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Buy ARC Raiders Trigger ’Nade Blueprint Boosting and unlock a remote-detonated sticky grenade without touching the quest grind. In ARC Raiders the Trigger ’Nade is a rare grenade that sticks to surfaces or ARC units and explodes only when you trigger it, giving you full control over timing, angles, and choke points. It deals explosive damage in a 7.5 m radius with a 1.5 s delay and is one of the most flexible tools for setting traps, locking down doors, and punishing pushes around objectives. Normally, the blueprint comes from the “Sparks Fly” quest, which asks you to kill a Hornet using Trigger ’Nade or Snap Blast — a step many players find buggy and time-consuming.
You can choose either Self-Play or Piloted mode for this boost.
Estimated Start Time: 15 minutes.
Estimated Completion Time: Flexible.
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Trigger ’Nade is normally locked behind the Sparks Fly quest from Apollo: you must destroy a Hornet with Trigger ’Nade or Snap Blast, then extract and turn in the mission to receive the Trigger Nade Blueprint plus a few materials. If the quest bugs out, the kill doesn’t count and you have to repeat the entire setup, which is why many players stall here. Follow the steps below to place the ARC Raiders Trigger ’Nade Blueprints for Sale order:
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Explore ARC Raiders Trigger ‘Nade Blueprint for Sale Boost for a guaranteed farm that adds this explosive tool and keeps every drop and XP on your account.
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Approx. response time 2 minutes
Trigger ’Nade is about control: you decide when and where the explosion happens, instead of trusting timing and bounce angles. This boost focuses on securing both the blueprint and ready-to-use grenades with minimal downtime and no quest or RNG hassle.
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Reward |
What you get |
Why it matters |
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Trigger Nade Blueprint |
Blueprint delivered via in-raid trade and secured extraction |
Permanently unlocks Trigger ’Nade crafting at Explosives Station II |
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Crafted Trigger ’Nades (optional) |
Ready-to-use grenades in your chosen quantity |
Immediate access to remote-detonated sticky grenades without crafting setup |
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Safe trade + escorted extraction |
Coordinated handoff plus guided exit from the raid |
Minimises the main risk of ARC Raiders runs: losing rare blueprints or items before extraction |
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Express & Priority (optional) |
Priority handling and faster coordination |
Reduces average delivery time so your blueprint or grenades are traded as quickly as possible |
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Optional materials support |
Delivery of Crude Explosives and Processors in the same raid |
Lets you start crafting Trigger ’Nades immediately after unlocking the blueprint |
Trigger ’Nade is a remote-detonated grenade that sticks to surfaces and ARC units, then explodes when you manually trigger it. It has a 7.5 m radius and a short detonation delay, letting you pre-place explosives and control when a fight spikes in damage.
By default, you get Trigger ’Nade from the Sparks Fly quest: accept it from Apollo, kill a Hornet with Trigger ’Nade or Snap Blast, then extract and turn in the mission. Completing the quest rewards the Trigger Nade Blueprint plus some crafting materials.
The blueprint is tied to Sparks Fly and is not a random container drop in normal play. Once the quest objective is done and you extract safely, the Trigger Nade Blueprint is granted as a reward in your stash.
Trigger ’Nade is crafted at Explosives Station II after you learn the blueprint. Each grenade requires 2× Crude Explosives and 1× Processor, so scaling up to a large stack quickly consumes crafting resources.
Yes. Once you extract with the blueprint and learn it, Trigger ’Nade becomes a permanent crafting option at your Explosives Station. After that, you only need materials to keep producing grenades.
It works well in both modes. In PvE it lets you pre-stage damage on tougher ARCs or choke points, while in PvP it is notorious for ambushes around doors, ladders, and extraction zones, especially when coordinated with teammates.
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