Final Fantasy XIV Patch 7.3 Jobs Tier List: PvE & PvP, Buffs, Nerfs, and Meta Updates

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By: Dina
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This guide is a deep dive focused specifically on the Patch 7.3 job changes, breaking down how your main jobβ€”and its competitionβ€”has evolved in the new meta.

In this guide, you will find:

  • A Full Breakdown of Every Job: Every buff, nerf, and quality-of-life improvement, complete with the specific numbers and developer context.
  • Complete PvE Tier List: See how all jobs stack up in endgame raids and dungeons after the adjustments.
  • Updated PvP Tier List: Find out who dominates Crystalline Conflict in the new burst-heavy meta.
  • In-Depth Analysis: Understand the “why” behind the changes to key jobs like Paladin, Samurai, Ninja, and Viper.

We will cover the PvE adjustments first, followed by a detailed look at the PvP meta shake-up and tier lists, before concluding with a summary of the new content where you’ll be putting these changes to the test.

Complete Ffxiv Patch 7.3 Job Changes: Pve &Amp; Pvp Adjustments Breakdown
Final Fantasy Xiv Patch 7.3 Jobs Tier List: Pve &Amp; Pvp, Buffs, Nerfs, And Meta Updates 14
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Released on August 5, 2025, Patch 7.3, titled “The Promise of Tomorrow“, delivered one of the most significant job balance changes of the Dawntrail expansion. While the patch concluded the main scenario arc and introduced new duties, its most lasting impact on daily gameplay comes from the sweeping set of adjustments made to every role.

This guide, compiled using information from the official patch notes and in-game testing, details these critical updates.

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FFXIV Patch 7.3 OverviewPatch 7.3 Jobs Tier ListPilgrim’s Traverse Guide

PvE Job Changes in FFXIV Patch 7.3: Buffs, Nerfs, and New Meta

Final Fantasy Xiv Patch 7.3 Job Buffs, Nerfs, And Tier Rankings Explained
Final Fantasy Xiv Patch 7.3 Jobs Tier List: Pve &Amp; Pvp, Buffs, Nerfs, And Meta Updates 15

The developers’ primary goal for the job balance changes in Patch 7.3 was to achieve better parity across all roles. This involved a heavy focus on improving Area-of-Effect (AoE) capabilities for many DPS jobs, especially against certain enemies packed together, and increasing the range of core healing actions.

This was a direct response to feedback about the difficulty of assisting healers in modern, spread-heavy encounters where party members are oftentimes scattered.

TierRoleJobJustification
STankPaladinNew Holy Spirit charges offer more flexibility, strong sustain, and high mitigation.
Melee DPSSamuraiNo fall-off on Guren plus major AoE buffs makes it incredibly well-rounded.
Melee DPSNinjaSignificant potency jumps on key skills have boosted both single-target and AoE damage.
Magical RangedSummonerMultiple potency buffs and better AoE scaling, while remaining easy to execute.
Magical RangedRed MageBuffed melee combo and finishers make it the top hybrid damage choice.
HealerAstrologianUnchanged personal damage, but its powerful raid buffs remain invaluable.
ATankDark KnightSelf-sustain buff via Disesteem and solid burst damage.
TankWarriorUnchanged, but still boasts excellent self-sustain and powerful AoE.
TankGunbreakerUnchanged, but its high burst damage and top-tier rotation keep it strong.
Melee DPSReaperSimpler Enshroud timing and AoE buffs make it strong, though less explosive than S-Tiers.
Melee DPSMonkA slight AoE buff while maintaining high single-target pressure.
Melee DPSDragoonAoE buffs help in dungeons, and its single-target rotation remains solid.
Phys. RangedBardPotency boosts to key abilities help its burst; still brings great utility.
Phys. RangedMachinistMultiple potency bumps have led to higher overall damage and AoE uptime.
Phys. RangedDancerUnchanged, but its powerful utility keeps it strong in any group composition.
Magical RangedBlack MageUnchanged, but remains the raw DPS king in the hands of a skilled player.
HealerWhite MageA direct damage buff plus huge range increases make it both forgiving and strong.
HealerScholarJust like White Mage, its core shields and heals now reach farther.
HealerSageBuffed damage and increased range on top of an already strong mitigation kit.
BMelee DPSViperSlight AoE nerfs have knocked it down from “overtuned” to simply “good.”
Magical RangedPictomancerNerfed filler spells mean its skill ceiling is now higher to achieve previous output.
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Tank Adjustments

Ffxiv Patch 7.3: Comprehensive Job Changes And Meta Shift Analysis
Final Fantasy Xiv Patch 7.3 Jobs Tier List: Pve &Amp; Pvp, Buffs, Nerfs, And Meta Updates 16

The tank role saw targeted changes aimed at improving flexibility and addressing specific job needs, with two jobs remaining untouched.

