The best Delta Force graphics settings for frame rate are fullscreen, V-Sync off, and low shadows, shadow map, volumetric fog, reflections and global illumination, with DLSS Balanced on Nvidia or FSR Performance on AMD. For potato graphics on a low-end PC, put shadows, reflections, particles, scene details, post-processing, volumetric fog and animation quality on low, turn super resolution off, and leave rendering scale at 100% until frames still fall short.
Page updates
October 26, 2026
- The best Delta Force graphics settings for frame rate are fullscreen, V-Sync off, and low shadows, shadow map, volumetric fog, reflections and global illumination, with DLSS Balanced on Nvidia or FSR Performance on AMD.
- Config file edits are prohibited: Modifying configuration files such as Engine.ini is prohibited, and there is a penalty notice covering.ini edits.
Main rules for Delta Force graphics settings

Start from the trade-off rather than a single magic preset, then adjust to your own rig.
- Stable FPS first: a steady 60 FPS plays better than 100 FPS that stutters.
- Visibility beats empty frames: keep draw distance and texture quality high enough to spot enemies, without maxing them.
- Skip fake frames when they lag: turn DLSS or FSR off if they add delay.
- Cut clutter: motion blur, shadows and global illumination go low or off.
- Balance both: pick the setup that holds FPS and still reads clearly.
What each setting does

| Setting | What it does | FPS impact |
| Display mode | Fullscreen or borderless windowed | Fullscreen gives better FPS |
| Rendering scale | Adjusts the internal resolution | Lower means more FPS |
| V-Sync | Removes screen tearing | Off means higher FPS |
| Field of view | Infantry slider runs 60–120, vehicle third person 80–130 | Wider view costs some frames |
| Graphics preset | Low, medium, high or custom | Low gives max FPS |
| Weapon motion blur | Blurs the weapon while moving | Off is better |
| Reflections | Reflection detail | Low |
| Texture filtering | The game's name for anisotropic filtering | Keep it medium or higher; it is cheap and low hurts visibility |
| Particles | Smoke and explosion effects | Low |
| Distortion | Wavy heat-style effects, tied to abilities | Low or off |
| Scene details | World object detail | Low for FPS, medium or higher for visibility |
| Depth of field | Blurs objects away from your focus | Off |
| Global illumination | Light bounce quality | Low saves FPS; higher brightens dark corners |
| Shadows and shadow map | Shadow quality; the shadow setting mainly affects players, yourself and AI | Low, though medium or high cleans up jagged shadows |
| Volumetric fog | Fog density and bloom around lights | Low |
| Shaders, textures, streaming | Shader quality, texture resolution and asset streaming | Medium or higher; they drive how the world and skins look |
| Upscaling | DLSS, FSR, XeSS or TSR, each with quality presets | Off is sharpest, on gives the biggest jump |
| Ray tracing | Reflections only, and only on an RTX 4090 | Off |
Max FPS settings

| Setting | Best option |
| Display mode | Fullscreen for the lowest latency; borderless windowed costs little on Windows 11 and makes alt-tabbing easy. On Intel Arc cards borderless windowed is the recommended mode |
| V-Sync | Off |
| Frame rate cap | Unlimited in match, 60 or 30 out of match |
| Field of view | 105; the slider runs to 120 if you want a wider view |
| Graphics preset | Custom, starting from low and adding back what you can afford |
| Texture filtering | High |
| Weapon motion blur | Off |
| Reflections | Low |
| Ray tracing | Off |
| Volumetric fog | Low |
| Global illumination | Low |
| Shadow map | Low |
| Scene details | Medium |
| Rendering scale | 66% |
| Super resolution | DLSS Balanced on Nvidia, FSR Performance on AMD |
| Nvidia Reflex | Low Latency on Nvidia cards; Enhanced if the CPU is the weak part of your build |
Cap the in-match frame rate to what your PC actually holds if you get stutter or you stream — 120 becomes 100, 75 becomes 60 — so the rest of the system keeps some headroom. Out of match, 60 or 30 saves heat on menus.
Running fullscreen means you can also set your resolution and refresh rate, and both should match your monitor. Turning on the performance parameters in the screen tab gives you an in-game FPS readout to check the result.
Rendering scale is a quick lever: 66% is a known sweet spot; if you would rather hold native sharpness, 80–90% is enough to recover frames when you sit just under 100 FPS. If you hit 120 FPS in game, capping to 100 is the fix for frame pacing.

