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The Umbracrux’s main benefit lies in reshaping how Subterfuge builds work. By reducing cooldowns and adding the Shade Totem mechanic, it turns defensive or utility skills into damage-dealing tools. When enemies attack your totem, a portion of that damage splashes back onto the crowd, counting as Trap damage for further synergy. Combined with big Vulnerable bonuses, Dexterity scaling, and Innervation ranks, this dagger makes stealthy, tactical playstyles far deadlier.
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Attribute |
Effect Description |
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+[107–121] Dexterity |
Boosts scaling and increases overall efficiency |
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+[40.0–50.0]% Vulnerable Damage |
Huge multipliers when enemies are debuffed |
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+[7.0–9.0]% Subterfuge Cooldown Reduction |
Keeps utility and traps cycling faster |
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+[2–3] to Innervation |
Improves Energy flow via the Lucky Hit mechanic |
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Unique Passive |
Subterfuge Skills summon a Shade Totem for up to 8s. Any damage it takes splashes onto enemies at 20% effectiveness, counting as Trap damage. Only one Totem may exist at a time |
Buy D4 The Umbracrux Carry and take your Rogue’s Subterfuge toolkit to a new level. Whether you’re tackling Infernal Hordes, pushing late-game dungeons, or leaning into trap-style gameplay, this dagger ensures every shadow strike carries extra weight.
It’s perfect for Rogue players who rely on Subterfuge and trap mechanics, turning utility skills into reliable sources of damage.
By redirecting incoming damage into splash damage, it both protects you and adds AoE pressure, especially strong against clustered enemies.
Yes, shaving seconds off key abilities means more frequent traps, escapes, and damage bursts, making your rotation feel smoother and more aggressive.