  • Paladin: Holy Spirit was made into a charged action, giving Paladins more flexibility in their rotation for both ranged damage and emergency self-healing without breaking combos.
  • Dark Knight: To encourage more active use of its self-sustain, Disesteem potency was increased, making the HP absorption from Undead Redemption a more rewarding part of its offensive burst after using Eventide.
  • Gunbreaker: Received no specific PvE changes in this patch. Its adjustments were for PvP content.
  • Warrior: Received no specific PvE changes in this patch, indicating a stable and satisfactory performance.

Melee DPS Adjustments

Final Fantasy Xiv Patch 7.3: In-Depth Job Tier Lists And Pve/Pvp Updates
Final Fantasy Xiv Patch 7.3 Jobs Tier List: Pve &Amp; Pvp, Buffs, Nerfs, And Meta Updates 17

A major theme for melee DPS was improving multi-target performance, with buffs for most and a targeted nerf for the overperforming Viper. Many of these jobs received potency adjustments to their AoE effect attacks.

  • Reaper: The developers addressed a long-standing rotational complexity where a reaper’s rotation commonly includes two executions of Enshroud when its burst phase begins. This created complicated timing issues, so Enshroud’s recast time was reduced from 15s to 5s. Its AoE damage was also substantially increased, with the fall-off for Plentiful Harvest, Communio, Sacrificium, and Perfectio reduced from 40% to 20%.
  • Viper: As an outlier, Viper received a slight nerf. Because the job has relatively flexible timing and its burst phase actions provide powerful widespread damage output, its AoE potency was reduced (e.g., Uncoiled Fury fall-off increased from 50% to 60%) to bring it in line with other jobs.
  • Monk: The AoE potency reduction on skills like Tornado Kick, Elixir Field, Flint Strike, and Rising Phoenix was changed from 40% to 35%.
  • Dragoon: Stardiver and Starcross AoE potency reduction was changed from 50% to 40%.
  • Samurai: Hissatsu: Guren no longer has potency reduction after the first enemy. The AoE reduction for Shoha, Ogi Namikiri, and Kaeshi: Namikiri was changed from 50% to 40%.
  • Ninja: Received significant direct potency buffs to skills like Hellfrog Medium (160 to 250), Dokumori (300 to 400), Phantom Kamaitachi (600 to 700), and Kunai’s Bane (600 to 700).
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Physical Ranged DPS Adjustments

Ffxiv Patch 7.3 Job Changes: New Meta, Buffs, Nerfs &Amp; Pve/Pvp Tier Rankings
Final Fantasy Xiv Patch 7.3 Jobs Tier List: Pve &Amp; Pvp, Buffs, Nerfs, And Meta Updates 18

The developers stated, “We have increased the potency of bard and machinist actions to achieve a better balance among physical ranged dps jobs.” These potency adjustments were significant.

  • Bard: Resonant Arrow potency increased from 600 to 640. Radiant Encore potency was also increased across all Coda counts (1 Coda: 500 to 600; 2 Coda: 600 to 700; 3 Coda: 900 to 1,000).
  • Machinist: Auto Crossbow (via trait) potency increased from 160 to 180. Drill & Air Anchor from 600 to 620. Flamethrower from 100 to 120. Chain Saw from 600 to 620 (AoE reduction 35% to 25%). Double Check & Checkmate from 170 to 180. Excavator from 600 to 620 (AoE reduction 35% to 25%). Full Metal Field AoE reduction from 30% to 25%.
  • Dancer: Received no specific PvE adjustments in this patch.

Magical Ranged DPS Adjustments

Ffxiv Patch 7.3 Job Adjustments: Detailed Breakdown Of Buffs, Nerfs, And Rankings
Final Fantasy Xiv Patch 7.3 Jobs Tier List: Pve &Amp; Pvp, Buffs, Nerfs, And Meta Updates 19

The goal for magical ranged DPS jobs was to close the damage gap between utility casters and pure damage casters. As developers explained, while jobs like Summoner and Red Mage are highly prized when practicing high difficulty duties, when the focus shifts to optimized clears, more importance is placed on raw damage output.

