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Unlock premium armor through our carry service while we grind all relevant drops. Below is a table summarizing what you’ll receive when booking the boost:
|
Reward / Drop |
Source / Encounter |
Notes |
| TM Cogburn / Earp / Moss (normal armor) | All three encounters | Standard set pieces for Titan, Hunter, Warlock |
| Artifice Armor (mod-slot version) | Master difficulty runs | Guaranteed only on Master runs |
| Weapons (Legendary & Exotic) | Across all encounters | e.g. Long Arm, Terminus Horizon, Liminal Vigil, Wilderflight, Hierarchy of Needs |
| Pinnacle / First-clear Rewards | First weekly completions | Included in many boost packages |
| Experience / Season / Artifact GP | During runs | Boost your progress while farming |
| Triumphs / Seal Progress | Completing full runs | Helps towards dungeon Seal & titles |
Each class’s set (Titan, Hunter, Warlock) drops from the three dungeon encounters. You must run the encounters repeatedly across weekly resets until all pieces appear. Master runs increase your chance for Artifice versions.
Drop rates are relatively low — armor isn’t guaranteed per run, especially for full sets. Artifice versions (with mod slots) are rarer still, only from Master difficulty runs.
Yes — entries to Spire of the Watcher require the Witch Queen Dungeon Key, which is obtained through Eververse or in-game purchases.