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Each stage has a different requirement type, so the boost route changes depending on what you select. The full Part 1 chain completes all three in sequence.
|
Stage |
Requirement |
Rewards |
|
Stage 1 — Upgrade Cargo Elevator Antennas |
Upgrade 3 antennas on Cargo Elevators in Riven Tides, Spaceport, or Dam Battlegrounds |
Combat Mk. 3, Heavy Shield, Vita Spray |
|
Stage 2 — Test ARC Parts For Irregular Behavior |
Deal 50 damage with Pop Triggers, 500 damage with Wasp Drivers, and 1,000 damage with Leaper Pulse Units |
Aphelion, Dolabra, Jupiter, 25 Raider Tokens |
|
Stage 3 — Test Multiple Destruction Methods |
Destroy ARC enemies using fire damage, energy damage, and launcher ammo |
Powered Descender, Horizontal Grip, Snap Hook, 25 Raider Tokens |
|
Complete Part 1 |
Complete Stages 1–3 in sequence |
100 Raider Tokens total plus all stage rewards |
Phantom Targets should be completed in order because each stage has different preparation needs. A good route reduces wasted raids and avoids bringing the wrong tools into the wrong objective.
Part 1 includes three stages: Upgrade Cargo Elevator Antennas, Test ARC Parts For Irregular Behavior, and Test Multiple Destruction Methods. These stages combine map interaction, ARC part damage tasks, and enemy destruction requirements.
Stage 1 requires upgrading three antennas on Cargo Elevators in Riven Tides, Spaceport, or Dam Battlegrounds. This is a field task, so the main challenge is reaching the correct objective locations safely and completing the antenna upgrades before extraction pressure or enemy interference slows the run.
Stage 2 requires dealing 50 damage with Pop Triggers, 500 damage with Wasp Drivers, and 1,000 damage with Leaper Pulse Units. This stage is more specific than normal combat because progress depends on using the correct ARC parts and applying enough damage with each required item.
Deal 1,500 fire damage to ARC enemies, destroy 3 eligible ARC enemies with energy weapons, and destroy 20 Flying ARC using Launcher Ammo weapons. This stage is demanding because the player must bring or find the right tools, target suitable ARC enemies, and finish the required destruction methods without wasting resources.
Progress banks when earned, so dying or surrendering does not remove completed project progress. However, failed raids still waste time, gear, and materials, which is why efficient routing matters.