The Arc Raiders Shared Watch Event Guide covers everything you need to complete the gameβs first PvE-focused live event. Learn how the merit system works, how many merits are required to unlock all 21 rewards, and the fastest ways to earn progression by fighting ARC enemies. This guide also breaks down the full Shared Watch rewards trackβincluding the Blue Glow and Grey Yellow Slugger variantsβthe Vulpine βHuntsmanβ set, Cold Snap mechanics, and key Patch 1.15.0 changes so you donβt miss a single reward before the event ends.
The Vaporizer is the most dangerous flying ARC introduced in the Flashpoint update β fast, aggressive, and built around mechanics that punish unprepared players. Unlike earlier aerial enemies, this one is not a simple DPS check. If you donβt understand how its shield works, how to force it to the ground, and when to commit damage, the fight drags out or ends quickly in a wipe.
Youβll only encounter the Vaporizer during Close Scrutiny, where it patrols active Assessors and acts as a hard gate to some of the best loot in the game. If youβre farming Dolabra or progressing the High-Gain Antenna project, youβre going to be fighting this machine regularly β and doing it efficiently matters.
This guide breaks the fight down into clear steps so you can consistently bring Vaporizers down, whether youβre running solo or in a squad.
In this guide, we’ll cover:
- How the Vaporizer works and where it spawns
- Full breakdown of all Vaporizer attacks and how to counter each one
- Shield mechanics β when it activates and how to play around it
- Weak point priority and the correct kill order (rotors β armor β core)
- Best weapons and loadouts for each phase of the fight
- Solo vs. squad strategy differences
- Loot drops and why Vaporizer Regulators matter
- Common mistakes that get players killed or waste resources

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Vaporizer Quick Breakdown
- Vaporizer is a new flying ARC added in Flashpoint β faster and more maneuverable than the Rocketeer, with a Matriarch-grade energy shield
- Only spawns during Close Scrutiny, patrolling around Assessors β typically appears in groups of two or more
- Three attacks: single-target delayed laser blast (obliterates shields, sets you on fire), ground sweep laser (lingering fire trail, punishes grouped squads), multi-target laser barrage (similar damage to Aphelion, hits multiple Raiders simultaneously)
- Energy shield is reactive β activates when it detects incoming grenades; don’t throw Wolfpacks while the shield is up
- Eight rotors keep it airborne, two per corner β destroy them to force it to the ground
- Once grounded: strip belly armor, expose the yellow core underneath, dump damage into it
- Best weapons: Hullcracker (raw damage, top pick), Aphelion (rotor precision), Anvil (budget heavy option), Ferro (budget sniper range option)
- Loot drops in multiple sections β check every debris node before extracting
- Vaporizer Regulator drops are needed for crafting the Dolabra and for the High-Gain Antenna project (19 required)
What Is the Vaporizer?

The Vaporizer is the new aerial ARC unit introduced in the Flashpoint update on March 31, 2026. It’s the most mechanically demanding flying enemy in the game right now β faster than the Rocketeer, carrying an energy shield comparable to the Matriarch, and equipped with three distinct attack modes that each require different responses.
It only spawns during Close Scrutiny, patrolling the areas around active Assessors. You will not encounter one on a standard raid. You cannot avoid one if you want the Dolabra blueprint, since that drop is locked behind the Assessors it protects. Fighting the Vaporizer is not optional if you’re running the operation.
It typically appears in groups. Solo Vaporizers exist, but entering a Close Scrutiny run expecting to face only one is optimistic.
Vaporizer Attacks β What Each One Does and How to Respond
Delayed Laser Blast (Single Target)
The Vaporizer locks onto one player, charges briefly, then fires a concentrated laser beam. The targeting lock animation is your warning β use that quarter-second to break line of sight behind hard cover. When this attack connects, it obliterates your shield instantly and applies a burn effect. There is no partial shield survival on a direct hit.
- Response: Break line of sight the moment you see the targeting lock. Concrete walls, thick structural pillars, tunnel entrances. Do not try to outrun it in the open.
Ground Sweep Laser (Area)
A continuous laser swept across the ground, leaving a lingering trail of fire that restricts movement. This attack is most dangerous to grouped squads β if your team is bunched together, the sweep covers everyone simultaneously. The fire trail persists, which means the zone it crosses stays dangerous after the beam passes.
- Response: spread out before engaging. Don’t cluster at the breach point or behind the same cover. If someone on your team is already being swept, move perpendicular rather than retreating along the same axis.
Multi-Target Laser Barrage
The Vaporizer releases a simultaneous barrage of smaller laser bolts targeting multiple Raiders at once. Damage output is comparable to the Aphelion Energy Rifle per hit. Unlike the single-target blast, this one doesn’t prioritize shield destruction β it distributes damage across whoever is in range.
- Response: This attack makes solo engagement more manageable since it only has one target to distribute across. In a squad, spread positioning limits how many players get caught by a single barrage.
Energy Shield (Defensive)
The Vaporizer’s shield is reactive rather than timed β it activates specifically when it detects incoming grenades or Hornet Driver usage. It negates all incoming damage while active. The upside: the Vaporizer cannot fire its laser while shielded. Use that window to reload, reposition, and prep your heavy ordnance for the exact moment the shield drops.
Do not throw Wolfpack Grenades while the shield is up. Expensive consumable, zero damage, shield stays up.
Weak Points β What to Target and in What Order

