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Ravager’s Ferocity Minimum upgrade only unlocks once the skill reaches level 20, which is the threshold that keeps your Ferocity stacks at 4 permanently regardless of combat conditions. Without that minimum, Ferocity stacks drop between pulls and Rushing Claw’s cooldown no longer resets fast enough to maintain the perma-Evade loop. The build functions below 20 ranks but loses its defining movement mechanic, which is why Epiccarry prioritizes hitting that threshold as part of the build setup before anything else is finalized.
Without Widow’s Web the build deals damage through sustained Poison DoT ticks over time, which works but requires enemies to live long enough for the stacks to pay off. Widow’s Web converts those accumulated DoT stacks into an immediate burst detonation that also hits surrounding enemies for a percentage of the damage. The practical result is that trash packs die on contact with the swarms rather than over several ticks, which directly improves clear speed and makes the build viable for content where enemies have shorter contact windows.
Yes, though the rotation adjusts slightly for single targets. On bosses, Counterattack of the Swarm generates swarms while you maintain position, Scourge is cast on cooldown for the Balazan’s Bite five-piece proc and Vulnerable application, and The Devourer is used the moment it comes off cooldown to keep Aspect of Supremacy stacks high. The Shattered Vow weapon extends DoT duration, which increases the effective damage window on long boss fights. The build performs well at both activities, which is why it appears in top farming and progression tier lists simultaneously.