PoE Wisp Farming: How to Farm Azmerian Spirits (PoE 2 – 0.2.0h Guide)

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Okay, Exiles! This guide covers Azmerian Spirits (Wisps) in Path of Exile 2 (0.2.0h). While conceptually interesting, testing shows these ethereal entities are widely believed to be bugged, with their intended loot multiplier severely underdelivering, particularly on rare monsters. GGG has indicated a future patch will address this, aiming to boost drops from Spirit-possessed foes and bosses. This guide explores farming them now – which is largely a gamble based on prepping for that potential fix. The origin of these spirits, possibly tied to a new NPC, remains secondary to their current impact on loot.

TL;DR: Quick Take on 0.2.0h Spirit Farming

Your Atlas Tree Setup For Sacred Wisps
  • Spirits Underwhelming: Azmerian Spirits are widely believed to be significantly bugged in 0.2.0h and provide minimal, if any, direct loot benefit.
  • Boss Stacking Marginal: Combining spirits with boss-stacking tablets offers some value via boosted item drops from the modified bosses, but not reliably from the spirit effect itself.
  • Loot Bonuses Broken: Extensive testing suggests the intended loot rarity/quantity bonuses from spirits are not applying correctly or at all.
  • Prep for Future: The only strong case for focusing on spirits now is gambling on a future patch fixing their loot.
  • Omens Low Value: Omens of the Hunt appear to offer minimal return on investment in the current state.

Patch Watch (0.2.0h): Azmerian Spirits Status

Using Precursor Tablets For Boss Encounters

Here’s a look at recent (or lack of) relevant changes for Azmerian Spirits:

  • Spring Hare spawn rate increased (Minor impact on spirit farming)
  • Guaranteed Rare from spirit-possessed monster (Confirmed, but value of this rare often low due to bug)
  • Loot scaling still appears broken
  • No fix to rarity bonus application
  • No fix to quantity bonus application
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Path of Exile 2 (0.2.0h): Azmerian Spirits (Wisps) Farming Guide – Is This System Worth It Now?

Directing Wisps Towards Rare Monsters

This makes Azmerian Spirits, or Wisps, a relevant topic among the many activities available in Path of Exile 2’s endgame.

The Testing Ground: Unveiling the Azmerian Wisps’ Secrets in PoE 2 Mapping

To gauge the true nature of Azmerian Wisps in PoE 2 mapping, testing involved dedicating an Atlas passive tree specifically to maximizing their appearances and interactions with monsters via relevant nodes and Atlas Tower buffs. Maps were also rolled for increased quantity, rarity, and monster density, often resulting in high chances for spirits to appear. Different wisp colors were considered, like yellow for potential Talismans. Initial explorations also tested Omen of the Hunt, which forces a spirit onto another monster; however, testing strongly suggests these omens yield minimal loot from the subsequently possessed foe, making them a likely net currency loss in their current state.

The Wisp Chase: Gameplay & Floating Frustrations within Azmeri Ranges (PoE 2 Feature)

The Cunning Fox Passive On The Atlas Tree

Beyond the Atlas setup and map rolls, interacting with these floating beings in a map involves a distinct, sometimes frustrating, little dance. Spirits move at their own pace – they aren’t built for speed farming. This often necessitates running ahead of the Azmerian Spirit, actively guiding it towards a preferred powerful or rare or unique monsters target within its Azmeri ranges. This skill is crucial for maximizing the system’s potential.

This guidance process can interrupt the normal map clearing flow, requiring players to pause movement, occasionally cease attacking to avoid prematurely eliminating the target powerful enemy, and carefully position themselves to ensure the Spirit actually follows the desired path, ideally to a somewhat isolated powerful foe. All this must be managed while still needing to clear other normal monsters or magic monsters to progress the map efficiently. This clunky interaction, requiring dedicated effort to smooth out the guiding process within these Azmeri ranges, highlights a potential area for gameplay improvement, as the ability to guide them effectively is key.

The Wisp Boss Strategy: Juicing Spirit Battles in PoE 2’s Endgame

Poe 2 Character Using A Skill On A Spirit-Buffed Enemy

Knowing that a patch specifically targeting Spirit drops is anticipated, a strategy has emerged focusing on combining these spirits with boss battles, particularly by leveraging Atlas Towers within the context of PoE 2’s endgame map system. The core idea involves identifying areas on the Atlas passive tree with overlapping Towers, as these areas contain bosses within their overlapping radii. More overlap means more potential boss battles affected!

