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Leatherworker covers two distinct combat gear markets simultaneously — scouting gear for Ninja and Reaper, and aiming gear for Bard, Machinist, and Dancer — plus the full gathering gear set for Botanist and Miner that resets in demand at every expansion. Gathering gear specifically is a consistent seller because every new expansion forces gatherers to upgrade their tools and armor to access new node tiers, and Leatherworker produces a significant portion of that set. Crafting tools for other Disciples of the Hand add a third revenue stream that moves independently of the combat patch cycle.
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Level Range |
Best EXP Sources |
|
1–50 |
Tradecraft Leves in Ul’dah and Mor Dhona, basic synthesis |
|
50–80 |
Ishgard Restoration (Firmament) — highest EXP-per-session across this range |
|
80–90 |
Custom Deliveries, Studium Deliveries, Firmament continued |
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90–100 |
Custom Deliveries, Collectables turn-ins, Dawntrail Tradecraft Leves |
Buy FFXIV Leatherworker Boost and arrive at your target level with full access to current-tier scouting, aiming, and gathering gear recipes — Market Board ready across multiple product categories from the moment the service completes.
Leatherworker produces the armor and tools for both Botanist and Miner — the two gathering jobs that supply materials to almost every other crafting job in the game. At each new expansion, gatherers need updated gear to access new node tiers, which creates a predictable demand spike for Leatherworker output at every major patch launch. Players who run Leatherworker alongside Botanist or Miner benefit from a direct material loop — hides gathered through Botanist convert into leather through Leatherworker synthesis — and can supply their own gathering gear upgrades without Market Board dependency.
At level 100, Leatherworker produces current-tier gear for scouting jobs (Ninja, Reaper) and aiming jobs (Bard, Machinist, Dancer) — two separate armor type markets with different stat priorities. Scouting gear focuses on Dexterity and speed stats for melee-range physical DPS, while aiming gear targets the same primary stat for ranged physical and flexible DPS jobs. Covering both armor types from a single crafting job makes Leatherworker’s Market Board reach significantly broader than single-role armor crafters like Armorer or Weaver.
Yes — Leatherworker crafts tools for Carpenter among others, creating cross-job tool dependencies in the crafting ecosystem. Players building a full multi-crafter roster benefit from having Leatherworker at a high enough level to produce tools for their other crafting jobs rather than purchasing them from the Market Board. Tool demand is consistent year-round because crafters upgrade their tools at each expansion regardless of what the combat meta is doing.