  • Summoner: Received numerous buffs, including AoE reduction changes for Summon Ifrit/Titan/Garuda II (60% to 50%) and for Crimson Cyclone/Strike and Slipstream (65% to 60%). Potency was also increased for Ruin III (360 to 400), Ruin IV (490 to 520), and Ruby Rite (540 to 580).
  • Red Mage: Received potency increases across its melee combo (Enchanted Riposte from 300 to 340, Enchanted Zwerchhau from 360 to 380) and powerful finishers (Vice of Thorns from 800 to 900, Prefulgence from 1,000 to 1,200).
  • Pictomancer: Was rebalanced to make its Hammer combo rewarding again, shifting potency out of filler spells and into Hammer Stamp, Hammer Brush, and Polishing Hammer. The casting and recast times for Motif skills were also reduced from 2s/3s to 1.8s/2.8s respectively.
  • Black Mage: Received no specific PvE adjustments in this patch.
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Healer Adjustments

Final Fantasy Xiv Patch 7.3: Full Guide To Job Changes, Buffs, And Nerfs
Final Fantasy Xiv Patch 7.3 Jobs Tier List: Pve &Amp; Pvp, Buffs, Nerfs, And Meta Updates 20

A universal quality-of-life improvement came to all healer jobs, directly addressing a common pain point in modern encounter design: spread mechanics. The goal was assisting healers to better manage chaotic fights.

  • Increased Healing Range: Core AoE healing abilitiesβ€”like Medica (White Mage), Succor (Scholar), Helios (Astrologian), and Prognosis (Sage)β€”all had their radius increased from 15 to an impressive 20 yalms. Plenary Indulgence (WHM) and Horoscope (AST) were increased to 30 yalms.
  • Damage Balancing: The developers explained that Astrologian contributes slightly more to damage via raid buffs that boost the party members individual buffs. This high level of team play, which can leverage party members individual buffs, is perfectly acceptable. So, rather than nerfing Astrologian, buffs were made to action potencies on other healer jobs to close the gap. The latter’s action potencies were increased as follows: Dia (WHM) was increased from 80 to 85 potency, Broil IV (SCH) from 310 to 320, and Dosis, Toxikon, and Pneuma (SGE) all received 10 more potency.

PvP Job Changes in FFXIV Patch 7.3: Meta Shifts and Updates

PvP received extensive, targeted changes based on usage and win rates in ranked Crystalline Conflict and casual matches, fundamentally shifting the competitive meta. These job balance changes are some of the most impactful of the expansion.

  • Common Action (Purify): This ability was reworked to be more dynamic. Its recast time was greatly reduced from 24s to 4s to allow for faster removal of status afflictions, but it now costs 2,500 MP. To prevent overuse, the effect duration of its Resilience buff has been reduced.
  • General Melee DPS Change: The shared role action Bloodbath now grants a 10% damage buff for its duration, increasing the offensive burst potential of all melee DPS jobs.
Ffxiv Patch 7.3: Top Pve &Amp; Pvp Job Adjustments And Tier List Rankings
Final Fantasy Xiv Patch 7.3 Jobs Tier List: Pve &Amp; Pvp, Buffs, Nerfs, And Meta Updates 21
TierRoleJobJustification
STankPaladinHoly Spirit charges and a stronger Holy Sheltron provide great peel and sustain.
TankWarriorOnslaught and Primal Rend buffs have turned it into a kill-securing monster.
Melee DPSViperBacklash now provides a full heal with high potency, giving it insane clutch potential.
Melee DPSSamuraiThe damage reduction buff on Chiten makes it harder to punish, complementing its high burst.
Phys. RangedMachinistWildfire is stronger and triggers faster, allowing its burst assassin playstyle to thrive.
ATankDark KnightStrong burst from Shadowbringer combined with increased Limit Break damage.
TankGunbreakerThe Nebula nerf hurts its survivability, but its burst is now even nastier.
Melee DPSNinjaPotency buffs help secure kills, but the job remains squishy.
Melee DPSMonkBenefits greatly from the universal 10% damage buff on Bloodbath.
Melee DPSDragoonWhile unchanged, the Bloodbath buff significantly improves its brawling potential.
Phys. RangedBardHarmonic Arrow’s reduced cooldown means more frequent burst and Limit Breaks.
Phys. RangedDancerNo AoE fall-off and increased speed from Honing Dance make it fast and slippery.
Magical RangedBlack MageIncreased damage reduction on Wreath of Ice improves survivability without losing nuke potential.
Magical RangedPictomancerThe Star Prism buff and faster cast times have created a strong burst window.
HealerWhite MageStill the king of raw healing output, with a Limit Break that provides clutch saves.
HealerAstrologianExcellent mobility and crowd control utility keep it highly relevant despite no direct buffs.
BMagical RangedRed MageUnchanged and still flexible, but other casters now have scarier burst options.
Magical RangedSummonerUnchanged; provides solid utility but has lower kill pressure than other casters.
HealerScholarIts shields are helpful, but the fast-paced burst meta punishes its slower style.
HealerSageRemains powerful but is very skill-intensive to play effectively in a high-burst meta.
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Tank Adjustments (PvP)

