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Penitent Greaves are all about keeping momentum while applying Chill passively. As you move, enemies get slowed, which feeds directly into damage scaling and control.
You also gain strong mobility tools through Evade, making repositioning smoother and helping you stay aggressive without losing uptime. Combined with Chill synergy, this turns movement into both defense and damage.
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Attribute |
Effect Description |
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Evade Grants +125% Movement Speed for 2.0 Seconds |
Burst mobility for repositioning |
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Evade Grants Unhindered for 2.0 Seconds |
Ignore slows and control effects during movement |
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+[16.0–25.0]% Movement Speed |
Constant mobility increase |
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+[30.0–55.0]% Chill Slow Potency |
Stronger Chill application |
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+[4.0–6.0]% Critical Strike Chance Against Chilled Enemies |
Extra damage consistency |
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+[550–600] Cold Resistance |
Improved survivability against cold damage |
|
Unique Effect |
You leave behind a trail of frost that Chills enemies. You deal [12–25]% more damage to Chilled enemies |
Once equipped, you don’t need to think about applying Chill since it just happens as you move. That makes the item especially strong in fast-paced builds where uptime and positioning matter more than anything.
They work best on builds that benefit from Chill effects and mobility, but they can be used across multiple classes.
Yes, the Unique effect creates a frost trail that Chills enemies as you move.
They are very effective in endgame content, especially for builds that rely on movement and consistent damage scaling.