Your shopping cart is empty
Don't wait, let's get shopping and find your next deal today!
Pick Your Service
Choose the service you need and customize it.
Add to cart
Once you are done, add the service to your cart.
Place the Order
Complete the payment to lock in your order.
Get Boosted
That’s it! Sit back and enjoy the process and the results.
The problem with Extreme Trials in FFXIV isn’t the difficulty — it’s the gap between how good the rewards are and how unreliable the farming process is. Every Extreme Trial drops an exclusive mount at roughly 5% per clear, competing against seven other players’ rolls simultaneously. The weapon coffer drops randomly and may not match your job. Totems accumulate one or two per run toward a guaranteed exchange that requires 10 or 99 depending on the item. And all of that assumes your Party Finder group executes the mechanics correctly — which, for anything past the first few pulls, is not guaranteed.
Most players who spend serious time in Extreme Trial PF aren’t failing because the fight is too hard. They’re failing because one player consistently misses the same mechanic, or the group disbands after three wipes, or the mount drop appears and someone else rolls Need. Our FF14 Extreme Trial carry removes all of that from the equation — coordinated clears, correct execution, and farming that continues until the drop confirms.
Every Extreme Trial in Final Fantasy XIV operates on the same reward structure: totems per clear, weapon coffers from the chest, a low-rate mount drop, and an achievement on first clear. The specifics — totem count, IL tier, mount design — change with each fight and expansion.
|
Era |
Trials Available |
Totem Use |
Mount Path |
|
Dawntrail (7.0–7.5) |
7 current Extreme trials |
IL 725–785 weapons, 99-totem mount exchange |
Direct drop (~5%) or totem farm |
|
Endwalker |
5 Extreme trials |
IL 580–645 weapons, 99-totem mount exchange |
Direct drop or totem farm — all Endwalker lynx mounts |
|
Shadowbringers |
4 Extreme trials |
IL 470–510 weapons |
Direct drop — Forgiven Reticence, Gwiber series |
|
Stormblood |
5 Extreme trials |
IL 320–375 weapons |
Direct drop — Kamuy series, various primal mounts |
Every FF14 Extreme Trial carry can be scoped to a specific number of clears, a mount guaranteed run, or sustained farming until a target totem count or mount drop is achieved.
A 5% mount drop rate with eight players rolling simultaneously means the statistical average is roughly 20 clears before the mount appears on your account specifically — even if it drops more frequently. Without a coordinated group that agrees to pass rolls, every clear is a lottery against seven strangers. Our FFXIV Extreme Trial boost commits to farming until the mount confirms on your account regardless of how many runs that takes, with no roll competition and no group disbanding mid-farm.
Unreal Trials add a weekly lockout layer on top of Extreme Trial difficulty — one clean clear per reset to unlock Faux Hollows, and any failed attempt that burns the week’s window means waiting until Tuesday for another shot. A single unreliable player in a Raid Finder group can waste the entire weekly opportunity. Our FF14 Unreal carry handles the full encounter clean in a single session, Faux Hollows access confirmed before the order closes.
Older Extreme Trials from Stormblood, Shadowbringers, and Endwalker are still active mount and glamour farming targets — but PF activity for legacy content is inconsistent, especially outside peak server hours. Our FF14 Extreme Trial carry covers legacy content on the same terms as current content: scheduled, coordinated, and farmed until the target is achieved.
Every player handling Extreme Trial orders at Epiccarry has cleared the content they’re assigned to — mechanics are known, execution is consistent, and the run doesn’t depend on seven strangers responding correctly to a first-time mechanic read. For mount farming specifically, that consistency is what separates a service that delivers in a predictable timeframe from one that drags on indefinitely because PF groups keep collapsing before the drop appears.
Scheduling is flexible. Runs continue until the target is reached. And for Unreal content, reset timing is coordinated to make sure the weekly window isn’t wasted.
The math works against PF farming at every stage. A 5% drop rate means the mount appears on average once every 20 clears across all eight players — but appearing and landing on your account are different things. Even when the mount drops, you're rolling against seven other players. Without a pre-arranged pass agreement, the expected number of clears before you specifically receive the mount is significantly higher than the base drop rate suggests. Our FFXIV Extreme Trial boost removes the roll competition entirely and commits to farming until the mount confirms on your account regardless of run count.
With our services you won't have any issues with neither. Obtain that specific mount you've been dreaming about with the help of our professional boosters in no time! Account sharing, 24/7 support, absolute safety and completion guarantee are included.
Yes — totem accumulation has no weekly cap on most Extreme Trials. You can run the same fight as many times as needed in a single week to stock totems toward a weapon or the 99-totem mount exchange. The exception is Unreal content, which limits meaningful rewards to one clear per weekly reset. For players targeting a specific weapon across multiple jobs or the 99-totem mount without relying on the direct coffer drop, multi-run orders are available and are the most cost-efficient path to guaranteed delivery.