Ffxiv Patch 7.3 Job Changes: Detailed Analysis Of Buffs, Nerfs &Amp; Meta Shifts
Final Fantasy Xiv Patch 7.3 Jobs Tier List: Pve &Amp; Pvp, Buffs, Nerfs, And Meta Updates 22
  • Paladin: Previously a useful spell for HP restoration and ranged attacks, Holy Spirit has been adjusted into a charged action, providing more flexibility in usage.
  • Dark Knight: A potency increase to Disesteem encourages Dark Knights to make use of Undead Redemption’s HP absorption effect, especially after executing the Eventide limit break.
  • Gunbreaker: Already high in usage and win rates, Gunbreaker had its Nebula duration (a powerful effect of Fated Circle) reduced to bring it into better balance.
  • Warrior: Received PvP-specific buffs, including potency increases for Onslaught (5k to 6k) and Primal Rend (10k to 12k).

DPS Adjustments (PvP)

Final Fantasy Xiv Patch 7.3 Job Changes &Amp; Tier Lists: Best Pve And Pvp Jobs Ranked
Final Fantasy Xiv Patch 7.3 Jobs Tier List: Pve &Amp; Pvp, Buffs, Nerfs, And Meta Updates 23

Many of these jobs saw their effect attacks improved to secure kills more reliably.

  • Dragoon: To improve positioning during the Sky High limit break, Dragoons now benefit from increased movement speed.
  • Samurai: Adjustments to Hissatsu: Chiten (enhanced damage reduction) and Kuzushi/Debana (enhanced damage increase) ensure Samurai retains its strength even when its Zantetsuken Limit Break is unavailable.
  • Viper: Having historically suffered more K.O.s than other melee DPS jobs, Viper received a boost to Backlash’s HP absorption, increasing its durability.
  • Bard: Continuing adjustments from Patch 7.25, Bard’s offensive output was enhanced by reducing the execution time of Harmonic Arrow.
  • Machinist: The potency of Wildfire was increased, and the number of stacks required for a firearm to become Overheated was reduced.
  • Dancer: Now enjoys greater AoE effectiveness as damage reduction after the first enemy is eliminated for Saber Dance and Dance of the Dawn. Additionally, increased movement speed for Honing Dance aids in positioning.
  • Black Mage: To improve survivability, Black Mage now benefits from greater damage reduction from Wreath of Ice and HP absorption from Xenoglossy.
  • Pictomancer: The damage increase effect of Star Prism has been improved, making the limit break, Advent of Chocobastion, more impactful. Creature Motif now has shortened casting and recast times.
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FFXIV Patch 7.3: New Duties, Trials, and System Changes

Here is a summary of the new content and system changes that serve as the backdrop for these job balance changes. The official patch notes contain a full list, but these are the highlights.

