Updated November 4, 2026 for Apex Legends Season 31. The tiers combine the current Battle Royale rankings and change with each balance patch.
Prowler remains a leading close-range choice, Hemlok delivers strong mid-range pressure, and Akimbo Wingman rewards you with heavy burst damage when both shots connect in this Apex Legends weapon tier list for Season 31. Build around the distances you want to fight: recoil changes make Prowler less dependable farther out, while Nemesis demands more vertical recoil control.
Apex Legends Weapon Tier List for Ranked: Season 31

The tier table below as a board.
| Tier | Weapons |
| S | Prowler, Hemlok, Akimbo Wingman, Triple Take, Nemesis, Sentinel, Alternator, R-99, RE-45 |
| A | Flatline, C.A.R. SMG (ranked S–B), Peacekeeper, Wingman (ranked S–B), Havoc, Volt, R-301, Mastiff, EVA-8, L-STAR, P2020, Longbow, G7 Scout |
| B | Devotion, Spitfire, Bocek, Rampage |
| C | Charge Rifle |
Of the 26 weapons both rankings combined here place, they put 11 in the same tier; 2 are two or more tiers apart.
S Tier
These weapons offer particularly threatening close-range damage or strong ranged openings, with accuracy and engagement distance deciding how much you get from them. Weapon Mastery Boost takes the work of unlocking skills in a gun you choose off your hands.
Prowler
Pick Prowler for its powerful bursts and effective hipfire when you fight nearby enemies. Season 31 increased recoil and removed Selectfire Receiver, targeting its reach without taking away its close-range threat.
I would swap prowler and flatline to be honest.
— one player
Hemlok
Use Hemlok to pressure enemies at medium distance without spending ammunition as quickly as a sustained automatic spray. Season 31 restored burst and single-shot firing, with each bullet dealing 21 body damage or 29 headshot damage. Holding the trigger continues the bursts, and the updated firing queue accommodates separate trigger presses.
Akimbo Wingman
Landing both body shots in an Akimbo Wingman burst delivers 90 damage before modifiers, giving you substantial pressure at close and medium distances. Collecting another Wingman activates the pair, doubles magazine capacity, and adds recoil and reload time. Missed shots sharply reduce its consistency, so choose it when you can reliably connect those bursts.
Triple Take
Triple Take lets you harass enemies from medium to long range without committing to a dedicated sniper, and it can provide emergency shotgun-like damage nearby. Its more approachable aiming makes it useful if demanding precision weapons feel uncomfortable. Season 31 reduced the Corrupted Rapid Sniper Stock's fire-rate multiplier on Triple Take from 1.2x to 1.1x.
Triple Take. Image: titanfall.fandom.com.
Nemesis
Nemesis combines hard-hitting bursts with a firing rate that builds during sustained engagements, making it a strong tool for damaging shields at medium range. Season 31 added vertical recoil, so controlling repeated bursts matters more. Its regenerating energy reserve supports ammunition sustain, but extended firing can still exhaust that reserve.
Sentinel
Choose Sentinel when you want a strong opening hit before a push, especially with a charged shot. It also works for ranged harassment or a quick weapon swap that delivers immediate burst damage. Getting that value depends on landing deliberate shots; Longbow offers an easier alternative if you struggle with Sentinel's precision demands.
Alternator
Alternator gives you controllable recoil and useful hipfire, helping you maintain damage without demanding the same tracking precision as R-99. Its Double Tap Trigger requires 500 points to activate, so the upgraded setup takes investment. The Season 30 damage reduction still matters, but its stability remains a reason to keep it.
R-99
R-99 rewards accurate tracking with rapid close-range damage, making it well suited to aggressive pushes. Its magazine empties quickly when you miss, and the Season 30 damage reduction made wasted bullets more costly. Keep encounters close and avoid relying on it for prolonged ranged exchanges.
RE-45
RE-45 excels as a fast-handling finisher: swap to it when you need to chase a weakened enemy or complete a knock. Its close-range strengths do not replace a weapon for medium-distance trades, so pair it with something such as Hemlok, Nemesis, or R-301.
Akimbo Wingman
Akimbo Wingman appears in ground loot and at Heavy Ammo Arsenals, marking the first weapon introduced for dual-wielding since the feature debuted in Season 22. Its headshot multiplier drops to 1.25x, which brings headshot damage to 56, while the pair fires slightly faster. Holding the trigger keeps the bursts coming, so you don't have to press again between volleys. Sources expect the weapon to change which guns players reach for, and its performance is still being watched closely.

