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Percentage-based damage scaling only helps as much as the hit it’s multiplying, but flat damage adds the same number to every single hit regardless of size, which is exactly why Tulfall favors a skill like Winter Orb over a build built around a few huge swings. Each tick during the channel benefits from the full 50 to 70 Cold Damage, so a fully stacked charge count turns a stream of small hits into a stream of meaningfully bigger ones. Skills that hit once for a large number barely notice the same flat bonus by comparison, which is exactly why this wand gets built around channelled or multi-hit skills.
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Affix |
Gameplay Effect |
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(31-35)% increased Spell Damage |
Standard percentage boost applied on top of everything else the wand grants |
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(10-20)% increased Cast Speed |
More casts per second, which also means charges and flat damage land more often |
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Gain a Power Charge on Killing a Frozen Enemy |
The generation trigger: freeze-heavy skills like Winter Orb keep this feeding itself |
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Adds 50 to 70 Cold Damage to Spells per Power Charge |
The core scaling line, flat damage that benefits every hit equally at full stacks |
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Lose all Power Charges on reaching Maximum Power Charges |
The reset point, emptying the flat damage bonus back to zero |
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Gain a Frenzy Charge on reaching Maximum Power Charges |
The payoff for hitting the cap: a Frenzy Charge, not nothing |
Buy PoE Tulfall Boost if Winter Orb’s flat damage scaling has stalled and a percentage boost alone won’t move the number enough. Item availability shifts with the market, so confirm your league and character with our manager, and the exact wand pictured lands in your inventory the same session.
A single Frenzy Charge grants a small increase to attack and cast speed on its own, and stacks further with any passive tree or gear that scales damage or speed per Frenzy Charge. It’s a real bonus even without extra support, just a bigger one on a build built to use it.
It’s set up so the Frenzy Charge lands before the Power Charges clear, confirmed directly by the developers, so nothing about the reset accidentally skips the payoff. Any effect that cares about your Power Charge count at the exact moment of the reset still sees the full stack for that instant.
The wand’s wording asks for killing a Frozen enemy, not specifically a freeze you personally applied, so a target frozen by a totem, a support gem elsewhere in the party, or an earlier hit still counts on the killing blow. What matters is the enemy’s state at the moment it dies, not who put it there.