To make these boss battles particularly lucrative (especially post-patch), the strategy utilizes specific Tablets in the map device, typically with a high-tier map like a Tier 16 (which provides three Tablet slots in its Tower areas). Two key Tablets are frequently used:

Cruel Hegemani Overseer Tablet Bosses gain additional modifiers Can introduce extra bosses
Haunted by Azmeri Spirits Tablet Guarantees map bosses are haunted Enables Azmerian Spirit possession
Third Tablet Slot (Flex Slot) Adds bosses, quantity, or rarity Further enhances encounter value

Using both of these tablets in a Tier 16 Tower means any bosses within the overlapping Tower circles will be both haunted by Spirits and have additional modifiers. If multiple Towers overlap, a boss at their intersection could potentially be haunted by multiple spirits and gain multiple sets of modifiers! The third Tablet slot can be used for another boss-scaling tablet to further increase boss count, quantity, rarity, or loot within the map challenge. Information on acquiring these tablets via trade interfaces is available by searching for their specific names. Preparing surrounding maps with these strategies in mind can be time-consuming but potentially rewarding.

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Setting Up for Success: Atlas Passive Tree, Map Juicing & The Cunning Fox (PoE 2)

Hoping For Primal Loot After The Dawn Patch

To fully support this boss-haunting strategy and make the most of these spirit sightings within PoE 2’s endgame, your Atlas passive tree needs to be optimized for maximum ethereal goodness! It’s about dedicating your passive points to boosting both the frequency of these spirits showing up and their effectiveness. This involves taking all passive nodes that:

  • Increase the base chance for Spirits to appear on your maps.
  • Expand the Spirits’ area of effect (making it easier for them to reach and possess those crucial powerful or rare or unique monsters without too much fussy guiding).
  • Specifically boost the item rarity bonus that Spirits are supposed to provide to possessed monsters (even if currently bugged).
  • Potentially increase the item quantity bonus applied by spirits to possessed monsters (if such nodes are available).

Keep an eye out for specific notable passive wheels or nodes on the Atlas passive tree, such as those sometimes linked to mechanics that provide extra synergy or helpful points that contribute to either enhancing your challenges or making the spirit-guiding process a little smoother within your surrounding maps. A fully specced Atlas tree focused on these points should significantly enhance both the frequency of these spirit sightings and the potential power of the Spirits themselves, in anticipation of those juicy multiplicative benefits from enhanced Spirit drops post-patch.

Beyond optimizing your Atlas passive tree, maps can receive additional “juicing.” Standard practice involves running maps with rolled modifiers for increased quantity, rarity, and numbers of powerful monsters. Furthermore, utilizing map device options like “Greeds” (boosting rarity) or “Paranoia” (adding more powerful monsters) can further elevate map difficulty and potential rewards, ideally balanced by the anticipated Wisp buffs.

The Anticipation: Why Prep Ahead for PoE 2’s Endgame?

Comparing Azmerian Spirits To Other League Mechanic Options

Knowing that a patch specifically targeting Spirit drops is anticipated, particularly in the context of changes that may carry forward into Path of Exile 2’s ongoing development, a strategy has emerged focusing on preparing beforehand. The reason for setting up this strategy before the anticipated patch update, by acquiring tablets and setting up surrounding maps, is based on the strong expectation that the upcoming “Wisp Wake-Up Patch” will significantly improve the loot drops from Spirit-possessed monsters, especially bosses. If the buff makes these Azmerian Spirits as powerful as some speculate, having a stash of maps with multiple spirits haunting powerful, modified bosses could result in an enormous payout when the patch goes live. This approach represents a strategic investment based on the potential for significant future profitability, potentially setting up farming foundations that could even influence strategies in Path of Exile 2’s endgame as a core new system.

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Current State: Profit Despite the Azmerian Spirits (Sort Of) in PoE 2’s Endgame

Rare Monsters Affected By Azmerian Wisps

Even in its current implementation, prior to the expected Wisp buffs, running this boss-stacking strategy with haunted bosses can exhibit a degree of profitability, although not reliably from the Azmerian Spirits themselves. Observations consistently suggest that these spirits, in their present state, do not reliably drop additional currency items when possessing monsters. Loot filtered based purely on high-tier currency does not show a marked increase directly tied to Spirit possession.

