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Immobilise normally takes a full buildup to land, meaning sustained pressure over several hits before the effect locks in at all. Cutting that threshold to half changes the entire rhythm of a control-focused build, since the same amount of applied pressure now locks an enemy down roughly twice as often. Damage against those Immobilised enemies climbs on top of that speed, turning a defensive-sounding mechanic into a real damage layer once both halves are stacked together. Armour, Evasion, and Energy Shield all scaling from the same piece means the defensive side of a control build stays covered too, since a character built around locking enemies in place still needs to survive whatever gets thrown before that lockdown lands.
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Affix |
Gameplay Effect |
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(10-15)% increased Skill Speed |
A broad speed boost applying across skill use generally |
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(150-200)% increased Armour, Evasion and Energy Shield |
Multiplies all three defensive stats at once from a single glove slot |
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Immobilise enemies at 50% buildup instead of 100% |
The core mechanic: halves how long it takes to lock an enemy in place |
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(30-50)% increased Damage against Immobilised Enemies |
Rewards landing that faster Immobilise with real extra damage on top |
Buy PoE 2 Sine Aequo Boost if a control-focused build has been waiting on exactly this kind of Immobilise scaling to feel complete. Confirm your character and league when you order, and this exact pair lands on your account well before a single Citadel fragment would even drop.
No, that’s a separate encounter tied to different content entirely. Sine Aequo drops exclusively from The Arbiter of Ash, reached through three Citadels and their fragments on the Atlas.
Demand stays fairly narrow, since only Immobilise-focused builds get real use out of the effect, unlike more universally desired pinnacle drops. Rarity alone doesn’t set price, and a niche audience keeps this pair more accessible than its drop difficulty might suggest. Perfect rolls sit within reach for most buyers precisely because that narrow demand keeps competition for copies lower than a truly universal pinnacle item would face.
Yes, more than once. The damage bonus against Immobilised enemies has been reworked twice, moving from a flat percentage to the current (30-50)% range, alongside the Armour, Evasion, and Energy Shield line climbing higher with each pass too. What you’re getting reflects the current, strongest version of the item.