers keeps circling back to.

Affix

Gameplay Effect

+40% to Fire Resistance

Flat resistance boost from just holding it in your belt

+5% to maximum Fire Resistance

Pushes the resistance cap past the usual 75%, extra headroom

(125-150)% increased Charges per use

Fewer drinks needed per map, since each use consumes more of the flask’s pool

(60-40)% less Duration

The tradeoff for the extra effects, a shorter window each time you drink

(10-20)% increased Area of Effect during Effect

Wider skill radius while the flask is active, more overlap per cast

Skills fire 2 additional Projectiles during Effect

The core bonus: a flat, always-on extra pair of projectiles on every skill that fires them

Buy PoE Dying Sun Boost if boss phases dragging on and screens that never quite clear are the two problems slowing your maps down. Item availability shifts with the market, so confirm your league and character with our manager, and the exact flask pictured lands in your inventory the same session.

PoE Dying Sun Boosting FAQ

Do the 2 extra projectiles work with any skill, or only specific ones?

 

 

 

Any skill that already fires projectiles gets the extra 2 while the flask is active, Winter Orb included, so there’s no specific gem or support required to benefit. Skills that don’t normally fire projectiles at all won’t gain anything from this particular line, though the Fire Resistance and Area of Effect bonuses still apply regardless.

What’s the actual best way to farm Dying Sun if I wanted to try it myself?

 

Dying Sun can’t be crafted or bought from a vendor, so the reliable route is repeated pinnacle boss kills, most commonly Uber Atziri, not any specific map boss. Div cards and event loot pools can drop one too, but both are rare enough that most players treat trading or a direct delivery as the faster path.

Is Dying Sun worth using on a build that doesn’t fire projectiles?

 

It still grants Fire Resistance and Area of Effect, but the projectile line is the entire reason this flask carries such a high price, and that value drops off fast on a build that never fires anything the extra 2 can attach to. It fits best on projectile-heavy or AoE-focused setups specifically.