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Hellhammer revolves entirely around Upheaval and Burning synergy. It dramatically increases damage to Burning enemies, expands Upheaval’s area, and adds ranks to both Upheaval and Wallop, strengthening your core slam and its follow-up effects. The added Strength reinforces both offense and durability.
The Unique effect modifies Upheaval directly. Upheaval deals increased damage to Burning enemies and also ignites the ground, dealing additional damage over time. This creates layered pressure: first the slam, then the lingering fire that continues to damage enemies standing in it.
Here’s the full stat breakdown from the item:
|
Attribute |
Effect Description |
|
+300.0% Damage to Burning Enemies |
Massive synergy with fire-based setups |
|
+[50.0 – 70.0]% Upheaval Size |
Larger impact radius for better coverage |
|
+[4 – 6] to Upheaval |
Direct boost to your primary skill |
|
+[2 – 4] to Wallop |
Enhances additional damage scaling |
|
+[176 – 204] Strength |
Improves damage and Armor contribution |
|
Unique Effect |
Upheaval deals [75.0 – 150.0]% increased damage to Burning enemies, and also ignites the ground Burning enemies for an additional [300 – 495] damage over 4 seconds. |
For Barbarians who already incorporate Burning into their build, Hellhammer amplifies that direction rather than shifting it. The synergy between larger Upheavals and increased damage against Burning targets makes it especially effective in dense encounters.
Yes, it’s specifically tailored to Upheaval-focused Barbarians. Without that skill in your rotation, most of its value is lost.
It does, particularly in pack-heavy situations where enemies remain within the burning area for several seconds.
For Upheaval Barbarians with Burning synergy, absolutely. The scaling bonuses and lingering fire effect make it competitive in high-tier dungeons and sustained fights.