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Adventures in Fellowship are short, fast-paced mini-dungeons that primarily feature groups of regular mobs and sometimes a single boss — or none at all. Due to their compact design, even a minor mistake can lead to a failed run, making precision and teamwork crucial.
The table below provides information on all the adventures available in Fellowship.
|
Adventure |
Timer goal |
Kill count |
Bosses |
|
12:14 |
130 |
Sin-Magir |
|
|
11:00 |
110 |
Akari the Everdawn Lord |
|
|
12:00 |
130 |
Godfall Titan |
|
|
12:00 |
131 |
Sinthara |
|
|
13:00 |
170 |
Vexira, Mother of Nightmares |
|
|
15:00 |
155 |
Warlord Brogg |
|
|
13:00 |
160 |
Drazhul the Fleshbroker |
|
|
13:00 |
109 |
Apostate Veras |
With Epiccarry’s Fellowship Adventures Boosting Service, you can complete any adventure effortlessly alongside a team of professional players. Our boosters will help you clear adventures of any difficulty, earn valuable rewards, and save time while ensuring consistent, successful runs.
At the moment, Fellowship features 8 adventures available for players to explore. It’s highly likely that new ones will be introduced in future updates. The developers continue to expand the content pool, so players can expect fresh challenges, new rewards, and unique environments in upcoming patches.
An adventure group in Fellowship consists of 4 players — one tank, one healer, and two damage dealers. When purchasing our Fellowship Adventures Boosting, you can choose any preferred role, and we’ll assemble a professional team around you to ensure smooth and efficient completion.
Each adventure has a strict timer, typically ranging from 12 to 14 minutes, depending on the dungeon’s layout and enemy density. Because of this tight time limit, precision is key — a single group wipe can cost several minutes and potentially jeopardize the entire run. Our boosters are well-trained to handle these challenges, minimizing mistakes and guaranteeing a clean, successful adventure.