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Kinetic Blast’s four-explosion burst only fires where the projectile actually makes contact, so a projectile that stops at the first enemy wastes every explosion it could have triggered on whatever’s standing right behind that target. These PoE Kinetic Blast Gloves fix that with a Pierce implicit built directly into the base, letting one shot chain its full burst across two enemies in a line. Add the Chilled-enemy damage bonus on top, and a pack already slowed by Cold damage from the wand takes even more from the exact same projectiles doing the piercing.
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Mod Rolled |
What It Solves |
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Implicit: Gain 1 Rage on Attack Hit |
Builds Rage automatically with every landed hit, no dedicated skill needed |
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Implicit: Projectiles Pierce an additional Target |
One projectile triggers its explosion burst on two enemies instead of stopping at the first |
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+48% to Cold Resistance |
Covers a full resistance colour without spending another gear slot on it |
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+49% Damage with Hits against Chilled Enemies |
Compounds with Cold damage from elsewhere in the build, hitting slowed targets harder |
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Has 1 Abyssal Socket |
Room for an Abyss Jewel to add further stats or effects on top |
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14% increased Attack Speed |
More hits landing per second, more Rage building and more explosions per pack |
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+105 to maximum Life |
A straightforward Life pool addition supporting the rest of your defenses |
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Adds 4 to 36 Lightning Damage to Attacks |
A second flat damage type layering onto every explosion the skill produces |
Buy PoE Kinetic Blast Gloves Boost if packs have been surviving that first burst because your projectile stopped short of the second target. Confirm your league and character when you order, and this exact PoE Kinetic Blast Gloves pair lands on your account the same session.
Any Abyss Jewel fits, and the small jewels in that category roll their own independent mod pool separate from normal jewels, things like flat Life, resistances, or damage conditional on specific triggers. It’s an extra customization slot on top of everything already rolled on the gloves themselves.
Rage itself is a single resource with one shared cap, so multiple sources generating it don’t multiply the total, they just make hitting that cap faster and easier to maintain during a fight. Pairing this glove’s automatic generation with another Rage-focused item mostly means fewer gaps where the stack decays back down.
Yes, as long as both are actually Chilled when the hit lands. The 49% bonus checks each target’s own status independently, so a pierced shot through two Chilled enemies applies the bonus twice, once against each one, not just against whichever target the projectile reached first.