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Twin Strikes reinforce the core loop of Double Swing. You gain increased Attack Speed and a chance for Double Swing to deal double damage, making your regular hits more threatening. The added ranks to Double Swing push its base damage even higher.
The real spike comes after repeated casts. After Casting Double Swing 4 times, your Double Swing sweeps will each hit 2 additional times, dealing increased damage for 3 seconds. That creates short but powerful burst windows where your damage output noticeably jumps.
Here’s the stat breakdown from the item:
|
Attribute |
Effect Description |
|
+[15.5–20.0]% Attack Speed |
Faster melee tempo and smoother Fury flow |
|
+[17.0–20.0]% Chance for Double Swing to Deal Double Damage |
Occasional high-damage spikes on regular swings |
|
+[107–121] Strength |
Increases damage scaling and Armor contribution |
|
+[2–3] to Double Swing |
Direct boost to your core skill |
|
Unique Effect |
After Casting Double Swing 4 times, your Double Swing sweeps will each hit 2 additional times, dealing [110 – 140]% increased damage for 3 seconds. |
For Barbarians who already rely on Double Swing for Fury management and sustained pressure, Twin Strikes add a clear rhythm: build momentum through repeated swings, then capitalize on a short burst phase where every sweep hits harder and more often.
Yes, it’s built specifically around Double Swing. If your Barbarian uses other Core Skills, these gloves won’t provide much value.
It does. Once the enhanced phase activates, the additional hits and increased damage create a clear spike in output, especially against bosses or elite packs.
For dedicated Double Swing builds, absolutely. The mix of Attack Speed, Strength, and burst scaling keeps it competitive in challenging endgame activities.