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Eyes in the Dark is built entirely around Death Trap. It increases the skill’s damage and changes how often you can use it during a fight.
For players going with Diablo 4 Eyes in the Dark Boosting, the main benefit is how the rearming mechanic works. Instead of waiting for cooldowns, your trap can reset itself if it doesn’t kill enemies right away, giving you more chances to trigger it again.
|
Attribute |
Effect Description |
|
Traps Arm 1.0 Second Faster |
Reduces delay before traps activate |
|
+[219.0–300.0]% Ultimate Damage |
Significantly boosts Death Trap damage |
|
+[3–4] to Aftermath |
Improves trap-related scaling |
|
+[733–790] Maximum Life |
Increases overall survivability |
|
+[107–121] Dexterity |
Boosts Rogue damage and scaling |
|
Unique Effect |
Death Trap deals [40–60]% increased damage and rearms itself after activating, once every 10 seconds |
In longer fights or against tougher enemies, this effect becomes much more noticeable. Your trap keeps coming back into play when you need it.
It can rearm once every 10 seconds, giving you a second activation without waiting for the full cooldown.
Yes, the Unique effect is tied directly to Death Trap, so it’s most effective when your build is centered around that skill.
It performs well in both, but it’s especially useful in longer fights where the rearm effect has time to trigger multiple times.