| Step | Target | Goal | Best Weapon | Key Tip |
| 1 | Rotors (8) | Force it to the ground | Aphelion | Shoot from below or elevation |
| 2 | Belly Armor | Expose core | Hullcracker | Stay underneath |
| 3 | Yellow Core | Max damage phase | Hullcracker / Wolfpack | Dump all damage here |
Shooting the Vaporizer’s armored body while it’s airborne is how you waste ammunition. Every major component is armored. The three actual targets, in the order you should hit them:
Step 1 β Rotors (Eight Total, Two Per Corner)
The Vaporizer stays airborne using eight small rotors, visually similar to the ones on a Snitch. They’re small and the machine moves β the Aphelion’s precision makes it the best tool for rotor targeting specifically. As you destroy the rotors, the Vaporizer loses maneuverability and is forced to drop in altitude. Getting it to the ground is step one. Everything else follows from there.
Positioning underneath the Vaporizer and shooting upward concentrates force on the rotors and accelerates the altitude drop. Use elevation β rooftops and platforms give you a better angle.
Step 2 β Belly Armor
Once the Vaporizer is low enough, strip the armor plating from its underside. The Hullcracker handles this most efficiently given its ARC plating penetration. Once the belly armor is gone, the core is exposed.
Step 3 β Yellow Core (Critical Hit Zone)
The yellow core sits directly underneath the chassis. It takes significantly more damage than any other part of the machine β this is where you commit your best weapons. The core is awkward to hit because it requires shooting upward at close to directly beneath the machine, which means closing the distance rather than retreating.
Once grounded with belly armor stripped, this is the moment to throw Wolfpack Grenades. The shield is unlikely to be active if the machine is already forced down and taking damage, and the Wolfpack’s homing missiles converge on the core from close range.
Optional β Climb and Deploy
Once the Vaporizer is grounded, players can climb on top of its chassis and deploy a Deadline mine directly. This is a high-risk play that ends the fight quickly if executed correctly, but requires the machine to be sufficiently low and immobilized first.
Best Weapons Against the Vaporizer

| Weapon | Use Case | Notes |
| Hullcracker | Belly core, overall damage | Top pick β designed for ARC plating |
| Aphelion Energy Rifle | Rotor precision | Best for the grounding phase |
| Anvil | Budget rotor destruction | Requires heavy ammo stacks |
| Ferro Sniper | Budget long-range option | Slower kill, viable at distance |
| Wolfpack Grenade | Core phase burst | Only throw after the shield drops |
| Showstopper | Stun opener | Stun the Vaporizer before committing grenades |
| Hornet Driver | Stun | Effective at 20β30 meters; shield counters it if timed wrong |
The Aphelion’s reputation in the community before Flashpoint was “underperforming.” Against the Vaporizer specifically, it earns its place β the precision matters more here than raw damage output. Use it for rotors, then switch to the Hullcracker once the machine is grounded.
Squad vs. Solo
| Aspect | Solo | Squad |
| Rotor destruction | Slower | Faster (split roles) |
| Barrage pressure | Easier (1 target) | Harder (multi-target spread) |
| Positioning | More flexible | Requires coordination |
| Mistake recovery | Punishing | Teammates can recover |
- In a squad: assign one player to rotor duty with the Aphelion while others watch the shield status. The moment the shield drops, coordinate the Wolfpack throw and follow with concentrated Hullcracker fire on the exposed core. Split the multi-target barrage pressure by spreading positioning so the attack hits fewer players per volley.
- Solo: the multi-target barrage becomes irrelevant since there’s only one target. The tradeoff is that rotor destruction takes longer with no split fire, and you have no one to maintain aggro while you reposition during shield phases. Peak-shoot-retreat discipline is mandatory. Don’t fight in the open for any reason.
What Does the Vaporizer Drop?