However, the strategy can yield value from a different source: the increased difficulty and added modifiers on the bosses (provided by the other Tablets) cause them to drop high-end powerful items with elevated modifier tiers. These powerful items, even seemingly random ones from powerful or rare or unique monsters, can roll powerful combinations of mods valuable for crafting or direct sale. Items with potentially strong modifier tiers (ranging from Tier 5 down to Tier 2) have been observed dropping from these enhanced bosses. Examples included powerful items with:

  • Good damage rolls
  • Attack speed
  • High resistances
  • Increased evasion
  • Energy shield
  • Block
  • Desirable hybrid stats

This suggests that standard loot filters, which often hide less valuable powerful items by default (even those from powerful or unique foes), might be concealing valuable pieces dropped by these bosses.

Filter Tip: See Potential Wisp Value in PoE 2’s Endgame

Make sure your loot filter is configured to show valuable rare items with high-tier modifiers, especially from rare and unique monsters. Standard filters often hide items below a certain tier, potentially concealing valuable base items for crafting or direct sale that drop from modified, high-difficulty bosses (even if the spirits themselves aren’t adding direct loot yet). Focus on identifying items with T3-T5 valuable modifiers.

The Verdict: Results of Past Spirit Testing (0.2.0h)

The Great Bear Spirit Or Feline Spirits?

Looking back at previous focused testing on these spirits specifically (not just stacked on bosses), the results were quite disheartening. Despite significant investment in the Atlas passive tree and map juicing aimed at boosting spirit sightings and their potential item quantity bonus or item rarity bonus, the outcome from the spirits themselves was rather meager. Here’s a quick rundown of what the tests showed across 40 maps where these azmerian wisps were targeted:

  • Only 67 Spirits were successfully spotted, guided, and utilized.
  • The observed currency return directly attributable to these 67 Spirits amounted to a mere 34 Exalted Orbs (including Chaos Orb conversions) in total.
  • This averaged out to less than one Exalted Orb per map from the Spirits themselves.
  • Just a single Talisman was observed dropping across all 40 maps.
  • There was a distinct lack of Divination Cards, large currency drops, or valuable rare or unique monsters appearing to drop directly from Spirit-possessed powerful monsters, even when multiple spirits possessed a single enemy.

Based on these numbers, despite a reasonable appearance rate when invested in via the Atlas, these azmerian spirits did not consistently provide significant loot value. The chance of obtaining valuable Talismans or other desirable loot beyond base currency seemed notably low, leaving many battles with possessed powerful or unique foes feeling quite unrewarding as they didn’t reliably drop additional currency items.

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Why So Sad? Analysis & The Azmeri Spirit Bug Theory (0.2.0h)

Tablet Setup For Haunted Encounters (Using Precursor Tablets)

Based on past observations and extensive testing, Azmerian spirits consistently failed to provide significant loot value despite investment via the Atlas passive tree. Low currency, few desired items, and minimal drops from possessed rare or unique monsters made encounters feel unrewarding; it’s questionable if they added any loot beyond base monster drops.

This strongly supports the prevailing opinion that these spirits are currently bugged and not contributing loot as intended. While GGG info suggests a substantial rarity bonus, observed results consistently yield minimal loot, indicating the intended loot bonuses or conversion effects aren’t applying. This bugged state persists, highlighting the need for a significant rework to this system. These ethereal entities seem to just disappear into the enemy with minimal impact.

Omen of Disappointment & Risks (Azmerian Spirit System)

The Azmerian Wisp: Poe 2'S Bugged New Mechanic

As noted earlier, testing on Omens of the Hunt, designed to force more spirit possessions, also indicated limited value. Released Spirits possessing new powerful foes often dropped little beyond standard fare, strongly suggesting using Omens is a net currency loss for the perceived benefit, as the possessed enemy rarely dropped anything substantial. It’s worth noting that some sources mention different types of spirits like feline spirits or those related to a great bear, each with potential unique interactions, but the core issue seems to affect these wisps generally.

Furthermore, the boss-stacking strategy isn’t risk-free. Making bosses significantly tougher with multiple modifiers and Spirits increases the chance of character death. In the current state, dying during a boss battle can cause the boss to lose its Azmeri Spirit possession and potentially some extra modifiers, meaning you lose out on the potential extra loot from that specific kill. Having a build capable of safely handling challenging boss battles and their ability to strike hard is therefore important.

