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Greaves of the Empty Tomb are built around Sever and damage-over-time effects. They allow your attacks to leave behind damaging zones that continue affecting enemies after the initial hit.
For players choosing Diablo 4 Greaves of the Empty Tomb Boosting, the benefit comes from how these zones stack during combat. As you continue casting Sever, multiple areas of Desecrated Ground appear, increasing your total damage over time.
|
Attribute |
Effect Description |
|
+4 Maximum Evade Charges |
Increases mobility options |
|
Evade Leaves Behind Desecrated Ground for 2 Seconds |
Adds damage zones while repositioning |
|
+[16.0–25.0]% Movement Speed |
Improves mobility during fights |
|
+[30.9–44.4]% Chance for Sever to Deal Double Damage |
Gives a chance for higher burst damage |
|
+[30.9–44.4]% Sever Size |
Increases the area covered by Sever |
|
+[107–121] Intelligence |
Boosts skill damage scaling |
|
Unique Effect |
Sever leaves behind Desecrated Ground that deals [300–1,200] Corrupting damage over 2 seconds |
In practice, this creates a layered damage pattern where enemies continue taking damage even after you move on, which is especially useful in dense fights or when kiting.
Yes, multiple zones can exist at the same time, increasing total damage when enemies remain in the area.
It performs best in builds that actively use Sever, since the Unique effect is tied directly to that skill.
It supports both — you gain more movement options while also leaving behind damage zones during combat.