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Rings in Windrose increase specific damage types, making them build-dependent — the Marksman’s Ring for pistol setups, the Sun Ring for Plague Zone survival, the Bellamy Ring for stamina-efficient combat. Necklaces increase base stats directly: Endurance necklaces add raw Stamina, Mastery necklaces push crit chance, Strength necklaces increase melee damage scaling. Both slots compound meaningfully when upgraded — a Major Necklace of Endurance delivers +75 Stamina points at max rarity, and a Major Necklace of Mastery pushes crit hit chance by 7.5% on top of base values.
|
Rarity Tier |
Color |
Upgrade Cost Notes |
|
Tiny |
White |
Base craft, Silver Ingots only |
|
Minor |
Green |
Silver Ingots + basic reagents |
|
Default |
Blue |
Silver + Tumbaga Ingots |
|
Major |
Purple |
Silver + Tumbaga + Sapphires + Gold Ingots (Tier 2 Bench required) |
Available Necklaces: Necklace of Agility, Endurance, Mastery, Precision, Strength, Vitality — all available at Minor, Default, and Major tiers.
Available Rings: Marksman’s Ring, Sun Ring, Matador’s Ring, Bellamy Ring, Drake’s Ring, and others — stat bonuses and damage types vary per piece.
Buy Windrose Jewelry Craft Boost and get the piece you need at the rarity that actually moves your build — without grinding location cooldowns or waiting on Ingot drops to align. Pick your ring or necklace, pick your tier, and Epiccarry handles the rest.
The core bottleneck is the material stack required for Major-tier pieces. Silver Ingots drop from deep dungeon chests and elite enemies, Gold Ingots are restricted to high-level treasure chests and dangerous encounters, and both have location cooldowns that prevent continuous farming. On top of that, Major-tier upgrades require a Tier 2 Jewelry Bench in addition to the standard Jewelry Table, which itself requires Foothills Iron Ingots and Silver to construct. Players who haven’t built the Tier 2 Bench yet hit a hard wall on Purple-tier crafting regardless of how many materials they’ve stockpiled.
Rings provide build-specific bonuses tied to damage types and situational mechanics — damage type amplification for specific weapons, Plague Zone resistance, stamina efficiency in combat. Necklaces increase base character stats directly: Agility, Endurance, Mastery, Precision, Strength, or Vitality. The practical difference is that rings tend to benefit specific weapon or zone-focused builds, while necklaces provide universal stat gains that improve any playstyle. Both scale with rarity tier — a Minor piece delivers a fraction of the bonus a Major version provides.
Yes — jewelry can be traded between players by picking up the item and passing it directly, similar to weapons. This is how recipes spread between players as well: picking up a ring or necklace you don’t yet have the recipe for teaches you the recipe automatically. The crafting service takes advantage of this transfer mechanic to deliver the finished piece directly to your inventory after crafting.