Final Recommendations for Azmerian Spirit Farming (PoE 2 – 0.2.0h)

  • Prep tablets and maps only if you can afford the gamble on a future patch fix.
  • Do not invest in Omens of the Hunt right now; testing shows minimal value.
  • Avoid relying on spirits as your primary currency source in the current patch; they are widely considered bugged.
  • Watch closely for patch notes specifically mentioning ‘Spirit loot fixes’ or similar.
  • Consider adjusting your loot filter to show valuable rare items from powerful monsters if attempting the boss-stacking strategy.
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Conclusion: Waiting for the Wisp Wake-Up (PoE 2 System)

Wisps And Buffs Applied To Endgame Enemy

The Azmerian Spirit system in Path of Exile 2, while conceptually engaging for adding loot, is currently bugged. Extensive testing confirms these spirits fail to deliver their intended loot bonuses. Combined with sometimes annoying guiding gameplay, this lack of reliable payoff means they are generally not considered a worthwhile investment for standard mapping in 0.2.0h.

However, the boss-stacking strategy using specific tablets offers a potential workaround within PoE 2’s endgame map system. This method can yield profitability now from the high-end items dropped by the modified bosses themselves, even if not reliably from the Azmerian Spirits. The real hope driving preparation (acquiring tablets, setting up maps) is that the upcoming “Wisp Wake-Up Patch” will fix the underlying spirit loot bug. Such a patch could transform this boss-stacking method into an extremely lucrative one by adding significantly improved loot directly from the Azmerian Spirit effect on rare or unique monsters.

This analysis adds to the ongoing community discussion regarding the state of these spirits in PoE 2 (0.2.0h). Whether they become a top-tier farming strategy post-patch remains to be seen, but preparing for that possibility in the endgame map system is a proactive approach. A lingering question remains whether Spirits are the least desirable Atlas option among available activities, distinct from campaign quests or skill progression.

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Dina
Dina
Has a passion for turning tangled topics into clean explanations that actually make sense. She believes any subject can be interesting — if you cut the fluff and add a little spark. With a knack for clarity (and the occasional well-placed metaphor), she helps readers feel smart without making them yawn. Basically, if it’s confusing, she’ll fix it.
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What exactly are Azmerian Spirits or Wisps in Path of Exile 2, and what do they do?

Azmerian Spirits, often referred to as Wisps, are a new type of spectral or ethereal entity introduced in Path of Exile 2, specifically in the current 0.2.0h patch. They are a key part of a new system or mechanic that players encounter during their endgame mapping. When you find them in a map, they float around and you can guide them towards monsters. The main idea is that once they possess or empower a monster, that monster should become more difficult but also drop significantly better loot. They are intended to be a way to “juice” certain encounters for higher rewards.

According to the guide’s testing, are Azmerian Spirits functioning correctly and providing their intended benefits in the current patch (0.2.0h)?

Based on the comprehensive testing and analysis presented in the guide, along with the general consensus within the community, the strong conclusion is that Azmerian Spirits are not currently working correctly in patch 0.2.0h. The guide suggests they are severely bugged, meaning the effects they are supposed to have on monster loot aren’t happening properly, or perhaps not at all. This fundamental issue means they aren’t delivering their intended value to players farming them.

Can you explain more about the specific problem or bug with Azmerian Spirits that the guide mentions?

The primary problem highlighted is the failure of the spirits’ loot bonuses to apply effectively. Historically, and according to information from Grinding Gear Games (GGG), these spirits should provide a substantial item rarity bonus (potentially up to 200%) and possibly quantity bonuses to possessed monsters. However, extensive testing described in the guide consistently shows that even when multiple spirits possess a powerful monster, the loot dropped is surprisingly minimal. This suggests the crucial rarity and quantity multipliers aren’t being applied or are dramatically less impactful than they should be, which is why they’re widely believed to be bugged.

Given the issues, is it recommended to dedicate significant effort or currency specifically to farming Azmerian Spirits in the current patch?

The guide strongly advises against making Azmerian Spirits your main focus for earning currency in patch 0.2.0h. Because they are believed to be bugged and their intended loot boosts aren’t working, investing solely in maximizing standard spirit encounters is unlikely to be profitable. The lack of reliable valuable drops from spirit-possessed monsters means that spending time, map rolls, or Atlas passive tree points purely on them for regular mapping isn’t a good use of resources right now.

Has GGG (Grinding Gear Games), the developers, communicated any plans to fix or improve Azmerian Spirits in the future?

Yes, there is positive news on this front. The guide confirms that GGG has publicly stated their intention to address Azmerian Spirits in an upcoming patch. This planned update is specifically aimed at improving their functionality and boosting the loot drops, particularly from bosses and rare monsters that are possessed by these spirits. This developer acknowledgment is the main reason some players might consider preparing for them anyway.

