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Saboteur’s Signet strengthens every aspect of Stun Grenade play. Grenade Damage and increased Stun Grenade Size make each explosion hit harder and cover more space. The added Energy on detonation helps sustain your Core Skill usage, while Cooldown Reduction smooths out your overall rotation.
The Unique effect ties everything together. Casting a Core Skill has a chance to throw Stun Grenades that deal Physical damage and Stun enemies briefly. In addition, your Stun Grenades gain extra Lucky Hit Chance. This creates frequent control windows and adds steady explosive pressure without changing your core loop.
Here’s the full stat breakdown from the item:
|
Attribute |
Effect Description |
|
+[225.0–275.0]% Grenade Damage |
Major boost to all grenade-based damage |
|
+[27.5–42.5]% Stun Grenade Size |
Larger explosion radius for better pack control |
|
+1 Energy when a Stun Grenade Explodes |
Helps maintain Core Skill uptime |
|
+[8.1–8.8]% Cooldown Reduction |
Faster access to key abilities |
|
Unique Effect |
Casting a Core Skill has a [15 – 45]% chance to throw Stun Grenades that deal [300 – 450] Physical damage and Stun enemies for 1 second. Your Stun Grenades gain 5% Lucky Hit Chance. |
For Rogues built around traps, grenades, and battlefield control, Saboteur’s Signet amplifies what you’re already doing. It adds more explosions, more stuns, and smoother skill flow, making it especially strong in dense content and high-tier encounters.
Yes, it’s specifically designed for Rogues who actively use Stun Grenade and Core Skills together. Other archetypes won’t benefit as much from its mechanics.
It adds noticeable value over time, especially in longer fights where repeated Core Skill usage gives more chances for additional grenades to appear.
For grenade-focused Rogues, absolutely. The added control, area coverage, and resource support make it reliable in high-density dungeons and challenging boss encounters.