Ffxiv Patch 7.3 Complete Job Changes Guide: Pve &Amp; Pvp Meta Reworked
Final Fantasy Xiv Patch 7.3 Jobs Tier List: Pve &Amp; Pvp, Buffs, Nerfs, And Meta Updates 24

New Duties, Trials, and Raids

  • Main Scenario Quests: The main scenario concludes with “Targeted Tragedy” in Solution Nine (X:6.0, Y:6.3), which unlocks The Meso Terminal dungeon and the final story trial. Both have Duty Support compatibility. The Extreme Trial version is unlocked from the Wandering Minstrel in Tuliyollal.
  • New Alliance Raid: The new alliance raid, “Echoes of Vana’diel, Part 2: San d’Oria: The Second Walk,” is unlocked via the quest “Dreams of Paradise” in Tuliyollal (X:16.2, Y:13.9).
  • New Deep Dungeon: A new deep dungeon, Pilgrim’s Traverse, has been added. Brave the depths of the Pilgrim’s Traverse deep dungeon to earn an exclusive title and other new prizes.
  • Unreal Trial: “The Wreath of Snakes Unreal” is available after completing the “Fantastic Mr. Faux” quest in Idyllshire.
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New Sidequests and Activities

Ffxiv Patch 7.3 Job Buffs, Nerfs &Amp; Tier Rankings For Pve And Pvp
Final Fantasy Xiv Patch 7.3 Jobs Tier List: Pve &Amp; Pvp, Buffs, Nerfs, And Meta Updates 25
  • Hildibrand Adventures Update: Continue the slapstick saga with the inconceivably further Hildibrand Adventures questline.
  • New Era Quest: A new era quest has been added. “Sphene’s Burden” will test your resolve as you investigate a strange new threat.
  • Treasure Hunt: New Gargantuaskin Treasure Maps and Br’aaxskin Treasure Maps have been added. These can lead to a hidden treasure dungeon with valuable rewards. The spawn locations for some enemies within the older treasure dungeon portals have been adjusted.

General Adjustments and System Changes

  • Phoenix Down Rework: Can now be used in combat in most duties, with a longer cast time (8s) and a shared 360s recast timer.
  • Duty Finder: You can no longer join an in-progress duty if you haven’t cleared it before. This is especially relevant for high difficulty duties.
  • UI/Cosmetic: The chat bubble feature has been added, along with new hairstyles for Viera/Hrothgar and an optional enemy cast bar that functions as a progress bar.
  • PvP Content: PvP Series 9 has begun, and a new Crystalline Conflict map, Bayside Battleground, has been added to the rotation.

Crafting & Gathering: The Crested Set (i750)

  • This new Best-in-Slot gear requires a significant investment of Tomestones, Scrips, and materials from time-gated Legendary Nodes like Cordia Sap (Shaaloani, 4am/4pm) and Desert Lapis Ore (Kozama’uka, 8am/8pm).
  • Melding Priority: Craftsmanship (to breakpoints) > CP > Control. High-end crafts will likely require an HQ Cunning Craftsman’s Tisane.
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A New Meta Dawns!

Final Fantasy Xiv Patch 7.3: Job Balance Updates, Rankings &Amp; New Meta Insights
Final Fantasy Xiv Patch 7.3 Jobs Tier List: Pve &Amp; Pvp, Buffs, Nerfs, And Meta Updates 26

Patch 7.3’s job balance changes represent a significant step toward refining the balance established in the Dawntrail expansion. With widespread AoE improvements, crucial quality-of-life updates for healers, and a dynamic shake-up in the PvP meta, nearly every player will feel the impact of these changes.

These adjustments set a new stage for the game’s closing chapters, encouraging players to experiment with newly buffed jobs and adapt their strategies in the fresh content and arenas introduced in “The Promise of Tomorrow.”

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Frequently Asked Questions

What are the major job changes in FFXIV Patch 7.3?

FFXIV Patch 7.3 introduced some of the most impactful job changes in recent updates, balancing roles across PvE and PvP content. Major adjustments include buffs to DPS jobs, particularly Reaper and Ninja, as well as healing range increases for all healers, making encounters easier to manage.

Paladin received a flexibility boost with Holy Spirit becoming a charged action, while Dark Knight saw a potency increase to Disesteem for better self-sustain. Tanks like Warrior and Gunbreaker remained largely unchanged in PvE, while Samurai, Ninja, and Summoner rose in the rankings due to increased potency and AoE scaling. These changes shape both solo and group content in Patch 7.3.

How did the tank roles change in Patch 7.3?

The tank roles in FFXIV Patch 7.3 saw targeted adjustments designed to improve their flexibility and sustain:

  • Paladin: Holy Spirit was made a charged action, offering more rotation flexibility for ranged damage and emergency self-healing, without interrupting combo rotations.
  • Dark Knight: Disesteem’s potency increase encouraged active use of Undead Redemption, especially after executing Eventide. This self-sustain mechanic was made more rewarding, helping Dark Knights heal and deal damage more effectively.
  • Gunbreaker: Although there were no PvE changes, Gunbreaker’s PvP adjustments were made to balance its already high burst damage potential.
  • Warrior: Similar to Gunbreaker, Warrior received no specific PvE changes, indicating that its current sustain and AoE performance was still strong and in a good place for endgame content.