| Item | Type | Use |
| Vaporizer Regulator | Crafting Material | Dolabra + High-Gain Antenna |
| ARC Components | Materials | General crafting |
| Rare Gear | Equipment | RNG drops |
The Vaporizer’s wreckage splits into two or three separate loot nodes when it dies. Check every section of the debris field before leaving β missing a node means potentially losing a Vaporizer Regulator.
Primary drops:
- Vaporizer Regulator β the crafting component for the Dolabra Energy Shotgun and a required material for the High-Gain Antenna project (19 needed)
- High-tier ARC components and materials
- Rare chance at additional gear
| Mistake | Why Itβs Bad | Fix |
| Shooting the body mid-air | Wastes ammo | Focus rotors |
| Throwing grenades during shield | Zero damage | Wait for the shield drop |
| Fighting grouped | Sweep hits everyone | Spread out |
| Staying in the open | Laser deletes you | Use hard cover |
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Vaporizer Regulators can also appear as rare drops inside ARC Couriers if you’re unable or unwilling to run Close Scrutiny directly, but the drop rate there is low enough that farming it as a substitute strategy is slow.
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Frequently Asked Questions
Where does the Vaporizer spawn in ARC Raiders?
The Vaporizer spawns exclusively during the Close Scrutiny map condition, patrolling around active Assessor probes. It does not appear in standard raids. If you’re not in Close Scrutiny, you wonβt encounter it at all.
What is the Vaporizer’s weak point?
The Vaporizerβs weak points are its eight rotors, which keep it airborne β destroying them forces it to the ground. Once grounded, you need to strip the belly armor to expose the yellow core underneath. The core is the critical hit zone where you deal maximum damage.
What is the best weapon against the Vaporizer?
The Hullcracker is the best weapon for raw damage during the core phase. The Aphelion is ideal for precise rotor targeting while the Vaporizer is airborne. Wolfpack Grenades are strongest after the energy shield drops, during the exposed core window.
What does the Vaporizer drop?
The Vaporizer drops Vaporizer Regulators, which are required for crafting the Dolabra Energy Shotgun and contributing to the High-Gain Antenna project. Its wreckage splits into multiple loot nodes after death. You need to check each one to avoid missing valuable drops.
Can you fight the Vaporizer with grenades?
Yes, but timing matters β the Vaporizerβs energy shield reacts to incoming grenades and blocks all damage. Throwing Wolfpack Grenades while the shield is active wastes them completely. Always wait for the shield to drop before using explosives.
Can you solo the Vaporizer?
Yes, the Vaporizer can be soloed, but itβs significantly more difficult without a squad. You wonβt have anyone to split aggro or help manage shield timing. Success depends on disciplined positioning, cover usage, and careful damage windows.
How many Vaporizer Regulators does the High-Gain Antenna project need?
The High-Gain Antenna project requires a total of 19 Vaporizer Regulators across its stages. These are primarily obtained from killing Vaporizers during Close Scrutiny. Farming them efficiently means consistently clearing Assessor encounters.
How do you destroy the Vaporizer in ARC Raiders?
To destroy the Vaporizer, first focus on its rotors to force it out of the sky. Once grounded, break the belly armor and target the exposed core for maximum damage. Proper timing around the energy shield is key to finishing the fight quickly.
What attacks does the Vaporizer use in ARC Raiders?
The Vaporizer uses three main attacks: a single-target laser blast, a ground sweep laser, and a multi-target barrage. Each attack requires a different response, such as breaking line of sight or spreading out. Understanding these patterns is essential for survival.
Why is the Vaporizer so hard to kill?
The Vaporizer is heavily armored, highly mobile, and protected by a reactive energy shield. It forces players to follow a specific damage sequence instead of brute-forcing the fight. Mistakes like hitting armored sections or mistiming grenades drastically slow the kill.
How do you find Vaporizers in ARC Raiders?
You can find Vaporizers by locating active Assessors during the Close Scrutiny map condition. They patrol the surrounding area and usually appear in groups. Following red beams in the sky will lead you to these encounters.
What is Close Scrutiny in ARC Raiders?
Close Scrutiny is a major map condition introduced in the Flashpoint update. It spawns Assessors guarded by high-tier ARC enemies like the Vaporizer. Itβs currently the only way to access some of the best loot in the game.
Are Vaporizers harder than other ARC enemies?
Yes, Vaporizers are considered a top-tier ARC threat due to their speed, shield mechanics, and multi-phase fight design. Unlike simpler enemies, they require precision targeting and proper coordination. They are closer to mini-boss encounters than standard units.
Can multiple Vaporizers spawn at once?
Yes, Vaporizers often spawn in groups of two or more during Close Scrutiny. Fighting multiple at once significantly increases pressure due to overlapping attacks. Positioning and target priority become much more important in these situations.
What is the fastest way to farm Vaporizer Regulators?
The fastest way to farm Vaporizer Regulators is by repeatedly running Close Scrutiny and focusing on Assessor locations. Clearing Vaporizers efficiently and looting all debris nodes maximizes your drops. Alternative sources exist, but their drop rates are much lower.
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