The guide mentions a boss-stacking strategy using spirits. How does this work, and is it profitable despite the spirit bug?

This strategy involves combining Azmerian Spirits with challenging boss encounters in PoE 2’s endgame map system. The idea is to make bosses extremely difficult by using certain Precursor Tablets in the map device that add extra modifiers and even introduce additional bosses. Spirits are added to this mix (specifically haunting the bosses via another tablet). While the spirit’s direct loot bonus is likely bugged, the sheer increase in difficulty and number of modifiers from the other tablets makes these bosses drop significantly more high-end items. So, the profitability comes mainly from the modified bosses, not reliably from the spirit loot bonus itself in the current state. It’s a workaround that is somewhat profitable despite the bug.

Which specific Precursor Tablets are essential for setting up the boss-stacking strategy mentioned in the guide?

The guide highlights two key Precursor Tablets you’ll typically use together for this strategy:

  • The Cruel Hegemani Overseer Tablet: This tablet’s main job is to make bosses much harder by giving them extra modifiers. It also has a chance to introduce additional bosses into the Tower area where you fight.
  • The Haunted by Azmeri Spirits Tablet: This one is crucial for the spirit part of the strategy. It guarantees that the main bosses in your map will be haunted by Azmerian Spirits, allowing those spirits to possess them.
  • You also have a third Tablet slot in high-tier maps, which can be used for another boss-scaling effect or something that adds quantity/rarity to further enhance the encounter value.

What is the recommended way to set up my Atlas Passive Tree if I want to try farming Azmerian Spirits, particularly for the boss strategy?

To optimize for spirits on your Atlas Passive Tree, you should allocate points to nearly all nodes related to Azmerian Spirits. This includes passives that increase their base chance to appear on maps, nodes that expand the area around spirits so they can reach targets easier (reducing the need for manual guiding), and any nodes that are supposed to boost the rarity or quantity of items dropped by possessed monsters (even if bugged now, in anticipation of a patch). For the boss strategy, you’d also take any relevant boss-focused nodes available on the tree.

The guide mentions “The Cunning Fox” in relation to the Atlas Passive Tree. What does this refer to?

“The Cunning Fox” is used in the guide as an example of a specific notable passive node or possibly a cluster of related nodes on the Atlas Passive Tree in PoE 2. It represents areas on the tree that offer key synergies or helpful effects that can support a spirit-focused playstyle. While its exact effect might vary, it points towards looking for those high-impact nodes that significantly enhance your chosen strategy, potentially making spirit guiding smoother or adding extra benefits related to the mechanic.

Are there additional ways to “juice” my maps beyond using the Atlas Passive Tree and Tablets to increase potential loot?

Yes, absolutely. Standard practice for maximizing loot in PoE 2 mapping involves “juicing” your maps with rolled modifiers. You should aim for map modifiers that increase item quantity, item rarity, and the number of powerful monsters present. Furthermore, when putting the map into your map device, you can select various options (like “Greeds” for increased rarity or “Paranoia” for more powerful monsters) that consume additional resources but further elevate the map’s difficulty and potential rewards, ideally stacking with the benefits from your Atlas setup and Tablets.

From the guide’s perspective, what is the main reason someone would prepare for Azmerian Spirit farming now, even though they aren’t working correctly?

The core motivation for preparing now is based on the anticipation of a future fix. The guide explains that if the upcoming “Wisp Wake-Up Patch” successfully fixes the bug and makes Azmerian Spirits provide significant loot boosts as expected, having a large number of maps prepared with the necessary Precursor Tablets for the boss-stacking strategy could lead to an enormous payout right after the patch goes live. It’s a high-risk, high-reward gamble on the developers improving the system dramatically.

In the current state (0.2.0h), what kind of loot can I primarily expect from executing the boss-stacking strategy described in the guide?

Right now, the profitability from the boss-stacking strategy described comes almost entirely from the fact that you are making the bosses significantly more difficult and potentially more numerous using the other Precursor Tablets (like Cruel Hegemani Overseer). These enhanced bosses are coded to drop more and potentially higher-tier items. While the Azmerian Spirits are involved in making the boss haunted, the guide’s testing indicates the spirits themselves aren’t reliably adding direct currency or item value through their bugged loot bonus. The profit is from the inherently juiced boss, not the spirit effect on loot.

