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Rascal is valuable when used correctly, but it has clear limits. It is an anti-ARC launcher, not a universal combat weapon, so the best results come from pairing it with a proper Raider-killing gun and using Rascal only when armored machines become the main threat.
|
Use Case |
How Rascal Performs |
Why It Matters |
|
Fighting Shredders |
Strong dedicated ARC damage |
Helps remove one of the most dangerous machine threats faster |
|
Fighting Bastions |
Good target choice due to large size |
Easier to land shots despite Rascal’s imperfect accuracy |
|
Fighting Bombardiers |
Useful anti-armor option |
Gives reliable explosive pressure against heavy ARC units |
|
Fighting Fireflys |
Viable, but less ideal than large targets |
Works when needed, though smaller targets are harder to hit |
|
PvP against Raiders |
Not effective |
The projectile does not detonate against human Raiders |
|
Budget anti-ARC loadouts |
Very practical |
Gives cheaper anti-ARC utility compared to more expensive launcher options |
|
Blueprint crafting |
Useful long-term unlock |
Allows repeat crafting instead of relying on one-time weapon drops |
Rascal is a Rare single-shot grenade launcher made for fighting ARC enemies. It works as a smaller, cheaper, and easier-to-replace alternative to the Hullcracker, but with slower reload and less reliable accuracy.
You can find Rascal or its blueprint through random high-value loot sources across Topside, including locked rooms, Security Breach lockers, long gun cases, and certain boosted loot conditions. The blueprint may also appear through the rotating Nomadic Envoy trader.
Yes, but only for the right job. Rascal is strong against ARC enemies, especially larger armored targets, but it is not designed for PvP and will not detonate against human Raiders.
No. Rascal’s explosive rounds are designed to detonate against ARC enemies, not human Raiders, so it should never be your only weapon in a raid.
Rascal uses Launcher Ammo, the same general ammo category used by launcher-style anti-ARC weapons. Because it has only one shot before reloading, bringing enough ammo matters for longer ARC fights.