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Buy WoW Forever Mounts and get the riding skill, the reputation mounts, and the rare drops on your character instead of months of low-chance runs. Mounts in vanilla split into two kinds, and the difference decides what an order can promise. The first kind is bought or earned — riding skill, racial vendor mounts, class mounts, reputation mounts, and PvP war mounts — with a price in gold or hours that’s fixed and guaranteed. The second kind drops from a boss behind a low chance and a weekly lockout, so the same run repeats for months with nothing to show. That gap is why mount boosting exists.
The bought-or-earned mounts have a set cost: riding skill at 40 and 60, the racial mounts from a vendor, the class mounts from a long quest line, the reputation mounts at Exalted, and the war mounts at the higher PvP ranks. Every one of these has a fixed requirement, so the result is guaranteed once the route is done.
The drop mounts are the other story — Baron Rivendare’s horse in Stratholme, the tiger and the raptor in Zul’Gurub, and the rest sit behind a low drop chance and a weekly reset. For these, a carry is sold as a number of runs, not as a promise about the drop itself: a boss kill is the only thing that puts the mount in the loot pool, so what you buy is the kills. For everything bought, earned, or unlocked, the result is fixed and the mount is yours at the end.
The first mount also costs more than most new players expect. Riding skill at 40 is 20 gold, the mount itself is 80, and the epic version at 60 runs to 1,000 gold. Honored with the faction takes 10% off, and PvP Rank 3 takes another 10% — but nobody has that gold at level 40 without deciding not to spend it on anything else. A carry clears both the gold and the requirements so the mount and its speed land on your character on schedule.
Every mount has a different bottleneck, and knowing which one you’re actually hitting is what saves the most time. The table below breaks down the sources.
|
Source |
What It Covers |
Bottleneck |
|
Riding trainers & racial vendors |
Riding skill and race mounts |
Gold |
|
Class quest lines |
Paladin and Warlock mounts |
A long cross-world quest chain |
|
Reputation rewards |
Faction mounts at Exalted |
A reputation farm |
|
Dungeon & raid drops |
Rare mounts like Baron’s horse, ZG tiger and raptor |
Low drop chance and weekly lockout |
|
PvP rank rewards |
War mounts at the higher ranks |
Weeks of ranked climbing |
|
World events |
Limited event mounts |
Come and go with the content |
Mount carries are planned around the bottleneck. Reputation mounts need a faction farm, not a dungeon. Class mounts need a quest chain that sends you across the world with items from three professions. The rare drops need a lockout schedule, because the run is weekly and a wasted reset costs seven days. Ordering several mounts together lets the overlap work for you — one reputation farm can finish two mounts, and one Stratholme schedule can cover the gear you needed there anyway. Nothing is skipped and nothing is generated: the mounts are earned the way the game hands them out, by a real player, on the character you already play.
Over a hundred exist, but a large share can't be obtained at all, which leaves around 70 in practice. Most of those are vendor mounts tied to your race. The prestige sits in a much smaller group — the class mounts, the reputation mounts, the PvP war mounts, and the handful of rare drops from dungeons and raids.
No. A mount belongs to the character that earned it and doesn't appear on your alts. That's worth knowing before you order — the character you name is the one that keeps the mount, so a mount carry is normally ordered for your main, not for whichever alt is free.
Six places, and the route depends entirely on which mount you want: riding trainers and racial vendors once you have the gold; class quest lines for Paladins and Warlocks; reputation rewards at Exalted; dungeon and raid drops, all low chance; PvP rank rewards at the higher ranks; and one-time world events that come and go with the content. Name the mount and the requirements come with it — that's what a mount carry is scoped around.
For mounts that drop, the carry is sold as a set number of boss runs, not as a guarantee of the drop. The kill is the only thing that puts the mount in the loot pool, so what you're buying is the kills — run after run at the boss, on a lockout schedule so no reset is wasted. For bought, earned, or unlocked mounts, the result is fixed and guaranteed.
Yes. Every order is played by hand by a real player, and you choose the method before it starts — Self-Play if you want to be in the runs, Piloted if not. Everything picked up along the way stays on your character.