What changes did Reaper receive in Patch 7.3?

Reaper underwent significant improvements in Patch 7.3, especially addressing its rotational complexity:

  • Enshroud recast time was reduced from 15 seconds to 5 seconds, making the burst phase much easier to manage.
  • AoE damage for Plentiful Harvest, Communio, Sacrificium, and Perfectio was improved with fall-off reduction from 40% to 20%, enhancing Reaper’s effectiveness in multi-target situations.
  • These changes made Reaper a more consistent and reliable DPS choice, as the timing issues that previously hindered its performance were resolved.

Did any melee DPS jobs get nerfed in Patch 7.3?

Yes, Viper saw a slight nerf in Patch 7.3. The nerf was aimed at balancing its high AoE damage output:

  • Uncoiled Fury’s fall-off increased from 50% to 60%, slightly reducing its effectiveness in multi-target situations. This change was designed to make Viper more in line with other jobs in terms of multi-target performance, as it was previously overperforming in AoE phases.
  • While the nerf brought Viper’s AoE down a notch, the job still maintains strong single-target damage and is a solid choice for certain raid compositions.

Which melee DPS jobs are the strongest in Patch 7.3?

Samurai and Ninja are considered the strongest melee DPS jobs in Patch 7.3, based on the recent adjustments:

  • Samurai saw a major buff with Hissatsu: Guren, now no longer suffering potency reduction after the first enemy. This allows Samurai to excel in AoE scenarios without sacrificing single-target damage.
  • Ninja received potency buffs to key skills like Hellfrog Medium, Dokumori, and Phantom Kamaitachi, making it strong in both AoE and single-target damage.
  • Reaper is also powerful but slightly less explosive than Ninja and Samurai, as it focuses on simplified rotations and AoE buffs.

How were magical ranged DPS jobs changed in Patch 7.3?

Several magical ranged DPS jobs received buffs in Patch 7.3:

  • Summoner received multiple potency increases for spells like Ruin III (360 β†’ 400) and Ruin IV (490 β†’ 520), while AoE abilities like Summon Ifrit/Titan/Garuda II saw fall-off reduction from 60% to 50%. These changes improved Summoner’s multi-target performance while maintaining its ease of execution.
  • Red Mage received buffs to its melee combo (e.g., Enchanted Riposte from 300 β†’ 340) and key finishers (Vice of Thorns from 800 β†’ 900). This increases its burst potential and strengthens its position as a hybrid damage dealer.
  • Pictomancer saw a rework of its Hammer combo, shifting potency into Hammer Stamp, Hammer Brush, and Polishing Hammer. This made the combo more rewarding, but filler spells became less effective, increasing the job’s skill ceiling.

Which healer job saw the biggest improvements in Patch 7.3?

Astrologian remains one of the most powerful healers in Patch 7.3. Despite no direct damage buffs, Astrologian continues to be invaluable due to its raid buffs and utility. Additionally:

  • White Mage and Scholar saw AoE healing range increases, with abilities like Medica and Succor now covering a 20-yalm radius (up from 15), which improves healing output in spread-heavy mechanics.
  • Sage was also buffed with increased damage output and range for its support abilities, making it a versatile healer in both offensive and defensive roles.

What was the impact of the AoE damage adjustments in Patch 7.3?

AoE damage adjustments were a major focus in Patch 7.3:

  • DPS jobs like Reaper, Samurai, and Ninja received AoE buffs to reduce fall-off percentages and increase their effectiveness in multi-target scenarios. For example, Reaper’s AoE damage fall-off was reduced from 40% to 20%, making its AoE burst much stronger.
  • This helps jobs that specialize in AoE clear, especially in endgame raids and dungeons where multiple enemies are present. These changes made it easier for melee and magical ranged DPS to keep up with single-target bosses while maintaining strong AoE performance.

How did Paladin change in Patch 7.3?

