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Currency Name |
What It Does |
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Divine Orb |
Rerolls the numeric values of an item’s existing modifiers, letting you push good rolls higher within their current tier |
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Exalted Orb |
Adds a new random modifier to a rare item without removing anything first, ideal for finishing a near-complete piece |
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Chaos Orb |
Removes one random modifier from a rare item and adds a new random one in its place, a targeted reroll rather than a full one |
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Mirror of Kalandra |
Creates a perfect duplicate of a non-corrupted, non-unique item, the rarest and most valuable currency in the game |
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Gemcutter’s Prism |
Improves the quality of a skill or support gem, increasing its effectiveness in combat |
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Vaal Orb |
Corrupts an item for unpredictable outcomes, ranging from powerful bonus effects to permanently locking or ruining it |
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Regal Orb |
Upgrades a magic item to rare, adding one new random modifier in the process |
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Orb of Annulment |
Removes one random modifier from a rare item, useful for clearing a bad roll to make room for a better one |
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Orb of Alchemy |
Upgrades a normal item straight to rare with a set of random modifiers |
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Orb of Chance |
Upgrades a normal item to a random rarity, occasionally hitting unique with a lucky roll |
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Orb of Augmentation |
Adds a new random modifier to a magic item that only has one |
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Orb of Transmutation |
Upgrades a normal item to magic with one random modifier, the first step in most crafting chains |
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Lesser Jeweller’s Orb |
Adds a support gem socket to a skill gem that currently has 2 sockets, bringing it to 3 |
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Greater Jeweller’s Orb |
Adds a support gem socket to a skill gem that currently has 3 sockets, bringing it to 4 |
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Perfect Jeweller’s Orb |
Adds a support gem socket to a skill gem that currently has 4 sockets, bringing it to the maximum of 5 |
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Artificer’s Orb |
Creates a socket for a Rune on a Martial Weapon or Armour piece |