DLSS, FSR and XeSS

The game offers FSR 2.2 and FSR 3, DLSS 3.1 and 3.7, XeSS 1.3 and 2, and TSR. All of them have Performance, Balanced and Quality presets, and XeSS adds Ultra Quality Plus on top of Intel's naming scheme. Rendering scale doubles as a supersampling slider if you have headroom to spare.
DLSS Balanced is the pick on Nvidia for a smoother frame rate, while FSR Performance is the one for AMD users chasing maximum FPS and willing to accept a softer image. Upscaling off gives the best visual quality, and in a tactical shooter the shimmer it introduces can cost you a read on a distant enemy. Some players find DLSS leaves a blur over the picture and skip it entirely.
Frame generation is available as DLSS Frame Generation, FSR Frame Generation and XeSS Frame Generation. DLSS Multi-Frame Generation only works while playing the Black Hawk Down DLC.
Potato mode for low-end PCs

| Setting | Value |
| Fullscreen | On — best FPS |
| Resolution | Your monitor's native, lower it if FPS still tanks |
| Refresh rate | Maximum available |
| V-Sync | Off |
| Reflections | Low |
| Texture filtering | Low, though medium is the minimum for keeping enemies readable |
| Particles | Low |
| Scene details | Low |
| View distance | Extreme or low, your preference |
| Render scaling | 100%, adjust only if FPS tanks |
| Depth of field | Off |
| Global illumination | Low or high — high looks brighter, low looks dimmer |
| Shadows | Low |
| Post-processing | Low |
| Volumetric fog | Low |
| Animation quality | Low |
| Super resolution mode | Off |
Once the frame rate holds, raise a few things back rather than living with the worst of it: texture filtering to ultra, scene view distance to high, global illumination to high so dark areas are easier to see, and shadow map to medium or high so shadows stop looking jagged.
Steps outside the game

- Disable the Steam overlay: Steam > Settings > In-Game > untick Enable Steam Overlay.
- Find the install folder: Steam Library > right-click the game > Manage > Browse local files.
- Run as administrator: right-click the client executable > Properties > Compatibility > Run as Administrator.
- Enable Hardware Accelerated GPU Scheduling in Windows graphics settings.
- Set the client and the shipping executable to High Performance in Windows graphics settings.
- Turn off Xbox Game Bar.
- In the Nvidia control panel, set Low Latency Mode to Off for the shipping executable — Reflex handles latency in game.
- Watch CPU usage in Task Manager during play; right-click the shipping executable under Details > Set Affinity > all processors.
- Process Lasso is optional for the same core-affinity job.
- Turn on the in-game FPS counter so you can see what each change actually does.
Config file edits are prohibited
The old Engine.ini anti-aliasing route — an AA line under [SystemSettings] with the file set read-only — is what older optimisation advice used. Modifying configuration files such as Engine.ini is prohibited, and there is a penalty notice covering.ini edits. Make changes from the in-game menus and leave the config folder alone.
Low FPS on Intel Arc: the order to fix it
Low performance and FPS drops have been reported on Arc A580, A750 and B580 cards across Windows 10 and Windows 11. Many users resolved it within the first four steps.
- Update the Intel Arc graphics driver from the Intel Download Center.
- If you are on driver 32.0.101.9033 and lost performance — around 20 FPS has been reported — roll back to 32.0.101.8864 or earlier while the issue is investigated.
- Changing the in-game FPS limit to Unlimited solved a 15–17 FPS issue for multiple users by itself.
- Disable V-Sync.
- Recompile shaders after a driver update or system change to clear stale shader caches.
- Check that Resizable BAR is on — Intel Graphics Software shows it under System as Resizable BAR: Enabled.
- Switch to borderless windowed, which is more stable than exclusive fullscreen on Arc.
- Close background apps and overlays that eat GPU time.
- Temperatures consistently above 85°C point to thermal throttling; check airflow and GPU fans.
- If nothing works, report it with your Arc model, driver version and the scenario where performance drops, such as mode, players on screen or smoke and explosives; feedback also goes through Intel Graphics Software.
System requirements
Minimum is a GTX 660, HD 7870 or Arc A380 with 2 GB of VRAM, 8 GB of RAM and 88 GB of storage; recommended is a GTX 1060, RX 5500 XT or Arc A580 with 4 GB of VRAM and 16 GB of RAM. The CPU floor is an Intel Core i3-4150 or AMD FX-6300, with an Intel Core i5-6500 or AMD Ryzen 5 1500X recommended. Both tiers need Windows 10 and a DirectX 12 compatible GPU, plus a broadband connection.
Frequently Asked Questions
Can I turn anti-aliasing off in Delta Force?
Yes, in the menu — the game offers Off or TAA, and supersampling is handled by the Rendering Scale slider instead. Forcing it off through Engine.ini is prohibited.
Why does the game stutter when the FPS counter looks high?
Frame pacing, not raw frame rate. Cap slightly below your average — 100 for a 120 FPS average, 60 for 75 — and the stutter usually smooths out.
What FOV should I use?
The infantry slider runs from 60 to 120, and the max-FPS pick is 105. Raise it for a wider view and expect some frame cost.
Are the different anti-aliasing and upscaling techs worth it?
DLSS Balanced is the usual pick on Nvidia and FSR Performance on AMD, but off gives the sharpest image and removes shimmer. Test both — the softer picture is a real trade for the extra frames.