A Tier
These weapons provide dependable alternatives, with their strongest results tied to a preferred range, firing style, or attachment setup.
Flatline
Flatline suits aggressive play through strong damage, effective hipfire, and consistent automatic shooting. It avoided a direct launch-patch nerf in Season 31, giving you a familiar alternative to the harder-to-control Nemesis.
C.A.R. SMG
C.A.R. offers fast close-range kills, automatic fire, and compatibility with both Light and Heavy Ammo. Its appeal is strongest when you push aggressively and prefer tracking over managing bursts; it pairs well with Hemlok for coverage at medium range. Season 31 left it unchanged while adding recoil to Prowler, strengthening the case for trying it as your close-range weapon.
Peacekeeper
Peacekeeper's large bursts work well when you fight through doorways, around corners, or from cover. Season 31 increased its firing speed, and shotgun bolts now improve both firing rate and rechambering. Faster follow-up shots help you recover from an incomplete hit or finish a target after breaking shields.
Wingman
A single Wingman rewards careful shooting with strong individual hits, quick strafing, and flexibility between ranged harassment and close-range finishing. Its usefulness depends heavily on accuracy, while the reduced base damage makes staying with one revolver less rewarding than securing the pair. Season 31 changed the Akimbo Wingman to Heavy Ammo and Heavy Magazines and lowered its base damage from 50 to 45.
Havoc
Havoc offers substantial damage potential, but its charge-up requires you to commit before that damage arrives. Its regenerating energy supply helps with ammunition management, making it attractive when you can work around the firing delay.
Volt
Volt gives you manageable recoil and dependable damage in close-range fights. Its regenerating ammunition reserve supports repeated engagements, although energy weapons can run dry if you keep firing without allowing recovery time.
R-301
R-301 favors controlled automatic fire at medium distance, making it a comfortable choice when accuracy matters more to you than Flatline's aggressive handling. It received no direct weapon nerf at the Season 31 launch, while Nemesis became harder to control vertically. Pairing it with EVA-8 provides a practical combination of tracking and close-range shield pressure.
Mastiff
Mastiff delivers strong bursts when you fight close to cover. It remains a useful close-range option, although Peacekeeper's improvements give it stiff competition for that role.
EVA-8
EVA-8's automatic firing makes it more forgiving if you struggle to land individual precision shotgun shots. Season 31 replaced Double Tap Trigger with Disruptor Rounds, activated at 375 points. The new shield-damage upgrade gives you another way to apply pressure against close-range opponents.
L-STAR
L-STAR can still threaten nearby opponents, but its return to floor loot stripped away much of the Care Package version's staying power. Season 31 lowered damage from 21 to 19, reduced its overheat threshold from 28 shots to 22, and cut its reserve from 168 rounds to 88. It lost Redline, but the reserve recharges on an 18-second interval instead of the previous 22 seconds.
P2020
P2020 offers a workable close-range option whose threat increases with Hammerpoint Rounds. Its value depends on the attachment setup and how you use it, rather than matching stronger alternatives in every encounter.
Longbow
Longbow provides useful ranged pressure and asks less mechanical precision of you than Sentinel. It faces competition from more versatile ranged weapons, so choose it for sustained distant harassment rather than close-range aggression. Season 31 reduced its Corrupted Rapid Sniper Stock fire-rate multiplier to 1.1x from 1.2x.
G7 Scout
G7 Scout works well for repeated ranged harassment but loses appeal when you need to push aggressively at close distance. Season 31 reduced the fire-rate multiplier supplied by its Corrupted Rapid Sniper Stock from 1.2x to 1.1x.
B Tier
These guns can reward particular habits, but their handling, consistency, or firing speed limits their flexibility.
Devotion
Devotion can deliver substantial sustained damage once you get it firing. Its wind-up and cumbersome handling make sudden engagements harder to manage, so it suits fights where you can commit to sustained pressure.
Spitfire
Spitfire's generous magazine and forgiving handling give you room to keep firing after missed shots. Faster-killing alternatives limit its appeal when an opponent forces a direct damage race. A few players say Spitfire deserves greater recognition, while some want improvements to hipfire accuracy and gun shields before backing it more strongly.
Bocek
Bocek can deal respectable damage, but getting consistent results is harder than with conventional guns. Its performance depends on your comfort with the bow, making it a more specialized choice than an automatic rifle.
Rampage
Rampage provides sustained pressure when you have time to keep shooting. Its slower firing limits how readily you can adapt to changing engagements, leaving it less flexible than more responsive alternatives.
C Tier
This choice asks you to accept substantial situational limits in exchange for specialized ranged damage.
Charge Rifle
Charge Rifle can produce powerful distant hits when you understand its charging and projectile timing. Its difficulty responding to sudden pushes makes it less adaptable than Sentinel, Triple Take, or a conventional assault rifle. Season 30's second-split improvements helped its specialized role without removing those broader limitations.
Biggest Season 31 Weapon Changes
Season 31 began on November 3, 2026, adding Akimbo Wingman, restoring the burst Hemlok, and changing several close-range options. The Elite Hemlok lost its place across all modes, taking its automatic fire, Breach Charge, and built-in silencer with it. For background on that retired version, see the Apex Legends Aftershock Event Guide.
Prowler, Hemlok, Nemesis, and Akimbo Wingman gained a firing queue for players who tap the trigger between bursts. Peacekeeper received faster follow-up fire, while EVA-8 gained Disruptor Rounds.
The ammunition system remains part of your loadout decision: energy weapons carry reserves that replenish over time. The Apex Legends Season 30 Marked Guide covers the earlier energy-ammunition overhaul and Corrupted Attachments.
Akimbo Mozambique entered the Care Package as L-STAR returned to regular loot. The packaged Akimbo Mozambique gained 18 damage per pellet, a tighter blast pattern, and Executioner healing of 15 shields each second, alongside a slower reload. Kraber and 30-30 Repeater complete the Season 31 Care Package lineup.
Strongholds give you another route to premium equipment: one lands while Round 2 closes, and capturing it opens access to three gold guns, a Care Package weapon, two Corrupted Attachments, and three Amps. Each surviving member of the capturing squad receives a level.
Frequently Asked Questions
Which weapons should you pair for Season 31 Ranked?
Hemlok and C.A.R. cover medium-distance pressure and close-range finishing, with both able to use Heavy Ammo. Nemesis with Peacekeeper combines shield damage at range with nearby shotgun bursts, while Sentinel with Prowler supports opening hits followed by a push.
How do you activate Akimbo Wingman?
Pick up another Wingman to switch automatically to the paired setup. You get double magazine capacity and alternating shots in each burst, balanced by extra recoil and a longer reload.
Which guns are easiest to learn first?
Start with assault rifles and SMGs: assault rifles cover varied engagements, while SMGs offer rapid fire and more forgiving aiming. R-301 offers controllable medium-range fire, and Alternator provides approachable recoil and useful hipfire.


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