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Armorer’s market value runs on two separate tracks — heavy armor for tanks and physical DPS which peaks at patch launches, and crafting tools for Alchemist and other Disciples of the Hand which sell steadily year-round. Metal ingots and nuggets produced through Armorer synthesis are also intermediate materials required by Blacksmith, Goldsmith, and several other crafting jobs, giving Armorer indirect value across the full crafting ecosystem regardless of what the current patch’s gear tier looks like.
|
Level Range |
Best EXP Sources |
|
1–50 |
Tradecraft Leves in Limsa Lominsa and Mor Dhona, basic synthesis |
|
50–80 |
Ishgard Restoration (Firmament) — highest EXP-per-session across this range |
|
80–90 |
Custom Deliveries, Studium Deliveries, Firmament continued |
|
90–100 |
Custom Deliveries, Collectables turn-ins, Dawntrail Tradecraft Leves |
Buy FFXIV Armorer Boost and arrive at your target level with full access to current-tier heavy armor and tool recipes — Market Board ready and crafting ecosystem utility unlocked from the moment the service completes.
Armorer’s primary materials — various metal ores, ingots, and nuggets — are sourced almost entirely through Mining. Players who run both jobs benefit from a direct material loop: ore gathered through Miner converts into refined ingots through Armorer synthesis, cutting Market Board costs significantly and making the full crafting chain self-sufficient. At cap, this loop extends to current-tier gear crafting where raw ore gathered personally versus purchased from the Market Board can represent a substantial Gil difference per piece of gear produced.
Beyond tank and physical DPS armor, Armorer produces crafting tools for Alchemist — one of the few cross-job tool dependencies in the crafting system. Metal ingots and nuggets synthesized through Armorer are also intermediate materials used in Blacksmith, Goldsmith, and Carpenter recipes, meaning a high-level Armorer feeding materials to other crafters in your roster reduces the overall Gil cost of running multiple Disciples of the Hand simultaneously.
Job quests reward cosmetic glamour gear, occasional crafting materials, and story content — they don’t gate any recipes, which unlock automatically at the appropriate level. The Dawntrail job quests are most relevant for players who want materials that assist with cap-level crafting rotations. Shadowbringers and Endwalker quest rewards are largely cosmetic at this point but are worth completing for account completionists working through the full Armorer story chain.