So, to be clear, the guide says the current profit from the boss strategy is NOT primarily from the Azmerian Spirits’ loot bonus?

Precisely. The guide is very clear on this point. It states that observations consistently show Azmerian Spirits in their current state do not reliably drop additional currency items when possessing monsters, including bosses. The profit from the boss-stacking strategy comes from the base loot of the highly modified and potentially more numerous bosses themselves, which drop high-end powerful items due to their difficulty, not from a working loot multiplier applied by the bugged Azmerian Spirits.

Can you summarize the specific, disappointing results from the past tests that focused purely on farming spirits in regular maps?

The guide details focused testing across 40 maps where spirits were the main target. The results were quite meager. Only 67 spirits were effectively used, yielding a total currency return of only 34 Exalted Orbs (including converted Chaos Orbs) – averaging less than one Exalted Orb per map directly from spirits. Critically, there was only one Talisman drop, and a distinct lack of valuable items like Divination Cards or large currency from spirit-possessed powerful or rare or unique monsters. This low yield from dedicated spirit farming is the basis for calling them bugged.

Did the testing confirm that Azmerian Spirits caused possessed rare or unique monsters to drop noticeably more loot?

No, the testing showed the opposite of what was expected. The guide explicitly states that observed battles, even with multiple Azmerian Spirits possessing a single powerful monster or rare or unique monsters, consistently yielded minimal loot. This finding directly contradicts the historical understanding that spirits should provide a significant loot boost and is key evidence supporting the theory that the intended loot application is faulty or completely broken. Killing a possessed enemy simply didn’t feel rewarding from a loot perspective.

What are Omens of the Hunt, and does the guide suggest using them for increasing spirit encounters or loot?

Omens of the Hunt are unique items in PoE 2 that have a specific function related to spirits: they force a spirit to jump from one defeated possessed monster to another special monster. However, the guide reports that early testing on Omens of the Hunt indicated limited value. While they do force another spirit possession, the monster the spirit jumps to consistently dropped very little loot. This suggests that spending currency to acquire and use Omens of the Hunt is likely a net loss and not recommended as a way to increase worthwhile spirit encounters or loot in the current patch.

Does the guide mention different types of Azmerian Spirits or spirits related to specific themes?

Yes, while the guide focuses on the general Azmerian Spirit or Wisp system, it does note that some community discussions or other sources mention different spirit types. Examples given are feline spirits or those related to a great bear. The guide mentions these briefly but indicates that the core issue of the bugged loot seems to affect the spirit system broadly, regardless of potential variations in type or theme.

What are the main risks a player faces when attempting the boss-stacking strategy that involves Azmerian Spirits and Tablets?

The primary risk is significantly increased difficulty and potentially dying. By using Precursor Tablets to add multiple modifiers and potentially more bosses, and then adding spirits, the encounters become extremely dangerous. Dying during a boss fight in the current state can cause the boss to lose its Azmerian Spirit possession and possibly some modifiers, meaning you lose out on the potential, albeit currently bugged, loot bonus for that specific kill and waste your map and tablet setup. Having a robust build capable of safely handling very tough boss fights is essential.

What are the clear, actionable recommendations provided by the guide for players regarding Azmerian Spirit farming in 0.2.0h?

The guide offers several clear recommendations:

  1. Only prepare maps and Precursor Tablets for the boss-stacking strategy if you fully understand it’s a gamble on a future patch.
  2. Do not invest currency in Omens of the Hunt in the current patch, as testing shows they provide minimal value.
  3. Avoid relying on Azmerian Spirits as your main source of currency right now; they are widely considered bugged and unreliable.
  4. Keep a close eye on patch notes for specific mentions of ‘Spirit loot fixes’ or improvements.
  5. If you do the boss strategy, consider adjusting your loot filter to show valuable rare items from powerful monsters that might drop due to the boss’s difficulty, even if the spirits aren’t directly boosting loot.

Beyond the farming strategy, does the guide discuss the lore of the spirits, mention new NPCs, or contrast this with other game activities like quests?

The guide focuses primarily on the mechanics and profitability (or lack thereof) of Azmerian Spirit farming. It briefly acknowledges that the origin of the spirits might be tied to a new NPC or some lore, but states this isn’t the main focus. It also places spirit farming within the context of PoE 2’s endgame map system, highlighting that it’s a specific activity distinct from things like completing campaign quests or advancing your character’s skill levels, without going into detail on those other areas.

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