Paladin received significant changes in Patch 7.3:

  • Holy Spirit was reworked into a charged action, offering Paladins more flexibility for ranged damage and self-healing. This was a much-needed change for Paladins to deal with spread mechanics while maintaining high mitigation without interrupting their combos.
  • This change allows Paladins to handle more dynamic rotations and adapt to various encounters, enhancing their role as defensive tanks.

What is the new Crystalline Conflict map in Patch 7.3?

Bayside Battleground is the newest Crystalline Conflict map introduced in Patch 7.3. The map features new strategic elements and offers a faster-paced environment for PvP. Players can now engage in exciting PvP matches in this unique arena that adds variety to the Crystalline Conflict mode and offers new opportunities for team strategies.

What is the new PvP Series 9 in Patch 7.3?

PvP Series 9 began in Patch 7.3, introducing new rewards, challenges, and competitive tiers for PvP players. This update reworks the PvP progression system, offering players fresh rewards and a new competitive season to dive into. With the Bayside Battleground map and balance changes, PvP Series 9 ensures that the competitive scene remains dynamic and engaging for Crystalline Conflict players.

Which job got the biggest buff in Patch 7.3?

Reaper likely received one of the most substantial buffs in Patch 7.3. The reduction in Enshroud’s recast time from 15 seconds to 5 seconds simplified its burst rotation and made it much more reliable. Additionally, the AoE damage increase (fall-off reduced from 40% to 20%) strengthened its overall multi-target performance, positioning it as a top-tier DPS for both AoE and single-target scenarios.

How did the healing range change in Patch 7.3?

Many healers in FFXIV Patch 7.3 had their AoE healing range increased to help with spread-heavy encounters. Medica (White Mage), Succor (Scholar), Helios (Astrologian), and Prognosis (Sage) now have a range of 20 yalms (up from 15), with specific abilities like Plenary Indulgence (WHM) and Horoscope (AST) reaching 30 yalms. This change allows healers to be more effective in high-mobility raids and dungeons where players are often spread out.

What is the new tier list for jobs in Patch 7.3?

Patch 7.3 has redefined the meta for both PvE and PvP:

  • In PvE, Samurai, Ninja, and Summoner rank at the top, with strong AoE damage and burst potential. Reaper and Dragoon also perform well, especially in AoE-heavy content.
  • In PvP, Viper, Paladin, and Machinist are now dominating the meta, with PvP-specific buffs making them highly effective in Crystalline Conflict.

Did Gunbreaker get any PvE changes in Patch 7.3?

Gunbreaker did not receive any specific PvE changes in Patch 7.3, but it did receive adjustments for PvP content. Nebula’s duration was reduced to balance its burst damage in Crystalline Conflict, but its PvE rotation remains strong with high burst potential and good sustain.

What are the key PvE changes in Patch 7.3?

Key PvE changes in Patch 7.3 include:

  • AoE damage adjustments for many DPS jobs like Reaper, Samurai, and Ninja.
  • Increased healing range for all healers, making it easier to manage spread-heavy fights.
  • Summoner and Red Mage received major buffs in their potency and AoE scaling, allowing them to be more competitive in endgame raids and dungeons.

Which jobs are best for solo players in Patch 7.3?

Summoner, Red Mage, and Samurai are among the best jobs for solo players in Patch 7.3. Summoner offers great DPS with low execution difficulty, while Red Mage excels with its hybrid role and self-healing. Samurai provides high burst damage and is highly self-sufficient, making it a solid choice for solo play.

What are the most important job balance changes in Patch 7.3?

The most important job balance changes in Patch 7.3 include AoE buffs for many melee and magical DPS jobs, healing range increases for all healers, and nerfs for Viper’s AoE damage to bring it in line with other jobs. These changes have created a more balanced and dynamic meta, improving job parity across the board.

How can I unlock the new content in Patch 7.3?

New content in Patch 7.3 can be unlocked by progressing through the MSQ. Start with “Targeted Tragedy” in Solution Nine to unlock the Meso Terminal dungeon and the final story trial. Additionally, the “Echoes of Vana’diel” Alliance Raid and the Unreal Trial can be accessed through quests in Tuliyollal and Idyllshire.

What are the new system changes in Patch 7.3?

Patch 7.3 introduces several significant system changes:

  • Phoenix Down Rework: It can now be used in combat, with a longer cast time and a shared 360s recast timer.
  • Duty Finder: Players cannot join in-progress duties unless they’ve cleared them previously.
  • UI Improvements: New chat bubble features and an enemy cast bar to improve combat clarity.
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