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Buy Aion 2 Expeditions Boost because Expeditions are where your endgame gear, upgrade materials, and Equipment Change Tickets come from — and the group search is what stalls the farm. The seven dungeons run in progression tiers: entry-tier opens gear acquisition, mid-tier escalates drop quality, and end-tier carries the highest deterministic reward counts per clear. Here’s what the service covers:
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Aspect |
Detail |
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Dungeons |
Krao Cave, Draupnir, Urugugu Canyon, Vakron Floating Island, Fire Temple, Ferocious Horn Den, Dead Dramata Nest |
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Difficulty |
Normal (base path) or Hard (higher drop rates, extra deterministic rewards) |
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Runs |
Up to 10 per order |
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Rewards |
Clear credit, deterministic rewards, and chance-based drops from every run |
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Delivery |
Piloted or self-play |
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Regions |
EU, NA East, NA West |
Because Hard scales drop rates and adds deterministic rewards per clear, running the higher difficulty on a tier you can enter returns more per run than grinding Normal. Stack multiple runs to build the material and Equipment Change Ticket pool you need for your next upgrade push. Tell your manager your dungeon, difficulty, and run count and we’ll clear them.
They’re the game’s core four-player party dungeons — the primary endgame source of gear, upgrade materials, and Equipment Change Tickets. There are seven, each gated by an item-level requirement, across Normal and Hard difficulty.
Normal is the base gear progression path; Hard scales up drop rates for higher-grade equipment and grants additional deterministic rewards per clear. You pick the difficulty you can enter at checkout.
Clear credit, guaranteed deterministic rewards (including upgrade materials and Equipment Change Tickets), and chance-based gear and material drops — all of which stay on your account after every completed run.